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Post by LeaveItForever on Apr 8, 2019 17:13:22 GMT -5
I might be in the minority, but cheap to get or not tridents were borderline cheating, dragoon like damage plus splash? 20m was too much, tulumbas splash is actually very good and usable so tridents will still be good with that splash radius, you just have to aim now instead of firing backwards and still splashing them "its an exageration I know" On tempests I think avengers in general are more useful but tempests have their perks, theres few weapons with over 600m range that are even remotely viable. Trust me, when i started playing 3 years ago, TT Furies ruled the roast. They had 30m splash, and there was nothing to counter them. No dash, no stealth, and Anciles were busted. Also, all bots were super slow. Only way pros killed one was to go in with a well timed slow-poke Tulumbas Griffin, and jump in. Try that on a large map like Canyon with no good cover, and red team has 2-3 TT Furies with good cross fire. Tridents are cheap, and super fast to upgrade. They are the weapon of choice for krill. Dragoons are for the hoity toity, and those weapons hit like a truck. Nerfing it would leave the underclass without a good midrange option, as there's no way I'm gonna spend 3 months to level 3 Dragoons, and 6 for MK2. All the other component options are in the same tier, meaning all the upgrade times are TOO DAM HIGH! (like viper) There's so many options to counter it, i can't believe people are still complaining about it like it's 2016. Anciles, dash, stealth, etc. Also, Tank bots, Bulwark, invincible shields, etc. I concur with your assessment. Trident Fury is good exactly as it is. Any weaker and it can't compete with Dragoons. Even as it is Dragoons have an edge with their nearly immediate shots. Weaker also means being really inadequate at defending itself. Fast and stealth bots easily get within range and toast me. I have the occasional million+ damage match, but I would say in half my matches my Fury gets roasted reaaaal quick because someone gets in unexpectedly quickly. I can hardly fend off Pursuers; if I don't have a full salvo ready and Quantum Radar they get me a lot.
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Post by Deleted on Apr 8, 2019 18:38:18 GMT -5
Trust me, when i started playing 3 years ago, TT Furies ruled the roast. They had 30m splash, and there was nothing to counter them. No dash, no stealth, and Anciles were busted. Also, all bots were super slow. Only way pros killed one was to go in with a well timed slow-poke Tulumbas Griffin, and jump in. Try that on a large map like Canyon with no good cover, and red team has 2-3 TT Furies with good cross fire. Tridents are cheap, and super fast to upgrade. They are the weapon of choice for krill. Dragoons are for the hoity toity, and those weapons hit like a truck. Nerfing it would leave the underclass without a good midrange option, as there's no way I'm gonna spend 3 months to level 3 Dragoons, and 6 for MK2. All the other component options are in the same tier, meaning all the upgrade times are TOO DAM HIGH! (like viper) There's so many options to counter it, i can't believe people are still complaining about it like it's 2016. Anciles, dash, stealth, etc. Also, Tank bots, Bulwark, invincible shields, etc. I concur with your assessment. Trident Fury is good exactly as it is. Any weaker and it can't compete with Dragoons. Even as it is Dragoons have an edge with their nearly immediate shots. Weaker also means being really inadequate at defending itself. Fast and stealth bots easily get within range and toast me. I have the occasional million+ dage match, but I would say in half my matches my Fury gets roasted reaaaal quick because someone gets in unexpectedly quickly. I can hardly fend off Pursuers; if I don't have a full salvo ready and Quantum Radar they get me a lot. Sadly, I was never good enough to kill a Fury with a RDB Griffin back in the day. That's how hard it was. Only way I got out of that mess was to buy one for myself. TT Fury was one hated setup. Meta. OP. PTW bot. You name it. But i'm glad i bought it, as it's lasted me 3 good years, and no other bot of mine has lasted that long in my active hanger. Yep, my TT Fury gets roasted abit more, but I'm still very careful with it. Most of my brawlers last < 1min each, so my Fury has to last a loooong time. Pursuers or mercs will sneak up on me on carrier. White dragon will take off from 350m and easily take me down. Ares will lock me down, and blast me from 500m, etc. I did learn how to take down a TT Fury. One trick was taking my Galahad and climbing on top of the beams on yam. Most of the time, they don't see you. And if they do, their shots can't reach you. Walk the tightrope to the other side, and hope no one else sees you. Get to the other side, and Fury's as good as dead. Another way on yam was doing a super wide flank on yam. Those wide open fields no one ever ventures into, go alll the way out there and use those 3 platforms to cover you from 650m+. Then when you've walked all the way across, put that last platform between you and the Fury and make your approach. If fury starts shooting at you, just weave to the other side and make him hit the platform. He should only be able to hit you with 1 out of the 3 shots. Time consuming, but 100% effective.
