iKily
Destrier
Don´t poke me, I Die
Posts: 50
Karma: 31
Pilot name: iKyli
Platform: Android
Clan: None
League: Expert
Server Region: North America
Favorite robot: GAU Punisher Leo
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Post by iKily on Mar 14, 2017 13:14:06 GMT -5
So, as the title suggests.
I´ve been struggling a lot with Thunder Carnages (at close range), and everyone at my current league seems to be using them a lot, what´s the most effective bot/weapon to deal with these things?
I´m open for everything, except Griffins.
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Post by Dredd77 on Mar 14, 2017 13:18:11 GMT -5
Plasma, for one, since it ignores their shield. Tarans, Magnums, that sort of thing. Carnages are actually pretty squishy underneath that Ancile, it doesn't take much to make him think twice about coming after you.
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Post by Deleted on Mar 14, 2017 13:20:23 GMT -5
I would say that Plasma Galahads are the best at taking them down. Plasma Griffin will work, but it will leave you are about 20% health.
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Post by Big Jake on Mar 14, 2017 13:21:58 GMT -5
I'm no expert but find that it is to keep your distance. Plasma weapons are the best as the shield doesn't matter.(magnum-taran griff) A patton with 4 aphids work to get the shield down and then kill them if you can stay hidden. If they surprise you, KYAG.
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Post by Dredd77 on Mar 14, 2017 13:35:05 GMT -5
I would say that Plasma Galahads are the best at taking them down. Plasma Griffin will work, but it will leave you are about 20% health. Worth noting that some skilled Thunder Carnage pilots will try to climb atop your Galahad. If they succeed, the Thunders are pointing straight down at your head and your shield is useless. If you're running a Galahad, keep some distance. You'll want to do this anyway, since Thunders do more damage up close, but plasma is hitting the same at any point within range. @darkangel12s surely knows this, but might help the OP.
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Post by Deleted on Mar 14, 2017 13:38:13 GMT -5
I would say that Plasma Galahads are the best at taking them down. Plasma Griffin will work, but it will leave you are about 20% health. Worth noting that some skilled Thunder Carnage pilots will try to climb atop your Galahad. If they succeed, the Thunders are pointing straight down at your head and your shield is useless. If you're running a Galahad, keep some distance. You'll want to do this anyway, since Thunders do more damage up close, but plasma is hitting the same at any point within range. @darkangel12s surely knows this, but might help the OP. Yup. It's always best to keep your distance, even when you have your shield. Although you will usually win in a point blank fight with a Thunder Carnage using a Plasma Galahad, it will turn your shield into confetti.
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Post by Deleted on Mar 14, 2017 13:57:59 GMT -5
Yes, everything here is on point. Plasma kills Carnages fast.
Don't let them sneak up on you. You can usually tell its a carnage when you see their ancile health bar as you target your enemies (Fujin and Ancilot also have this, but carnages are more common and you can tell by their speed).
Galahad, Gareth, or even Griffin (jumping backwards to keep distance) will usually give carnage some trouble.
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Post by gr3ygh05t on Mar 14, 2017 14:03:16 GMT -5
Don't let them sneak up on you. Especially this. I don't care how much plasma you are carrying if the carnage gets close enough to perform it's death circle, you are dead.
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Spectre951
Destrier
I killed a lancelot/rhino with my thunder carny... again >_>
Posts: 69
Karma: 19
Pilot name: Spectre951
Platform: iOS
Clan: Archetype 3
League: Gold
Favorite robot: Galahad/Carny
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Post by Spectre951 on Mar 15, 2017 7:37:37 GMT -5
Don't let them sneak up on you. Especially this. I don't care how much plasma you are carrying if the carnage gets close enough to perform it's death circle, you are dead. Totally agreed, and dont ignore them because as a thunder carny user i have brought down lancelots and rhinos solo just becoz they just are not aware and dont care about carnys. it is true that it is fragile and can die in a few hits but once they get close to u they will do serious damage even if they die and u will at most survive... barely, only to be finished by another red bot nearby.
