|
Post by nocluevok on Mar 6, 2017 19:02:34 GMT -5
I have a lvl 8 Zeus and 3 lvl 7 Punishers on a Leo. Are the punishers worth leveling up? Or, swap them for molots?
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Mar 6, 2017 19:04:03 GMT -5
Nope. Swap out the Zeus for a Trident and the Punishers for Pins.
|
|
|
Post by moody on Mar 6, 2017 20:00:04 GMT -5
punishers are a different max range to zeus. You would be better off finding a second zeus and putting them both on a carnage.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Mar 6, 2017 20:08:45 GMT -5
Assuming you want to (1) keep the Zeus in play, and (2) use it on a Leo, then i think most people would agree the Pins may be the best pairing. You can also look at Gekkos and be Laser Leo. Truth is, there are not a lot of great mid range light options, which is why a lot of people use their Leos as Pinata or Aphid variants as closer range brawlers. You may want to ask yourself if there is something else in your hangar that could better wear the Zeus?
FYI, strictly between the two (molots vs Punishers), I would use the Molots in almost every situation. The better range and accuracy outshines the Punisher. If you find yourself closer to effective punisher range (sub 300m), then you should probably be using pinatas.
Cheers!
|
|
|
Post by cakeordeath on Mar 6, 2017 20:20:43 GMT -5
If the new accepted fire rates from the test server go live, punishers will become an interesting choice but at present, plasma weapons and short ranged rockets are superior.
|
|
|
Post by nocluevok on Mar 6, 2017 21:15:23 GMT -5
Assuming you want to (1) keep the Zeus in play, and (2) use it on a Leo, then i think most people would agree the Pins may be the best pairing. You can also look at Gekkos and be Laser Leo. Truth is, there are not a lot of great mid range light options, which is why a lot of people use their Leos as Pinata or Aphid variants as closer range brawlers. You may want to ask yourself if there is something else in your hangar that could better wear the Zeus? FYI, strictly between the two (molots vs Punishers), I would use the Molots in almost every situation. The better range and accuracy outshines the Punisher. If you find yourself closer to effective punisher range (sub 300m), then you should probably be using pinatas. Cheers! It's more than less a purchase power issue. I figured the Punishers wouldn't be a bad choice even with the 100m shorter range. I have 2 thunder/pinata Leo's so I'm not really looking for a 3rd. Maybe upgrading the Zeus would be a better idea?
|
|
|
Post by moody on Mar 6, 2017 21:34:08 GMT -5
Assuming you want to (1) keep the Zeus in play, and (2) use it on a Leo, then i think most people would agree the Pins may be the best pairing. You can also look at Gekkos and be Laser Leo. Truth is, there are not a lot of great mid range light options, which is why a lot of people use their Leos as Pinata or Aphid variants as closer range brawlers. You may want to ask yourself if there is something else in your hangar that could better wear the Zeus? FYI, strictly between the two (molots vs Punishers), I would use the Molots in almost every situation. The better range and accuracy outshines the Punisher. If you find yourself closer to effective punisher range (sub 300m), then you should probably be using pinatas. Cheers! It's more than less a purchase power issue. I figured the Punishers wouldn't be a bad choice even with the 100m shorter range. I have 2 thunder/pinata Leo's so I'm not really looking for a 3rd. Maybe upgrading the Zeus would be a better idea? Punishers aren't 100 meters shorter range. Closer to 400 meters. (effective range is only about 200m). They are an up close and personal weapon like the thunder.