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Post by T34 on Apr 8, 2019 18:40:28 GMT -5
Funny that you say that. I used to run a Tempest fury when tempests were introduced. With the meta shifting to HP/stealth/purple shields the tempests just got left behind. If they were marginal to OK at release than they would have to be sub par today. I put them on the falcon (ember in the middle) because that was my best available heavy option. They are sort of OK for area suppression (fury way better), annoyance from distance and also taking pop shots from the distance when there isn’t much time left and cant get close enough to engage the target. Still new to the falcon but in a brawl if it goes fangs out with tempests it dies really fast. I’d rather have something that unloads as fast as possible when he brawls. Tempests need a buff. That would supress the tridents. But then mid and longish range would dominate. Same here, I ran tempest fury for a time, then tempest/molot lance. In retrospect they were both terrible by todays standards, but were fine then. But the problem in todays meta is you need to do SERIOUS damage QUICKLY or else it's just a waste of time, and sadly that's where tempests sit now
I do love my 1x Avenger/2x Exodus Falcon.
I think the exodus is the way to go (only have one in components) on the fangs out slots. the problem with the tempests is that despite the ability to do some good damage close up it takes like a second for the fangs out to be active and then 3 secs for the tempests to spin up to normal speed. That's too long CQC and its a dead falcon.
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Post by bayscout on Apr 8, 2019 19:45:34 GMT -5
Fair enough...
But half of what makes the Trident what it is is the fact that you can hit someone 620m out, or around corners, or can lead a moving target and don't have to hit them dead on to hurt them.
Personally, I'd rather them put the old firing mechanic back on it and leave splash where it is. No one expected a Heavy Tulu and applauded the Trident change because it made it closer to the Tulu in behavior. No one expected them to then change the splash... That 20m splash was the main reason to use the Trident over the Tulu... that and the extra 110m of range (Tulus/Avalanche - 500m + 10m Splash vs 600m + 20m). The range alone isn't going to make most folk choose the Trident if they can use the Avalanche and get more bang for the shot. Which is why this change happened now.
IMO. YMMV
I've gotten better with the TT Fury, learning new tricks and spots on maps to use it. Even after the silent nerf (which no one still knows about), I could use it just as well if not better. The Tulumbas splash is 20m, not 10m. Tridents had a silent nerf from 30m to 20m. I think shortly after Dragoons came out to juice the sales. Some proof of the 30m radius and people still getting it wrong recently. war-robots-forum.freeforums.net/thread/31022/sufficient-level-tridentswar-robots-forum.freeforums.net/thread/29656/trident-dragoon-fury-metaYes, that means the Tulumbas and Tridents have the same splash radius for a year now. (yeah for silent nerfs and misinformation!) Im entirely too lazy to find and provide proof, so take this with a grain of salt: There's no way in hell tulu's and tridents have the same splash radius.
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Post by fizbanrapper on Apr 9, 2019 6:19:29 GMT -5
Should be 30m of splash like it used to be. Nerf the damage if it's too OP.
This weapon should still have a place once the avalanche hits, but it really won't with such a big nerf to the splash.
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Post by Deleted on Apr 9, 2019 14:27:35 GMT -5
Im entirely too lazy to find and provide proof, so take this with a grain of salt: There's no way in hell tulu's and tridents have the same splash radius. Like I said, this is plain wrong. I did a custom test, so I know. I also run a TT Fury every day, so I'm always using the splash radius and it's 20m. Since there was a silent nerf, I know that's why everyone still believes that Tridents and Tulumbas have different ranges. Pix stated the splash is 19m for Tridents, but there's no way the splash is any less like at 10m for Tulumbas. Here's a thread listing the splash radius for Tulumbas being 20m, making it the same as Tridents. Search for "20m". war-robots-forum.freeforums.net/thread/12091/tulumbas-aoe-large-hmmm?page=1Pix probably stated the facts this time, because they can see no one knows about the silent nerf to the Tridents, so this confirms it in a way.
