|
Post by [ita]SirKenzoY2J on Mar 1, 2017 11:10:04 GMT -5
i'm diamond league player, and i'm thinking about build up a Gunship Griffin maybe. my current hangar:
Lancelot Lv 10 - Thunder Lv11 and Tarans 12/12 (I could switch thunder in favour of Lv 10 Ancile) Fury LV 9 - Tridents 12/11/11 Patton Lv 10 - Aphids 12/12/10/10 Griffin Lv10 - Pinata 12/12 and Orkans 11/11 Griffin Lv10 - Pin 12/12 and Tulumbasse 11/11
after i saw some videos on yt Channels and on test server i decide to raise up Molots, to setup a 700m distance supporter, with lv12 molots a griffin should be able to take down furies, griffins, leos and also ancile and Ecus on Lancelots. yeah, that's bad.. i want it.
but, what change in my hangar lineup? and all people i have asked on molots, suggest me to put in on a griff, but what about fujin, leo (paired with lv12 Nashorn maybe) or even on a Patton in 4x
|
|
|
Post by gr3ygh05t on Mar 1, 2017 11:40:24 GMT -5
I saw some YT videos of molots on a Griffin and a Fujin specifically for TT furies. I only have Lv8 but the RDB at Gold doesn't seem to cut it especially when tridents show up.
|
|
|
Post by K A Z on Mar 1, 2017 12:11:07 GMT -5
Bonus is that Molots are extra effective against anciles. Shields are big enough to catch all bullets even from 700m or so, giving good support to knifers. Even targets that hide behind walls can have the shield pulled down if the bubble extends past the wall.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Mar 1, 2017 12:17:16 GMT -5
A Gunship Patton is usable. Although it has less firepower, you need the speed to constantly have the angle on Trident Furies.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 1, 2017 12:32:28 GMT -5
As far as using it on a Fujin... 3 Molot Mk2s is the same as the griffin loadout of 2 Mk 2s and 2 Mk 1s. Either way it is 6 Molots. Griffin Jumps. Fujie has a bad 「bum-bum」 Ancile with outstanding regen. Since you are hopefully, staying outside of most mid-range bot's range, you should be just as happy in the Fujie... but if you get closed on by any Plasma/Energy bots, you're toast, while the Griff has the option to get outta dodge. I think either would be a threat to Furies and other non-shielded bots, and the Fujie has an edge against TT Furies that get close, but the Griff has that portable bolthole of escape... I think, tbh, most will say to use the Griff. JMO.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 1, 2017 12:39:09 GMT -5
The Leo idea may be decent with a maxed Nashorn... 9 sec reload is nice, and paired with the Molots it may do decent, but I feel like you will get less results overall that way, as the main plus to the Molots is the suppressive effect. 3 Molots cause less irritation than 6, even if paired with a Nashorn. I think a Trident may be better... 600m engagements will deffo happen, and it would be nice to have something that reaches out and smacks a little harder if things get to that point. 1 sec reload time difference, and 100m (or 80m if you count the far edge of the splash radius of a Trident)less range than the Molots' effective range, for me, is not enough to dissuade me from using the trident there. Hell, even a Zeus would prolly serve you better than a Nashorn on that bot with Molots. IMO.
|
|
Chaoscore
Destrier
Posts: 42
Karma: 10
Pilot name: Chaoscore
Platform: Android
Clan: L2
Favorite robot: Carnage
|
Post by Chaoscore on Mar 1, 2017 12:48:06 GMT -5
molot mk2 equals 1.5 molots, so 5 molots on a griffin, 4.5 molots on a fujin
molot: Reload time (sec): 10 Capacity: 80 bullets Rate of fire: 6 rounds per second
mk2: Reload time (sec): 10 Capacity: 120 bullets Rate of fire: 8 rounds per second
same dmg per buleet
|
|
|
Post by ✧✦Ŋɫתʃɑ✦✧ on Mar 1, 2017 13:00:47 GMT -5
If you put a Molot Griff on your hangar you lose one slot for explosives just to counter Anciles & Fury, wich is not recommended.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 1, 2017 13:03:47 GMT -5
molot mk2 equals 1.5 molots, so 5 molots on a griffin, 4.5 molots on a fujin molot: Reload time (sec): 10 Capacity: 80 bullets Rate of fire: 6 rounds per second mk2: Reload time (sec): 10 Capacity: 120 bullets Rate of fire: 8 rounds per second same dmg per buleet Hmmm, so they don't fire 2 bullets per shot... they just fire 2 more per second? That just pissed in my Cheerios. Thanks for that... So assuming all are at level 9, Molot does 29760 if all bullets hit with a full magazine while the Molot Mk 2 does 44640. So, a Griff does 148,800 damage if all guns are emptied while the Fujin does 133,920. Still not bad, but my world has been flipped! LOL That means that the Molots fire for 13 seconds while the Molot Mk 2s fire for 15.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 1, 2017 13:07:06 GMT -5
If you put a Molot Griff on your hangar you lose one slot for explosives just to counter Anciles & Fury, wich is not recommended. Not everyone plays just for damage, though. The league system pushes it, but some of us play for fun, and don't care about the damage as much as winning the game. If all I did was pound a Fury when he poked his head out and send him back to cover for 2 or 3 mins, I consider that a plus if it opens the way for my Blues to get those pesky little things we are supposed to be focused on... what were they called again... Bacon... I think. Yeah, everyone loves Bacon! Must be what we are supposed to get.
