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Post by VivaLaResistance on Feb 24, 2017 0:55:23 GMT -5
I'm sure most of us have a typical order that we run each slot during the matches. This is generally speaking, on average, what do you usually start with and so on?
With my current hangar setup being a Gareth, DB Griff, Rhino, PDB Griff, and Thunder Carnage my order of lineup usually goes as follows.
1. Rhino: I like to run my Rhino first due to its decent speed in shield up mode. This allows me to skirt the edges, lowering the shield for shots (Tulumbas or Hydras) when available, usually taking and holding a forward beacon for a period of time or at least causing a side distraction.
2. Carnage: Again, with the speed burst given by the sprint ability I am able to quickly move back up into position after re-evaluating the beacon situation.
3. Gareth: Unless I had to deviate from my normal order, this is the time to run my Gareth. Once again, it quickly brings me back into the battle and holds decent firepower when outfitted with the Taran/magnum combination. This firepower can essentially be considered far greater when you take into account the survivability that the shield provides. Now I once again will try to skirt the edges (usually counter clockwise to make use of shield without running backward) and snag an enemies rear beacon or at least pull their units towards my distraction. If this is needed earlier, then it will be.
4. PDB Griffin (Aphids): Unless I know there is a shielded bot out there, then this one comes before the DB Griff. Reason being is that the Taran/Aphid combo gives a slight distance advantage allowing me more targets and sooner. Also the reload times are a bit shorter than waiting for Orkans and Pinatas. If there are any extra reds that need taking care of to finish the match then this is the time.
5. DB Griffin: Finally, if it has come this far, I can run what is likely one of the most common and well liked setups in the game. Normally people would start the match with something like this and I probably should myself to get higher damage averages. This setup will get used early on if a particular shielded red bot really needs some attention. I generally use it last due to the shorter range causing more time to return to battle. By this time if the battle hasn't finished yet, then likely it is a clean up operation on reds or a lost cause. DB Griff's are really fun and good at clean up operation.
Reason I started thinking about this is that I see most people prefer to start out with their fastest bot. Their reason being, of course, is to cap beacons as quickly as possible. That makes complete sense, however, I see that speed in a much more valuable way. Diversion Tactics! Often I would leave my fastest bot available until only when needed for a panic mode beacon bar deficit.
What kind of basic strategies and/or ideas do you all use when choosing which bot to run during battle?
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Post by CΛΜΡΞΓ™ on Feb 24, 2017 1:16:23 GMT -5
Generally i run bots in this order: 1. A power runner (galahad or rhino) to take back beacons from pesky dedicated cappers and allow for my heavy hitters to focus on bigger targets. Power runners alsogive your slower teammates time to come in and bring the real firepower without losing out on the beacon bar from square 1.
2. Power runner/knifer (depending on state of the game) many solo matches are lost due to bad beacon management during the early stages of the game (in my experience), so if my teammates still have not figured out the objective of the game, i will sometimes need to bring out another power runner to get rid of the other faster bots on the enemies side and further slow the game down. If the beacon dominance is steady either way i will bring out a knifer (in my case orkan/thunder lancelot or aphid/orkan griffin) which i will use to push the reds back as far as possible.
3. Midranger (if winning on beacon bar / if reds are very aggressive) / knifer (if still relatively even beacon bar) (if we are losing on beacon bar at this point i will bring out midranger last)
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Post by ✧✦Ŋɫתʃɑ✦✧ on Feb 24, 2017 1:26:33 GMT -5
I usually start with my Lancelot since I recently bought him and love his design so.... If you have one, dont do that. But aside from that, I sometimes wait till the deploy time is over so I can see what my team mates are lacking off. People tipically tend to start with explosives & shield bots. On open maps I tend to start with Fury to pressure mid beacon, on short maps a good knife fighter like Lance or DB Griff.