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Post by Deleted on Apr 9, 2019 15:15:46 GMT -5
To be honest, the real reason I'll be sad about a trident nerf is because it will reduce the amount of food my kang molot Leo eats in every match. Trident fury is so yum yum, I'll miss munching on them. Bulwarks are like granola bars where you have to chew for a while before they go down, but it's still so very satisfying to make them run for cover when they get bolshy all out in the open like they are the boss. The best part is that it seems everyone missed when the molots got a pretty nice buff because no one really starts to scatter when first getting hit...some even come right at me when they realize where the tinging on their armor is coming from... and you can always tell that moment they say uh oh, my HP bar is hurting here lol. By then, it's like the old nintendo game... its duck hunt time Gonna miss all the trident faithful... I would encourage them to hang in there! Lol
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Post by LeaveItForever on Apr 9, 2019 16:40:08 GMT -5
To be honest, the real reason I'll be sad about a trident nerf is because it will reduce the amount of food my kang molot Leo eats in every match. Trident fury is so yum yum, I'll miss munching on them. Bulwarks are like granola bars where you have to chew for a while before they go down, but it's still so very satisfying to make them run for cover when they get bolshy all out in the open like they are the boss. The best part is that it seems everyone missed when the molots got a pretty nice buff because no one really starts to scatter when first getting hit...some even come right at me when they realize where the tinging on their armor is coming from... and you can always tell that moment they say uh oh, my HP bar is hurting here lol. By then, it's like the old nintendo game... its duck hunt time Gonna miss all the trident faithful... I would encourage them to hang in there! Lol Mannnnn, I eat so many Leo's for lunch with my TT-Fury. You're Leo is a silver -sandwhich just waiting for me to devour when I get you within 600 meters, and I'm good at baitin' in my lunch.??
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Post by Deleted on Apr 9, 2019 16:43:27 GMT -5
To be honest, the real reason I'll be sad about a trident nerf is because it will reduce the amount of food my kang molot Leo eats in every match. Trident fury is so yum yum, I'll miss munching on them. Bulwarks are like granola bars where you have to chew for a while before they go down, but it's still so very satisfying to make them run for cover when they get bolshy all out in the open like they are the boss. The best part is that it seems everyone missed when the molots got a pretty nice buff because no one really starts to scatter when first getting hit...some even come right at me when they realize where the tinging on their armor is coming from... and you can always tell that moment they say uh oh, my HP bar is hurting here lol. By then, it's like the old nintendo game... its duck hunt time Gonna miss all the trident faithful... I would encourage them to hang in there! Lol If you have alot of long range setups, no wonder you have problems with Invaders. Kang dae is literally the definition of a pew pew weapon.
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Post by Deleted on Apr 10, 2019 7:32:08 GMT -5
To be honest, the real reason I'll be sad about a trident nerf is because it will reduce the amount of food my kang molot Leo eats in every match. Trident fury is so yum yum, I'll miss munching on them. Bulwarks are like granola bars where you have to chew for a while before they go down, but it's still so very satisfying to make them run for cover when they get bolshy all out in the open like they are the boss. The best part is that it seems everyone missed when the molots got a pretty nice buff because no one really starts to scatter when first getting hit...some even come right at me when they realize where the tinging on their armor is coming from... and you can always tell that moment they say uh oh, my HP bar is hurting here lol. By then, it's like the old nintendo game... its duck hunt time Gonna miss all the trident faithful... I would encourage them to hang in there! Lol If you have alot of long range setups, no wonder you have problems with Invaders. Kang dae is literally the definition of a pew pew weapon. I never said I have problems with invaders. Just that they are a problem as a bot with damage resistances active while jump + seconds after land plus area damage supression. Combined effect of damage supression plus resistance makes your damage output negligible considering its high HP. I don't know how my talking about my kang molot Leo ended up giving the impression that I have many long range setups because I don't. Most all of my bots are like the two guys I follow behind -short range brawlers. That Leo is the one range build I have for the canyon and yamantau maps, also for the castle when a bunch of TT furys like to camp out near spawn point thinking they're getting easy pickings.