|
|
Chaoscore
Destrier
Posts: 42
Karma: 10
Pilot name: Chaoscore
Platform: Android
Clan: L2
Favorite robot: Carnage
|
Post by Chaoscore on Mar 1, 2017 13:14:35 GMT -5
yes, griffin packed with molots will show you clearly different timings for molot's and mk2's reload start
|
|
|
Post by ✧✦Ŋɫתʃɑ✦✧ on Mar 1, 2017 14:41:45 GMT -5
If you put a Molot Griff on your hangar you lose one slot for explosives just to counter Anciles & Fury, wich is not recommended. Not everyone plays just for damage, though. The league system pushes it, but some of us play for fun, and don't care about the damage as much as winning the game. If all I did was pound a Fury when he poked his head out and send him back to cover for 2 or 3 mins, I consider that a plus if it opens the way for my Blues to get those pesky little things we are supposed to be focused on... what were they called again... Bacon... I think. Yeah, everyone loves Bacon! Must be what we are supposed to get. Its not only about the damage, its about the spam on shield bots. taking a slot for anything non explosive is risky for competitive play, but I understand your point. Sadly we still dont have normal games aside from ranked ones.
|
|
|
Post by Conflict's Student on Mar 1, 2017 15:54:52 GMT -5
yes, griffin packed with molots will show you clearly different timings for molot's and mk2's reload start Not anymore: they are synced now. Using a molot Griffin today, you'll find all weapons start and stop at the same time (assuming you just mash the big red button). I don't know when that changed. Molot is 5 bullets per second 80 bullet capacity, 10 second reload. Molot Mk2 shows 8 bullets per second (but I think really 7.5 based on running out of ammo simultaneously with molots), 120 bullet capacity, 10 second reload. Damage per bullet is 329 at level 8 for both - I have no idea what it is at level 12.
|
|
Neg0Pander
Site Designer!
Grab 'em by the Griffin
Posts: 329
Karma: 221
Pilot name: Neg0Pander
Platform: Android
Clan: WIKITTENS [WiKi]
League: Silver
|
Post by Neg0Pander on Mar 1, 2017 17:47:36 GMT -5
molot mk2 equals 1.5 molots, so 5 molots on a griffin, 4.5 molots on a fujin molot: Reload time (sec): 10 Capacity: 80 bullets Rate of fire: 6 rounds per second mk2: Reload time (sec): 10 Capacity: 120 bullets Rate of fire: 8 rounds per second same dmg per buleet Didn't they equalize this in a recent update? I thought the gun buff leveled the differences in the Mk2 & standard guns, making hte Mk2 basically 2 Molots. Am I wrong about this?
|
|
|
Post by [ita]SirKenzoY2J on Mar 1, 2017 22:21:44 GMT -5
i Think i can deal more damages from 650-700m with lv 11-12 molots than my actual 12-12-11-11 rdb setup griff. i need only few weeks to raise them before to try them
|
|
|
Post by SGT D00M! on Mar 1, 2017 22:51:08 GMT -5
I have used Molots as a stand in for Gekkos on Zeus Natasha set ups in higher tier play with some sucess, but never a straight Molot set-up. Keep us updated.
|
|
|
Post by EatStinkyTofu on Mar 1, 2017 23:33:36 GMT -5
I played with a Level 10 Molot Galahad in Expert II for a week. I thought I could leverage the mobility and shield of the Galahad in exchange for having 0.5 Molots less than a Patton and 1.5 Molots less than Griff. It was kind of disappointing. The difference in firepower with a Griff was more significant than I expected. And because the Galahad was so mobile, I keep on moving to cap beacons when I found I didn't seem to be much of a nuisance or deterrent to red support bots... then I would get killed because the short range power of Molots sucks.
|
|
|
Post by frunobulax on Mar 2, 2017 4:44:55 GMT -5
I am wary to use a Molot build because it is too limited as anti Trident Fury, with a narrow range 630m-800m and constant line of sight. You can't stay out of range against a Treb Fury. I myself run a Zeus Carnage because the Ancile blocks the initial burst of bullets, and it can also be used as anti-Fury weapon.
