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Post by sonofsam on Mar 6, 2017 23:46:22 GMT -5
What if anything would you use to replace the DB Griffin? I know it has good "go the firetruck away" ability but there is Plasma everywhere and not having the extra 50m hurts a lot especially when the Griffin doesn't have that much health for a heavy and no shield.
I was considering a DB or Hellfire Rhino but the slow turret speed is a major drawback too. Would they be a decent replacement? Something else to fill the same role?
My hanger has Plasmahad Mag Thunder Leo (nice but no GTFA ability) DB Griffin Thunder/pinta Natosha (plans to replace with Thunder/orkin Lance) Zeus Carnage (well as soon as I can lvl the Carnage a bit)
The Lance will be my tank, Carnage midrange, Leo flanker, Plasmahad flanker/capper. I just don't like the Griffin in the "bomb" role. Anything else make a good bomb?
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Post by cakeordeath on Mar 7, 2017 0:30:04 GMT -5
I swapped the Pinatas in my DB for aphids a while back and love the added flexibility.
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Post by RightOn on Mar 7, 2017 7:07:31 GMT -5
I swapped the Pinatas in my DB for aphids a while back and love the added flexibility. Aphids are perfect
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Post by K A Z on Mar 7, 2017 7:16:19 GMT -5
Exactly - ADB. PDB feels much more squishy. The ADB setup needs time to get used to and requires some finesse, special "aphid" techniques and tactics, but is quite rewarding if used well.
Edit: I find Griffs in general superior to both Rhino and Leo. A different play style, not too robust, but excellent firepower. Atm I have Gala, Carny and 3 Griffs...maybe a good idea for you to narrow down the bot type range from 5 to 3 to get better skilled in one type. Leos, Tashas, Rhinos and Griffs drive all totally different and I guess it could be hard to master them all (under changing meta conditions especially).
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Post by CΛΜΡΞΓ™ on Mar 7, 2017 7:26:31 GMT -5
I can't believe this thread exists! ?. Aphid/Ork griff has strengths and weaknesses, much like the classic DB. Classic DB can be played aggressively, Aphid/Ork needs to be played more passively, and pretty much pushes the enemy to make the first move.
If you are finding that your hangar is weak to plasma i would not recommend replacing the DB griffin, but rather take a look at the rest of your hangar and see how you can adapt it from there. IMO at least 1 DB (or aphid/ork, whichever one perfers) is staple in a good hangar.
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Post by sonofsam on Mar 7, 2017 12:59:04 GMT -5
I can't believe this thread exists! ?. Aphid/Ork griff has strengths and weaknesses, much like the classic DB. Classic DB can be played aggressively, Aphid/Ork needs to be played more passively, and pretty much pushes the enemy to make the first move. If you are finding that your hangar is weak to plasma i would not recommend replacing the DB griffin, but rather take a look at the rest of your hangar and see how you can adapt it from there. IMO at least 1 DB (or aphid/ork, whichever one perfers) is staple in a good hangar. I'm not arguing that the DB Griffin is a bomb. Im saying that the Griffin has never suited my play style. It is one of those bots that does a decent job at everything but excells at nothing. For a heavy bot it is fast but not useful for capping, it is a decent midrange but there are better options, and it's a good flanker though it at times can be a bit slow for a flanker. If you look at my hanger I prefer a bot that is great at some things and bad at others which is why I have a Leo and will very soon have a Lance too because they are a tank at the expense of speed. The Plasmahad and Carnage are speed at the expense of health, but the Griffin isn't especially fast nor especially tough. You can't avoid the glaring weakness of a Griffin because it doesn't have one, however you cannot exploit its strengths because it also doesn't have any. It is middle of the road on everything. Give me a bot tell me what it excells at and most of the time I will put the enemy at the disadvantage by making them do whatever it is that they don't want to do against my bot. I was just wondering if there was any option that was tough but still had the "go away" ability.
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Post by amoebastudios on Mar 7, 2017 13:04:53 GMT -5
I switched my ADB to DB and much happier with it. You have to get into an ambush mentality to get them into range "safely". You do that by either waiting on them to come or approach only when they're not looking to fire on you. Your patience will be rewarded with face melting.
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Post by miatahead on Mar 7, 2017 13:11:18 GMT -5
Try DB Rhino. I do think you are better off embracing the DB Griff though. It is one of the rare brawling bots that can net you significant bot advantage in a match if played correctly.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
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Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Mar 7, 2017 13:14:21 GMT -5
I cap beacons with a Griffin fairly regularly, but I am also a crazy person.
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Post by Desolator on Mar 7, 2017 13:42:35 GMT -5
DB Griffin excels at ambushing but to be effective, weapon levels should be high enough to take out or badly cripple the opponent in one salvo. Because once you unload you are very vulnerable with it.
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Post by sonofsam on Mar 7, 2017 14:52:09 GMT -5
DB Griffin excels at ambushing but to be effective, weapon levels should be high enough to take out or badly cripple the opponent in one salvo. Because once you unload you are very vulnerable with it. Maybe this is my real problem. I have a hanger that other than the Carnage I just got yesterday is all 7/7 (leveling to 5 now) I am in silver 3 but spend most of my time playing in gold because I usually squad with my clan. Maybe it is just Underpowered for what I usually play against.
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Post by SlowReflexes on Mar 7, 2017 16:27:23 GMT -5
I cap beacons with a Griffin fairly regularly, but I am also a crazy person. Side beacons on DC are where a Griffin *should* be.
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Post by RightOn on Mar 7, 2017 16:31:22 GMT -5
Griffin has a glaring strength, and that's jump. No bot has as much firepower combined with the ability to hit anybody in hiding.
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Post by SlowReflexes on Mar 7, 2017 16:33:23 GMT -5
DB Griffin excels at ambushing but to be effective, weapon levels should be high enough to take out or badly cripple the opponent in one salvo. Because once you unload you are very vulnerable with it. Maybe this is my real problem. I have a hanger that other than the Carnage I just got yesterday is all 7/7 (leveling to 5 now) I am in silver 3 but spend most of my time playing in gold because I usually squad with my clan. Maybe it is just Underpowered for what I usually play against. Oh. Yeah. A DB has to kill the other guy quick so you can take a breather and reload, because once you shoot your wad you're helpless. So you really don't want to fight people you can't kill with that first salvo. Either that or you need to be fast enough to hide while you reload, and with a Griff that's not happening. In that case Orkan/aphid might be *exactly* what you need because the aphids let you wear people down without committing to the rocket showdown. Only do that when the other guy is weak and you know you can take him down quick. I use my O/A Griff that way, and I play against higher level gear than mine every match.
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Post by snk on Mar 8, 2017 3:39:21 GMT -5
If you really meet many red plasma bot, get a shield bot then, get them a plasma as well. So you have shield to defend plasma, and you have the same range to attack.
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