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Post by sonofsam on Feb 24, 2017 1:54:50 GMT -5
I usually start with my Thunder Tosh though I love playing it, it's my weakest bot. I usually throw her out to test out the waters. Bot 2 is either my Thunde/mag Leo or my DB Griffin depending on how many shields Tosh saw. I had a midrange bot I would use as needed or as a last resort but I just blew my fifth slot savings account on a second DB Griffin to replace it...I know, I know, but...It was just so SHINY
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☠♰LUZIFER♰☠
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Post by ☠♰LUZIFER♰☠ on Feb 24, 2017 2:19:45 GMT -5
Usually I start with Gareth - sometimes with Trident Carnage - depending on the map.
Following bots are depending on the battle.
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thisfob
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Post by thisfob on Feb 24, 2017 2:20:17 GMT -5
I usually put down a knifer first then another knifer then another then fourth bot will be midrange depending on the game then another knifer
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Post by [apotheosis] on Feb 24, 2017 6:07:07 GMT -5
I always opened with Gareth but recently benched him. Too many matches were starting with 3 to 4 gareths or stalkers.
Lately I have been opening with an RDB Griff or aphid leo. I let the fast guys show up first to cap the beacon and show up in time to defend and support it.
The rest of my choices are based on battlefield conditions. Lot of shied bots? Orkan griff to the rescue! Lot of ancile shields? Taran Lance or Galahad. Do I need to take and hold center? Lance is coming out. Is a strong flanking move onto enemy territy the ticket? Gala.
I miss piloting Gary, but I am enjoying playing with different lance and leo options in his place.
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Post by frunobulax on Feb 24, 2017 7:08:52 GMT -5
I currently run 2x Aphid/Orkan Griffs, Plasmahad, Zeus Carnage and a spare slot that I switch around quite a bit (mostly another Plasmahad or a Trident setup, and sometimes whatever robot I want to test). Order depends very much on the map and on the fifth robot I'm carrying - that second plasma robot can be completely overpowered or completely useless depending on the red setups. Guess long term I want a Taran Ancilot or Thunder Taran Lancelot there. On DC, Canyon, PP and Shenzen I'll always spawn a Griff, as many players open with beacon cappers (Stalker) or shielded robots (Galahad) that are vulnerable to splash. Yama and Springfield I'll usually open with a Plasmahad as I value the better speed (Springfield) or the longer range (Yama), even though I will consider spawning something different if I carry only one plasma robot. Next robot depends on the situation, and the decision for the second robot is not much different from the decision for the 3rd and 4th robot (except for the more limited choices). - As a rule of thumb, if we're down on beacons/domination I'll spawn another brawler to get a beacon, either plasma or rockets depending on whether I see Anciles or shielded robots. On DC, PP or Shenzen I'll always spawn my knife fighters first regardless of beacon score.
- I'll spawn that Zeus Carnage or the extra mid ranger if we're on an open map (Canyon, Springfield, Yama) to protect a lead.
- If my spawn point is challenged by several robots I'll use a Griffin, as this has the highest damage burst and priority is to get at least one of the robot, and the first spawn is unlikely to survive long. If my spawn point or a near beacon is challenged by one robot, then I'll use whatever is best to counter this robot, if I don't know what it is I also go to a Griffin. (If I know it's unshielded or Plasma I'll use my Galahad.)
- I may also spawn that Carnage or the 5th robot as designated anti-midranger if I see several Treb/Trident campers and they are controlling the center.
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Post by VivaLaResistance on Feb 24, 2017 14:09:44 GMT -5
Thanks for all the feedback so far.
I've gained a lot of insight for myself to take into consideration and hopefully players who may be struggling with a spawn decision dilemma can use your suggestions to fine tune their own choices.
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Post by Dredd77 on Feb 24, 2017 14:21:07 GMT -5
I lead off with my Plasma Galahad. When I ran a brickfighting Boa, that was always the leadoff hitter, as that’s essential for effective use.
Once the Galahad succumbs to enemy contact, I assess the battlefield. If we’re down or need some muscle, I then go for my Lancelot. If we’re up or ascendant, I instead will take the Hydra Doc.
For cleanup, I’ve got a Pin Stalker and Plasma Gareth. If we’ve got the enemy pressed, I may even take one of those over the sluggish Lancelot after the Hydra Doc has outlived its usefulness.