I would argue that (besides Zeus Carnage) a Treb/Gekko Natasha, Nashorn/Gekko Natasha, Treb Fury or Nashorn Fury are more efficient in the Anti-Fury role, as they all have better range, don't need constant line of sight and are also efficient against Ancile builds (at least Treb and Gekko, while the Nashorn has slightly more damage).
|
|
|
Post by truechill on Mar 2, 2017 19:07:06 GMT -5
Originally I thought Molots might hold up, and maybe they do, but I am starting to have some doubts. I am trying to get 3x Molots MK2s to level 8 for my Fujin. I have them at LV 6 right now and I am starting to notice some challenges.
Shields and shields and shields and shields: Molots don't pass through energy or physical shields and those things seem to be every where.
Applying damage: I feel like I am having a pretty hard time applying damage to just about anything. Most robots don't stand out in the open for very long. Other long range bots usually peak out of cover, fire all weapons, then return to cover. I haven't been using Molots for very long so there is a good chance I just need to learn how to use them but it feels like a major challenge to apply any real damage to the Reds.
|
|
|
Post by gr3ygh05t on Mar 2, 2017 19:54:37 GMT -5
Originally I thought Molots might hold up, and maybe they do, but I am starting to have some doubts. I am trying to get 3x Molots MK2s to level 8 for my Fujin. I have them at LV 6 right now and I am starting to notice some challenges. Shields and shields and shields and shields: Molots don't pass through energy or physical shields and those things seem to be every where. Applying damage: I feel like I am having a pretty hard time applying damage to just about anything. Most robots don't stand out in the open for very long. Other long range bots usually peak out of cover, fire all weapons, then return to cover. I haven't been using Molots for very long so there is a good chance I just need to learn how to use them but it feels like a major challenge to apply any real damage to the Reds. Think support or suppressive fire. You are not supposed to be able to take down that shield bot by yourself. Fire supportive fire for your buddies so they can take those shield bots down or cover your knifers by keeping the tridents off their backs.
|
|
|
Post by jckidd on Mar 2, 2017 21:07:39 GMT -5
I have both a Zeus Molot Leo and a gunship griffin. The eat up anciles and non shield bits and are just fun to play.
|
|
|
Post by Thunderkiss on Mar 2, 2017 21:21:43 GMT -5
A Gunship Patton is usable. Although it has less firepower, you need the speed to constantly have the angle on Trident Furies. Griffin or fujiin are strictly better platforms. If it's speed or maneuverability, go Griffin. If it's durability then fujiin, the DPS are the same, just more than a patton.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Mar 2, 2017 21:27:32 GMT -5
A Gunship Patton is usable. Although it has less firepower, you need the speed to constantly have the angle on Trident Furies. Griffin or fujiin are strictly better platforms. If it's speed or maneuverability, go Griffin. If it's durability then fujiin, the DPS are the same, just more than a patton. I know. I get tired of Griffins sometimes.
|
|
|
Post by Thunderkiss on Mar 2, 2017 21:54:31 GMT -5
Agreed, altho I've been off them (kinda) long enough I can find the appeal. Only 2/5 of my hangar are griffs now, before it was 4/5. The griffin fatigue was real
|
|
|
Post by [ita]SirKenzoY2J on Mar 2, 2017 21:59:42 GMT -5
new question: better focus my AG to raise Ancile first before Molots? There are Same base Level 8. Already have Lv 10 Lancelot with 12/12 Tarans
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Mar 2, 2017 22:05:12 GMT -5
Ancile before Molots.
|
|
|
Post by K A Z on Mar 3, 2017 4:13:03 GMT -5
Originally I thought Molots might hold up, and maybe they do, but I am starting to have some doubts. I am trying to get 3x Molots MK2s to level 8 for my Fujin. I have them at LV 6 right now and I am starting to notice some challenges. Shields and shields and shields and shields: Molots don't pass through energy or physical shields and those things seem to be every where. Applying damage: I feel like I am having a pretty hard time applying damage to just about anything. Most robots don't stand out in the open for very long. Other long range bots usually peak out of cover, fire all weapons, then return to cover. I haven't been using Molots for very long so there is a good chance I just need to learn how to use them but it feels like a major challenge to apply any real damage to the Reds. I would rather suggest the Griffin gunner - different reload times being a bit of a con, but overall damage a is bit higher to compensate. Added jump means extra mobility and ability to reach good "molot" spots aka higher ground. Best map for it is Canyon imo; worst - DC. For me molot setups come and go, but overall have quite a potential under current meta. Yesterday I had 1on1 with ThunderCarny and it went very well; Yama, covered bridge, I engaged at the distance and he took the bait. Physical shields are a bit of an issue, but anciles not really. Due to bubble size they tend to catch most of the bullets regardless of the distance and continuous nature of the molot fire keeps ancille suppressed, while all the extra bullets (not eaten by downed ancile in its regeneration attempt) inflict actual damage. I got decent results at 6/6/6/6/6 MolotGrif setup. Now I'm giving it upgrade priority to go 6/8/8/8/8 or 7/8/8/8/8.
|
|