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Post by Terminator-800 on Mar 28, 2019 15:55:29 GMT -5
Along with the Hades Nemesis buff Merc HB Invader nerf
These 3 purple jokes will dominate the field and drive up the WS production and direct purchase
Just wait and see for a few months, Pix will snap those jokes and say enough of this, nerf it. Get ready for new meta, kids.
I'm not even mad anymore, if in real life, this is a crime, they just get away with it in a game.
Oh, almost forgot to say, F U Pix
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Post by integeritis on Mar 28, 2019 16:21:56 GMT -5
They nerfed pretty much anything that is a counter against Greek bots, with the exception of Strider if I'm not mistaken. HB, Mercury, Invader: Huge risks against greeks. They either jump on them not caring about their pew pew because of the large health pool or get under their sield and explode in their face. Trident, Tulumbas, Orkans, Gusts, Halo: risk against greeks Any high burst damage weapon is a high risk for them. You do not have a big time frame to deal with them while they are recharging their ability, so having high burst damage is very important.
I did want mercury and invader to get a nerf. I don't want them to get nerfed without Ares getting a nerf. If you nerf the counter of something, you indirectly buff it.
So the rebalance = Ares buff.
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Post by #1 worst pilot on Mar 28, 2019 16:57:23 GMT -5
They nerfed pretty much anything that is a counter against Greek bots, with the exception of Strider if I'm not mistaken. HB, Mercury, Invader: Huge risks against greeks. They either jump on them not caring about their pew pew because of the large health pool or get under their sield and explode in their face. Trident, Tulumbas, Orkans, Gusts, Halo: risk against greeks Any high burst damage weapon is a high risk for them. You do not have a big time frame to deal with them while they are recharging their ability, so having high burst damage is very important. I did want mercury and invader to get a nerf. I don't want them to get nerfed without Ares getting a nerf. If you nerf the counter of something, you indirectly buff it. So the rebalance = Ares buff. Exactly what I was getting at in another post. Nerfed everything that keeps them in check. Nerf the bots that get into the shields or reduce their damage. And Nerf the weapons that can damage them unshielded while hiding, and nerfed the weapons that are most common on bots that charge with speed and stealth into their shields. Seems to be a hard push to make everyone got to ws and make the "Greek" bots or buy. After dragons, and the next group, I'm waiting to see how hard the Nerf hammer hits them. Indirect buff for them all around, including the 100% lockdown on first shot of lockdown ammo. Either way, I'mma Merc til I'm bored. Adapt and overcome, even though just about my entire hangar was nerfed, cept for my redeemers and glories.
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JaCrispy (γΒ°ηΒ°)γ
Destrier
Posts: 96
Karma: 115
Platform: iOS
Clan: [VΓX]
League: Champion
Server Region: North America
Favorite robot: Twinkie
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Post by JaCrispy (γΒ°ηΒ°)γ on Mar 28, 2019 17:13:40 GMT -5
Don't be surprised if they nerf Ares when the update drops. Last nerf/buff cycle, they slipped in several changes that weren't on the test server, and simply canceled others. Personally, I think the best hedge right now is lots of silver, and we'll know what Pixo is up to when they make the formal update announcement. I'm not touching my hangar until then.
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Post by Sgt. Beacon on Mar 28, 2019 17:23:07 GMT -5
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Mar 28, 2019 17:51:52 GMT -5
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Post by KomodoPie on Mar 28, 2019 18:01:21 GMT -5
They nerfed pretty much anything that is a counter against Greek bots, with the exception of Strider if I'm not mistaken. HB, Mercury, Invader: Huge risks against greeks. They either jump on them not caring about their pew pew because of the large health pool or get under their sield and explode in their face. Trident, Tulumbas, Orkans, Gusts, Halo: risk against greeks Any high burst damage weapon is a high risk for them. You do not have a big time frame to deal with them while they are recharging their ability, so having high burst damage is very important. I did want mercury and invader to get a nerf. I don't want them to get nerfed without Ares getting a nerf. If you nerf the counter of something, you indirectly buff it. So the rebalance = Ares buff. Dude, you are so right. I hadn't thought of it that way.