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Post by Thunderkiss on Feb 24, 2017 15:52:00 GMT -5
Map dependent. Should always be map dependent.
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Post by Deleted on Feb 24, 2017 15:55:53 GMT -5
Map dependent. Should always be map dependent. That's pretty much it and with that in mind the only thing I can say for certainty with my current hangar is that on Yama, Springfield, and Canyon I lead with a RDB Griffin and on everything else I lead with a Galahad. Once those go down it's completely dependent on the state of the battle.
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Post by Deleted on Feb 24, 2017 17:38:08 GMT -5
Canyon: MRS , Death Button Griffin, Plasma Rhino / Galahad, Death Button Griffin / Galahad. Dead City: Death Button Griffin, Death Button Griffin, Plasma Galahad, Plasma Rhino / Galahad, MRS Yamateau + Springfield: MRS, Galahad / Plasma Rhino, Death Button Griffin, Death Button Griffin, Galahad. Powerplant: Death Button Griffin, Death Button Griffin, Plasma Galahad, Plasma Galahad, MRS Springfield: Plasma Galahad, MRS, Death Button Griffin, Death Button Griffin, Plasma Galahad / Rhino
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Post by VivaLaResistance on Feb 24, 2017 18:25:14 GMT -5
I just deviated on a Springfield spawn at the farm from my normal order of selections. Rhino got taken out due to a gareth which I expected to circle red galahad while he pounded me shield.
I knew that gareth wouldnt last long either so I dropped in my DB Griff.....and watched the Gareth pop. Then finished the Galahad at our home beacon. Next I jumped into my own gareth to quickly rush around the right side, taking out a couple and dealing damage to those in range while enroute.
Managed to capture their far beacon and hold it for a short 4 beacon period.
After that I needed to spawn my carnage in order to utilize its height and defend our home beacon while shooting over the rooftops and using them as shields.
Now with only my Plasma Griffin left, I had to face a Lancelot charging our home beacon. Of course I lost that fight, but after taking that beacon they held 4 and my last two teammates meched out. We somehow won with the timer running out! I'm sure reds were pissed.
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Post by petevb on Feb 24, 2017 19:21:12 GMT -5
Tight maps like DC I'll start with mid-range like a Trident Fury. I'll play it aggressive and try to get at least a couple good bursts in to pay for the bot.
Open maps I'll usually flip it, pushing with a power runner first, scouting and potentially trying to take out enemy trebs before dropping my own range on my 2nd or 3rd bot.
In either case speed is most useful at the end. If you've got a Stalker or Gareth I advocate leaving that for last in case you need to grab a critical beacon. Far more useful to the team than running it first.
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Post by Deleted on Feb 24, 2017 19:38:36 GMT -5
Tight maps like DC I'll start with mid-range like a Trident Fury. I'll play it aggressive and try to get at least a couple good bursts in to pay for the bot. Open maps I'll usually flip it, pushing with a power runner first, scouting and potentially trying to take out enemy trebs before dropping my own range on my 2nd or 3rd bot. In either case speed is most useful at the end. If you've got a Stalker or Gareth I advocate leaving that for last in case you need to grab a critical beacon. Far more useful to the team than running it first. I'd never thought of using midrange bot first. Most of the time, beacon bars in Dead City are 0-5, and quick losses.
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Post by amoebastudios on Feb 24, 2017 19:44:53 GMT -5
1. Gareth: I open with plasma Gareth, grab 2 beacons, and make a decision to push for 3rd beacon or defend the newly captured 2nd beacon.
2. Plasma Grif: Then I drop my plasma Griffin and clean up reds that have made it to the midway point. They're usually half damaged by this time and plasma grif can finish them off.
3. Plasma Galahad: comes next. Some beacons have been left unattended at this point that can be flipped. Also plasmahad is great for taking out plasma grif/ancile shields that come out around this time.
4. Tulu Grif/Aphid Grif: Depending on what's left on the field, I'll either bring in pin/tulu grif to hit the midrange campers, or aphid/ork grif to continue knife fight.