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Post by bayscout on Apr 10, 2019 12:28:16 GMT -5
Im entirely too lazy to find and provide proof, so take this with a grain of salt: There's no way in hell tulu's and tridents have the same splash radius. Like I said, this is plain wrong. I did a custom test, so I know. I also run a TT Fury every day, so I'm always using the splash radius and it's 20m. Since there was a silent nerf, I know that's why everyone still believes that Tridents and Tulumbas have different ranges. Pix stated the splash is 19m for Tridents, but there's no way the splash is any less like at 10m for Tulumbas. Here's a thread listing the splash radius for Tulumbas being 20m, making it the same as Tridents. Search for "20m". war-robots-forum.freeforums.net/thread/12091/tulumbas-aoe-large-hmmm?page=1Pix probably stated the facts this time, because they can see no one knows about the silent nerf to the Tridents, so this confirms it in a way. I still haven't seen any proof of a silent trident nerf or the claim of tulu's and tridents having the same AOE. Do you have video of your tests?
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Post by frunobulax on Apr 10, 2019 15:02:34 GMT -5
Since there was a silent nerf, I know that's why everyone still believes that Tridents and Tulumbas have different ranges. Pix stated the splash is 19m for Tridents, but there's no way the splash is any less like at 10m for Tulumbas. Here's a thread listing the splash radius for Tulumbas being 20m, making it the same as Tridents. Search for "20m". I still haven't seen any proof of a silent trident nerf or the claim of tulu's and tridents having the same AOE. Do you have video of your tests? I can confirm the 20m at least. On Castle there are these buildings between B and D that Trident builds can fire over if the distance is more than 600m. Over 620m and I won't hit the enemy. As I run my Trident Fury a lot, I had plenty of chances to verify this. There may have been a silent nerf, I think Tridents used to be ~25m or even more.
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Post by foxypotato on Apr 10, 2019 15:06:05 GMT -5
It used to be 26m. I could fire at 626m with line of sight, get hit indicators on the reds and watch their HP bar drop. This was before the Trident buff.
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Post by Deleted on Apr 10, 2019 16:23:04 GMT -5
To be honest, the real reason I'll be sad about a trident nerf is because it will reduce the amount of food my kang molot Leo eats in every match. Trident fury is so yum yum, I'll miss munching on them. Bulwarks are like granola bars where you have to chew for a while before they go down, but it's still so very satisfying to make them run for cover when they get bolshy all out in the open like they are the boss. The best part is that it seems everyone missed when the molots got a pretty nice buff because no one really starts to scatter when first getting hit...some even come right at me when they realize where the tinging on their armor is coming from... and you can always tell that moment they say uh oh, my HP bar is hurting here lol. By then, it's like the old nintendo game... its duck hunt time Gonna miss all the trident faithful... I would encourage them to hang in there! Lol Mannnnn, I eat so many Leo's for lunch with my TT-Fury. You're Leo is a silver -sandwhich just waiting for me to devour when I get you within 600 meters, and I'm good at baitin' in my lunch.?? I wasn't going to respond to this when I first read it because my first thought was that this was just some kid who doesn't really play war robots much that was just trying to egg me on. Then I thought, oh maybe he does play and got that new dash module that no one's ever seen... how else could he say something like 'when I get you within...' while piloting a fury? A wise man in this forum once said (and I read it when he did) that there are opinions, then there's the math, mathematics beats opinion every time. For example, fury is not a fast bot. The time it takes to close 200 meters on a Leo moving away is the time it takes to absorb 4.5 full clips of molot fire @ 15.6 seconds to empty a clip + reload time, which is also 13 shots from a kang. Multiply that molot fire x 3 at lvl 10 with kang lvl 9. Fury suffers the 'legs damaged' by the end of the second clip. No real fury pilot is gonna talk Big about chasing anybody down then. Fury is the largest non armored bot on the field. No one will allow you to live long enough to chase anyone down. .. but it's nice to dream.