|
|
|
Post by sonofsam on Mar 6, 2017 23:28:01 GMT -5
If the new accepted fire rates from the test server go live, punishers will become an interesting choice but at present, plasma weapons and short ranged rockets are superior. I agree that if the accelerated fire goes live it will make punishers interesting but I don't think they will replace the Magnum. Mags are more accurate in the 200m+ range, never stop firing, and go right through an anicle. Even if the punisher ends up out DPS the mag at short range I doubt it does at 325 meters because the thing loses accuracy which is where you need it to counter rockets. That plus the ability to ignore an anicle will probably keep the mag as a better option. To answer the OP I would consider using Malots. They pair nicely with the Zeus on my Natasha because the Malot gets a little inaccurate over 600m. However it's nice to start pelting someone at 800m then if they get too close the Zeus starts zapping them for 9k (I think that's roughly what a lvl 8 puts out) every 5 seconds. Not to mention that you can out range a TT Fury. If the accelerated fire goes live it will help them too.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Mar 7, 2017 0:19:22 GMT -5
Rate of fire is fine, but you run out of ammo quicker. So my concerns are, do they come with a bigger ammo capacity, do they take longer to reload, etc. Rounds on target in a shorter amount of time is good, but, PIX may fiddle with them. The Mag has more punch to 300m, the Punisher can reach 500m, but it scatters, so fewer rounds on target.
|
|
|
Post by cakeordeath on Mar 7, 2017 0:26:36 GMT -5
If the new accepted fire rates from the test server go live, punishers will become an interesting choice but at present, plasma weapons and short ranged rockets are superior. I agree that if the accelerated fire goes live it will make punishers interesting but I don't think they will replace the Magnum. Mags are more accurate in the 200m+ range, never stop firing, and go right through an anicle. Even if the punisher ends up out DPS the mag at short range I doubt it does at 325 meters because the thing loses accuracy which is where you need it to counter rockets. That plus the ability to ignore an anicle will probably keep the mag as a better option. To answer the OP I would consider using Malots. They pair nicely with the Zeus on my Natasha because the Malot gets a little inaccurate over 600m. However it's nice to start pelting someone at 800m then if they get too close the Zeus starts zapping them for 9k (I think that's roughly what a lvl 8 puts out) every 5 seconds. Not to mention that you can out range a TT Fury. If the accelerated fire goes live it will help them too. I don't think that accelerated punishers would replace magnums. I just think they'd be viable alternatives. They might not go through anciles but they'll knock them down very fast. Mags are more accurate from 200-350m but punishers can still deal some damage out to 500m (especially against chunky heavy bots). Also, the pure dps of the punisher is already only a bit lower than the magnum. At a double firing rate, it should be higher than the magnum, making the punisher pretty nasty. I still think the magnum will remain popular due to its lack of reloads, smooth accuracy to 350m and bypassing anciles.
|
|
|
Post by frunobulax on Mar 7, 2017 8:31:53 GMT -5
If the reload time is not changed it won't be enough to make them viable. Why use Punisher over Magnum? The only advantage over a Mag is that a Punisher takes down Anciles from 350m-500m, but hey, that only makes sense if you have some rockets to go with them from a distance, say Punisher Trident. But to maintain 350m-500m you would need a robot that is somewhat maneuverable, and you sacrifice 100m of the sweet Trident range. Natasha is slow, Leo has only one heavy slot, so on what robot would you combine Punishers with Rockets? Punisher Tulus Griff maybe. But this smells funny, Punishers need line of sight while Tulus are best fired under heavy use of cover. Punsishers have low burst while Tulus high. OK, it would give the Griff a bit more punch over a RDB if an enemy gets close, but if you let them get close enough for use of Plasma or Orkans then your life expectancy isn't that high anyway.
|
|
|
Post by frunobulax on Mar 7, 2017 8:42:33 GMT -5
I don't think that accelerated punishers would replace magnums. I just think they'd be viable alternatives. They might not go through anciles but they'll knock them down very fast. Mags are more accurate from 200-350m but punishers can still deal some damage out to 500m (especially against chunky heavy bots). Also, the pure dps of the punisher is already only a bit lower than the magnum. At a double firing rate, it should be higher than the magnum, making the punisher pretty nasty. I still think the magnum will remain popular due to its lack of reloads, smooth accuracy to 350m and bypassing anciles. Currently they have 2707 cycle DPS, compared to Mags 3365. Doubling the rate after 3 seconds means we shorten the cycle firing time from 20s to 11.5s. If the reload stays at 10s, we have 3776 DPS, or just a bit more than the Mag. But the effective damage is much lower unless you're at point blank range. And it is stopped by Anciles. I like the idea of a "small Thunder", but I guess the DPS would have to be even higher.
