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Post by jazzykat on Mar 15, 2017 14:55:09 GMT -5
Has anyone calculated the new damage over time and at different ranges: e.g. 50m, 100m, 200m, etc.
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Post by ChillyTempurrrrr on Mar 15, 2017 19:51:47 GMT -5
New mechanics of Punisher, Punisher Mk2, Molot and Molot Mk2 are almost there! When fired continuously for 3 sec the weapon enters an accelerated state with a doubled rate of fire. The effect lasts until you stop shooting for 1 sec or run out of ammo. Official post on their facebook You post in a thread without reading the first entry? that quote was not their when my post was posted and no im not that dum
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Post by Tatamat on Mar 16, 2017 2:25:22 GMT -5
I see this as hidden yet significant nerf to Thunder setups. If burst DPS is taken into account (say all lvl 5), one gets:
Thunder Carnage: 16.8 kDPS for 5 s, then 8.4 Thunder plasma Leo: 13.6 kDPS for 5 s, then 9.4 Thunder Punisher Leo (new): 20.9 kDPS for 5s, 16.7 for next 3s PUNISHER GRIFFIN (new): 20.9 kDPS for 8s
Given the Griffin mobility, I see it superior to Leo in both setups and also it seems that best Tharnage days are over. 3s of Punisher heat-up won't be a problem for experienced player.
Another interesting idea came to my mind: Imagine Punisher Gareth @ 10.4 kDPS (lvl 5), dealing those 83 k damage in 8s...given the bot's mobility and weapon positions this can be a strong setup both for corner shooting both for circling around a slower/shielded bot. As I have Gareth, seems I'm gonna quickly upgrade some inventory Punishers before the update arrives :-)
Also, upgrage cost&time for Punishers and Thunder will get in quite a disproportion given both cycle damage and DPS that those weapons can deal.
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Post by Why? on Mar 16, 2017 4:29:59 GMT -5
So, which would be better in a Knife Fight? 350-0 Range? All Molots or All Punishers?
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Post by suntron on Mar 16, 2017 4:39:42 GMT -5
Looking forward to the buff. One note is a Thunder can still damage a shield bot but Punisher still has to degrade the energy shield to do damage so not sure it'll end the Thunder Carnage. I'm interested to see if a Molot griffin can come into the meta as could be good against Trident Fury while still being useful against other bots.
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Post by frunobulax on Mar 16, 2017 13:52:38 GMT -5
I see this as hidden yet significant nerf to Thunder setups. If burst DPS is taken into account (say all lvl 5), one gets: Thunder Carnage: 16.8 kDPS for 5 s, then 8.4 Thunder plasma Leo: 13.6 kDPS for 5 s, then 9.4 Thunder Punisher Leo (new): 20.9 kDPS for 5s, 16.7 for next 3s PUNISHER GRIFFIN (new): 20.9 kDPS for 8s Given the Griffin mobility, I see it superior to Leo in both setups and also it seems that best Tharnage days are over. 3s of Punisher heat-up won't be a problem for experienced player. Another interesting idea came to my mind: Imagine Punisher Gareth @ 10.4 kDPS (lvl 5), dealing those 83 k damage in 8s...given the bot's mobility and weapon positions this can be a strong setup both for corner shooting both for circling around a slower/shielded bot. As I have Gareth, seems I'm gonna quickly upgrade some inventory Punishers before the update arrives :-) Also, upgrage cost&time for Punishers and Thunder will get in quite a disproportion given both cycle damage and DPS that those weapons can deal. As the firing cycle will now only take 11.5s, burst DPS are quite high now. Not sure how you calculate your numbers, a Thunder reloads while firing so you can get off 7 shots in the first 7s. If I look at the damage done in 11.5s, I get the following damage numbers at level 12: Punisher Mk2 122400 Punisher 81200 Magnum 38702 Thunder 163040 Thus, a Punisher Griffin could deal roughly 400k damage in 11.5 seconds. That would even kill a healthy Lance at point blank range. A Thunder/Mag Leo deals 279146. Guess I'll need to level some punishers and repeat my last experiment
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Post by Tatamat on Mar 17, 2017 3:16:11 GMT -5
To frunobulax:
You're right with damage calculation, I've noticed later that damage tables are not valid in some cases.
However, your calculation underlines the overall message: unless some other modifications arrive, the days of Thunder setups are over.
As I think about it, Molot might gain even more than Punisher with this buff.
While there are lots of deadly setups in close range killing Griffin in several seconds so you probably won't survive the reload, not the same for Molot distances: 1) While staying at 500 m range, you inflict up to 192 k in 9 s, damage deadly or at least crippling to any robot not facing you with its shield, striping enemies off their Anciles, in total a significant help to your teammates brawling down in the hot pot. Can't really imagine a knife fighter that can chase you - either it takes to long (Galahad) or it will be shot down before reaching you (Gareth, Stalker). Yes, Trident or Zeus Fury will probably do a better support job with splash or penetrating damage, but it's easier to chase + see point 2) 2) Should you decide to deal with Trident/Zeus beasts, just move to ~650 m distace. Even though damage will go down due to inaccuracy (assume 60% of max based on what I've heard), that's still 115k every 19 s. You'll probably need 2-3 salvos (i.e. 40-60 s) to take down a Fury, but without a scratch! I don't deal with Furies in my Bronze, but I've heard lots of cry about mid meta and that there is no alternative to it. The real life might prove it different, but theoretically it's just coming (I'll be curious about players' experience).
