Post by Demosthenes on Feb 24, 2017 7:03:02 GMT -5
Like many I hit the paradigm change in resources once I had a selection of level 9 weapons - Ag becomes the scarcest resource.
To continue upgrading effectively I have found it useful to develop two parallel upgrade plans (examples for illustration only):
1) The primary plan (to improve my best hangar).
E.g. My aim is to get two Orkans to level 11. Never likely to be a waste. Since I can be easily distracted there needs to be discipline in achieving this so whenever I have sufficient Ag I upgrade towards this task and try not to get side-tracked;
2) The secondary plan (when I do not have sufficient Ag to start a primary upgrade).
E.g. I have never used hydras but I am coming across them more frequently. To better learn how to counter them (and because I have ample Workshop Points with little to spend them on) I have bought 3. I will try them out to better learn how they are used, and who knows it might be fun. So when I have an upgrade available but low Ag I will upgrade a hydra.
The main thing is that I am always using upgrade time (time is expensive in Au). I'll eventually get 3 hydras, say, to level 8, and can trot them out to have a play now and again without seriously denting my Ag pile for the primary plan.
I will also eventually have 3 level 8 hydras sat in my armoury. When the time comes (because of changes to game mechanics, buffs, nerfs etc.) that all of a sudden hydras become a sought-after choice I will already have a head-start in upgrading them to a more competitive level.
This has happened to me in the past. I bought a Gareth immediately when the britbots first came out thinking it would be the perfect mag-gep clubber-counter, only to be disappointed by the then MM preventing its competitive play. Still wanted to try it out a bit so soon had it up to level 8 following my approach above. After that my Gareth went sadly neglected. Then I watched YouTube (thank you Acethunder et al). I had completely underestimated this little 'bot. I very quickly had a level 10 Gareth that is very frequently in my hangar, is very effective in play, and most importantly is great fun to pilot (all plasma).
To continue upgrading effectively I have found it useful to develop two parallel upgrade plans (examples for illustration only):
1) The primary plan (to improve my best hangar).
E.g. My aim is to get two Orkans to level 11. Never likely to be a waste. Since I can be easily distracted there needs to be discipline in achieving this so whenever I have sufficient Ag I upgrade towards this task and try not to get side-tracked;
2) The secondary plan (when I do not have sufficient Ag to start a primary upgrade).
E.g. I have never used hydras but I am coming across them more frequently. To better learn how to counter them (and because I have ample Workshop Points with little to spend them on) I have bought 3. I will try them out to better learn how they are used, and who knows it might be fun. So when I have an upgrade available but low Ag I will upgrade a hydra.
The main thing is that I am always using upgrade time (time is expensive in Au). I'll eventually get 3 hydras, say, to level 8, and can trot them out to have a play now and again without seriously denting my Ag pile for the primary plan.
I will also eventually have 3 level 8 hydras sat in my armoury. When the time comes (because of changes to game mechanics, buffs, nerfs etc.) that all of a sudden hydras become a sought-after choice I will already have a head-start in upgrading them to a more competitive level.
This has happened to me in the past. I bought a Gareth immediately when the britbots first came out thinking it would be the perfect mag-gep clubber-counter, only to be disappointed by the then MM preventing its competitive play. Still wanted to try it out a bit so soon had it up to level 8 following my approach above. After that my Gareth went sadly neglected. Then I watched YouTube (thank you Acethunder et al). I had completely underestimated this little 'bot. I very quickly had a level 10 Gareth that is very frequently in my hangar, is very effective in play, and most importantly is great fun to pilot (all plasma).