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Post by morujiana on Feb 27, 2017 0:14:44 GMT -5
Bcuz there're many people saying that the Rhino is good. So i bought it right after I got my first 15k wps. My current Rhino is lvl 6 with magnum lvl 7 (x2) + taran lvl 7 (x2) (I read on the wiki that lvl 6 heavy = lvl 7 medium in MM, so I leave it at 6). I can see it's potential, but I can't control it AT ALL. Whenever I drop the shield - I die. Whenever I bring it up - I can't deal any damage with just 2 Magnum. Whenever I meet Orkans - I die. I guessed Rhino was a tanker, but is it? Could anyone show me some hint how to control it ? This is my hangar: (but the Rhino is 6) Any comment would be really appreciated. Tks
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Post by VivaLaResistance on Feb 27, 2017 3:51:05 GMT -5
I wasn't a fan of using Tarans with my Rhino. Unloading them takes too long and requires exposing yourself to sure fire at that range. Orkans are next best but in my opinion are still lacking due to the short range and an unload time towards the longer side. Short range also makes it easy to get flanked.
I would recommend tulumbas or, yes, even hydras! Keep the magnums and with the hydras you wont be tempted to lower the shield for an unload. Keep that shield up, it can take more damage than you'd expect.
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Post by miatahead on Feb 27, 2017 14:17:08 GMT -5
Contrary to intuition, Plasma Rhino is played shield down. As you are finding, you really don't do much damage with just 2 Mags.
Basic play is go shield up to move and cap beacons or get close to combat position. Then go shield down to unload tarans, kill reds. Then, rinse, repeat. To extend survivability, look to flank bots instead of charge straight in, manage range and pick out soft targets. Plasma rhino is best served as a flanking bot and soft target killer than can get into engagement position quickly, not a charge and kill bot. And yes, you will die against orkans, so manage your range or only get inside after orkans have unloaded.
In the current meta, I would not bank on plasma rhino being an endgame bot. Use it right now as a training bot to learn how it works. That way, even if you ditch it end game, you'll know how to kill them.
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Post by [AurN]Zenotaph on Feb 27, 2017 14:32:28 GMT -5
I run my rhino like a walking street blockade. Works most of the time.
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Post by Fιεχροιητ™ on Feb 27, 2017 14:38:16 GMT -5
The Taran/Magnum setup is better on the Griffin.
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Post by Deleted on Feb 27, 2017 16:11:28 GMT -5
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Post by Deleted on Feb 27, 2017 16:18:24 GMT -5
I like Rhino a lot, but I am using a Taran/Aphid Griffin in its place. Griffin does not give up that many HP, and it is generally more maneuverable. The key thing to me though that Griffin can jump out of a death by DB, while Rhino will just eat the rockets and die.
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Post by FRΞΞDØM☆F1GHTΞR on Feb 27, 2017 17:47:19 GMT -5
I was going to mention Strayed's guide. It's super helpful. I read it, tried some of it, read it again, tried a little more... it takes a while but eventually starts to sink in. You have to really think ahead before you go marching in. Don't charge straight in or you'll be dead before you even get a shot off. It really shines when you're facing trebuchet/gekko snipers. Put your shield up and go get that sucker! The hardest part for me was learning to play defensively, as I very much prefer offense. Anyways, the Galahad is so much more efficient at throwing plasma that I kinda gave up on the Rhino in my main hangar. I still take it out when I wanna play with different bots. But yeah, definitely a tough learning curve. My question is: does the plasma Griffin really make a comeback at top tier? That build was always eaten alive whenever I tried it. I can't imagine it surviving very long in the big leagues.
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Post by FRΞΞDØM☆F1GHTΞR on Feb 27, 2017 17:51:01 GMT -5
To the OP:
I also want to add that the bot level matchmaker days are over now. Use whatever you want and level it as high as you can.
Doesn't make a difference if it's light, medium or heavy.
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Post by morujiana on Feb 27, 2017 22:18:28 GMT -5
To the OP: I also want to add that the bot level matchmaker days are over now. Use whatever you want and level it as high as you can. Doesn't make a difference if it's light, medium or heavy. Huh ~.~. So how does the game decide who I'll be playing with ?? As far as I've played, I haven't encountered someone with an insanely stronger hangar than me.