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Post by LeaveItForever on Apr 10, 2019 16:47:18 GMT -5
Mannnnn, I eat so many Leo's for lunch with my TT-Fury. You're Leo is a silver -sandwhich just waiting for me to devour when I get you within 600 meters, and I'm good at baitin' in my lunch.?? I wasn't going to respond to this when I first read it because my first thought was that this was just some kid who doesn't really play war robots much that was just trying to egg me on. Then I thought, oh maybe he does play and got that new dash module that no one's ever seen... how else could he say something like 'when I get you within...' while piloting a fury? A wise man in this forum once said (and I read it when he did) that there are opinions, then there's the math, mathematics beats opinion every time. For example, fury is not a fast bot. The time it takes to close 200 meters on a Leo moving away is the time it takes to absorb 4.5 full clips of molot fire @ 15.6 seconds to empty a clip + reload time, which is also 13 shots from a kang. Multiply that molot fire x 3 at lvl 10 with kang lvl 9. Fury suffers the 'legs damaged' by the end of the second clip. No real fury pilot is gonna talk Big about chasing anybody down then. Fury is the largest non armored bot on the field. No one will allow you to live long enough to chase anyone down. .. but it's nice to dream. I'm just messing with ya, lol. I'm not really an internet tough-guy. If you enjoy the Leo build, more power to ya. You can see my hanger in the "Just made it to champs" thread I posted a couple days ago. What I meant though was maneuvering, not a straight up chase. I can't chase crap with my Fury, haha. But I do watch my range and move around the map and keep my eye on the snipers to let their guard down. It's not that hard to use cover to get within 600 meters of someone on most maps. Frankly, if I'd really like 3 Tempests to run around with, but that's like 3 months build time and 6 months of play/silver to upgrade them. Not worth it. I'm >30yo, but I feel about 80 at heart.?
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Post by Deleted on Apr 11, 2019 7:02:42 GMT -5
I wasn't going to respond to this when I first read it because my first thought was that this was just some kid who doesn't really play war robots much that was just trying to egg me on. Then I thought, oh maybe he does play and got that new dash module that no one's ever seen... how else could he say something like 'when I get you within...' while piloting a fury? A wise man in this forum once said (and I read it when he did) that there are opinions, then there's the math, mathematics beats opinion every time. For example, fury is not a fast bot. The time it takes to close 200 meters on a Leo moving away is the time it takes to absorb 4.5 full clips of molot fire @ 15.6 seconds to empty a clip + reload time, which is also 13 shots from a kang. Multiply that molot fire x 3 at lvl 10 with kang lvl 9. Fury suffers the 'legs damaged' by the end of the second clip. No real fury pilot is gonna talk Big about chasing anybody down then. Fury is the largest non armored bot on the field. No one will allow you to live long enough to chase anyone down. .. but it's nice to dream. I'm just messing with ya, lol. I'm not really an internet tough-guy. If you enjoy the Leo build, more power to ya. You can see my hanger in the "Just made it to champs" thread I posted a couple days ago. What I meant though was maneuvering, not a straight up chase. I can't chase crap with my Fury, haha. But I do watch my range and move around the map and keep my eye on the snipers to let their guard down. It's not that hard to use cover to get within 600 meters of someone on most maps. Frankly, if I'd really like 3 Tempests to run around with, but that's like 3 months build time and 6 months of play/silver to upgrade them. Not worth it. I'm >30yo, but I feel about 80 at heart.? I can respect that lol. I have a fury in my hangar with 3x avengers. What you said makes sense because I think avenger fury is one of the deadliest bots in the game because of its ability to put three guns just over obstacles annd terrain to unleash it's full firepower while being totally untouchable by enemy fire. Maps like carrier just make the trident fury a pain in the tush when the pilot utilizes the ramps for cover properly- even for the molot Leo. I gotta bring my ancile bots to rush that fury to get rid of it...if I can get past his teammates which I am still getting better at lol. About tempest? Totally agree with you there. And they seem to fire sooooooo slowwwwly even at its 'accelerated fire' stage. Maybe if it gets a buff I'll look at the tempest again and upgrade the one I've got but I'm trying to grind like you to get the Ag for upgrades. Happy gaming!
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Post by catastrophe12 on May 23, 2019 8:34:30 GMT -5
Trident's splash has been reduced to 12m in 5.0, a major nerf that makes it more like a sniper now than anything. I pretty much have to hit my target directly now. Half the time if I miss by a smidgen it doesn't even explode where it should--it goes sailing past the target. Sigh...I don't use my TT Fury much anymore.
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