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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on May 29, 2019 16:57:09 GMT -5
Bot Specific (Not all are available on all bots)
Armor Expert - 15% increased durability
Mechanic - continuous 0.5% healing per second
Adamant Guardian - if enemy has 3 beacons then bot gets 25% dmg resist
Road Hog - 10% increased speed
Master Gunsmith - 2.5% increased weapon dmg
Adamant Road Hog - if enemy has 3 beacons then bot gets 20% increased speed
Adamant Gunsmith - 5% increased weapon dmg if enemy has 3 or more beacons
Raider Gunsmith - 7.5% increased weapon dmg for 30 secs after capturing a beacon (Raider repeats itself as modifier for most skills)
Survivor - 5% increase to weapon dmg, but 7.5% decrease to speed
Bounty Hunter - 5% increased weapon dmg for 5 secs after destroying an enemy robot
Wonderworker - 7.5% repair after activating bot ability (not available on all bots)
Quartermaster - active module power cells cost 25% less
Modules Expert - active modules last 25% longer
Dodger - active modules recharge 25% faster
Foolhardy Quartermaster - at 50% durability active module instantly recharges
Invulnerable Raider - 25% dmg resistance for 30 secs after capturing a beacon (Unlocks at level 11?)
Deft Survivor - Upon reaching a certain durability level, instantly recharges the robots ability (not available on certain bots)
Clever Survivor - Upon reaching a certain durability level, instantly adds an ability charge (not available on certain bots)
True Ace - Increases the power of bots ability (example +15% Mender healing pulses, Need exact wording)
Weapon Specific:
Guidance Operator - 33% faster lock-on with locking weapons
(Need Name & Exact Description) Every shotgun has - better accuracy
(Need Name & Exact Description) Every lead firing weapon like tempest has - batter accuracy, increased fire speed(30%<66%) after 3 sec. shooting
(Need Name & Exact Description) Every weapon that accumulates charges recharges faster (shocktrain, dragoon)
HELP US COMPLETE THE LIST:
What's missing?
If you know of any and if any are Pilot specific (not the legendary skills) please post in here so we can make a master list for the Wiki.
I will update when I can.
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Post by Rollo Tomasi on May 29, 2019 17:09:24 GMT -5
Armor Expert - 15% increased durability Mechanic - continuous 0.5% healing per second Adamant Guardian - if enemy has 3 beacons then bot gets 25% dmg resist Road Hog - 10% increased speed Adamant Road Hog - if enemy has 3 beacons then bot gets 20% increased speed Guidance Operator - 33% faster lock-on with locking weapons What else is out there? If you know of any and if any are Pilot specific (not the legendary skills) please post in here so we can make a master list for the Wiki. I will update when I can. I sense a new tactic for top tier clans. Everyone goes maxed Adamant Guardian and Adamant Road Hog and whatever other skills engage at 3 red beacons, let the enemy get those 3, and go for full mech-out before the beacon timer runs out.
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Post by bronzeknee on May 29, 2019 17:16:08 GMT -5
We already talked about just that. It really only pertains to squad versus squad play, but I have a skill that adds resistance for 30 seconds everytime our team takes a beacon... making me incredibly strong early game when we take a lot of beacons. I can imagine people combining that with Battle Born for beacon runners.
It is pretty obvious these abilities are going to game breaking, and incredibly expensive. And the worst part of them is that they are entirely hidden power. Imagine if there was no graphic so you never knew when an Ares shield was up... that is like facing robots with these abilities, you can't gauge strength at all.
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Post by Joopiter on May 29, 2019 17:16:44 GMT -5
Master Gunsmith - 2.5% increased weapon dmg Adamant Gunsmith - 5% increased weapon dmg if enemy has 3 or more beacons (Adamant repeats itself as modifier for most skills) Raider Gunsmith - 7.5% increased weapon dmg for 30 secs after capturing a beacon (Raider repeats itself as modifier for most skills) Survivor - 5% increase to weapon dmg, but 7.5% decrease to speed Bounty Hunter - 5% increased weapon dmg for 5 secs after destroying an enemy robot Wonderworker - 7.5% repair after activating bot ability Quartermaster - active module power cells cost 25% less Modules Expert - active modules last 25% longer Dodger - active modules recharge 25% faster Foolhardy Quartermaster - at 50% durability active module instantly recharges
Those are off my hades list not listed above. But I think there's more dependent on the bot.
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Post by bronzeknee on May 29, 2019 17:33:24 GMT -5
Upon reaching a certain durability, the Invader automatically recharges its ability. I see Invaders double jumping all the time now.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on May 29, 2019 17:51:56 GMT -5
Upon reaching a certain durability, the Invader automatically recharges its ability. I see Invaders double jumping all the time now. Anti control and death mark are awful for invaders, I think that bot is past its glory days.
