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Post by reconnecting on Aug 1, 2019 11:44:46 GMT -5
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Post by Garbage game on Aug 1, 2019 11:48:12 GMT -5
Roll random. Shot grouping for Avengers, Mechanic, Wonderworker, Damage are all fine
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 1, 2019 11:48:42 GMT -5
Well, do you find yourself needing to hit the healing crack more than you find yourself needing to do more damage to get out of a bad situation? Or is it the opposite?
Personally, I went with Avenger skills first, and got Wonderworker on a random roll so left it there till I either want spend Au to reroll for a Mechanic skill or spend the 1000Au to to just choose one... since doing the damage was more important to me. It may not be for you, though, and depends on what you encounter the most while playing.
IMO, YMMV
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Post by reconnecting on Aug 1, 2019 11:53:51 GMT -5
Well, do you find yourself needing to hit the healing crack more than you find yourself needing to do more damage to get out of a bad situation? Or is it the opposite? Personally, I went with Avenger skills first, and got Wonderworker on a random roll so left it there till I either want spend Au to reroll for a Mechanic skill or spend the 1000Au to to just choose one... since doing the damage was more important to me. It may not be for you, though, and depends on what you encounter the most while playing. IMO, YMMV Well I save the pcs for my T-Falc and one other bot and use them sparingly. Im not used to the Ao Jun yet so it dies pretty fast. So Im leaning toward more damage while its in flight mode. Must. Land. Behind. Cover.
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Post by cav8r on Aug 1, 2019 12:16:06 GMT -5
I need some advice on the next pilot skill to put on my Alika Renner pilot on the Ao Jun. She has modules expert that I want to replace. Im thinking Sharpshooter for Avenger. But maybe a HealIng Module Instead? Could Use Some Advice. Below Are Pics Of The Bot/Pilot. ![](https://i.imgur.com/rjCgG23.jpg) ![](https://i.imgur.com/qxzIgCS.jpg) [img style="max-width:800px;max-height:500px;" src="https://i.imgur.com/JWNU Well I have this and it works wonders...next will be speed shooter I’d go for sharp shooter, it makes a big difference allowing you to keep some distance and saving on healing crack while still doing tons of dmg. For next promotion then go for the healers which will allow you to get closer for the kills, take some damage and keep your Ao Jun going for the next and next and then next fight... ![](https://i.imgur.com/rn5SOQN.jpg)
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Post by marlock on Aug 1, 2019 12:24:48 GMT -5
I need some advice on the next pilot skill to put on my Alika Renner pilot on the Ao Jun. She has modules expert that I want to replace. Im thinking Sharpshooter for Avenger. But maybe a HealIng Module Instead? Could Use Some Advice. Below Are Pics Of The Bot/Pilot. ![](https://i.imgur.com/rjCgG23.jpg) ![](https://i.imgur.com/qxzIgCS.jpg) [img style="max-width:800px;max-height:500px;" src="https://i.imgur.com/JWNU Well I have this and it works wonders...next will be speed shooter I’d go for sharp shooter, it makes a big difference allowing you to keep some distance and saving on healing crack while still doing tons of dmg. For next promotion then go for the healers which will allow you to get closer for the kills, take some damage and keep your Ao Jun going for the next and next and then next fight... ![](https://i.imgur.com/rn5SOQN.jpg) My Alika is a Lieutenant. I have all of the same skills except for Master Gunsmith. With lockdown ammo, it's an insanely deadly build.
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Post by ѻﻭɼﻉ on Aug 1, 2019 12:29:45 GMT -5
Sharpshooter will help offset this coming Avenger nerf.
Gunsmith is good for increasing damage output of any weapons you mount
Personally, I feel Road Hog is an excellent one because you can get to beacons quicker, get in and out of situations quicker.....valuable!
Just put some upgrades armor and a healing mod on if health is your concern. Most people equip nukes and Thermonuclear Reactor’s and their pilot skills are mostly to do with damage, just fyi.
To me, speed is a very critical element in our ability to get in and do damage, retreat to safety for cooldown = combat longevity = opportunity to do more damage. So speed is more of a priority to equip initially than damage output imo
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Post by cav8r on Aug 1, 2019 12:30:59 GMT -5
Well I have this and it works wonders...next will be speed shooter I’d go for sharp shooter, it makes a big difference allowing you to keep some distance and saving on healing crack while still doing tons of dmg. For next promotion then go for the healers which will allow you to get closer for the kills, take some damage and keep your Ao Jun going for the next and next and then next fight... ![](https://i.imgur.com/rn5SOQN.jpg) My Alika is a Lieutenant. I have all of the same skills except for Master Gunsmith. With lockdown ammo, it's an insanely deadly build. That’s exactly what I have it paired with and it is indeed insane, let’s enjoy while it lasts bro! cos with updated Quantum Radar coming down the pricks crap pipe I foresee harder times for Alikas
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Post by Joopiter on Aug 1, 2019 12:57:21 GMT -5
IMO, you are gonna want to run Quantum Radar on a Ao Jun. I would plan towards getting wonderworker and mechanic, but any of these skills will be fine if you roll them: -Mechanic -Wonderworker -Armor Expert -Dodger -Modules Expert -Adamant Mechanic -Shot Grouping (if using avengers) -Guidance Oper (if using calamities) -Raider Mechanic (if using it as a beacon capper)
I changed my RoadHog out for another skill because it only applies to when you're walking, not flight speed.
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Post by nix on Aug 1, 2019 13:26:55 GMT -5
Sharpshooter - by a mile! Apart from that, road hog and mechanic are good as well. But get sharpshooter first, imo that skill is stronger than any other two skills combined.