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Post by anjian on Mar 29, 2019 4:28:06 GMT -5
I really depended on my Mercury (recently leveled to 11) as my Ares counter. I kind of felt that something is going to happen to it though.
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Post by TheDecepticonIdeal on Mar 29, 2019 4:48:44 GMT -5
This isn't surprising really. It's perfectly in character of Pix to boost sales of a bot, wait for it to be everywhere, then nerf it in time for a new OP bot club to show up.
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Post by linearblade on Mar 29, 2019 6:08:48 GMT -5
They might already know full well what they will do to the ares and no reason to play test it and crash their sales.
Secondly offering to buff the other two fabulous bots is a way to drive their sales.
Youβll remember the merc was trash until they took the spectre powers and transferred them over to merc.
So if anything, that will happen.
However knowing pix I could easily see them buffing the turd bots on test, driving sales and then simply nerfing them and say lol sucka.
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Post by awwarrobots on Mar 29, 2019 6:32:29 GMT -5
S: P, can you come over for a second?
P (disentangles himself): In a minute bro.
S: What's going on? You look like $&() (& l.
P (steadying his gaze): Wassup?
S: Cut me the stats of the paying ones.
P: Gotcha.
S: Now give me the three popular bots and weps that fill those suckers hangars.
P: Here goes. Should I get the community manager here?
S: You're a bloody mind reader.
CM (looking at the screen): Hard kill or Soft Kill?
P + S: Well, it ain't soft.
CM: Gotcha. Out they go, by popular consent. I'll get the reasons in.
S: No need to give a reason. We got them trained.
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Post by Koalabear on Mar 29, 2019 7:24:42 GMT -5
For Mercury pilots who are gnashing their teeth, I propose this Mercury build. I switched my Glory/Halo to Redeemer/Halo because well, I got totally toasted by one and had to try it out. This solved 2 things for me. I'd been trying to run a L9 and up builds, but my Glory is only L8 (yeah not much difference), luckily my Redeemer is L9. Man, this build rocks! Thanks to my practice with the PDB Inky (I finally got the hang of it), I'm doing a lot better with the Redeemer, and it has better damage consistency than the Glory. Each salvo does about the same damage but the Glory peters out at longer ranges. So, with Redeemer/Halo, my damage at ranges up to 350m has gotten more consistent and I'm relying less on the Helldive to make a kill. I'd suggest switching to this build now to get the hang of it, and then when the Redeemer balance comes out, you're prepared for it. I'm not convinced the Redeemer is getting buffed. All they're doing is changing the firing mechanism. They're adding 1 more shot per salvo, but greatly reducing the power of each shot, so 3 bolts will have the same power as 2. You're still getting 6 salvos per clip so ammo hasn't really gone up. But, they are increasing the fire rate, and in a brawl when you're moving around, the miss of a single bolt won't be such a huge waste of damage.
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Post by zombiewolf907 on Mar 29, 2019 7:43:12 GMT -5
I do not know if I will or will not like this rebalance - time will tell. I will sa that during the last devstream someone asked the question about a nerf for the Ares and if I remember correctly the guy with Stan mentioned June. So I am not too surprised nothing is happening yet. Of course as many state this is a $$$ making time still for acquiring the Ares. My guess is there will be quite a few pilots that purchase components when they get at least half way to building an Ares in a workshop. Just like, and I am showing my age here, the Tootsie Pop commercial. How many licks does it take to get to the center of a Tootsie Pop? 1 - 2 - 3 - bite ($$$) Three!