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wrilley
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Post by wrilley on Feb 24, 2017 19:59:45 GMT -5
Too many variables. Map would impact first drop, especially spawn location on Springfield. After that you have to account for enemies (shields are an important factor), flow of battle, how far you need to move to get back to the battle, etc etc.
The only consistent rule: No snipers.
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Post by VivaLaResistance on Feb 24, 2017 20:19:10 GMT -5
The only consistent rule: No snipers. LOL yep same here. I found out early on in the game that sniper weapons were not for wins and definitely not for me.
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Post by ewing411 on Feb 24, 2017 20:52:58 GMT -5
Motor Pool: Plasmahad, Rhino with plasma and orks, Taran Fujin, Trident Carnage
I start every match with early beacon capture as the goal. So either the Plasmahad or Rihno depending on the map, mostly Plasmad for the shield to get the open beacons. After that I let the enemy and allies determine my next spawn:
Enemy shield Bot wrecking face without good support or my mind boggling allies left a beacon open = Rhino Mid-Range explosion fest has already set in = Carnage if open, Fujin if there is a chance of maneuvering through terrain Red Death Button Griffins having too much fun = Fujin. That little quad Walker has a allot of problems in this game but shooting Griffins out of the air isn't one of them Plasma Griffins running around with Galahad, Light beacon captures running rampant = Carnage because either I don't want to touch them or I cannot catch them
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LOLDONGS
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Post by LOLDONGS on Feb 24, 2017 21:48:57 GMT -5
I rotate Galahad, Doc, Carnage for the opening bot slot. It's heavily dependent on which map. A rule of thumb for me to follow is to select the bot based on how many covers a map has. For maps with tons of cover, I go with the most fragile bot. Maps with few covers, I go with the most durable bot.
?Doc w/ Orkan + Taran is extremely adaptable to any situation. Shield bots? Orkans. Everything else? Plasma. Yes, I know it is a strange way to open up a game, but I find it to be extremely important to establish a strong firepower support at the beginning. There is just one catch with the doc, it dies very FAST so I do not expect it to survive long. Usable on Shenzhen, Power Plant, Yamantau. ?Plasma Galahad, Good speeds and survivability carries the team very far with the ability to cap beacons and outrun missiles. Usable on any map with exception for Dead city which is the best fit for Carnage.
?Thunder Carnage, it eats up things that get too close. Best utilized on maps with extremely high amount of cover such as Dead City.
After the opening knifers has been depleted I tend to follow up with Ancilot with the goal of breaking the match (which has a 50-50 chance of actually changing the battlefield situation depending on the average IQ of reds.)
Once all slots have been used up except for one, I close up shop with Triple Trident Fury.
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Post by Pilot Moby_dic on Feb 24, 2017 23:15:41 GMT -5
Majority of time Gareth ORKAN/pinata to cap beacons and put myself in a harrasement position. I find this enables the blues to not only get beacons advantage but I aim to get 2 or 3 reds focused on me (doable if you take a covered position close to their beacob closest to spawn) then the reds are always chasing the game.
On DeaD City and Powerplant - sometimes start the Thunder Carnage - for extra Carnage....
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Post by VivaLaResistance on Feb 25, 2017 0:17:52 GMT -5
?Thunder Carnage, it eats up things that get too close. Best utilized on maps with extremely high amount of cover such as Dead City. There are spots in Springfield and Power Plant specifically that the Carnage can make use of as cover while firing over it. Also on about any map there is some sort of hill that Carnages can make use of their height advantage with.
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Post by BlackGrouse on Feb 25, 2017 1:07:48 GMT -5
Usually in this order: Small maps: plasma Griffin, DB Griffin, Plasma Galahad, RDB Griffin, Trident Carnage. Galahad and DB Griffin are swapped if there is not many shield bots around. Mid and large maps: RDB Griffin, Plasma Galahad, Trident Carnage, Plasma Griffin, DB Griffin. And again due shield bots galahad and DB Griffin is swapped if needed. But sometimes completely different drop sequence from bot 2 to 5 - it varies how enemy is doing right now. --- If you see mee and I'm not dropping any bot then I have lost my dice somewhere under table/sofa/dog eated it and finding new dice OR I got 6 when rolled it: then I have to pick blue team mate in spectator mode and wait until he is destroyed before I can roll it again !
