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Post by Cdr. Crimmins on May 30, 2019 11:57:12 GMT -5
This update is going to hurl me back down to at least Gold if not Silver. There's no way to know what you're facing anymore. Knowledge is steadily being stripped away in favor of just rolling those dice and seeing who comes out on top. Seriously, you could write a competitor game now where bots attack each other and their weapons just play Rock Paper Scissors Lizard Spock until one mech abruptly wins and the other explodes.
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Post by newuser on May 30, 2019 14:25:11 GMT -5
This update is going to hurl me back down to at least Gold if not Silver. There's no way to know what you're facing anymore. Knowledge is steadily being stripped away in favor of just rolling those dice and seeing who comes out on top. Seriously, you could write a competitor game now where bots attack each other and their weapons just play Rock Paper Scissors Lizard Spock until one mech abruptly wins and the other explodes. Exactly now this game is all about "who spends more gold and powercells".
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Post by KomodoPie on May 30, 2019 17:18:14 GMT -5
I was just looking through the Falcon skills, and I’m not sure Pix thought them all the way through:
- one skill constantly heals 0.5% of max durability - another constantly heals 1% of max durability when the reds have 3 or more beacons - another increases damage resistance by 25% (from 66% to 91%) when the reds have 3 or more beacons - another increases max durability by 50% but prevents you from ever using Fangs Out
If you put those 4 together, then when the reds get 3 or more beacons, a M2L12 Falcon will get an effective durability of over 3 million and will constantly heal over 45,000 per second. In other words, it will be indestructible and can waltz across the map killing bots until the reds mech out. Even a fully maxed and boosted Ao Jun would take several minutes at point blank range to kill it…assuming the Falcon doesn’t fight back or use any active healing modules or other skills.
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Post by ⓣⓡⓘⓒⓚⓨ48 on May 30, 2019 19:06:10 GMT -5
I was just looking through the Falcon skills, and I’m not sure Pix thought them all the way through: - one skill constantly heals 0.5% of max durability - another constantly heals 1% of max durability when the reds have 3 or more beacons - another increases damage resistance by 25% (from 66% to 91%) when the reds have 3 or more beacons - another increases max durability by 50% but prevents you from ever using Fangs Out If you put those 4 together, then when the reds get 3 or more beacons, a M2L12 Falcon will get an effective durability of over 3 million and will constantly heal over 45,000 per second. In other words, it will be indestructible and can waltz across the map killing bots until the reds mech out. Even a fully maxed and boosted Ao Jun would take several minutes at point blank range to kill it…assuming the Falcon doesn’t fight back or use any active healing modules or other skills. We here at pixonic thank you for your concern! Now, regarding your post... If you come across such a situation then you had better have a bot piloted by someone with more damage skills than anything... oh and don’t forget to use your green crack for Death Mark! See we heard your desire for a more rock/paper/scissors game so we offer it for the low price of maxing out a pilot and using power cells! A LOT! You’re welcome! Sincerely, Stan the Man with a Red Right Hand.
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Post by Terminator-800 on May 30, 2019 19:26:46 GMT -5
A bit ot but a suggestion to Pixonic. How about an autopilot skill? So I can continue working on my desk (before my boss catches me playing) and stopping only to enter another match. ? I might even pair that skill with premium. You can create an auto click script use hellburner spiral to farm if on Android. Put some random movement little by little so most people won’t even tell if you are using auto script. iOS seems not allowing outside control over device, so it sucks to be on iOS.
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Post by Zedd on May 30, 2019 19:31:40 GMT -5
Is the 0.5% of max durability thing any good? I ended maxing a lot of that yesterday
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Post by mystic spastic on May 30, 2019 21:23:53 GMT -5
A bit ot but a suggestion to Pixonic. How about an autopilot skill? So I can continue working on my desk (before my boss catches me playing) and stopping only to enter another match. ? I might even pair that skill with premium. You can create an auto click script use hellburner spiral to farm if on Android. Put some random movement little by little so most people won’t even tell if you are using auto script. iOS seems not allowing outside control over device, so it sucks to be on iOS. There were plenty of HB script farmers on iOS, though I haven't noticed them in a couple months, give or take...
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Post by Terminator-800 on May 30, 2019 22:19:56 GMT -5
You can create an auto click script use hellburner spiral to farm if on Android. Put some random movement little by little so most people won’t even tell if you are using auto script. iOS seems not allowing outside control over device, so it sucks to be on iOS. There were plenty of HB script farmers on iOS, though I haven't noticed them in a couple months, give or take... Old version software can work, but latest ios 12 I have no idea how to control from PC.
