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Post by Nitro on Feb 24, 2017 5:40:10 GMT -5
I couldn't help but notice that there's a difference in damage I deal out on my Aphid Gepard depending on whether I press the red button and fire them all at once, or fire them one at a time quickly. I'venoticed that firing them all at once makes them group together, but the more are clustered in a group, the wider it is, meaning some missiles overlap and don't hit the target. However, firing the Aphids one at a time (I do this quickly by pressing top fire, bottom fire and then the red button to get the last on the other side) will cause them all to travel at a more centered trajectory. I assume that since they aren't next to each other, they aren't trying to bundle up, and thus they all (or almost all) will actually hit targets. Of couse you still have to consider fast bots though. This may not be true, but from using them in this manner for quite a few matches I've noticed a better, if not significant increase in damage dealing with the Aphids. This firing sequence applies only if you can develop an effective thumb movement you can do quickly, and can be done on Aphid Pattons/Aphid Leos as well with a little practice.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 24, 2017 9:28:13 GMT -5
Yes, sequential firing is better... and is prolly why you see the difference in hit %.
It is especially good when dealing with Anciles. Since the Ancile will absorb all damage at once, and doesn't allow any energy to carry over, you have to have rounds downrange after it drops to register a hit. (Although, with the bug fix... it may not even be possible to bring down an ancile by yourself with 3 Aphids... maybe not even 4, I haven't done the math. Might need a teammate to shadow you... they fire whatever they have after you bring down the ancile... just a random thought.)
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Post by nocluevok on Feb 24, 2017 10:15:14 GMT -5
Yes, sequential firing is better... and is prolly why you see the difference in hit %. It is especially good when dealing with Anciles. Since the Ancile will absorb all damage at once, and doesn't allow any energy to carry over, you have to have rounds downrange after it drops to register a hit. (Although, with the bug fix... it may not even be possible to bring down an ancile by yourself with 3 Aphids... maybe not even 4, I haven't done the math. Might need a teammate to shadow you... they fire whatever they have after you bring down the ancile... just a random thought.) Yep. I provide fire support that way all the time. Keeps your teammate from getting smoked. Only thing I hate is no damage credit. Spend a match popping shields and you come in last because officially speaking you did nothing.
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Post by shaolinrogue on Feb 24, 2017 11:00:26 GMT -5
As a big fan of Cossacks/Rogs/Griffins and the new "Dash" bot I can tell you that Aphid users that fire staggard salvos are my worst nightmare. Fire one volley and the pilot jumps to avoid then you nail him with the rest of the load during his landing delay
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Post by nocluevok on Feb 24, 2017 14:32:42 GMT -5
As a big fan of Cossacks/Rogs/Griffins and the new "Dash" bot I can tell you that Aphid users that fire staggard salvos are my worst nightmare. Fire one volley and the pilot jumps to avoid then you nail him with the rest of the load during his landing delay A good firing macro would come in handy.
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hulkz1
GI. Patton
Posts: 136
Karma: 46
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Post by hulkz1 on Feb 24, 2017 14:36:47 GMT -5
Yeah. and a spoon that shovels my cereal into the nutrient orifice automatically whilst i play.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 24, 2017 14:39:38 GMT -5
From a guy who runs all jump bots...I wait until the Aphid launches then make my jump to clear it...A good Aphid Patton Pilot will send one hardpoint to make me jump, then save the other three until I land. It's a good measure for sure.
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Feb 24, 2017 14:40:02 GMT -5
This technique applies well to all stacked weapons, not just Aphids. Clustered firing (big red button) also makes it more likely that the full delivery of ordinance will miss due to dodging, lag effects, etc. In the classic debate of quantity (staggered) versus quality (clustered), quantity definitely wins in MMO F/3PS games.
