trexy12
Destrier
Posts: 19
Karma: 2
Pilot name: T-Rexy
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Post by trexy12 on Mar 7, 2017 10:15:58 GMT -5
Okay I have been playing War Robots for some time now and it is my turn to rant about a few things that trouble me . (1) Weapons reload times , I have an Destrier with Pinata's and the reload time seems slow in combat. Sometimes I get right next to an opponent and shoot , now I have to wait hoping that I do not get killed before I can shoot again. Sometimes it works out okay and other times it does not . The same when I use my Destrier with Punisher's . (2) Force fields , protective screens or what ever they are called . I understand why they are in the game but when you get right next to an opponent with one , the screen should not work in close. I have seen this happen several times . (3) Beacons , I have had this happen a few time now. Especially in the Canyon area on the bridge , I will capture an beacon from an opponent and it does not turn color, even after I have move in and out of the light several times, this get very aggravating . Especially when there is no opponents near by . Well that is all I have .
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Post by wildboar on Mar 7, 2017 11:26:28 GMT -5
#1 - That's life ... one thing to note is the white border around the fire button for each weapon - this will give you a clue when it is about to run out and need to reload don't engage with it nearly empty - instead fully empty the magazine into nothing to get a full magazine for the next encounter
#2 I don't know what you mean
#3 are you sure there no a red camped on one side of the wall, particularly in Canyon.. it will only turn if he is dislodged
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trexy12
Destrier
Posts: 19
Karma: 2
Pilot name: T-Rexy
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Post by trexy12 on Mar 7, 2017 15:53:45 GMT -5
Wildboar, I agree with you about #1 . #2 I have been right up against an opponent who had a shield/force field , shooting and nothing happened but then again I have been right against an opponent and have shots count too. Not sure what is going on there. #3, no opponents camped out anywhere, all opponents are out of action .
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