|
Post by BLYTHE on Mar 7, 2017 0:53:43 GMT -5
@team Alpha Strike I think you're right; it only happens with 'stealth starts' but that in itself is pretty unpredictable and happens only sporadically.
EDIT: My apologies; I may have hijacked this thread with my comment.
|
|
|
Post by petevb on Mar 7, 2017 1:10:41 GMT -5
I am currently working towards a 12/12 hangar and currently have an 8/8 RDB Griff. Obviously it would be much cheaper for me to get that to 12/12 than to save up for the Fury and upgrade it and the Tridents. However, when I look at the top 50 players, most have a TT Fury and I didn't see any with a RDB (so my question might be answered already). The RDB does the same damage per burst as the Fury, but the latter reloads faster and does significantly more DPM. The TT Fury does still rule the midrange roost, though the rise of the Ancilot has meant that Zeus have begun to threaten its crown. However the Zeus is even more limited on tight maps due to its inability to shoot around corners. On Dead City and Powerplant it's typically RDB Griffin > TT Fury > Zeus Fury. On the open maps it's reversed, with SZ somewhere in the middle. Tulu Doc and Carnage Zeus deserve mention as well, but they are different again. Typically the TT Fury will slow a hanger down and tilt it towards more open maps. This means you'll want both more mobility and more tight map specialists in the rest of the hanger to compensate vs the RDB. However that's generally a worthwhile tradeoff as the TT Fury is very strong on long courses. The TT Fury takes real skill to play on tight maps well but once mastered it can be a real threat. That likely accounts for its continued popularity over the Fury Zeus even in the age of Ancilot. It is however less viable than it was just two months ago. Translation: I tend to run only one these days (or a Fury Zeus). Two months ago I often ran two. Money no object 9 of 10 pilots still chose TT Fury...
|
|
|
Post by RightOn on Mar 7, 2017 7:03:40 GMT -5
Griffin has jump and costs nothing
Fury has more splash, 100M more range, and fires evenly, but costs 5000Au, 22500WP, has no defense
Ultimately I'd say Griffin is more dangerous because of jump. Fury is a streamlined turret.
|
|
|
Post by wannabetoughguy on Mar 7, 2017 15:51:49 GMT -5
No, I eat molot and TT Fury' alive with my hydra/aphid Griff. Is that meant to be a troll or are you serious? Dead serious, my hydra Griff is a lot more sophisticated than the TT Fury. I can hit without getting hit, jump out/in of range... My win % stays above 60, once got up to 75% with my hydra Griff. TT Fury' have no choice but to take my missiles on the chin and hope that I give them a target to shoot lol.
|
|
|
Post by frunobulax on Mar 7, 2017 16:17:51 GMT -5
[i played some games this lunch break, i leave around 12 games because i only choose the PP and DC map. so far no cup deduction for leaving the game. i left as soon as i saw the map still 12 secs left most of the time. maybe you wait too long to leave the match, and MM already cant find other player to replace you. I'm not sure, but I think those "late entries" are rare and mostly on the maps that many people dislike (Yama). But I think there may be a game glitch, as my timer in these cases sometimes doesn't start at 12 seconds. You can check by watching the other robots before you decide to ditch or spawn. If they are moving across the map then the battle has already started. t would be really helpful to have a battle history with the latest results...
|
|
|
Post by frunobulax on Mar 7, 2017 16:21:36 GMT -5
Dead serious, my hydra Griff is a lot more sophisticated than the TT Fury. I can hit without getting hit, jump out/in of range... My win % stays above 60, once got up to 75% with my hydra Griff. TT Fury' have no choice but to take my missiles on the chin and hope that I give them a target to shoot lol. You must play in a parallel universe, where 100% of the maps are Shenzen and you have perfect cover on that large roof. Hydra Griffs are dangerous, yes, that's why I love to make them a target whenever I encounter them.
|
|
|
Post by wannabetoughguy on Mar 8, 2017 11:30:58 GMT -5
Others may catch on someday, but I'll argue that I have one of the most powerful hydra/aphid griffs out there in gold. I know how to use it too.
IMO, if a mid range bot is what you want, save your money/gold and go aphid/hydra Griff... Fury' have no answer, no shot at me unless I give them one. I often get people flanked, distracted, and killed with homing missiles.
See you on the battlefield.
|
|
|
Post by petevb on Mar 8, 2017 12:49:01 GMT -5
IMO, if a mid range bot is what you want, save your money/gold and go aphid/hydra Griff... I have both a Hydra Griff and a Hydra Doc. The Doc is at 12 / 12 / 12 / 11 / 11 at the moment, so two upgrades from maxed, and I already find the Doc significantly stronger than the Griffin. In my opinion neither is a substitute for the bots outlined above if you're a strong player. For a relatively weaker player it's viable, as it gives you an option to hit stronger players while hanging back. If I'm teamed with lower tier players I'd rather they drop into Hydras for their last bot than mech out early. For strong players, however, the Hydra simply doesn't do enough damage. Ancilots are essentially impervious to them, good Galahad pilots take half damage, Carnage are only lightly annoyed, etc. Yes one can do damage sitting back in Hydras, but only by putting nearly the full burden of keeping the other team at arms-length on teammates. Often this results in the Hydra player being alone and outnumbered at the end, wondering where all their teammates went. In comparison the other range options mentioned can be far more effective. A 3x Zeus Fury does over five times the DPM of twin Hydras, and it can deny a large swath of space to the enemy on open maps. Meanwhile a 4x Treb Butch does 2x the DPM (similar to a Hydra Doc) through energy shields and at far longer range. Thus stronger players will gravitate towards these or the other options mentioned above, and thus you'll almost never see a top clan player run Hydras. In my experience, anyway...
|
|
|
Post by miatahead on Mar 8, 2017 13:00:06 GMT -5
Do not level RDB any further. You are at that point where you can ditch it with minimal investment lost, IMHO.
