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Post by Vectivus on Feb 24, 2017 13:49:51 GMT -5
As a player who stays in every match and does my best to help my team, I have within the past month or so seen a large increase in the amount of pilots who are, for whatever reason, leaving the game very early on and greatly tilting the odds of winning against their team.
I propose that the following system be implemented:
Within any given 24 hour period, a pilot can leave only three games without penalty. This should be enough to cover eventualities like bad connection or emergencies and avoid penalties.
After the 4th vacancy in 24 hours, the pilot will be unable to connect to his or her next match for 30 minutes.
After the 5th vacancy in 24 hours, the pilot will be unable to contact to ANY match for 30 minutes after their last match. This penalty will reset after the 24 hours have lapsed.
I believe this will encourage team play and increase of skill for all players, furthering the inherent ideas behind the implementation of the new League System, while greatly blunting behavior that encourages frustration or lack of play on the part of many players.
Thank you for your time and consideration.
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Deleted
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Post by Deleted on Feb 24, 2017 13:57:33 GMT -5
Who here can implement this?
Besides, People leave my matches all the time and we still win. I don't see it as a big issue
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Post by sonofsam on Feb 24, 2017 14:12:34 GMT -5
Nice idea to stop people ditching 1 minute in but I don't think I would like it. If the mm would give you maps on a predictable loop say x:01-x:10-Springfied x:11-x20-PP x:21-x:30 desert x:31-40 Yamamoto x:41-50 DC x:51-00 Shin
Then I could say oh it's 5 after time to take a bio break because I don't like Springfield. But the way the MM is now I can only play Springfield/Yamamoto so many times before I bail just as soon as it shows me the map. Hell if they went in a rotation like that I would probably play every match on those maps too because I know I won't see it again for an hour.
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Post by Vectivus on Feb 25, 2017 1:29:24 GMT -5
Who here can implement this? Besides, People leave my matches all the time and we still win. I don't see it as a big issue A somewhat similar system for League of Legends works just fine. And that's fine for you, but people leave my matches all the time and we get slaughtered, so there's that piece of anecdotal evidence down the drain.
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⇋MΞTΛL✠MILITIΛ⇌
Destrier
Posts: 18
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Pilot name: ⇋MΞTΛL✠MILITIΛ⇌
Platform: Android
Clan: Phantoms War Robots
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Post by ⇋MΞTΛL✠MILITIΛ⇌ on Feb 25, 2017 1:31:04 GMT -5
Nice idea to stop people ditching 1 minute in but I don't think I would like it. If the mm ld give you maps on a predictable loop say x:01-x:10-Springfied x:11-x20-PP x:21-x:30 desert x:31-40 Yamamoto x:41-50 DC x:51-00 Shin Then I could say oh it's 5 after time to take a bio break because I don't like Springfield. But the way the MM is now I can only play Springfield/Yamamoto so many times before I bail just as soon as it shows me the map. Hell if they went in a rotation like that I would probably play every match on those maps too because I know I won't see it again for an hour. Yeah i agree here, not every one has a multi map hanger. Tons of people like the sniper role and you can not do much on maps like dead city, power plant, zuenzen (however you spell it). So to put restrictions like this in place your taking what fun these types of players, are having, away ftom them. Being that tanking battles is the result of players looking for a certain map, and players looking to game the system. Theres only solution to stopping players looking to game the system. You make it not worth the effort. i purposed that if the losing side also got au from the battle at 1au for most damage, and 1 au for most beacons, and 0au for squad bonus, this very little bit is enough to stop all the ilegitimate tanking from people looking for an easier way. 1 au is almost nothing, but its better then nothing. And nothing is the very reason why people tank battles to go seal clubbing. So you would knock out 2 birds with 1 stone. But as many have told me this would never happen.
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Post by mijapi300 on Feb 25, 2017 2:32:22 GMT -5
I never thought "my hangar isn't set up for x kind of maps, so I leave them" was a very good excuse. Even if your hangar isn't ideal for a map, I feel like you should stay in and support your team. You probably won't get too damage on canyon with a light knife fighter. But you can play a smart supporting role and help your team win the game. Same with a sniper on a small map. Just do your part, whatever your hangar and map dictates that to be.
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Post by Strayed on Feb 25, 2017 2:40:12 GMT -5
If you quit before the game starts, mm will replace you and your mm score doesn't change.
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[NovR]101Rangers
Destrier
Why am I a recruit all over again?