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Post by Nitro on Feb 24, 2017 17:31:26 GMT -5
This technique applies well to all stacked weapons, not just Aphids. Clustered firing (big red button) also makes it more likely that the full delivery of ordinance will miss due to dodging, lag effects, etc. In the classic debate of quantity (staggered) versus quality (clustered), quantity definitely wins in MMO F/3PS games. When you've got a buttload of pinata missiles on your shoulders, who can resist pressing that big red button though? XD
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Post by shaolinrogue on Feb 25, 2017 0:16:50 GMT -5
This technique applies well to all stacked weapons, not just Aphids. Clustered firing (big red button) also makes it more likely that the full delivery of ordinance will miss due to dodging, lag effects, etc. In the classic debate of quantity (staggered) versus quality (clustered), quantity definitely wins in MMO F/3PS games. Couldn't agree more! That's my favorite thing about Orkans. Let em go in short bursts rather than spamming the full clip every time. That kind of fire discipline is the difference between chain killing and hiding for 20 seconds or so. Also the best way attack Ancile shields without plasma. Not to mention the benefit of minimizing overkilling targets. Let's be honest though a sick overkill makes every gamer giggle
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Post by shaolinrogue on Feb 25, 2017 0:21:31 GMT -5
As a big fan of Cossacks/Rogs/Griffins and the new "Dash" bot I can tell you that Aphid users that fire staggard salvos are my worst nightmare. Fire one volley and the pilot jumps to avoid then you nail him with the rest of the load during his landing delay A good firing macro would come in handy. If you wish to pursue that line of thought I would recommend the Android emulator MEmu on a windows PC. I did try to create a rolling hardpoint ignition sequence with 4 Plasma Canons but lag etc. makes it unstable and the background script really makes the game jittery. Better to just map 4 handy keyboard keys and rock some muscle memory
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Post by nocluevok on Feb 25, 2017 3:59:16 GMT -5
A good firing macro would come in handy. If you wish to pursue that line of thought I would recommend the Android emulator MEmu on a windows PC. I did try to create a rolling hardpoint ignition sequence with 4 Plasma Canons but lag etc. makes it unstable and the background script really makes the game jittery. Better to just map 4 handy keyboard keys and rock some muscle memory I'm not that hardcore when it comes to gaming. Rather spend my time shooting and don't have a pc I can dedicate to it. I play on my phone.
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Post by shaolinrogue on Feb 25, 2017 4:45:10 GMT -5
If you wish to pursue that line of thought I would recommend the Android emulator MEmu on a windows PC. I did try to create a rolling hardpoint ignition sequence with 4 Plasma Canons but lag etc. makes it unstable and the background script really makes the game jittery. Better to just map 4 handy keyboard keys and rock some muscle memory I'm not that hardcore when it comes to gaming. Rather spend my time shooting and don't have a pc I can dedicate to it. I play on my phone. Quick bit of research reveals that apps to record and play back touches are on the way but are in beta and require your phone to be rooted.
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Post by mechtout on Feb 25, 2017 10:43:51 GMT -5
As a big fan of Cossacks/Rogs/Griffins and the new "Dash" bot I can tell you that Aphid users that fire staggard salvos are my worst nightmare. Fire one volley and the pilot jumps to avoid then you nail him with the rest of the load during his landing delay A good firing macro would come in handy. much better to fire them manually, have more control to time it when the bot decides to stop or change directions and get a face full of aphids. Even better, if you see a stalker heading across the map to run circles around a blue, save them for when he starts dancing.
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Post by Thunderkiss on Feb 25, 2017 17:53:33 GMT -5
Everything is better when staggered vs energy shields. Thunders, Aphids, tridents......
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Post by whatttupG on Feb 26, 2017 14:34:47 GMT -5
Been trying this and can't say for sure it's a preferred way.. the target strength varies alot.. if you have all three ready to fire and try to stagger them, you wind up eating fire while playing with the buttons and are distracted from other aspects of the kill like moving to work with cover (you or them) or aiming in general.
One aspect of aphids is arc on the flight path and that includes both height to get over or under AND southpaw to bend shots left or right. Stopping to stagger here is a big penalty as well because all this needs that a target lock pressed first so altogether, just based on pilot seat evidence, I can't tell if this really nets you an overall advantage.
Tldr... yeah it seems to hit better, but might not equate to better overall.
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Deleted
Deleted Member
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Post by Deleted on Feb 26, 2017 18:58:22 GMT -5
The only time you should not stagger your aphids is when a Griffin is about to land.
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Post by Deadalready on Feb 26, 2017 19:39:23 GMT -5
Sequence firing is difficult to deal with as it breaks anciles better, wastes dodges and forces you to stay in cover forever. While damage is important, suppression of dangerous elements is devastating to a team.
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SΛVΛGΞ ™
Destrier
Posts: 33
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Clan: Boom Last Bots
League: Diamond
Favorite robot: Galahad
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Post by SΛVΛGΞ ™ on Feb 26, 2017 20:07:13 GMT -5
I have benn getting so much of the aphid bug on the ancile Leo! 1 and even 2 of them explode upon firing. Every single time. It's insanely frustrating. Gave up the build altogether.
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