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Post by Tatamat on Mar 15, 2017 8:51:02 GMT -5
For a quick silver setup, see my picture :-)
Natasha 2xPinata + 2xThunder, functional already without any upgrade i.e. no regret if you decide to put it away later. A little bit slow, however Carny will do its best to get close to you so it doesn't matter that much. I haven't lost to a Carnage with this setup yet, also useful against other knifefighters. Haven't tried a head-on fight with Galahad yet, probably shoot 5s/hide&reload/shoot 5s scenario would be necessary.
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Post by sonofsam on Mar 15, 2017 9:04:23 GMT -5
If you don't like plasma a DB Griffin that is similar level to your target works ok. Use one of your orkins to knock down his anicle and then hit the big red button. This ususually works out was well. However if he is 2-3 levels higher than you then all you will do is anger him.
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Post by inesb on Mar 15, 2017 9:32:03 GMT -5
I have a sniper bot with trebuchets and gekkos. Carnages are very vulnerable by this weapons. Due to the great distance I´m shooting from they can not resist. If a carnage troubles you, try to lure him to open field right into my line of fire.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 15, 2017 9:46:01 GMT -5
Other things not mentioned... off the cuff thoughts with all ranges in mind. Other Carny... preferably one with Zeus so you can pick them off from 600m. But if you are in a Thunder carn... alternate the thunder shots so that they are not firing simultaneously. Doing this will ensure his shield drains and you get some hits in before your magazine is empty. Either Leo or Natty with Zeus+Gekko or Treb+Gekko Plasma Rhino if you can catch him at your max range and just keep shooting. If he gets close before you can shoot him, however... Maybe even a Golem with Zeus+Mag+Taran would kill a thunder Carny. Hell, a Mag Gep would do well, too. Just have to dogfight them at 350 as much as possible, but I've done it when running a Stalker, so I know the Gep can with 1 more mag. And the stealth wasnt a factor... speed and cover were what saved me. He should have moved on, but... didn't. Less Conventional builds, like a Punisher build, can also work, but need to be considered advanced since you have to drain the shield, then try and kill it. Ask me if you want to know more... my favorite anti-carny setup is the Natty Zeus Punisher. They do NOT last long against me in that. Plasma/Energy is The Way of the Carnage's Death.
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Post by gr3ygh05t on Mar 15, 2017 9:53:53 GMT -5
For a quick silver setup, see my picture :-) Natasha 2xPinata + 2xThunder, functional already without any upgrade i.e. no regret if you decide to put it away later. A little bit slow, however Carny will do its best to get close to you so it doesn't matter that much. I haven't lost to a Carnage with this setup yet, also useful against other knifefighters. Haven't tried a head-on fight with Galahad yet, probably shoot 5s/hide&reload/shoot 5s scenario would be necessary. This is a noob setup. It will work fine in lower leagues but just wait until you move up higher when shield bots and tridents become more common.
You are right on with the Galahad, it will melt your Tasha. the galahad will stay within 350 to 300 with shield up directly in front of you.
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Post by SATmaster728 on Mar 15, 2017 11:15:14 GMT -5
Worth noting that some skilled Thunder Carnage pilots will try to climb atop your Galahad. If they succeed, the Thunders are pointing straight down at your head and your shield is useless. If you're running a Galahad, keep some distance. You'll want to do this anyway, since Thunders do more damage up close, but plasma is hitting the same at any point within range. @darkangel12s surely knows this, but might help the OP. Yup. It's always best to keep your distance, even when you have your shield. Although you will usually win in a point blank fight with a Thunder Carnage using a Plasma Galahad, it will turn your shield into confetti. speaking from a plasma galahad, it will not stand up to a thunder carnage in point blank, not will anything else.
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Post by Deleted on Mar 15, 2017 11:18:14 GMT -5
Yup. It's always best to keep your distance, even when you have your shield. Although you will usually win in a point blank fight with a Thunder Carnage using a Plasma Galahad, it will turn your shield into confetti. speaking from a plasma galahad, it will not stand up to a thunder carnage in point blank, not will anything else. Speaking from a guy who runs 2 Plasma Galahads, I've never lost to a Thunder Carnage in a point blank duel.
