Post by kjester on Feb 25, 2017 23:57:19 GMT -5
How long have we had people ranting about the same things? I dont know my start date, but I would guess it about a year and a half now, and I am still seeing the same problems griped about.
1) Pilots Dropping out of Matches -- The most common argument for this is that if they leave before the match starts, MM will replace them. Not exactly true. MM will attempt to replace them. Whether it succeeds or not is another thing. I have seen many matches where one of the teams have started out short handed and stayed short handed. Easily 90% of those matches, the short team loses. Often when MM does replace the dropped player, the new player starts late. This already places the short team at a disadvantage in the first head on confrontation as they are short until the new player reaches the fight. If this happened every time a player dropped and that was all it did, I would be fine with it. But it doesnt just start the short team at a disadvantage for a minute, it puts the new pilot in a real crappy spot to start. I for one like to start with a fast bot and try to cap early beacons, let my bot get destroyed and come out in a brawler. When I get placed into a match that has already started, I cant tell it has already started at first. Everything looks normal and I watch my counter go down. Suddenly the game starts and all the beacons are blue already, the bots are all already fighting, and I just wasted my speed bot for nothing.
Answer --- Let us go to our menu and turn maps on and off. Have MM only place bots in a map that have that map turned on. Pilots will have far less reason to drop out if they arent put in the maps they hate to begin with. Many of us will still select all maps to be on. We just wont start off short handed so often. It is a simple solution IMO, but after a year and a half of pilots complaining about other pilots dropping out, War Robots continues to just ignore the problem. We still cannot select maps and there is no penalty for dropping. In fact, War Robots almost promotes this problem by notifying us that if we drop out, we will still get our rewards when its over. Unless you mech out before you drop, you shouldnt get anything!
2) Players Ignoring the Beacons -- How many times have you watched a pilot run past a beacon that is easy for the taking? How many times have you watched a Natasha or Fury with Trebs standing just a short ways away from a white beacon and never move toward it? How many times have players complained about that? On the even matches, the far majority of them are won by the team that is most aggressive going after beacons. Beacons are the quickest way to victory and gold. Yet not only do a lot of pilots ignore them, once again, War Robots seems to promote this. Go no further than your profile to see that proof. There are stats for destroying mechs and victories. There are stats for damage. You know what there is not even one stat for? Beacons captured. When they have special holiday events, what are the coins or snow flakes or whatever given for? Damage. Nothing for beacons. There is 5 AU given to the bot on the winning team who gets the most beacons. Good going War Robots. Its nice to see you considered it enough to mention it somewhere. But there is 5 AU given to the pilot with the most damage.... and 3 more AU for second most damage.... and another gold for 3rd most damage.
Answer --- Make the prizes even. Give 9 total gold for beacons and split them up the same way as you do for damage. Add them to the stats so pilots realize they have an importance. Give a stat for Liberated Beacons as well. God knows that those are the most important after all. Half the beacons grabbed by a team are from three or four bots being in range in the first rush. Stealing beacons from the reds is where the real damage is done.
3) More on the 5 Gold for Capturing the most Beacons. -- The common belief is that the gold is awarded randomly when it is a tie. There is some strong reason to believe this is not the case. Either way, too often the wrong player gets the gold. If a player takes off in a Stalker and grabs 4 beacons and then drops out to start a new game and get beacons, and another pilot stays in the entire game, does 400K damage and kills 4 bots and still fights to get 4 beacons. Are you telling me War Robots thinks it is fair to give the gold to the idiot who left his team short handed? This happens very often however and War Robots doesnt seem to care. I have read many posts in the time I have been playing this game where people complain about it. Yet War Robots leaves it that way.
Answer --- When multiple players are tied for captured beacons, always... ALWAYS ... give the gold to the pilot between those who are tied, who dished out the most damage! If you deal out 400K damage and get 3 beacons, yes, you definitely deserve the gold more than a player who gets 3 beacons and 120K damage.
SUMMARY -- I have read in posts and on facebook that War Robots pays attention to the players and what they want. I would like to believe that, but when the biggest problems of the game in the minds of many players are completely ignored release after release... Well, you will have to forgive me for thinking War Robots simply doesnt care what the pilots want. All of these fixes would be easy fixes I think. All of them would be praised by the majority of pilots. All of them seem to be ignored. Just doesnt make sense to me.