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Post by noctaire on May 29, 2019 18:01:02 GMT -5
Upon reaching a certain durability, the Invader automatically recharges its ability. I see Invaders double jumping all the time now. Anti control and death mark are awful for invaders, I think that bot is past its glory days. Gonna need to figure out what to replace it with...maybe another Ares...? I don’t always need to suppress to wipe the floor with bots I ambush, and who knows how often someone will be running anti-control below Champs....
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Post by Joopiter on May 29, 2019 18:19:45 GMT -5
Anti control and death mark are awful for invaders, I think that bot is past its glory days. Gonna need to figure out what to replace it with...maybe another Ares...? I don’t always need to suppress to wipe the floor with bots I ambush, and who knows how often someone will be running anti-control below Champs.... I kind of knew this day was coming for the invader. I was going to WS an Ao Jun as a replacement, but for the sake of the clan (and countering the effin ares trains) I started an Ares a few wks ago.
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Post by Phycoshot on May 29, 2019 18:35:28 GMT -5
Looks like building a Hades to replace the invader was a good idea after all.
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Post by Joopiter on May 29, 2019 18:40:30 GMT -5
I STAND CORRECTED.
I posted somewhere here that if you do not want to promote, you can keep leveling your pilot. I reached level 11 and got a notification window that my buddy, Abraham Takahashi, was ready for a promotion. I went ahead and played a couple matches and went back and nothing changed on my pilot. You are indeed stuck at 11 until you fork over the 500 au. FYI folks.
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Post by Joopiter on May 29, 2019 18:54:59 GMT -5
Just found another one when my strider hit level 11; Invulnerable Raider. Anyways, here's all of them cut and pasted so far with this one added at the bottom.
Armor Expert - 15% increased durability
Mechanic - continuous 0.5% healing per second
Adamant Guardian - if enemy has 3 beacons then bot gets 25% dmg resist
Road Hog - 10% increased speed
Adamant Road Hog - if enemy has 3 beacons then bot gets 20% increased speed
Guidance Operator - 33% faster lock-on with locking weapons
Master Gunsmith - 2.5% increased weapon dmg
Adamant Gunsmith - 5% increased weapon dmg if enemy has 3 or more beacons (Adamant repeats itself as modifier for most skills)
Raider Gunsmith - 7.5% increased weapon dmg for 30 secs after capturing a beacon (Raider repeats itself as modifier for most skills)
Survivor - 5% increase to weapon dmg, but 7.5% decrease to speed
Bounty Hunter - 5% increased weapon dmg for 5 secs after destroying an enemy robot
Wonderworker - 7.5% repair after activating bot ability
Quartermaster - active module power cells cost 25% less
Modules Expert - active modules last 25% longer
Dodger - active modules recharge 25% faster
Foolhardy Quartermaster - at 50% durability active module instantly recharges
Invulnerable Raider - 25% dmg resistance for 30 secs after capturing a beacon
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Post by noctaire on May 29, 2019 19:04:37 GMT -5
Gonna need to figure out what to replace it with...maybe another Ares...? I don’t always need to suppress to wipe the floor with bots I ambush, and who knows how often someone will be running anti-control below Champs.... I kind of knew this day was coming for the invader. I was going to WS an Ao Jun as a replacement, but for the sake of the clan (and countering the effin ares trains) I started an Ares a few wks ago. Probably a good choice. It really is a fun bot to run and, TBH, you’ll always have plenty of targets since everyone goes after the purple shields. It’s not at all an uncommon bot now, though - I am up in Masters and every player seems to have at least one in their hangar. Invader is still incredibly useful, though and who knows what we’ll be able to do with pilot skills on him. I’m going to keep him around a while longer. If the iOS update ever drops, I’ll be sharing his skills list as well....
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Post by StoneTempIePilot on May 29, 2019 19:24:55 GMT -5
A bit ot but a suggestion to Pixonic. How about an autopilot skill? So I can continue working on my desk (before my boss catches me playing) and stopping only to enter another match. ?
I might even pair that skill with premium.
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Post by bronzeknee on May 29, 2019 21:02:04 GMT -5
Upon reaching a certain durability, the Invader automatically recharges its ability. I see Invaders double jumping all the time now. Anti control and death mark are awful for invaders, I think that bot is past its glory days. I then recommend using this ability on the Ares, so you get the double shield then! Hidden power baby! Facing them is about as fun as it sounds.
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Post by snk on May 29, 2019 21:08:31 GMT -5
Upon reaching a certain durability, the Invader automatically recharges its ability. I see Invaders double jumping all the time now. Anti control and death mark are awful for invaders, I think that bot is past its glory days. Not sure if the better healing modules help or not though, each heal means a lot of hp now.
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Post by Phycoshot on May 29, 2019 22:48:01 GMT -5
Anyone know if you can get wonder worker on the strider? Dash, heal, dash, heal, etc...