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Post by Deleted on Feb 27, 2017 22:25:43 GMT -5
Your average damage decides who you are going to play against.
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Post by ewing411 on Feb 27, 2017 22:31:46 GMT -5
To the OP: I also want to add that the bot level matchmaker days are over now. Use whatever you want and level it as high as you can. Doesn't make a difference if it's light, medium or heavy. Huh ~.~. So how does the game decide who I'll be playing with ?? As far as I've played, I haven't encountered someone with an insanely stronger hangar than me. You lucky punk! XD I'm running a four mech 9/9 hanger against 11s and 12s with a full hanger regularly. TT/MM Clubbing fest.
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Post by morujiana on Feb 27, 2017 22:39:18 GMT -5
Huh ~.~. So how does the game decide who I'll be playing with ?? As far as I've played, I haven't encountered someone with an insanely stronger hangar than me. You lucky punk! XD I'm running a four mech 9/9 hanger against 11s and 12s with a full hanger regularly. TT/MM Clubbing fest. It doesn't mean I'm lucky. It means I'm noob =) if MM is decided base on average damage
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Post by Deleted on Feb 27, 2017 23:04:08 GMT -5
One thing I didn't see mentioned here is Piñata as a light weapon ( sorry if I missed it). Orkan's as the medium hard point. Taking everything else stated in these posts, about being offensively defensive that first set of the Piñata firing at a high level can help a great deal. When the Rhino first came out, there were herds of them bearing down on the opposition. Now not so much with the advent of say the Brit bots and the changing of weapons to combat the shielded ones. Griffins seem to have made a resurgence also.
When you play check out what the top players are using. You will see a lot more rockets and missiles in today's matches, and not many Rhinos. I run 3 total 2 on iOS and one in Android. I constantly think they are outdated with Taran's and mags and looking at options to bolster them. They stated when they first came out that you could rush a position, even push past a position. I wouldn't recommend it. More use a strategy that will produce for you and the team.
To me the game has evolved and the Rhino should no longer be considered King of the battlefield, but just another bot to be used to accomplish a task during battle. Plus I do remember a slight nerf to the Rhino. Plus a Fury with 3 Tridents can decimate a Rhino even with the shield taking the hits. A well piloted Carnage with twin Thunders can take one out.
And of I have few tricks with my Boa that makes em think, what just happened.
Against Gekko's and trebuchets the shield works. Of course the Rhino has 3 weak sides which those weapons will damage.
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Post by Team Alpha Strike on Feb 28, 2017 1:38:52 GMT -5
Bcuz there're many people saying that the Rhino is good. So i bought it right after I got my first 15k wps. My current Rhino is lvl 6 with magnum lvl 7 (x2) + taran lvl 7 (x2) (I read on the wiki that lvl 6 heavy = lvl 7 medium in MM, so I leave it at 6). I can see it's potential, but I can't control it AT ALL. Whenever I drop the shield - I die. Whenever I bring it up - I can't deal any damage with just 2 Magnum. Whenever I meet Orkans - I die. I guessed Rhino was a tanker, but is it? Could anyone show me some hint how to control it ? This is my hangar: (but the Rhino is 6) Any comment would be really appreciated. Tks The PBD Rhino is not an obsolete setup. Like all bots with certain weaknesses or piloting restrictions, you cannot freely run any Rhino in any way you want or against every opponent. If you do run a PDB Rhino indiscriminately, you'll get it killed --- frequently without even getting any damage dealt. IMO, you have to run a PDB Rhino only these 2 roles - as a close support bot or a fast interceptor against a target that is weak against plasma (I won't add beacon running as a role, as this is a mission imperative of all bots). I won't ask why you don't just buy/use a Plasma Galahad (cause you've got lots of gold weapons already) but if you must use the PDB Rhino, then this is how I play them: -As a close support bot. Since you can't really maneuver on or off Assualt mode, close support is a role that lets you take advantage of distracted bots or it allows you to gang up on target in a group attack. Whichever the case, way you can fire at a target with shield down, as you'll either be firing at a red that's fighting your buddy or your combined firepower will kill the red before you take on too much damage. Close support means you must not be the lead bot in an assault. Rather, use your Assault speed to shadow your blue heavies (Lancelots, Griffins, Leos, or other Rhinos) and try to maintain a 300-350m range to approaching red bots (your blue buddy will obviously