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Post by Feezou on Feb 23, 2017 16:42:55 GMT -5
Now, I've pretty much come across these players that slap thunders on Natashas, and it has gotten VERY annoying. One problem is that at close range, they can pretty much destroy you running anything from a carnage, to a plasma rhino.(A.K.A my garbage garbage hangar) I have a Russian db on my griffin, and it can outrun the Natashas and do some good damage, it's just that I have one question. Is there ANY way that I can obliterate these bots, because I harbor a strong hatred for them.
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Post by CΛΜΡΞΓ™ on Feb 23, 2017 16:51:26 GMT -5
Keep distance above 300m. Thunder carnage isnt a great matchup for a thunder/pinata natasha, but if you must id recommend going as close as possible and then utilising your rush to circle the natasha. For plasma rhino, well just try to stay more than 250m away. pinatas dont do that much damage alone, and thunders only do good damage up pretty close. If anything just keep your shield up till they exhaust the majority of their thunder fire (if you happened to screw up and get too close) while firing your magnums, when the thunders slow down, put your shield down and walk backwards while firing.
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Post by Deleted on Feb 23, 2017 16:54:07 GMT -5
A Plasma Galahad works fairly well against Thunder Natashas. JUust stay in 320-350M and you will be fine. The only problem Natashas are the one with tridents.
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Post by Feezou on Feb 23, 2017 16:54:47 GMT -5
Keep distance above 300m. Thunder carnage isnt a great matchup for a thunder/pinata natasha, but if you must id recommend going as close as possible and then utilising your rush to circle the natasha. For plasma rhino, well just try to stay more than 250m away. pinatas dont do that much damage alone, and thunders only do good damage up pretty close. If anything just keep your shield up till they exhaust the majority of their thunder fire (if you happened to screw up and get too close) while firing your magnums, when the thunders slow down, put your shield down and walk backwards while firing. The carnage circling around always isn't such a great idea, because there are so many, they come at you like a slow Zerg rush. But a triple trident fury wouldn't be a bad idea? Should I save for that?
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Post by Feezou on Feb 23, 2017 16:55:31 GMT -5
A Plasma Galahad works fairly well against Thunder Natashas. JUust stay in 320-350M and you will be fine. The only problem Natashas are the one with tridents. I'll start saving c:
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Post by Deleted on Feb 23, 2017 16:56:16 GMT -5
After you get a 5th slot (assuming you don't have one)
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Post by CΛΜΡΞΓ™ on Feb 23, 2017 16:57:23 GMT -5
The carnage circling around always isn't such a great idea, because there are so many, they come at you like a slow Zerg rush. But a triple trident fury wouldn't be a bad idea? Should I save for that? id personally recommend at least 1 galahad before even considering a fury, and 4 orkans too.
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Post by Feezou on Feb 23, 2017 16:59:03 GMT -5
After you get a 5th slot (assuming you don't have one) I only have three. I saved for WSP. But normally I'll play my cards right, and I'll survive.
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Post by Deleted on Feb 23, 2017 17:00:01 GMT -5
After you get a 5th slot (assuming you don't have one) I only have three. I saved for WSP. But normally I'll play my cards right, and I'll survive. Buy all slots before a Galahad. The best counter to Thunder Natashas would be a Thunder Pinata Leo. You can afford that.
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Post by Vectivus on Feb 23, 2017 17:51:19 GMT -5
Pound 'em from a distance when you can. My own 'Tasha has Tridents and CRVs, and Thunder variants of that mech tend to reverse and panic when I start doing sizable damage to them from across the map. Up close, I second the Thunder / Pinata Leo.
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Post by Deleted on Feb 23, 2017 17:53:11 GMT -5
I would echo sentiments above - get slot 4 ASAP, and then slot 5 is a priority over most other things. Don't fear the Thunder Natashas. Just don't close within 150m of them. They can't catch you, so if you get too close, its really on you.
To answer the OP question, plasma from 325m, Orkans/Pinatas at 250m, any long range setup, RDB Griff, and any bot with a speed greater than 28kph peddling backwards. Lots of good ways to kill Natashas are out there.
Enjoy the game!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 23, 2017 18:08:23 GMT -5
My Gary loves Natties. Especially those that are so well endowed as the ones with thunders are. They usually make him shoot his load before he gets close, with those big bouncing... thunders.
And he is such a Natty magnet! They see him running around and all full of energy and just start trudging his way!
My Gary has known many Natties in his day, and is usually just happy with making contact from a distance, but occasionally, running up and surprising them from behind is the best way to get them off.
Don't let his size fool ya, either. It's not the size, but how you use it.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 23, 2017 18:09:50 GMT -5
Oh, and deffo, slots b4 bots... especially the 4th one... 5th one is sometimes debatable, but the 4th one is a no brainer. Get it before you spend Au on anything else... trust me!
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Post by SlowReflexes on Feb 23, 2017 18:43:46 GMT -5
A Plasma Galahad works fairly well against Thunder Natashas. JUust stay in 320-350M and you will be fine. The only problem Natashas are the one with tridents. And corner shoot. Keeps them from wearing down your shield too fast, so you can harvest those lumbering behemoths all day. Seriously, if they don't have Trident support to keep me honest I can set up and mow down Natashas and Leos one at a time all day. That's the one thing in common with every match I've broken 1mil so far (3 times now).