Posts: 97
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Platform: Android
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Post by [NovR]101Rangers on Feb 25, 2017 3:01:18 GMT -5
Nice idea to stop people ditching 1 minute in but I don't think I would like it. If the mm would give you maps on a predictable loop say x:01-x:10-Springfied x:11-x20-PP x:21-x:30 desert x:31-40 Yamamoto x:41-50 DC x:51-00 Shin Then I could say oh it's 5 after time to take a bio break because I don't like Springfield. But the way the MM is now I can only play Springfield/Yamamoto so many times before I bail just as soon as it shows me the map. Hell if they went in a rotation like that I would probably play every match on those maps too because I know I won't see it again for an hour. Would pulling out at the map stage be considered ditching? I confess I do that for Yamantau. I thought it would be fine as the server would put in a new player. Sometimes players ejects early in the game and the server puts in a new player. Sometimes I find myself joining games about 30s after the start too.
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Post by Paps on Feb 25, 2017 3:29:51 GMT -5
Pretty sure you're replaced if you leave within the countdown time.
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Post by sonofsam on Feb 25, 2017 11:05:33 GMT -5
I never thought "my hangar isn't set up for x kind of maps, so I leave them" was a very good excuse. Even if your hangar isn't ideal for a map, I feel like you should stay in and support your team. You probably won't get too damage on canyon with a light knife fighter. But you can play a smart supporting role and help your team win the game. Same with a sniper on a small map. Just do your part, whatever your hangar and map dictates that to be. I usually do that but when it gives me my 5th yam/Springfield out of 7 matches I'm gone. I can only take so much
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Post by Vectivus on Feb 25, 2017 14:34:08 GMT -5
I never thought "my hangar isn't set up for x kind of maps, so I leave them" was a very good excuse. Even if your hangar isn't ideal for a map, I feel like you should stay in and support your team. You probably won't get too damage on canyon with a light knife fighter. But you can play a smart supporting role and help your team win the game. Same with a sniper on a small map. Just do your part, whatever your hangar and map dictates that to be. I usually do that but when it gives me my 5th yam/Springfield out of 7 matches I'm gone. I can only take so much Because only your game matters?
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kjester
Destrier
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Post by kjester on Feb 25, 2017 16:07:10 GMT -5
If you leave before the game starts, MM will replace you. ..... Not exactly completely true. I have seen my team go short before the timer counted down many times where we stayed short. MM will try to replace you, but it doesnt always do it. Also, there are occasions where the player MM brings in to replace them gets screwed over because the match already started. I lost count how many times I have been placed into a match that was already going. Here I am seeing the countdown and I select my spped bot to go for beacons, then when the match starts, I suddenly see all the beacons already colored and my bot is wasted. I have very little chance of getting gold for beacons and am starting from behind to get gold for damage.
I dont believe there is any one thing that sways wins and losses more than one team being short. I have not done a study, but I would bet that 90% of those games, the short team loses. Lately that seems like over half the matches I play.
My belief is to let us choose what maps we will play on and which maps we will not play on. Have MM only place players on a map who have that map checked to play. Snipers can turn off Dead City and other maps with a lot of cover. Brawlers can turn off the large maps. Players like me can turn all the maps on. With pilots only being placed on maps they like, they wont have as much reason to ditch.
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Post by sonofsam on Feb 25, 2017 16:37:30 GMT -5
I usually do that but when it gives me my 5th yam/Springfield out of 7 matches I'm gone. I can only take so much Because only your game matters? Because I know I will be replaced
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Post by Vectivus on Feb 27, 2017 11:29:51 GMT -5
Because only your game matters? Because I know I will be replaced Thereby robbing me of the time I could have used to look around at my team and get a better feel for the match. The next time I have to ditch my 'Tasha for a knife-fighter when I turn a corner after a late drop-in and see two other mid-rangers pounding away, I'll remember that it was likely a player just like you that cost me a fresh 'Mech, and lessened my tactical advantage. I still hope Pix reads these threads, and implements a nice, hard ban on ditchers. Three times per 24 hours, then stiff penalties to follow. Those of us interested in playing the game as presented would thank them very, very much.
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Post by gr3ygh05t on Feb 27, 2017 12:01:26 GMT -5
I just realized that there should be no penalty for ditching if you are the last person on the board. When it's 6 vs 1 and all hope is lost I see no point in fighting to the bitter end.