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Post by spartan44 on May 30, 2019 0:41:29 GMT -5
Autopilot would be great. Just open the game and hit autopilot. Your pilot plays for you so you can go hiking and out to eat. When you come back to the game your pilot has been playing for 6 hrs and you have Hella silver.
We don't even need to play anymore.
Sounds good to me....
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Post by CPDDPC on May 30, 2019 2:58:07 GMT -5
Wonderworker - 7.5% repair after activating bot ability Use this with Death mark on a Fenrir, unkillable bot @,@
Or use Mechanic and Armor on Invader/Fenrir... Omg I don't know how to play the game anymore.
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Post by newuser on May 30, 2019 3:20:38 GMT -5
There is NO general skill list. You have to make separate skill list for each bot/weapon. For ex. (A) shktrains have 2 weapon skills (1)increase dmg (2) recharge faster
(B) Same goes for bulwark and spectre. (1) Bulwark doesn't have few skills that spectre has. (2) Maximum limits of skill benifits are also different between bulwark and spectre.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on May 30, 2019 6:12:01 GMT -5
There is NO general skill list. You have to make separate skill list for each bot/weapon. For ex. (A) shktrains have 2 weapon skills (1)increase dmg (2) recharge faster (B) Same goes for bulwark and spectre. (1) Bulwark doesn't have few skills that spectre has. (2) Maximum limits of skill benifits are also different between bulwark and spectre. Alright, so let’s break that down as well?
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Post by newuser on May 30, 2019 6:26:52 GMT -5
There is NO general skill list. You have to make separate skill list for each bot/weapon. For ex. (A) shktrains have 2 weapon skills (1)increase dmg (2) recharge faster (B) Same goes for bulwark and spectre. (1) Bulwark doesn't have few skills that spectre has. (2) Maximum limits of skill benifits are also different between bulwark and spectre. Alright, so let’s break that down as well? Too many... But for starters - For weapons - besides increased damage (1) Every shotgun has - batter accuracy (2) Every lead firing weapon like tempest has - batter accuracy, increased fire speed(30%<66%) after 3 sec. shooting (3) Every weapon that accumulates charges like shktrain - recharges faster - For bots - too many lol
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Post by JARVIS on May 30, 2019 6:30:45 GMT -5
Anyone know if you can get wonder worker on the strider? Dash, heal, dash, heal, etc... That would be insanely OP robot. I don't have Strider but I guess that the skills for Kumiho are the same and you can use it sadly. Also I noticed that the robots with low cooldowns haven't got Wonderworker skill. But Ares (16sec), Ao Jun (20sec) and Invader (16 seconds cooldown) has it.
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Post by babypoppy on May 30, 2019 7:01:05 GMT -5
Anyone know if you can get wonder worker on the strider? Dash, heal, dash, heal, etc... That would be insanely OP robot. I don't have Strider but I guess that the skills for Kumiho are the same and you can use it sadly. Also I noticed that the robots with low cooldowns haven't got Wonderworker skill. But Ares (16sec), Ao Jun (20sec) and Invader (16 seconds cooldown) has it. Not Galahad? LOL
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Post by JARVIS on May 30, 2019 7:02:52 GMT -5
Deft Survivor is another very useful and rare skill that only few stealth robots can use. Upon reaching a certain durability level, instantly recharges the robot's ability. Inquisitor has it. Bulgasari has "Clever Survivor" skill:
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Post by mechtout on May 30, 2019 7:07:11 GMT -5
Guidance operator locks on target faster
Mender modules effects last longer
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Post by babypoppy on May 30, 2019 7:09:57 GMT -5
What do Mercury and Glory get?
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Post by newuser on May 30, 2019 7:20:14 GMT -5
What do Mercury and Glory get? Don't know about mercury but glory gets increased damage and batter accuracy. Edit: This is IF you choose the particular skills.
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Post by babypoppy on May 30, 2019 8:31:01 GMT -5
What do Mercury and Glory get? Don't know about mercury but glory gets increased damage and batter accuracy. Edit: This is IF you choose the particular skills. Wonderworker on Mercury if that helps. Bet he gets Helldive damage boost too.
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Red
Destrier
push button and win
Posts: 69
Karma: 35
Pilot name: Я三DROGUE
Platform: Android
League: Expert
Server Region: North America
Favorite robot: Mender
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Post by Red on May 30, 2019 9:43:48 GMT -5
Definitely try to get invulnerable raider on a mender, Combined with advanced healing mod and ability, you're nearly Invincible for about 6-7 seconds its great
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Post by nomercy on May 30, 2019 9:53:37 GMT -5
On my smurf account I activated a lancelot skill (gost) that increases speed by 50% but disables the rush ability. I have also activated the other two generic that increase the speed by 10% and 20%. Now it's become my favorite cupper
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