be closer to the red). Once a red engages the blue bot you are supporting, you can fire at the red with everything you have. A variant of this strategy is to satilite in an area that is close to several blue bots, where you can activate Assault mode and be within 350m in 5-10 seconds ---- this tactic does require a very good field awareness and the ability to read battle flow (cause you must commit to moving in a direction way before the blue and red bots actually meet) -As a fast interceptor. No bot can bring as much plasma firepower to a fight as fast as a PDB Rhino. If you target bots that can be killed easily by a PDB load (this includes the Taran Ancilot), then you can motor to them and take them out without critcal HP loss taken on. Basically, you pick out targets that you know you can take out, use Assault speed to get to them fast, and then plasma them to death. Only the Rhino has the speed and immense firepower to be able to do this --- just identify a susceptible target that you can reach without getting shot up and run there to kill them fast --- repeat this with the next soft target. If you use the Plasma Rhino in these 2 roles, you'll not have to worry so much about the immobility of the bot or that it doesn't fire it's main weapons with its shield up, as you'll be in fights you should win and retreat should not be necessary. Now about retreating ----- RUN AWAY from bots you cannot beat! Use that Assault speed and start running away WELL before that red Thunder/Orkan Lancelot you see at 300+ meters and closing on you turns a corner to fire on you. This is the hardest lesson to learn --- that you must start running away well before a red you can't beat engages with you. Follow this advice and you'll survive in that Plasma Rhino and you'll get better at other bots as well.
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Thunder Carnage
GI. Patton
Out of the shadows, a horror emerged...
Posts: 140
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Platform: iOS
Clan: Wut?
League: Gold
Server Region: Asia
Favorite robot: Thunder Carnage
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Post by Thunder Carnage on Mar 1, 2017 8:44:10 GMT -5
Bcuz there're many people saying that the Rhino is good. So i bought it right after I got my first 15k wps. My current Rhino is lvl 6 with magnum lvl 7 (x2) + taran lvl 7 (x2) (I read on the wiki that lvl 6 heavy = lvl 7 medium in MM, so I leave it at 6). I can see it's potential, but I can't control it AT ALL. Whenever I drop the shield - I die. Whenever I bring it up - I can't deal any damage with just 2 Magnum. Whenever I meet Orkans - I die. I guessed Rhino was a tanker, but is it? Could anyone show me some hint how to control it ? This is my hangar: (but the Rhino is 6) Any comment would be really appreciated. Tks The PBD Rhino is not an obsolete setup. Like all bots with certain weaknesses or piloting restrictions, you cannot freely run any Rhino in any way you want or against every opponent. If you do run a PDB Rhino indiscriminately, you'll get it killed --- frequently without even getting any damage dealt. IMO, you have to run a PDB Rhino only these 2 roles - as a close support bot or a fast interceptor against a target that is weak against plasma (I won't add beacon running as a role, as this is a mission imperative of all bots). I won't ask why you don't just buy/use a Plasma Galahad (cause you've got lots of gold weapons already) but if you must use the PDB Rhino, then this is how I play them: -As a close support bot. Since you can't really maneuver on or off Assualt mode, close support is a role that lets you take advantage of distracted bots or it allows you to gang up on target in a group attack. Whichever the case, way you can fire at a target with shield down, as you'll either be firing at a red that's fighting your buddy or your combined firepower will kill the red before you take on too much damage. Close support means you must not be the lead bot in an assault. Rather, use your Assault speed to shadow your blue heavies (Lancelots, Griffins, Leos, or other Rhinos) and try to maintain a 300-350m range to approaching red bots (your blue buddy will obviously be closer to the red). Once a red engages the blue bot you are supporting, you can fire at the red with everything you have. A variant of this strategy is to satilite in an area that is close to several blue bots, where you can activate Assault mode and be within 350m in 5-10 seconds ---- this tactic does require a very good field awareness and the ability to read battle flow (cause you must commit to moving in a direction way before the blue and red bots actually meet) -As a fast interceptor. No bot can bring as much plasma firepower to a fight as fast as a PDB Rhino. If you target bots that can be killed easily by a PDB load (this includes the Taran Ancilot), then you can motor to them and take them out without critcal HP loss taken on. Basically, you pick out targets