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Post by #1 worst pilot on Mar 29, 2019 8:49:35 GMT -5
For Mercury pilots who are gnashing their teeth, I propose this Mercury build. I switched my Glory/Halo to Redeemer/Halo because well, I got totally toasted by one and had to try it out. This solved 2 things for me. I'd been trying to run a L9 and up builds, but my Glory is only L8 (yeah not much difference), luckily my Redeemer is L9. Man, this build rocks! Thanks to my practice with the PDB Inky (I finally got the hang of it), I'm doing a lot better with the Redeemer, and it has better damage consistency than the Glory. Each salvo does about the same damage but the Glory peters out at longer ranges. So, with Redeemer/Halo, my damage at ranges up to 350m has gotten more consistent and I'm relying less on the Helldive to make a kill. I'd suggest switching to this build now to get the hang of it, and then when the Redeemer balance comes out, you're prepared for it. I'm not convinced the Redeemer is getting buffed. All they're doing is changing the firing mechanism. They're adding 1 more shot per salvo, but greatly reducing the power of each shot, so 3 bolts will have the same power as 2. You're still getting 6 salvos per clip so ammo hasn't really gone up. But, they are increasing the fire rate, and in a brawl when you're moving around, the miss of a single bolt won't be such a huge waste of damage. I tired that build early on with a magnum and a shredder, then i tried the thunder, shredder, gust, then settled on the glory, halo gust. Since i learned the bot more i will start rotating the redeemer back in and with another shredder buff, i might rotate that back in. Either way, Nerf it all they want, adapt and overcome. I like the bot, ill use it regardless. The only thing i have rotated in is my dusty ol Leo (redeemer and 3 magnums) in place of my raven. Poor ol raven needs something. Nerfing the orkans and tulum hurt an already low powered bot. I have an ion build but without the sparks, so its not in a good place. I guess i need to focus on sparks and scourge or shocktrains to get the raven back to a usable status, that double jump is awesome for br...unless its shot in the sky. Overall, 1 sec of stealth loss i can deal with, the cooldown will take a little to get used to, and the drop in ability damage sucks, but with the right weapon combo and strategy, it can be compensated for. Worst case, ill make a giant hellburner: ancile with two ecus. Merc gonna Merc.
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Post by Koalabear on Mar 29, 2019 8:57:31 GMT -5
Yah, the Raven really needs some loving. I've struggled for a long time to find a build that works for me. I tried Taser, but it's not beefy or fast enough to endure other MR builds or hide from them. I tried DB, but without stealth, it's really really hard to get into range. I tried Stuka and that worked for a while, but same story as DB. RDB was the only thing that worked for me and I ran it like a faster Griffin.
I just rejigged two of my hangars. I took the Invader and Raven out and put back Rogatka and Kumiho. I'm getting a little bored of the bully playstyle the Invader invites and the slow fire and hope for splash play style of the RDB. I really want 2 of my 3 hangars to be filled with fun fast bots that can run, and I'll reserve my lumberers to my big map hangar.
I totally forgot about Redeemer/Magnum Leo. I remember I liked that build for a while, but it's too hard being a silver basket to every other bot out there.
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Post by #1 worst pilot on Mar 29, 2019 11:52:20 GMT -5
Yah, the Raven really needs some loving. I've struggled for a long time to find a build that works for me. I tried Taser, but it's not beefy or fast enough to endure other MR builds or hide from them. I tried DB, but without stealth, it's really really hard to get into range. I tried Stuka and that worked for a while, but same story as DB. RDB was the only thing that worked for me and I ran it like a faster Griffin. I just rejigged two of my hangars. I took the Invader and Raven out and put back Rogatka and Kumiho. I'm getting a little bored of the bully playstyle the Invader invites and the slow fire and hope for splash play style of the RDB. I really want 2 of my 3 hangars to be filled with fun fast bots that can run, and I'll reserve my lumberers to my big map hangar. I totally forgot about Redeemer/Magnum Leo. I remember I liked that build for a while, but it's too hard being a silver basket to every other bot out there. Yea, while a nice strong build, that leo invites everyones fire...just happened. Ugh, Maybe ill flux it out, or tazer, i just hate being that far away. Maybe Blitz, mender build. I guess anything that our ranges Ares is good.
