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Post by kukurukukuk on Mar 8, 2017 10:06:49 GMT -5
I need to ask this... How do you plan your moves in Springfield map?
When I play that map I mostly loose and when we win I've contributed nothing. It always seems like I'm miles away from the action. Do you have a strategy for that map?? Is it shield bots? Sniping? I can see how spawn points can affect this.
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Post by ou812gr8m8 on Mar 8, 2017 10:28:51 GMT -5
I die.. a lot... over and over. :-)
That one beacon roughly in the middle of the map often determines the outcome.
I spend ages walking there, under long-range fire, to get into the action.
Either that or several of us push to the enemy spawn camp, get close and die horribly but have some fun.
It's not a great map, IMO.
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Post by BLYTHE on Mar 8, 2017 10:53:49 GMT -5
Yes it's one of the toughest, and it's difficult to answer your question since it all depends on what's in your hangar and where you spawn.
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Post by gr3ygh05t on Mar 8, 2017 10:55:41 GMT -5
The best strategy is Springfield is to treat it like I do with Yamantau, just don't play in it. Skip it like a 「strong independent woman who don't need no man」 with herpes.
True it's not a bad map but sometimes it's just too big. The longest games I have played tend to Yama and Springfield.
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Post by [apotheosis] on Mar 8, 2017 11:01:05 GMT -5
Farm spawn has an advantage on this map.
My general strategy is the same for all maps. Grab whatever beacons I can while assessing the enemies bots and strategy.
This map nearly always comes down to center beacon control but I look for cap chances. If there are no reds defending a beacon I generally head that way. If nothing else it splits up reds.
Defending center works best for outside the ring of center, regardless of which side.
With the open terrain to cross either way travel with a fellow blue, use shields effectively, and try to flank tridents instead of crossing in front of them.
The biggest mistake I see constantly on any map is a one by one trickle of bots headed to center, get fragged and march right back. If yoi jave a blue marching straight center head left or right instead. He may take all the fire from that rhino or galahad guarding the beacon, but you will be shooting it from an unshielded angle, which is far more useful than coming up with your blue and dying along side him.
/ramble
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Post by ou812gr8m8 on Mar 8, 2017 11:05:40 GMT -5
It's a good point... going in solo is suicide... I have to try to remember that! :-)
Sadly, whenever I remember to wait for team-mates, they're often too busy sniping to go anywhere.
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Post by gr3ygh05t on Mar 8, 2017 11:08:30 GMT -5
Farm spawn has an advantage on this map. My general strategy is the same for all maps. Grab whatever beacons I can while assessing the enemies bots and strategy. This map nearly always comes down to center beacon control but I look for cap chances. If there are no reds defending a beacon I generally head that way. If nothing else it splits up reds. Defending center works best for outside the ring of center, regardless of which side. With the open terrain to cross either way travel with a fellow blue, use shields effectively, and try to flank tridents instead of crossing in front of them. The biggest mistake I see constantly on any map is a one by one trickle of bots headed to center, get fragged and march right back. If yoi jave a blue marching straight center head left or right instead. He may take all the fire from that rhino or galahad guarding the beacon, but you will be shooting it from an unshielded angle, which is far more useful than coming up with your blue and dying along side him. /ramble Oh hell no, the farm spawn is the worst possible spawn there is. If snipers spawn by the dam you are firetrucked my friend as they can pot shot you death before you gat to any substantial cover. You will die before you make it to the center beacon.
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Post by kukurukukuk on Mar 8, 2017 11:16:51 GMT -5
Farm spawn has an advantage on this map. My general strategy is the same for all maps. Grab whatever beacons I can while assessing the enemies bots and strategy. This map nearly always comes down to center beacon control but I look for cap chances. If there are no reds defending a beacon I generally head that way. If nothing else it splits up reds. Defending center works best for outside the ring of center, regardless of which side. With the open terrain to cross either way travel with a fellow blue, use shields effectively, and try to flank tridents instead of crossing in front of them. The biggest mistake I see constantly on any map is a one by one trickle of bots headed to center, get fragged and march right back. If yoi jave a blue marching straight center head left or right instead. He may take all the fire from that rhino or galahad guarding the beacon, but you will be shooting it from an unshielded angle, which is far more useful than coming up with your blue and dying along side him. /ramble Oh hell no, the farm spawn is the worst possible spawn there is. If snipers spawn by the dam you are firetrucked my friend as they can pot shot you death before you gat to any substantial cover. You will die before you make it to the center beacon. Yes the farm lacks any significant cover but it seems to be closer to more beacons?. I like when the teams spawn on dock and city areas. That way you can sneak along the riverbed and shoot anyone who tries to go to the other side. If I spawn anywhere else it's game over
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 8, 2017 11:21:12 GMT -5
I lead with gary if I get SF... 9 times out of 10. Leave shield to the side and point it to the Trebbers and go get the farthest beacon possible asap. Ignore the Home beacon unless it is obvious your team is not going to get it. Beacons are the most likely reason to lose this map even if you roll out 2x the damage of the other team. Galahad sorta works, but if you are racing a Red Stalker or Gary to your intended Beacon, it will be less effective.
After that, I try and take stock of the situation. Keep going in the Gary? Depends... I ditch and pull out Medium range if they are dominating with Tridents, if I see Home is threatened, I ditch and pull out a brawler to defend... etc. Be fluid. Be aware.
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Post by gr3ygh05t on Mar 8, 2017 11:30:09 GMT -5
Gary in the Farm? On silver maybe, on Gold perhaps, any higher and it's suicide. Without cover you won't make it anywhere due to Trebs and Tridents. A Galahad will fair better but still at a marked disadvantage.
Farm might be closer to beacons but Dam spawn has significant cover and high ground advantage.
If you spawn at the dam you don't have to take center beacon. Just take home beacon, dam beacon and second city beacon. Peeps spawning at the farm have to cross the bridge or go up the ramp to take the second city beacon, again a lot of open ground to cover making them very vulnerable to mid range and long range fire.
Most of the times that I played on springfield we lost because of a farm spawn.
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Post by zombiecyborg on Mar 8, 2017 11:39:33 GMT -5
My best advice is play that map and any map actually with some teammates that you know will follow you and help you capture and more importantly retain beacons. Try a few two bots combo with a friend and your enjoyment of those maps will go up significantly.
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Post by Deleted on Mar 8, 2017 14:59:53 GMT -5
Assuming you are not the Fury - I usually start this map in Galahad or Griff. If you spawn farm, and they spawn city, get the center beacon, and then make sure you or someone is getting the far dam beacon. If you spawn city, and they spawn farm, I grab both city beacons, and then try to push across the river at which of the 3 beacons has the fewest reds between farm, dam, and center. Either way, its a lot of ground to cover.
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