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Post by ironstar on May 31, 2019 0:23:13 GMT -5
I was just looking through the Falcon skills, and Iâm not sure Pix thought them all the way through: - one skill constantly heals 0.5% of max durability - another constantly heals 1% of max durability when the reds have 3 or more beacons - another increases damage resistance by 25% (from 66% to 91%) when the reds have 3 or more beacons - another increases max durability by 50% but prevents you from ever using Fangs Out If you put those 4 together, then when the reds get 3 or more beacons, a M2L12 Falcon will get an effective durability of over 3 million and will constantly heal over 45,000 per second. In other words, it will be indestructible and can waltz across the map killing bots until the reds mech out. Even a fully maxed and boosted Ao Jun would take several minutes at point blank range to kill itâ¦assuming the Falcon doesnât fight back or use any active healing modules or other skills. I assume the resistance part will work similar as a BB would, so instead of simply adding 25% on top of the 66 for a total of 91% its 25% resistance on the remaining 34/100 HP. So the total resistance number is much smaller than 91. Otherwise it would be broken beyond belief. I haven't tested this though, wouldn't put it past Pix to implement 「dookie」 without thinking it through
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on May 31, 2019 1:59:46 GMT -5
I was just looking through the Falcon skills, and I’m not sure Pix thought them all the way through: - one skill constantly heals 0.5% of max durability - another constantly heals 1% of max durability when the reds have 3 or more beacons - another increases damage resistance by 25% (from 66% to 91%) when the reds have 3 or more beacons - another increases max durability by 50% but prevents you from ever using Fangs Out If you put those 4 together, then when the reds get 3 or more beacons, a M2L12 Falcon will get an effective durability of over 3 million and will constantly heal over 45,000 per second. In other words, it will be indestructible and can waltz across the map killing bots until the reds mech out. Even a fully maxed and boosted Ao Jun would take several minutes at point blank range to kill it…assuming the Falcon doesn’t fight back or use any active healing modules or other skills. Falcons resistance doesn’t work like that, they talked about it in dev steam that the closer you get to 100% isn’t % for % so 100 may be more like 70% resistance
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Post by ironstar on May 31, 2019 2:53:00 GMT -5
Granted I'm not a mathematician but I believe it's something like this: 66% inbuilt resistance takes away 66 damage out every 100. Then you take the 25% and apply it to the remaining 34 hp, which comes to 8.5 hp. So now you are looking at 66+8.5 = 74.5% resistance effectively.
A mk2 falcon has 188K HP. Slap two Heavy Armour modules on and you have 186+24% = 230.6K. Add the 50% pilot bonus and you have 346K. Then you need to factor in the 74.5% resistance. To calculate that is not simply to add the 74.5% to the HP number. I believe the the formula is 346K/0.255 = 1.356.863 HP.
Assuming that number is correct your passive healing will heal you back 6784 HP per second, and if you are sitting at two beacons only then 20353 HP per second. If you equip your Falcon with an Advanced Repair module you will heal back 542.745 HP everytime you use it.
Unfortunately all this tankiness is rather pointless because in today's meta you could have a 10 million HP Falcon and you still wouldn't be able to do a single point of damage to three Ares cycling shields.
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Post by KomodoPie on May 31, 2019 6:18:37 GMT -5
Thanks for the clarifications on what the 25% means. War Robots's in-game descriptions often leave so much mystery!
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Post by hi5 on May 31, 2019 6:46:52 GMT -5
Granted I'm not a mathematician but I believe it's something like this: 66% inbuilt resistance takes away 66 damage out every 100. Then you take the 25% and apply it to the remaining 34 hp, which comes to 8.5 hp. So now you are looking at 66+8.5 = 74.5% resistance effectively. A mk2 falcon has 188K HP. Slap two Heavy Armour modules on and you have 186+24% = 230.6K. Add the 50% pilot bonus and you have 346K. Then you need to factor in the 74.5% resistance. To calculate that is not simply to add the 74.5% to the HP number. I believe the the formula is 346K/0.255 = 1.356.863 HP. Assuming that number is correct your passive healing will heal you back 6784 HP per second, and if you are sitting at two beacons only then 20353 HP per second. If you equip your Falcon with an Advanced Repair module you will heal back 542.745 HP everytime you use it. Unfortunately all this tankiness is rather pointless because in today's meta you could have a 10 million HP Falcon and you still wouldn't be able to do a single point of damage to three Ares cycling shields. Wow, just look at all that math. For a mobile game. And isn’t there a “bug” that retribution just ignores all that resistance anyway and burns through Falcons like paper?
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Post by JARVIS on May 31, 2019 6:48:22 GMT -5
On my smurf account I activated a lancelot skill (gost) that increases speed by 50% but disables the rush ability. I have also activated the other two generic that increase the speed by 10% and 20%. Now it's become my favorite cupper 80% speed boost for Lancelot? That means 59 kmh? Almost the same speed as Ares.
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Post by Rollo Tomasi on May 31, 2019 7:10:11 GMT -5
Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ, what about pinning this thread and providing updates to the first post as new information is learned?