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Post by Deleted on Feb 23, 2017 18:47:43 GMT -5
A Plasma Galahad works fairly well against Thunder Natashas. JUust stay in 320-350M and you will be fine. The only problem Natashas are the one with tridents. And corner shoot. Keeps them from wearing down your shield too fast, so you can harvest those lumbering behemoths all day. Seriously, if they don't have Trident support to keep me honest I can set up and mow down Natashas and Leos one at a time all day. That's the one thing in common with every match I've broken 1mil so far (3 times now). Yup. Without midrange, I could clear out the entire enemy team. I did once clear out center beacon in Yamateau before the matchmaking change, where I must have killed Griffins and Leos parked at center, took out another Leo that just spawned and killed a Zeus Carnage with a busted shield. Hit 900K in that game.
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salty af
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Post by salty af on Feb 23, 2017 18:58:24 GMT -5
Taran Cossack at corners simply outranges and outpaces Natashas. Nats' speeds can't close out the 50m range advantage, and although it seems ridiculous, Taran Cossacks are Thunder/Piñata Natasha hard counters.
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Post by Deleted on Feb 23, 2017 19:00:35 GMT -5
I feel that more people use Thunder Magnums than Thunder Pinata.
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Post by SGT D00M! on Feb 23, 2017 19:07:23 GMT -5
Thunder Tashas are only dangerous under 150m. Otherwise they are too slow and fragile (they pop weapons at almost Patton like frequency) to be a serious threat. I run an aphid/thunder tash, and use the aphids to goad pilots into rushing me. When I get caught without cover further than 250m from the enemy, I tend to die real quick. Thunder tash can be fun, but it's a really weak bot and hard to play well.
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Post by osang on Feb 23, 2017 19:12:54 GMT -5
Now, I've pretty much come across these players that slap thunders on Natashas, and it has gotten VERY annoying. One problem is that at close range, they can pretty much destroy you running anything from a carnage, to a plasma rhino.(A.K.A my garbage garbage hangar) I have a Russian db on my griffin, and it can outrun the Natashas and do some good damage, it's just that I have one question. Is there ANY way that I can obliterate these bots, because I harbor a strong hatred for them.Yes! I use stalker and it will take a lot of skills before you can kill this bot unless he's alone.
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Post by Thunderkiss on Feb 23, 2017 19:27:01 GMT -5
Aphids. At least 3.
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Post by DIeGo100% on Feb 23, 2017 19:27:50 GMT -5
My Gary loves Natties. Especially those that are so well endowed as the ones with thunders are. They usually make him shoot his load before he gets close, with those big bouncing... thunders. And he is such a Natty magnet! They see him running around and all full of energy and just start trudging his way! My Gary has known many Natties in his day, and is usually just happy with making contact from a distance, but occasionally, running up and surprising them from behind is the best way to get them off. Don't let his size fool ya, either. It's not the size, but how you use it. yeah! those Natties really dont know what are they doing i love to light them up with my PDB griffin
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ashanbhatoa
GI. Patton
I am perfectly fine. I am also happy at the moment
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Post by ashanbhatoa on Feb 23, 2017 19:49:52 GMT -5
Now, I've pretty much come across these players that slap thunders on Natashas, and it has gotten VERY annoying. One problem is that at close range, they can pretty much destroy you running anything from a carnage, to a plasma rhino.(A.K.A my garbage garbage hangar) I have a Russian db on my griffin, and it can outrun the Natashas and do some good damage, it's just that I have one question. Is there ANY way that I can obliterate these bots, because I harbor a strong hatred for them. Lol I used to play that exact build but I switched for a Leo with a Thunder and Magnums
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Post by nocluevok on Feb 23, 2017 20:49:00 GMT -5
My Gary loves Natties. Especially those that are so well endowed as the ones with thunders are. They usually make him shoot his load before he gets close, with those big bouncing... thunders. And he is such a Natty magnet! They see him running around and all full of energy and just start trudging his way! My Gary has known many Natties in his day, and is usually just happy with making contact from a distance, but occasionally, running up and surprising them from behind is the best way to get them off. Don't let his size fool ya, either. It's not the size, but how you use it. Zactly! *hugs Gary* Opps! Wrong Gary!
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Post by throwawayyyyy on Feb 24, 2017 8:03:57 GMT -5
Now, I've pretty much come across these players that slap thunders on Natashas, and it has gotten VERY annoying. One problem is that at close range, they can pretty much destroy you running anything from a carnage, to a plasma rhino.(A.K.A my garbage garbage hangar) I have a Russian db on my griffin, and it can outrun the Natashas and do some good damage, it's just that I have one question. Is there ANY way that I can obliterate these bots, because I harbor a strong hatred for them. The setup you are talking about is one of the most easy to kill bot.
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Post by Feezou on Feb 24, 2017 11:07:39 GMT -5
My first popular thread...
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Giant's Toe
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Post by Giant's Toe on Feb 24, 2017 12:42:47 GMT -5
A leo with thunder/pinata would blast a thunder natasha at the cost of half of the Leo's health bar. Btw, thunder tashas are only useful in dead city and shenzhen. Low speed makes the tasha fish food at long and middle range.
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Post by gr3ygh05t on Feb 24, 2017 14:02:40 GMT -5
I have to say it is the first I ever heard of someone complaining about a thunder/piñata Tasha ever. Anyway like OP say just keep your distance which shouldn't be difficult given the Tasha's abysmal speed.
At 250 or greater pretty much any weapon beats the Thunder.
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Post by goatbot on Feb 24, 2017 19:14:48 GMT -5
How do those thunder natashas even go 300m from spawn alive lel
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Post by Deleted on Feb 24, 2017 19:33:49 GMT -5
How do those thunder natashas even go 300m from spawn alive lel By jumping cover. People do not usually view the Natasha as a threat.
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Post by amoebastudios on Feb 24, 2017 20:09:23 GMT -5
Corner shoot. Thunder has lots of spread that the wall would protect you from. Any distance 200+ would be good to shoot back from. With any plasma bot stand between 300-350 and you'll be golden against his splash and thunder.
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