that you know you can take out, use Assault speed to get to them fast, and then plasma them to death. Only the Rhino has the speed and immense firepower to be able to do this --- just identify a susceptible target that you can reach without getting shot up and run there to kill them fast --- repeat this with the next soft target. If you use the Plasma Rhino in these 2 roles, you'll not have to worry so much about the immobility of the bot or that it doesn't fire it's main weapons with its shield up, as you'll be in fights you should win and retreat should not be necessary. Now about retreating ----- RUN AWAY from bots you cannot beat! Use that Assault speed and start running away WELL before that red Thunder/Orkan Lancelot you see at 300+ meters and closing on you turns a corner to fire on you. This is the hardest lesson to learn --- that you must start running away well before a red you can't beat engages with you. Follow this advice and you'll survive in that Plasma Rhino and you'll get better at other bots as well. Plasma rhino is also a great flanker, excellent at killing enemy rhinos and griffins. It's also good for clearing out encamped beacons (like dead city's centre beacon)
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Post by VivaLaResistance on Mar 1, 2017 16:30:36 GMT -5
Disregard my above post as considering PDB Rhino's less effective.
I am about to embark on a new endeavor with my Rhino to explore this realm of which I previously dismissed as far inferior. Shall I master this setup, I will report back with the findings of my adventure.
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Post by VivaLaResistance on Mar 15, 2017 18:19:30 GMT -5
I really doubt anyone really cares about this thread anymore but whatever.
I was able to have a LOT more success with my Rhino set up as a PDB now compared to when I first got the Rhino. This just goes to show the practice it requires to use Rhino's effectively. Still run mine with Tulumbas, however, due to the fact that I don't like lowering the shield in close quarters as you can see what happens. In my opinion the Rhino should be kept at 350+ from enemies and the Tarans just don't allow it. The magnums should be there so you have continuous fire at all times to hold off a charge and push forward.
Watch this Rhino push systematically forward with great success.
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Post by SlowReflexes on Mar 15, 2017 18:26:24 GMT -5
Your average damage decides who you are going to play against. Just to confirm, since this thread seems to be alive again.... That was a popular theory at one time. It is not correct. What decides who you play against is your league score. It's all about league score.
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Post by Deleted on Mar 15, 2017 18:27:57 GMT -5
Your average damage decides who you are going to play against. Just to confirm, since this thread seems to be alive again.... That was a popular theory at one time. It is not correct. What decides who you play against is your league score. It's all about league score. I said that in the chaos MM before Leagues were put in.
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Post by SlowReflexes on Mar 15, 2017 18:32:14 GMT -5
Just to confirm, since this thread seems to be alive again.... That was a popular theory at one time. It is not correct. What decides who you play against is your league score. It's all about league score. I said that in the chaos MM before Leagues were put in. Oh I know. It was perfectly reasonable at the time. It looked right, and we had no way to know for sure. (At the time.) But someone brought this thread back from the dead and it still had some old info in it.
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Post by Pilot Moby_dic on Mar 15, 2017 20:43:16 GMT -5
Your average damage decides who you are going to play against. Just to confirm, since this thread seems to be alive again.... That was a popular theory at one time. It is not correct. What decides who you play against is your league score. It's all about league score. Not sure that is true. I am Diamond 3 (iOS) 8/8 hanger and regularly get matched against Champions league and expert
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Post by lonesentinel on Mar 16, 2017 2:20:49 GMT -5
I wasn't a fan of using Tarans with my Rhino. Unloading them takes too long and requires exposing yourself to sure fire at that range. Orkans are next best but in my opinion are still lacking due to the short range and an unload time towards the longer side. Short range also makes it easy to get flanked. I would recommend tulumbas or, yes, even hydras! Keep the magnums and with the hydras you wont be tempted to lower the shield for an unload. Keep that shield up, it can take more damage than you'd expect. Are you still using this build, given the current ancillot meta? If so, are there any tips you could share? Seems interesting!