|
|
|
Post by Paps on Mar 7, 2017 8:45:13 GMT -5
I certainly hope so. Post buff, at least. Otherwise this is a waste:
|
|
|
Post by shivaswrath on Mar 7, 2017 10:00:58 GMT -5
I certainly hope so. Post buff, at least. Otherwise this is a waste: those teeth though....
|
|
|
Post by miatahead on Mar 7, 2017 13:35:58 GMT -5
For fun factor, yes. For pure performance, absolutely not.
|
|
|
Post by nocluevok on Mar 12, 2017 18:53:37 GMT -5
Assuming you want to (1) keep the Zeus in play, and (2) use it on a Leo, then i think most people would agree the Pins may be the best pairing. You can also look at Gekkos and be Laser Leo. Truth is, there are not a lot of great mid range light options, which is why a lot of people use their Leos as Pinata or Aphid variants as closer range brawlers. You may want to ask yourself if there is something else in your hangar that could better wear the Zeus? FYI, strictly between the two (molots vs Punishers), I would use the Molots in almost every situation. The better range and accuracy outshines the Punisher. If you find yourself closer to effective punisher range (sub 300m), then you should probably be using pinatas. Cheers! Swapped out the punishers for lvl 7 molots. Just scored 500k in Canyon with my Zues/molot Leo. Never made it through any battle with one bot before. Crazy fun driving a red nat bonkers every time he peeked around his rock to shoot back. Just wish the molot had a few more rounds. Goes through 80 pretty quick without the planned speed boost.
|
|
ryel
Destrier
Posts: 37
Karma: 11
|
Post by ryel on Mar 13, 2017 11:31:54 GMT -5
"In some of the test versions the Punisher, along with the other firearm weapons, do 2.6× the amount of damage on physical shields."
If this go live punisher and molot could break in the meta. It could eat up the energy shield from max range and they could eat up the physical shield from effective range.
|
|
|
Post by EatStinkyTofu on Mar 13, 2017 15:19:44 GMT -5
It'll be an intriguing wingman for DB/RDB Griff and Trident Furies. The potential damage during the spin-up is massive and you can conceivably take down an ancile shield completely just during the 3.5 second spin-up. Because of the radius of the ancile, the inaccuracy at distance may not be factor.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 13, 2017 16:18:32 GMT -5
It'll be an intriguing wingman for DB/RDB Griff and Trident Furies. The potential damage during the spin-up is massive and you can conceivably take down an ancile shield completely just during the 3.5 second spin-up. Because of the radius of the ancile, the inaccuracy at distance may not be factor. Oh they'll pop anciles at 500m no problem as-is. I use them on a couple of different builds... especially since the re-balance. If you can get 250m or less, preferably less, they will do a good bit of damage. They also hit around physical shields, getting at the parts not covered, due to the spread. They are not super weapons, but up close... especially in groups, and double especially, paired with either a Thunder or an Ork or 2, they will shred bots into scrap. But, no, they are not a good ranged option for damage. I do run 2 on my Natty Zeus sometimes, and they are awesome against the Griffs that advance on me after getting hit with the Zeus. They close to about 400m, I open up with the Puns while still hitting with Zeus every 5 secs. By the time they get to Plasma or DB range, if they are not dead, they are so close it doesn't matter. If I get a target of opportunity in the sub 200m range... they make a good impression! I also like them on a Galahad with an Ork. Use the Puns to drop the ancile, then unload Orks along with the Puns. In short: at 500m-200m ... They are good for ancile popping and making Griffins and Furies run. 199m - 0m, they are the official Robot to Swiss Cheese transition device.
|
|
|
Post by Jame-thon on Mar 15, 2017 15:29:43 GMT -5
I have been intrigued by the pun and molot update as well. Do we know when they are dropping that? Has there been a date or time frame?
|
|