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Post by 𝖉𝖊𝖆𝖉𝖒𝖆𝖗𝖘𝖍 on Aug 1, 2019 13:33:54 GMT -5
I don't suppose there's a self destruct skill for that is there? If not, I've been focusing on heal and armor for most bots that take a beating. Beacon runners get speed or sharpshooter/damage skills. Sharpshooter for Avengers is really good.
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Post by Thunderkiss on Aug 1, 2019 14:45:17 GMT -5
+durability +regen +shot grouping
All you'll ever need.
Then whatever floats your boat. Personally I'd ditch the modules one for the +durability.
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Windybutt
Destrier
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Posts: 65
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Pilot name: Windybutt
Platform: Android
League: Champion
Server Region: Europe
Favorite robot: Invader
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Post by Windybutt on Jan 14, 2020 1:17:04 GMT -5
don't roll until your last levels, if you're trying to optimize gold. each level you have a chance to get one of the skills you need, and by keeping unwanted skills.... it means when you roll next level, you cant get that skill.
if you spend early to get a skill, then next level you might even get the unwanted skill back.
- avenger shot grouping (necessary) - avenger acceleration (necessary, combined with above it makes your avengers another world) - durability (15% is quite a lot, assuming you have AC+Last stand+ Nuclear reactor as your kits, or plan to) - speed (necessary imo, you're pretty much always trying to run away from something once you land) - mechanic (necessary) - heal every time you use ability (very handy, combined with mechanic you have quite a big chunk of hp more every time you use ability, fly, and land back) - your leg. skiill (i have 5% on weapons instead) (you can't choose this one, if you're using a legendary)
more important than any of these, is having AC+Last Stand, and at least last stand of high lvl. That's a huge game changer for AoJ. Not getting stuck + being able to fly once more is huge.
I actually got pretty lucky, waited till the end. second to last level i rolled, and with 350g i got one of the 2 remaining skills i need. last level i got even luckier, got it right on the roll. otherwise, just spend the 1k on last 1 or 2. if you need more than 2 skills from the pool, on average it's always better to roll.
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Post by Deleted on Jan 14, 2020 4:16:42 GMT -5
#1 first skill to train: Avenger Sharpshooter- the damage difference can be extreme. Then Road Hog is good to catch enemies / grab beacons. Mechanic heals you while you wait around. Speed Shooter makes your Avengers enter acceleration mode faster - excellent for brawling on the ground. Wonderworker also heals you a little when you take flight. (Module Expert + Foolhardy Quartermaster can currently Double Phase Shift you into a second flight, especially if you run a Last Stand - Phase Shift might be getting nerfed soon though.) I recently swapped my high level Alika Renner for a mid-level Adrian Chong and have been levelling him up instead, as I'd rather have a Level 70 a pilot that is good on any bot. ![](https://i.imgur.com/LuQTacH.png) ...I could really do with Road Hog, but for now I'd rather Double Phase Shift while I still can. ![](https://i.imgur.com/TQdBqYO.png) Adrian already had Sharpshooter and Speed Shooter from the previous bot he piloted, and I sometimes move him to other Avenger-toting bots. I'm currently using a Level 3 Last Stand, Level 1 Anticontrol and Level 1 Battle Born - I had one lying around, and it only activates if my Ao Jun gets hit.
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Post by maverick on Jan 14, 2020 5:06:38 GMT -5
Well, do you find yourself needing to hit the healing crack more than you find yourself needing to do more damage to get out of a bad situation? Or is it the opposite? Personally, I went with Avenger skills first, and got Wonderworker on a random roll so left it there till I either want spend Au to reroll for a Mechanic skill or spend the 1000Au to to just choose one... since doing the damage was more important to me. It may not be for you, though, and depends on what you encounter the most while playing. IMO, YMMV Well I save the pcs for my T-Falc and one other bot and use them sparingly. Im not used to the Ao Jun yet so it dies pretty fast. So Im leaning toward more damage while its in flight mode. Must. Land. Behind. Cover. You soon learn to land behind cover. I drop my Avenger Ao Jun (I run SB not PS on this one) first most of the time and usually I'm still using it at the end of the game. My Pilot ![](https://i.imgur.com/TdUQXQF.jpg)
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Post by ahxish on Jan 14, 2020 18:37:15 GMT -5
Attack is the best defence!!!!
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Post by Deleted on Jan 16, 2020 19:12:06 GMT -5
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Post by snk on Jan 17, 2020 2:52:46 GMT -5
Sharpshooter, Speedshooter, Armor expert, Mechanic are all excellent. RoadHog, Wonderworker, Gunsmith and modules skills (if you use them very often) are very good too. I would just random and keep them if I got one of them,especially the 4 excellent one.
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Post by WattTron on Jan 17, 2020 4:01:30 GMT -5
Use common sense and you will make the right choice.
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Post by I pooped today on Jan 17, 2020 9:03:10 GMT -5
Ao Jun always lands in bad spots, so increased durability and mechanic were my first two. Gotta keep the AO Jun in the fight. The more liftoffs, the more damage. I also have speed shooter
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Post by Deadeye on Jan 17, 2020 9:31:36 GMT -5
Sharpshooter - by a mile! Apart from that, road hog and mechanic are good as well. But get sharpshooter first, imo that skill is stronger than any other two skills combined. Agreed reconnecting. If you have Avengers and don't have SS, you're doing it wrong. SS makes this thing deadly all the way out to 499m. 2 things that hurt my phantom more than anything. The scourge/spark/calamity class and Avengers with SS. They just don't miss. After SS, mechanic, RH and Armor Expert. Anything after that is a preference. Wonderworker is far inferior to Mechanic and that is just math.
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