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Post by Jame-thon on Mar 16, 2017 12:26:00 GMT -5
I wasn't a fan of using Tarans with my Rhino. Unloading them takes too long and requires exposing yourself to sure fire at that range. Orkans are next best but in my opinion are still lacking due to the short range and an unload time towards the longer side. Short range also makes it easy to get flanked. I would recommend tulumbas or, yes, even hydras! Keep the magnums and with the hydras you wont be tempted to lower the shield for an unload. Keep that shield up, it can take more damage than you'd expect. Are you still using this build, given the current ancillot meta? If so, are there any tips you could share? Seems interesting! Wow. I would have never thought of putting (2) Tulus on my rhino. How has it been working out for you? I was planning on doing magnums and Orkans. I'm struggling whether or not I should get a Rhino and if I do what setup I should use. I think of the Rhino as a heavy beacon capper too, if I get to the beacon, the Tulus seem less efficient.
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Post by VivaLaResistance on Mar 16, 2017 12:42:24 GMT -5
Are you still using this build, given the current ancillot meta? If so, are there any tips you could share? Seems interesting! Still using my Rhino with extreme regularity. However, I have traded the Hydras in for Tulumbas. If I were to still run a Hydra Rhino and come across an Ancilot, it would really depend on the situation. The Hydras are absolutely ineffective for taking out anciles. No teammates around? RUN! It'll never catch you. Taran Ancilot I would stay and try take the fire if my teammates were moving in. Keep shield up and plug away with Magnums even if they aren't doing much. Orkan Ancilot....you should probably run if he's got eyes on you. The Hydra Rhino isn't a damage machine but rather, a sort of distract and divert setup. Stay towards the edges and work around towards their home beacon. No need to rush it. Keep firing the Hydras when able, you'll draw some attention and fluster their movements. Keeping the edge close prevents enemies from flanking both sides. Do not lower the shield if being fired upon because you'll take more damage than the Hydras will do.
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Post by VivaLaResistance on Mar 16, 2017 13:23:07 GMT -5
Wow. I would have never thought of putting (2) Tulus on my rhino. How has it been working out for you? I was planning on doing magnums and Orkans. I'm struggling whether or not I should get a Rhino and if I do what setup I should use. I think of the Rhino as a heavy beacon capper too, if I get to the beacon, the Tulus seem less efficient. Well here, funny thing that you ask because I literally am uploading this video now. You can use Tarans and Orkans effectively with a Rhino should you get one, I just think that they are put to better use elsewhere. Likewise, I feel that the Rhino can be utilized more efficiently with Tulu's or Hydras. Observe.....
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Post by lonesentinel on Mar 22, 2017 8:49:46 GMT -5
^ Just a point to note that when you shield up during tulu fire, you can 'pause' it. Just like how Hydra can stop firing halfway.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 22, 2017 9:16:25 GMT -5
^ Just a point to note that when you shield up during tulu fire, you can 'pause' it. Just like how Hydra can stop firing halfway. Really? so what happens when you drop it back down? does it automatically fire or do you have to press the button again?
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Post by lonesentinel on Mar 23, 2017 20:18:59 GMT -5
You have to press the button again. So technically you could shoot a partial volley, shield up, move, then empty the rest of the clip later.
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Post by VivaLaResistance on Mar 27, 2017 19:54:16 GMT -5
^ Just a point to note that when you shield up during tulu fire, you can 'pause' it. Just like how Hydra can stop firing halfway. Oh yea. That always gets me! Can't be TOO quick on raising that shield back up. In the case of Tulus you don't want it to pause! Instead of your long 18 second or so countdown beginning....you're just stuck with a couple worthless little rockets that need to be dumped. Anyways though, I come back with news of the Death Button Rhino! lol...I know, what news? Yea, I've went back to it and now that I have my personal skills upgraded I love it!!! Just a totally different style to play it. I'll probably throw up a video on all different Rhino's one day, but I've been saying that since I first started recording this stuff months ago.
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