ipwng0dz
Destrier
Posts: 81
Karma: 47
Pilot name: Ipwng0ds
Platform: Android
Clan: Yippee Kay Yay
League: Diamond
Server Region: North America
Favorite robot: Gareth
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Post by ipwng0dz on Feb 22, 2017 16:23:06 GMT -5
I'm going to give the mic to whoever has advice on how to deal with tridents.
Back story: People are getting frustrated fighting tridents, so before we face a weapon nerf I'm hoping we can consolidate advice on how to counter this weapon.
Disclaimer: I really really really don't like them BUT if they nerf the trident my favorite bot/weapon might be next.
Thanks in advance. Keep in mind that the more helpful you are in advice the less likely this sacred-instrument-of-splash will be tampered with.
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Post by petevb on Feb 22, 2017 19:18:37 GMT -5
Adrian has a good video showing specific counters to Trident Fury in particular (which is what I assume you mean); bots that can out-range them, etc:
My advice: Don't treat them like other bots, they are a class unto themselves. You should be mentally "chunking" the battlefield into threats of different types. How many types depends, but the TT Fury gets its own class. You need to be aware of when and where they are (look for them dropping at the start of the game, look for Trident trails on the field, etc). Plan your strategy and path of attack accordingly- they are often a strategic threat I try to remove.
I run a Fury Trident myself (sometimes two), but I therefore rarely run any of the builds shown above specifically to counter them. If I'm caught without a range bot I'll usually pull either a fast bot or a Griffin to go after a Fury. With both my tactic is to leapfrog to close the distance, usually around the flank. Ideally you can goad the Fury into firing by giving them what they think is a clear but brief window at a shot before retreating behind cover. The fire delay on the Fury means they need to anticipate to hit you, and ideally you use that to make them waste a burst, then use the speed/ jump to close distance to the next point of cover. Stay far enough from the edge that their splash can't catch you. Repeat, and after the second burst you should be able to catch them with a quicker bot, particularly with plasma and/ or a Griffin's jump.
Getting a Fury to fall back and/ or waste there shot is critical- the Fury does lower DPM than most brawlers, so if they miss and you're able to use that time to close range you'll have the advantage. You'll have teammates too, and ideally they'll take advantage of that time as well. Flanking is also critical because it forces the Fury to divide their attention. If they are worried about you sneaking around on them on Canyons or Shenzhen they are likely not going to be in a great position to hit your teammates attacking from the other side.
A second option that works- take center beacon then fall back and hunker down. Applying beacon pressure can make them come to you. They will close and try to dig you out of cover, often wasting a shot in the process, at which point you can again rush them to turn the tables.
Finally I'll often take them in a rush, which means if my teammate goes I'll often go with them. The Fury will often mostly kill the leader, but the trailer can then often roll up one or more Fury before they can entrench and reload.
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Post by RightOn on Feb 22, 2017 20:00:17 GMT -5
The approach is the main difficulty, if he has backup then that as well
Line of sight, line of sight, line of sight...
Be wary around corners
If you're in Griffin this should be pretty simple. You don't have a lot of speed but with patience you can leap to the next cover until you're in range to attack.
Fury can shut down plains and valleys but he can't shoot through walls...
Not that I agree, but if Pixonic were serious enough to nerf the situation properly, they would just remive tridents from Fury and release a "patch" like protolot, and then the circle continues...
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