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Post by Deadalready on Feb 25, 2017 1:47:30 GMT -5
I'm in an annoying situation where by the time countdown has started for me, the allied bots are already moving... Personally I prefer to open with a fast bot like Gareth or Galahad because they're pretty flexible in their approaches and while beacons are undefended they're easier to cap. Following bots will depend on what I encounter on the field. It's about trying to hard counter what you see if you can, which is why having full slots is important.
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Post by VivaLaResistance on Feb 25, 2017 10:30:58 GMT -5
I'm in an annoying situation where by the time countdown has started for me, the allied bots are already moving... I get that a lot too! haha...you start and everyone is half way across the map, 「whiskey tango foxtrot」? or even worse...you're spawned, watching the timer, and everyone else takes off! ...but you're just chillin there holding your wang because the stupid bot needed to reboot or some ?poo-poo? Edit: Actually, I forgot the most important part. I believe this happens when you are replacing the people who bailed. Not even an issue, because the spot got replaced. Just a set back for the replacee....or an advantage? You get a chance to see what's going on after the initial shuffle.
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Post by VivaLaResistance on Feb 25, 2017 10:38:41 GMT -5
Once again, thanks for all of the input on here from everyone! Definitely good stuff for new guys as well as some more experienced players as myself. My drops have always varied but as I stated in the original post, they tended to follow a consistent order more often than not. Now I've begun to think about some of the key points others are using.... You can use these also to think about what the enemies may be dropping. Just using this as an example. People tipically tend to start with explosives & shield bots. If you start noticing this to be true, then why not try starting matches with an energy shield and your own explosives? I'm going to pay attention to this and if it I see that trend also, I might rethink my lineup, like replace my rhino with tulumbas fujin.
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Post by blastronaut on Feb 25, 2017 10:45:12 GMT -5
I generally lead off with Plasma Gareth (cap beacons and take out Red beacon runners) and assess the battlefield. If there are lots of RDBs, Tridents, or Trebs on the Red squad I send out Carnage Zeus to counter. If the mid/long range isn't extra heavy I'll bring out the Knife-Fighters.
*edit* I'm experimenting with a Tulujin currently. I tried the FOrk and got ripped up by plasma 300-350m, tried Taran-Fujin and was countered by Plasmahad, tried Hydra-Fujin but I don't have the patience for it (not enough damage output).
Tulujin is a pretty nice bot so far, resists rocket splash and can hurt physical shield bots (Plasmahad).
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Post by ✧✦Ŋɫתʃɑ✦✧ on Feb 25, 2017 11:22:07 GMT -5
Once again, thanks for all of the input on here from everyone! Definitely good stuff for new guys as well as some more experienced players as myself. My drops have always varied but as I stated in the original post, they tended to follow a consistent order more often than not. Now I've begun to think about some of the key points others are using.... You can use these also to think about what the enemies may be dropping. Just using this as an example. People tipically tend to start with explosives & shield bots. If you start noticing this to be true, then why not try starting matches with an energy shield and your own explosives? I'm going to pay attention to this and if it I see that trend also, I might rethink my lineup, like replace my rhino with tulumbas fujin. I have an Ancile LV 9 and tried it with Orkans as well with Tarans on my Lancelot. It can be really good BUT, most of the time I find myself lacking firepower to burst people. Thing is that in most of my gameplay experience with explosive Ancilot, people start focusing me way too much, so I started droping him only if I need to contest center beacons that are being pressured by TT Furies, and that is where the Ancilot shines. I wouldnt start the match straight with him since it lacks firepower and without good team mates, if you find yourself fighting alone against more than 1 red, you will die just as quick as a Cossack getting clubbed by a PDB Rhino.
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Post by VivaLaResistance on Feb 25, 2017 11:30:00 GMT -5
If you had a teammate to run a Thunder carnage behind that Lancelot then you'd be all set! This is what I'm talking about, except that it reminds me that maybe I don't follow that "typical" spawn pattern BS I started this thread with. LOL ....and now to spam my own thread with my video spam!!
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