1) Pilots Dropping out of Matches -- The most common argument for this is that if they leave before the match starts, MM will replace them. Not exactly true. MM will attempt to replace them. Whether it succeeds or not is another thing. I have seen many matches where one of the teams have started out short handed and stayed short handed. Easily 90% of those matches, the short team loses. Often when MM does replace the dropped player, the new player starts late. This already places the short team at a disadvantage in the first head on confrontation as they are short until the new player reaches the fight. If this happened every time a player dropped and that was all it did, I would be fine with it. But it doesnt just start the short team at a disadvantage for a minute, it puts the new pilot in a real crappy spot to start. I for one like to start with a fast bot and try to cap early beacons, let my bot get destroyed and come out in a brawler. When I get placed into a match that has already started, I cant tell it has already started at first. Everything looks normal and I watch my counter go down. Suddenly the game starts and all the beacons are blue already, the bots are all already fighting, and I just wasted my speed bot for nothing.
Answer --- Let us go to our menu and turn maps on and off. Have MM only place bots in a map that have that map turned on. Pilots will have far less reason to drop out if they arent put in the maps they hate to begin with. Many of us will still select all maps to be on. We just wont start off short handed so often. It is a simple solution IMO, but after a year and a half of pilots complaining about other pilots dropping out, War Robots continues to just ignore the problem. We still cannot select maps and there is no penalty for dropping. In fact, War Robots almost promotes this problem by notifying us that if we drop out, we will still get our rewards when its over. Unless you mech out before you drop, you shouldnt get anything!
2) Players Ignoring the Beacons -- How many times have you watched a pilot run past a beacon that is easy for the taking? How many times have you watched a Natasha or Fury with Trebs standing just a short ways away from a white beacon and never move toward it? How many times have players complained about that? On the even matches, the far majority of them are won by the team that is most aggressive going after beacons. Beacons are the quickest way to victory and gold. Yet not only do a lot of pilots ignore them, once again, War Robots seems to promote this. Go no further than your profile to see that proof. There are stats for destroying mechs and victories. There are stats for damage. You know what there is not even one stat for? Beacons captured. When they have special holiday events, what are the coins or snow flakes or whatever given for? Damage. Nothing for beacons. There is 5 AU given to the bot on the winning team who gets the most beacons. Good going War Robots. Its nice to see you considered it enough to mention it somewhere. But there is 5 AU given to the pilot with the most damage.... and 3 more AU for second most damage.... and another gold for 3rd most damage.
Answer --- Make the prizes even. Give 9 total gold for beacons and split them up the same way as you do for damage. Add them to the stats so pilots realize they have an importance. Give a stat for Liberated Beacons as well. God knows that those are the most important after all. Half the beacons grabbed by a team are from three or four bots being in range in the first rush. Stealing beacons from the reds is where the real damage is done.
3) More on the 5 Gold for Capturing the most Beacons. -- The common belief is that the gold is awarded randomly when it is a tie. There is some strong reason to believe this is not the case. Either way, too often the wrong player gets the gold. If a player takes off in a Stalker and grabs 4 beacons and then drops out to start a new game and get beacons, and another pilot stays in the entire game, does 400K damage and kills 4 bots and still fights to get 4 beacons. Are you telling me War Robots thinks it is fair to give the gold to the idiot who left his team short handed? This happens very often however and War Robots doesnt seem to care. I have read many posts in the time I have been playing this game where people complain about it. Yet War Robots leaves it that way.
Answer --- When multiple players are tied for captured beacons, always... ALWAYS ... give the gold to the pilot between those who are tied, who dished out the most damage! If you deal out 400K damage and get 3 beacons, yes, you definitely deserve the gold more than a player who gets 3 beacons and 120K damage.
SUMMARY -- I have read in posts and on facebook that War Robots pays attention to the players and what they want. I would like to believe that, but when the biggest problems of the game in the minds of many players are completely ignored release after release... Well, you will have to forgive me for thinking War Robots simply doesnt care what the pilots want. All of these fixes would be easy fixes I think. All of them would be praised by the majority of pilots. All of them seem to be ignored. Just doesnt make sense to me.