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Post by ѻﻭɼﻉ on Jul 7, 2019 16:32:51 GMT -5
I’m not seeing any discussion about this active module that is somewhat similar to Last Stand.
- For 6s all shots fired at you go straight through without causing damage
- This can be activated multiple times during a match
My general observation:
I don’t see Phase Shift active module (in it’s current test server form) nearly as dangerous as Last Stand. The crucial difference is that while PS is activated, you cannot fire any weapons, whereas with Last Stand you can. I see PS as being most valuable on a fast mech that does not have stealth active. Strider, Phantom, and Pursuer for example, will be able to use the 6s to assist travel without being hit while trying to get to a beacon.
There are obviously a host of situations it can be used to enhance combat tactics and longevity or that will present frustration for an opponent or for yourself when facing someone with it, but similar to how you stop firing at someone when Last Stand activates, you do the same against PS, but now you have the benefit of not being fired at while they’re in it, so save your ammo! Because of this ease of dealing with it, I don’t see it being more valuable than other active mods in brawling situations. Like I said, it seems more practical use on a Phantom or Pursuer to help you get from point A to point B without being hit. Very useful for cappin’ dem beacons m’kay
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Post by Terminator-800 on Jul 7, 2019 16:41:22 GMT -5
What about ability? Can a hellburner explode in the middle of 6 people while in Phaseshift?
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Post by dobby on Jul 7, 2019 17:06:26 GMT -5
Phaseshift should benefit Loki significantly which will be annoying but tolerable; what will be less tolerable is when it is equipped on Ares and Ao Jun, but that's a given and will probably be complained out enough when it hits live server. What about ability? Can a hellburner explode in the middle of 6 people while in Phaseshift? Not supposed to be able to, but didn't test it personally so can't confirm; seems very unlikely though as if you are out of phase to the point of not receiving damage then there should be no way to deal any either.
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Post by shivaswrath on Jul 7, 2019 17:11:17 GMT -5
It's an active mosule so I feel like it'll be less impactful than a passive.
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Post by dobby on Jul 7, 2019 17:19:43 GMT -5
Because of this ease of dealing with it... I have my doubts; sure on most bots it's probably not that much of a problem; but Ares is already a pain to take out when piloted even moderately well, this is just another get out of jail free card for them on top of last stand and invincible shield. So now when I position my Blitz just right and either bait them in or approach without them noticing and get inside their shield - not only do they have Last Stand to fall back on but now they can choose to activate this as well; both Last Stand and PS give them more than enough time to mech me or get away and be almost ready to activate their shield again. Also, that AC module on my Blitz is now pointless - as they will trigger the Blue flash when they first notice me in their shield, then they will phase shift and my AC will be in cooldown, then when they are back in phase I get rooted and they still have Last Stand to fall back on. BS on top of BS. They really need to fix these broken bots; eh nvm, that's been talked to death.
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Post by hi5 on Jul 7, 2019 17:29:19 GMT -5
I’m not happy about this new module either, for many of the reasons above. It’s essentially a stealth module that devalues all existing stealth bots and makes the AC module I scrimped for already yesterdays news. PS is a controlled way to avoid LD vs reactive AC and lasts about as long with faster recharge. Surprised Pix didn’t allow shooting while in PS like Last Stand and disco bubbles. Cause why not?
The green crack screws are about to get turned now that Honor points and battle chests are getting nerfed.
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Post by S1E1 on Jul 7, 2019 17:59:57 GMT -5
Why is Pixo just flooding the game with active modules? Is selling power cells really such a big part of their business model that they keep offering more? Is it such a weak part of their business model that they're ramping up offerings to hit projections? Why the flip can't they pause for a flipping couple of months on all this garbage? Phase shift sounds awful but I think folks are so fatigued from fighting every bad idea that the reaction has been muted.