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iKily
Destrier
Don´t poke me, I Die
Posts: 50
Karma: 31
Pilot name: iKyli
Platform: Android
Clan: None
League: Expert
Server Region: North America
Favorite robot: GAU Punisher Leo
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Post by iKily on Mar 15, 2017 14:19:24 GMT -5
Thanks everyone for the replies, I really appreciate them; I´m going for the Plasma Galahad Build (and Plasma Rhino) since my Pinata/Orkan Gali Gali wasn´t really that effective.
Indeed my problem is that I let them get really really close, at point blank only my Lancelot or my Leo survive
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Post by ✧✦Ŋɫתʃɑ✦✧ on Mar 15, 2017 14:32:32 GMT -5
You can also cornershot Carnages that are in front of you with Galahad to preserve his shield HP. Always stay 320M away from Carnages, this way they cant run backwards from your plasma range but you can get away from them if they rush you.
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Post by SATmaster728 on Mar 16, 2017 8:46:13 GMT -5
speaking from a plasma galahad, it will not stand up to a thunder carnage in point blank, not will anything else. Speaking from a guy who runs 2 Plasma Galahads, I've never lost to a Thunder Carnage in a point blank duel. how? the thunders are deadly in point blank, and the plasma weapons require time to kill a carnage. I would do the math, but from experience, a thunder carnage can even kill a rajin without shield in a couple seconds, and the combined hitpoints of the galahad shields and the robot itself is less then the rajin's health.
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Spectre951
Destrier
I killed a lancelot/rhino with my thunder carny... again >_>
Posts: 69
Karma: 19
Pilot name: Spectre951
Platform: iOS
Clan: Archetype 3
League: Gold
Favorite robot: Galahad/Carny
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Post by Spectre951 on Mar 16, 2017 8:48:46 GMT -5
Speaking from a guy who runs 2 Plasma Galahads, I've never lost to a Thunder Carnage in a point blank duel. how? the thunders are deadly in point blank, and the plasma weapons require time to kill a carnage. I would do the math, but from experience, a thunder carnage can even kill a rajin without shield in a couple seconds, and the combined hitpoints of the galahad shields and the robot itself is less then the rajin's health. Probably its becoz the carny ran outta rush. A carny without rush is dead meat, given the maneuverability of galahad. If carny got rush on then its a different outcome imo
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Post by Deleted on Mar 16, 2017 8:53:08 GMT -5
Speaking from a guy who runs 2 Plasma Galahads, I've never lost to a Thunder Carnage in a point blank duel. how? the thunders are deadly in point blank, and the plasma weapons require time to kill a carnage. I would do the math, but from experience, a thunder carnage can even kill a rajin without shield in a couple seconds, and the combined hitpoints of the galahad shields and the robot itself is less then the rajin's health. A Thunder Carnage needs 17 shots at point blank (<25m) to kill a Raijin itself and 20 to break the shield. A Thunder Carnage needs 14 shots at point blank (<25m) to shred the Galahad's shield and another 8 shots to kill the Galahad itself
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 16, 2017 9:57:19 GMT -5
how? the thunders are deadly in point blank, and the plasma weapons require time to kill a carnage. I would do the math, but from experience, a thunder carnage can even kill a rajin without shield in a couple seconds, and the combined hitpoints of the galahad shields and the robot itself is less then the rajin's health. A Thunder Carnage needs 17 shots at point blank (<25m) to kill a Raijin itself and 20 to break the shield. A Thunder Carnage needs 14 shots at point blank (<25m) to shred the Galahad's shield and another 8 shots to kill the Galahad itself True... As long as they were happy just hitting the shield... but a good carny pilot will be circling and shooting, guaranteeing to hit at least some areas not covered, even if the Gala pilot is good at keeping the shield interposed between them. And, are you talking about straight up max vs max builds? If the Carny is in a 9/10 and the Plasmahad is an 8/8, for example, that will be a good bit different. I know you didn't specify and i am not trying to hammer you on details... but, it is important to note that no good carny pilot is just going to stand there and shoot at the shield while taking Plasma hits. If, while driving a carny, I rush into a Gala's personal space to attack, it will be while he is either focused on something else, or if aware of me, while the shield is down. IF I am hitting him from the front it will be at 400m to keep his attention while someone else is flanking him or the beacon that he is barring our way to. NOT within range of his Plasma! LOL! No, I don't even try to duel a Gala in a fair way... But... Everything can die to a Carny Thunder if they don't suspect it If the PreyGala has too much awareness, I will either move on to another target, or wait for someone to advance on him with. That said, when in a Gala, I LOVE to fight Thunder Carnies. If they get close to me without me knowing, it is because I either screwed up and didn't pay attention to my surroundings, or because I screwed up and didn't pay attention to my surroundings. No excuses. Those little boogers are easy to keep track of, since they have that cool blue bar next to their HP bar, so you have to really be trying to get caught unawares by a Carny. Otherwise, I agree, a Carny is NOT going to win in a blow for blow trade... which is what I try and bait them into as much as possible while in the Gala.