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Guy Fawkes
Destrier
Posts: 79
Karma: 97
Pilot name: Guy Fawkes
Platform: Android
League: Champion
Server Region: Europe
Favorite robot: Cossack
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Post by Guy Fawkes on Mar 30, 2019 1:46:35 GMT -5
There is the obvious explanation why almost all counters to Greek bots have been nerfed along with Hades and Nemesis buff. It is to drive their sales and production in WS up. But another reason people overlook is that Pix is promoting Lokki as a new counter to Greek bots.
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Post by hyderier on Mar 30, 2019 2:56:47 GMT -5
Don't be surprised if they nerf Ares when the update drops. Last nerf/buff cycle, they slipped in several changes that weren't on the test server, and simply canceled others. Personally, I think the best hedge right now is lots of silver, and we'll know what Pixo is up to when they make the formal update announcement. I'm not touching my hangar until then. I think Greek bot nerf might wait one more upgrade cycle before that happens, or even two. There's no hurry really, because in this game sales are largely driven by what kills what, and not so much hype. It takes a while for players to discover what kills what, so sales are delayed anyway. More gradual switch of upper meta is likely to make more people spend money, while the blue whales still spend as much, switching hangar contents when it's time, I imagine.
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Post by >bobby_digital< on Mar 30, 2019 3:12:50 GMT -5
Why Ares got a hard pass with the nerf:
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Post by OU812? on Mar 30, 2019 8:29:41 GMT -5
For Mercury pilots who are gnashing their teeth, I propose this Mercury build. I switched my Glory/Halo to Redeemer/Halo because well, I got totally toasted by one and had to try it out. This solved 2 things for me. I'd been trying to run a L9 and up builds, but my Glory is only L8 (yeah not much difference), luckily my Redeemer is L9. Man, this build rocks! Thanks to my practice with the PDB Inky (I finally got the hang of it), I'm doing a lot better with the Redeemer, and it has better damage consistency than the Glory. Each salvo does about the same damage but the Glory peters out at longer ranges. So, with Redeemer/Halo, my damage at ranges up to 350m has gotten more consistent and I'm relying less on the Helldive to make a kill. I'd suggest switching to this build now to get the hang of it, and then when the Redeemer balance comes out, you're prepared for it. I'm not convinced the Redeemer is getting buffed. All they're doing is changing the firing mechanism. They're adding 1 more shot per salvo, but greatly reducing the power of each shot, so 3 bolts will have the same power as 2. You're still getting 6 salvos per clip so ammo hasn't really gone up. But, they are increasing the fire rate, and in a brawl when you're moving around, the miss of a single bolt won't be such a huge waste of damage. I wonder what a shredder/redeemer combo would accomplish? Could be a good harasser. (Redeemer-shredder strider for that matter too.)
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Post by bronzeknee on Mar 30, 2019 9:23:10 GMT -5
I don't like memes very much, but that was epic. Thank you.
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Post by linearblade on Mar 30, 2019 12:33:48 GMT -5
Is there any wonder why morale at schit sonic is all time low when you have meme life like this?
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Post by orionpax on Mar 30, 2019 15:34:08 GMT -5
I really depended on my Mercury (recently leveled to 11) as my Ares counter. I kind of felt that something is going to happen to it though. . The merc was fine. I also had that feeling!
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Post by Joopiter on Mar 30, 2019 16:59:36 GMT -5
Don't be surprised if they nerf Ares when the update drops. Last nerf/buff cycle, they slipped in several changes that weren't on the test server, and simply canceled others. Personally, I think the best hedge right now is lots of silver, and we'll know what Pixo is up to when they make the formal update announcement. I'm not touching my hangar until then. I'm truly hoping for this!
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