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maracas
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Post by maracas on Feb 27, 2017 12:21:04 GMT -5
ban ditchers is unhealthy for the company.
they would pretty much cut of their income (even if only 5% of those ditchers are whales is a serious cut of their monthly income and i seriously doubt it is only 5%)
and it will drastically reduce the player pool, making MM a mess like at the beginning of the new MM, forcing more players out because they will more often than not fight against clans fully prepared for team battles, inevitably forcing whales to leave because the game will be boring... cuz there wont be anyone 'funny' to mess around..
they should give a reason to try and keep playing a losing battle; the league implementation seems to be their new angle... still to suck it up.... bad teammates, bad ally hangars, bad MM (at 70% it just force me to keep leaving) for just 200~ eu a month (my hangar, ability, MM, time wont permit me to even get gold rank)... personally i would just keep leaving losing battles... to slowly farm lancelot and fury.
the rewarding should be better, either like in hearthstone (yeah the random low lvl gold card could be rlly bad but it could be freaking good) or make it weekly like iron knights or goddesskiss
banning would be the first if not last nail on their coffin, or at best like in dota 2 set leavers in a completely different player pool.
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Post by notyetnotsosoon on Feb 27, 2017 13:13:50 GMT -5
ban ditchers is unhealthy for the company. they would pretty much cut of their income (even if only 5% of those ditchers are whales is a serious cut of their monthly income and i seriously doubt it is only 5%) and it will drastically reduce the player pool, making MM a mess like at the beginning of the new MM, forcing more players out because they will more often than not fight against clans fully prepared for team battles, inevitably forcing whales to leave because the game will be boring... cuz there wont be anyone 'funny' to mess around.. they should give a reason to try and keep playing a losing battle; the league implementation seems to be their new angle... still to suck it up.... bad teammates, bad ally hangars, bad MM (at 70% it just force me to keep leaving) for just 200~ eu a month (my hangar, ability, MM, time wont permit me to even get gold rank)... personally i would just keep leaving losing battles... to slowly farm lancelot and fury. the rewarding should be better, either like in hearthstone (yeah the random low lvl gold card could be rlly bad but it could be freaking good) or make it weekly like iron knights or goddesskiss banning would be the first if not last nail on their coffin, or at best like in dota 2 set leavers in a completely different player pool. QFT. Here're various scenarios I can think of (along w/ players' respective behavior towards it) as Pix's way-forward: - Implement a penalty on ditchers/tankers > lower player pool resulting in loss of income - Increasing rewards for higher-tier leagues as a performance carrot > Current TT hangars benefit the most, stomping fresh fellow leaguers - Increase rewards for losing matches > Encourages tankers - Rewards decrease as one moves up the league tier (taxing the rich so to speak) > There won't be any incentive to get better & move up Seems to me they're pretty screwed either way since the start of their new "P2W" strategy.
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Post by spawnreaper on Mar 1, 2017 22:17:50 GMT -5
As a player who stays in every match and does my best to help my team, I have within the past month or so seen a large increase in the amount of pilots who are, for whatever reason, leaving the game very early on and greatly tilting the odds of winning against their team. I propose that the following system be implemented: Within any given 24 hour period, a pilot can leave only three games without penalty. This should be enough to cover eventualities like bad connection or emergencies and avoid penalties. After the 4th vacancy in 24 hours, the pilot will be unable to connect to his or her next match for 30 minutes. After the 5th vacancy in 24 hours, the pilot will be unable to contact to ANY match for 30 minutes after their last match. This penalty will reset after the 24 hours have lapsed. I believe this will encourage team play and increase of skill for all players, furthering the inherent ideas behind the implementation of the new League System, while greatly blunting behavior that encourages frustration or lack of play on the part of many players. Thank you for your time and consideration. This isn't bad. I'd like to add a map menu where you can tick on maps you want to play on and which ones you don't.
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Post by osang on Mar 1, 2017 22:50:10 GMT -5
If you quit before the game starts, mm will replace you and your mm score doesn't change. Wow, I didn't know that. Are you saying even I can see the map I can quit before the countdown ends?
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Post by Strayed on Mar 1, 2017 22:56:07 GMT -5
Yes, I actually do it to skip Springfield on most spawns when playing solo since running around for 10 minutes isn't exactly the epitome of fun for me. Only time I play Springfield is when it's city vs port as the fight is actually interesting then rather than a bunch of beacon capping in heavy bots while the rest of my teammates are idiot natashas.
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Post by nocluevok on Mar 1, 2017 23:27:47 GMT -5
If you quit before the game starts, mm will replace you and your mm score doesn't change. What I don't like as a replacement killer, is being dropped into a game with the rest of the team is halfway across the map. Been dropped into Yama just in time to see the center beacon get capped. Shorts a player on beacons and damage. Also, the new player doesn't see what map it is... you get dropped in, period. Doesn't necessarily bother me, but some folks might not feel the same way.
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