Start building 2 Tridents. Then either slap them on a Natasha (with the pins) or Carnage (or better yet, both). Play both the Natasha and Carnage until you get a feel for them, they play different. Natasha plays more like Fury.
If cost and time is an issue, in the current meta, I'd just build and max a Trident Carnage first before going Fury. Trident Fury is prohibitively expensive and very time consuming, unless you throw resources at it.
|
|
|
Post by wannabetoughguy on Mar 8, 2017 19:33:04 GMT -5
IMO, if a mid range bot is what you want, save your money/gold and go aphid/hydra Griff... I have both a Hydra Griff and a Hydra Doc. The Doc is at 12 / 12 / 12 / 11 / 11 at the moment, so two upgrades from maxed, and I already find the Doc significantly stronger than the Griffin. In my opinion neither is a substitute for the bots outlined above if you're a strong player. For a relatively weaker player it's viable, as it gives you an option to hit stronger players while hanging back. If I'm teamed with lower tier players I'd rather they drop into Hydras for their last bot than mech out early. For strong players, however, the Hydra simply doesn't do enough damage. Ancilots are essentially impervious to them, good Galahad pilots take half damage, Carnage are only lightly annoyed, etc. Yes one can do damage sitting back in Hydras, but only by putting nearly the full burden of keeping the other team at arms-length on teammates. Often this results in the Hydra player being alone and outnumbered at the end, wondering where all their teammates went. In comparison the other range options mentioned can be far more effective. A 3x Zeus Fury does over five times the DPM of twin Hydras, and it can deny a large swath of space to the enemy on open maps. Meanwhile a 4x Treb Butch does 2x the DPM (similar to a Hydra Doc) through energy shields and at far longer range. Thus stronger players will gravitate towards these or the other options mentioned above, and thus you'll almost never see a top clan player run Hydras. In my experience, anyway... I don't have a Doc, but I wonder how that setup is stronger than a similar setup Griff. Ancilots and pothead Leos are strong no doubt, but when I'm focusing on them along with everyone else all the better. I keep beating on them and keep the energy shield low lol. Not to mention getting shield bots and any other durable bot flanked and blown to hell. I feel like I'm the exception to the rule. My win rate was at 73% two weeks ago and the only time I dip below 65% or so is when I team up with 3 or 4 hanger, level 20 something clan mates. I lost a game to the youtube guy vell once. The players in higher leagues with better win rates and more damage are all brawlers. Trebs will hold you back in the long run, the game has evolved. It's gotta be 3x Zeus or 3x Trident.
|
|
|
Post by petevb on Mar 8, 2017 19:50:37 GMT -5
I feel like I'm the exception to the rule. I suspect you'll level up and come to the same conclusion as the rest of us. One Butch with Treb in a squad is a game changer on open maps. Only one, but it's not to be underestimated.
|
|
|
Post by Team Alpha Strike on Mar 8, 2017 19:53:26 GMT -5
IMO, if a mid range bot is what you want, save your money/gold and go aphid/hydra Griff... I have both a Hydra Griff and a Hydra Doc. The Doc is at 12 / 12 / 12 / 11 / 11 at the moment, so two upgrades from maxed, and I already find the Doc significantly stronger than the Griffin. Pete, Off topic question. What's your take on the Dash and how it impacts the Doc? I wasn't impressed by the Tulumbas Dash or Hydra Dash, so I don't think it will replace a Tulumbas Doc or Hydra Doc. However, I was impressed by the Molot Dash, Punisher Dash and the Taran Dash --- in their ability to easily deal with all mid-range Doc (Tul, Punisher, Molot, or Hydra loadouts) setups (and most other bots for that matter). I know the Dash is still in proto stages, but I think the energy shield will stay (dunno about the 3 mediums though). So if that energy shield stays, what does this mean for the Doc? What does it mean for the Galahad?
|
|
|
Post by wannabetoughguy on Mar 8, 2017 20:09:12 GMT -5
I feel like I'm the exception to the rule. I suspect you'll level up and come to the same conclusion as the rest of us. One Butch with Treb in a squad is a game changer on open maps. Only one, but it's not to be underestimated. Yeah I'm waiting to get my hands on one. I have two tridents, a treb, and 17,000 workshop points.
|
|
|
Post by petevb on Mar 8, 2017 20:35:59 GMT -5
Pete, Off topic question. What's your take on the Dash and how it impacts the Doc? I wasn't impressed by the Tulumbas Dash or Hydra Dash, so I don't think it will replace a Tulumbas Doc or Hydra Doc. However, I was impressed by the Molot Dash, Punisher Dash and the Taran Dash --- in their ability to easily deal with all mid-range Doc (Tul, Punisher, Molot, or Hydra loadouts) setups (and most other bots for that matter). I know the Dash is still in proto stages, but I think the energy shield will stay (dunno about the 3 mediums though). So if that energy shield stays, what does this mean for the Doc? What does it mean for the Galahad? I have trouble commenting on the Dash because currently I think it won't make it to the field in its current form. When it gets here I think it'll threaten the Griff more than anything...
|
|