To sum it up, Molot Griffin will in my eyes become a superior midranger meeting decent strength with decent mobility. Also, it's much more affordable compared to Fury/Zeus/Trident/Carnage - may not be an issue to TT player but crucial for a not-already-lvl-30-player saving for his 5th slot.
Seems that I'm gonna change my avatar as soon as the update arrives :-).
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Post by ordinance // war machine on Mar 29, 2017 18:38:38 GMT -5
Yes I can't wait for them to be buffed but it's just more crap the punisher did 20 rounds a second now 11 molot was nerffed as well I wish they would leave it all alone stop adding fix the problem then try something different the ancl shield on a Lancelot need to get nerffed long ago it would not have taken long in the test server to figure that out and not put it in but they did anyway way because rhinos were top bot so then everyone needed to buy Lancelot now there the top bot it's almost time for a new one when was the last time you saw a new bot or weapon in the workshop there all gold so don't get to excited about guns my 10/10 death button Griffin does dose over 110k in 3 seconds and I can't take out the shield on a Lancelot ancl shield and it regenerates faster than I can reload it can take 3 of us to take it out ok ok sorry but I loved the punisher and molot just make it the way it was. #longestsentenceever Also,wut?All I can hear was buff/nerf, ancilot OP,and make it the way it was?U nu english bro? BTW if you were trying to propose the ancile is OP,you are way wrong.Ancile before was underpowered,but now it counters nearly all the rockets,which is nice.If you have not encountered a TT fury before,you will be wishing you had an ancile after you do.Besides,you were facing a robot that nearly cost 9k Au(if it had a pair of orks) against your griff with orks.Dont be scared to come in it's shield,it traded its thunder for the shield,just blast him in the face and jump away if you can(and repeat until you *AHEM!*I mean he is dead).Don't call it OP without a very valid reason.
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Post by ordinance // war machine on Mar 29, 2017 19:20:32 GMT -5
Yes sorry for the babble I was very tired. I was trying to say that a Lancelot with ancil shield is op . All bots have a strength & weakness some have a solid shield & some an energy shield so there's a way round them . I use an ancil shield on my fury with tridents it's great for taking out bots with rockets but anything with plasma we eat you up. Your right about getting inside there shield but it takes more than 1 go so staying alive is the problem I play against squads that have 2 or 3 together and when there max out it's 「dookie」. It's not that the ancil shield is op I don't think it is I have run my fury with 2 lvl 10 thunders & the ancil and its great fun but you still need to be careful of plasma weapons. Even with the Lancelot giving up it heavy weapon with 2 lvl 10 to 12 plasma or rockets it's a very tuff bot especially if they have a friend with them. So to sum up I like the Lancelot it has strengths and weaknesses like all bots should but with the ancil shield it has strengths and strengths nerff the shield if it's put on a Lancelot or make it not able to be fitted to the Lancelot. I remember playing against squads that were all 12/12 db rhinos and the same is happening with Lancelot & I love the game when there's a variety of bots for what ever way you play.
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Post by LITu2 on Apr 26, 2017 21:23:49 GMT -5
Let's see where this gets us. I ran a Punisher Griff yesterday (low level weapons), but it was completely ineffective even against non shielded robots. I guess you need really close range for a Punisher to work, I might try a Thunder Punisher Leo instead of a Punisher Griff, but would it really be more effective than a Mag Leo? I seriously doubt that, as even with the buff Punishers will have only a bit more DPS than the Mag, while the Mag has the range advantage and ignores Anciles. Molot Zeus Natasha is already pretty effective now. But this is mainly due to the Zeus, and the buff to the Molots will be welcome there. Molot Fujin or Molot Griff may also become more interesting as anti-midrange weapons. Since the buff I've put two Level 6 punishers on my Leo (thunder 10, magnum 7 and 2 x punishers 6). It seems to be much more effective than 3 x level 7 magnums . I'm busy leveling up a 3rd punisher to replace the magnum. Magnums seem to be rated really highly but I don't think they're as effective as punishers. At Gold 1 or 2 the place is crawling with Gareths and the magnums are useless against them.
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Post by frunobulax on Apr 30, 2017 17:51:02 GMT -5
Can the Punishers break a shield more quickly than a Magnum? I guess they do a bit more damage as they pass the shield, but for this I prefer a Hellfire setup. I recently had indeed where my (level 7) Fury got beaten badly by a Molot Griffin. But I assume this was high level. I forgot to check, unfortunately, but the damage output at 500m was impressive. If I had silver left in my pet account I would upgrade Molots and Punishers further, but I don't, so I won't, as my playing time goes towards the event for my primary account at the moment
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Post by amoebastudios on May 1, 2017 0:10:54 GMT -5
Got shredded by grif witl full lvl 12 molots today. Ate three of my bots.
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Post by Alanbit on May 1, 2017 4:45:06 GMT -5
In a Punisher Griffin, when firing at a gareth/galahad from farther than 350m, the bullets dispersion makes that some of them hit the robot instead the shield, even with their shield well placed facing you. But in short distance is harder to play.
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