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Post by gr3ygh05t on Mar 16, 2017 10:12:21 GMT -5
speaking from a plasma galahad, it will not stand up to a thunder carnage in point blank, not will anything else. Speaking from a guy who runs 2 Plasma Galahads, I've never lost to a Thunder Carnage in a point blank duel. Just curious angel, was the carnie running around point blank in a circle? (death circle). If not that carny pilot is not doing it correctly. otherwise a Carny with no rush at 150+ against a Galahad is dead meat.
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Post by Deleted on Mar 16, 2017 10:16:43 GMT -5
Speaking from a guy who runs 2 Plasma Galahads, I've never lost to a Thunder Carnage in a point blank duel. Just curious angel, was the carnie running around point blank in a circle? (death circle). If not that carny pilot is not doing it correctly. otherwise a Carny with no rush at 150+ against a Galahad is dead meat. They always. Circling only works against heavies.
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Post by cypho on Mar 16, 2017 10:27:13 GMT -5
Already suggested by someone above, but my preference is a zeus carnage.
It really is the perfect counter to the thunder carnage. As a mid-ranger you won't be getting up close with anyone, so they shouldn't be able to sneak up on you. When you spot one, you can match his speed, so he shouldn't be able to close in on you, you've got two decently powerful weapons (which bypass the shield) to pick him off at range and which reload fast (advantage over the treb) and a shield which - at the sort of distance you should be keeping - will protect against the thunders.
Even if they realize what you are up to and take cover, you've effectively pinned an enemy down and kept a powerful threat away from your team for a while.
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Post by gr3ygh05t on Mar 16, 2017 11:07:59 GMT -5
Already suggested by someone above, but my preference is a zeus carnage. It really is the perfect counter to the thunder carnage. As a mid-ranger you won't be getting up close with anyone, so they shouldn't be able to sneak up on you. When you spot one, you can match his speed, so he shouldn't be able to close in on you, you've for two decently powerful weapons (which bypass the shield) to pick him off at range and which reload fast (advantage over the treb) and a shield which - at the sort of distance you should be keeping - will protect against the thunders. Even if they realize what you are up to and take cover, you've effectively pinned an enemy down and kept a powerful threat away from your team for a while. I just wished the Zeus didn't cost so much Au.
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Post by VivaLaResistance on Mar 16, 2017 16:54:04 GMT -5
Plasma Galahad Build (and Plasma Rhino) I advise that you should focus more on a ranged Rhino. By that I mean you should focus Rhino efforts towards Tulumbas mostly, maybe some Hydras, especially if you haven't used the Rhino much. I'm saying this from my own experiences and disappointments in the Rhino as my expectations were much higher the first time I used it. Outfitted with a pair of Orkans, I headed out with my Rhino believing that I was now the most bad A bot in the match. It wasn't long that I realized how vulnerable a Rhino gets when you charge up to 300m and drop the shield for.....how long to unload Orkans? Same went for Tarans.... Now those two setups can work very well but even for myself, after using a Rhino in just about every match now for a loooooong time, it can be very difficult to get much use from a Rhino that way. When you need to rush into close quarters and also take away the shield to use your mediums you will likely get smoked! These setups are more dominant in extremely tight coordination with teammates. Practice with Tulumbas as you build the Galahad and then maybe try some closer range activity once you're used to the operation and situational awareness required. Edit: Oh, and those pesky Carnages? Yea I hate them in my Rhino.... always have to be aware of them or they will rush and flank easy. If you can keep the distance between them in a Rhino with no near cover for them to flank around with, they will hate your Rhino.
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