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on May 31, 2019 7:53:12 GMT -5
Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ, what about pinning this thread and providing updates to the first post as new information is learned? Yup! Going to format it all and make it cohesive. Been slammed at work but I will get to it soon.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on May 31, 2019 10:41:28 GMT -5
Bumping this because I'm editing the OP.
I need some details on Weapon Specific skills, and help figuring out what's missing and what's available at higher levels...?
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on May 31, 2019 10:48:34 GMT -5
What's the Lancelot Speed Skill? The one with +50% speed but you lose Rush?
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Post by linearblade on May 31, 2019 11:19:28 GMT -5
Granted I'm not a mathematician but I believe it's something like this: 66% inbuilt resistance takes away 66 damage out every 100. Then you take the 25% and apply it to the remaining 34 hp, which comes to 8.5 hp. So now you are looking at 66+8.5 = 74.5% resistance effectively. A mk2 falcon has 188K HP. Slap two Heavy Armour modules on and you have 186+24% = 230.6K. Add the 50% pilot bonus and you have 346K. Then you need to factor in the 74.5% resistance. To calculate that is not simply to add the 74.5% to the HP number. I believe the the formula is 346K/0.255 = 1.356.863 HP. Assuming that number is correct your passive healing will heal you back 6784 HP per second, and if you are sitting at two beacons only then 20353 HP per second. If you equip your Falcon with an Advanced Repair module you will heal back 542.745 HP everytime you use it. Unfortunately all this tankiness is rather pointless because in today's meta you could have a 10 million HP Falcon and you still wouldn't be able to do a single point of damage to three Ares cycling shields. Where’s my drum set
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Post by Desc440 on May 31, 2019 11:37:32 GMT -5
Traditionalist is the name of the Falcon skill
There's one for Leo called Cautious Pilot iirc. It increases durability at the cost of weapon damage (again, IIRC)
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Post by Cdr. Crimmins on May 31, 2019 11:44:24 GMT -5
A bit ot but a suggestion to Pixonic. How about an autopilot skill? So I can continue working on my desk (before my boss catches me playing) and stopping only to enter another match. ? I might even pair that skill with premium. You can create an auto click script use hellburner spiral to farm if on Android. Put some random movement little by little so most people won’t even tell if you are using auto script. iOS seems not allowing outside control over device, so it sucks to be on iOS. Oh I beg to differ, I have reported several Chinese character named pilots (over, and over... and OVER) who script the old hellburners to run sideways or stand still and auto lock and fire on anything in range. They have been ruining the game for their side for several months now and nothing has been done about it. It's at the point now that when I see the hellburn icon light up across the way with the name above it I know we're going to win and if I see them standing next to me at spawn I promptly begin Operation Shove to the Front.
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Post by ironstar on May 31, 2019 11:44:57 GMT -5
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Post by krebby on May 31, 2019 11:47:20 GMT -5
Bumping this because I'm editing the OP. I need some details on Weapon Specific skills, and help figuring out what's missing and what's available at higher levels...? Maybe you should just redirect everyone here. Link.
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Post by newuser on May 31, 2019 11:53:42 GMT -5
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Post by newuser on May 31, 2019 12:02:31 GMT -5
Bumping this because I'm editing the OP. I need some details on Weapon Specific skills, and help figuring out what's missing and what's available at higher levels...? Maybe you should just redirect everyone here. Link. Fantastic....wow...who did that so fast???
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on May 31, 2019 12:09:22 GMT -5
Bumping this because I'm editing the OP. I need some details on Weapon Specific skills, and help figuring out what's missing and what's available at higher levels...? Maybe you should just redirect everyone here. Link. Well! Look at that! Can’t really look closely, is that complete?
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Post by newuser on May 31, 2019 12:33:55 GMT -5
Maybe you should just redirect everyone here. Link. Well! Look at that! Can’t really look closely, is that complete? Looks like an AtoZ guide for pilots. Looks 99% complete if not 100%. Edit: Not 100% complete though. Looks like the guy forgot few weapons in weapon department skills like tempest.
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Post by siunyil on Jun 2, 2019 21:26:22 GMT -5
Ghost is available for Rogatka, 50% speed boost. Add Road Hog and Adamant Road Hog, it will reach 105kph with the right condition.
I've added Ghost and Road Hog to my Rog, it's almost comical how fast this robot moves. Tons of fun and actually viable in Champions League.
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Post by wunghunglo on Jun 2, 2019 21:29:54 GMT -5
I think ROG should reach speeds of 200km.
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Post by rajvans on Jun 2, 2019 23:43:49 GMT -5
(Need Name & Exact Description) Every lead firing weapon like tempest has - batter accuracy, increased fire speed(30%<66%) after 3 sec. shooting.
I think these are 2 different skills. Speed shooter:- 66% increase in rate of fire.
Grouping :- 30%grouping of shots
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