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Post by leecher123 on Jul 7, 2019 18:04:34 GMT -5
Why is Pixo just flooding the game with active modules? Is selling power cells really such a big part of their business model that they keep offering more? Is it such a weak part of their business model that they're ramping up offerings to hit projections? Why the flip can't they pause for a flipping couple of months on all this garbage? Phase shift sounds awful but I think folks are so fatigued from fighting every bad idea that the reaction has been muted. I recall the picture that was showed when modules were introduced. There were a LOT of them in the picture, and we have only see a few being released. So I’m not surprised even more is in the rice cooker. I anticipate a passive module that will allow weapon firing while in phase shift. That will pair well with PS active module
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Post by ѻﻭɼﻉ on Jul 7, 2019 18:05:29 GMT -5
Because of this ease of dealing with it... I have my doubts; sure on most bots it's probably not that much of a problem; but Ares is already a pain to take out when piloted even moderately well, this is just another get out of jail free card for them on top of last stand and invincible shield. So now when I position my Blitz just right and either bait them in or approach without them noticing and get inside their shield - not only do they have Last Stand to fall back on but now they can choose to activate this as well; both Last Stand and PS give them more than enough time to mech me or get away and be almost ready to activate their shield again. Also, that AC module on my Blitz is now pointless - as they will trigger the Blue flash when they first notice me in their shield, then they will phase shift and my AC will be in cooldown, then when they are back in phase I get rooted and they still have Last Stand to fall back on. BS on top of BS. They really need to fix these broken bots; eh nvm, that's been talked to death. Yeah I hear ya, I’m just trying to make the best of it, so I agree to an extent, but remember that they are unable to fire during that 6s, so just stop shooting, stay against them, and when PS deactivates, they very likely also won’t have the fire power of retribution, not that it would matter much anyway while you’re punching them in the chest!
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inspirace
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Post by inspirace on Jul 7, 2019 18:05:44 GMT -5
I wonder whether this could be a poor man's Last Stand (not that such thing is needed; I am of the opinion that both Last Stand and this thing are not needed to better gameplay).
From the perspective of the weak, can this provide an escape when caught rooted by an Ares, etc? I wonder whether the robot can escape the slimy things on their legs that root it (by going into a phase different from the slimy thing). I guess not, because if this can nullify the effect of rooting and weapon suppression (slimy things on their weapons), it will be more impactful and discussed,
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SprintingGoat
Destrier
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Post by SprintingGoat on Jul 7, 2019 19:07:44 GMT -5
surely this is their next try at the thing that breaks Ares trains, after the Shieldbreaker failed to impress?
I personally would have preferred the breaker... but together with the proposed speed nerf while bubbling for the Ares, this would allow a host of bots to get inside the bubbles and derail the train, no?
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Post by ѻﻭɼﻉ on Jul 7, 2019 19:07:52 GMT -5
I wonder whether this could be a poor man's Last Stand (not that such thing is needed; I am of the opinion that both Last Stand and this thing are not needed to better gameplay). From the perspective of the weak, can this provide an escape when caught rooted by an Ares, etc? I wonder whether the robot can escape the slimy things on their legs that root it (by going into a phase different from the slimy thing). I guess not, because if this can nullify the effect of rooting and weapon suppression (slimy things on their weapons), it will be more impactful and discussed, Indeed, with free pc’s you can potentially use it to avoid retribution, ?? however, not only can Ares pilots learn to wait (good timing), but being insubstantial for 6s against multiple Ares simply won’t matter, unless as I said, you’re mainly just using this module for safe passage to more cover. It works really well with the Phantom.
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Post by CPDDPC on Jul 7, 2019 20:08:45 GMT -5
Cheap Last Stand that cost PC. I will love it on my Ao Jun after ability use to get back to cover in case I made a mistake, but won't be happy to see reds do the same lol.
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Post by ѻﻭɼﻉ on Jul 7, 2019 20:38:50 GMT -5
For the record, my test server feedback was that they should get rid off this module because it will complicate already over-powered mechs, but especially because it will eliminate tactical skills of position, timing when traveling, and evasion, making the game more boring.
Although I said I see it’s tactical uses for mechs like Strider or Pursuer, I would not equip this module because I value the challenge of good positioning, timing, and evasion.
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Post by Method Games[YT] on Jul 7, 2019 21:10:52 GMT -5
Because of this ease of dealing with it... I have my doubts; sure on most bots it's probably not that much of a problem; but Ares is already a pain to take out when piloted even moderately well, this is just another get out of jail free card for them on top of last stand and invincible shield. So now when I position my Blitz just right and either bait them in or approach without them noticing and get inside their shield - not only do they have Last Stand to fall back on but now they can choose to activate this as well; both Last Stand and PS give them more than enough time to mech me or get away and be almost ready to activate their shield again. Also, that AC module on my Blitz is now pointless - as they will trigger the Blue flash when they first notice me in their shield, then they will phase shift and my AC will be in cooldown, then when they are back in phase I get rooted and they still have Last Stand to fall back on. BS on top of BS. They really need to fix these broken bots; eh nvm, that's been talked to death. It's slowly becoming an online card game like UNO or Pokemon. You just throw down some random card at any time to change the outcome.
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