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Post by endyu on Jul 11, 2018 20:37:17 GMT -5
Squad/boosting against randoms and they decide not to play the objective (KOTH) and just go for kills
I don't see how tanking is worse, 「fluffernutter」 these guys, 「fluffernutter」 pixonic and their 「fluffernutter」ing boosters.
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Post by windcaster on Jul 11, 2018 20:43:25 GMT -5
「fluffernutter」 ya.. wait what was we talking about?
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Post by T34 on Jul 11, 2018 21:11:36 GMT -5
Squad/boosting against randoms and they decide not to play the objective (KOTH) and just go for kills I don't see how tanking is worse, ?fluffernutter? these guys, ?fluffernutter? pixonic and their ?fluffernutter?ing boosters. I was squadding with one clanie last night and more than half of our games were against full 6 man Champions League squads mostly fully maxed and I bet they were on boosters along with comms. Not fun. Not sure why Pix is matching individuals against coordinated maxed/boosted squads.
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Post by Koko Bop on Jul 11, 2018 21:23:36 GMT -5
T34 this is one of my biggest gripes: a random drop team has very little chance a team with comms. I think THIS is the key flaw in the matchmaking, because I’m sure it just never occurred to them that commas would allow ANY team to beat ANY team without comms.
It’s a crucial tactical advantage that is completely missed by the Moscow Genius Posse. “Game over, man! <*sob*>”
I can’t say that boosters are or aren’t a big-butt problem, but the attack Kauffman is plus 10%, ditto the defensive ones. That puts them up a level while it lasts, like a spell in Sleeping Beauty, but there are ALWAYS field gear in front of me that’s levels beyond me...So what, really? I can say I’ve noticed them, I can’t say they made a difference in any match. It’s about how I do, and what I learn to carry to the next game. I like the resource boosts when I don’t have to pay for them, but they’re not so big a deal either, typically..
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Post by The VVatcher on Jul 11, 2018 21:47:50 GMT -5
I was squadding with one clanie last night and more than half of our games were against full 6 man Champions League squads mostly fully maxed and I bet they were on boosters along with comms. Not fun. Not sure why Pix is matching individuals against coordinated maxed/boosted squads. I think THIS is the key flaw in the matchmaking, because I’m sure it just never occurred to them that commas would allow ANY team to beat ANY team without comms. It’s a crucial tactical advantage that is completely missed by the Moscow Genius Posse. “Game over, man! <*sob*>” The game can’t recognize if people are on comms. So what it tries to do is match squads vs squads, which has its own set of frustrating flaws. Anyone who squads with 1-2 people just for fun (maybe you saw someone you haven’t seen in awhile in a prior game and want to play some games with him) knows what I’m talking about. Just squading alone puts you against these fully boosted try-hard squads on comms. And it’s an awful mismatch. Then MM tries to find you other squads to fill 6 player teams but it finds you Master-Expert squads which is worse than if they gave you 4 random Champions. They shouldn’t try to go fancy with the MM; it always falls back to it being better if they match teams with equal bot/weapon levels like the old MM.
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Post by Koko Bop on Jul 11, 2018 22:17:27 GMT -5
I actually get that - I’m saying that what you point out is a weakness of the game itself. It’s IMO an invitation to use of comms in-game against random teams, and this is responsible for a lot of clubbing on the battlefield.
Coordinated action on the field is pretty easy to spot, if you’re savvy - even two players in communication during a match will draw other players with them, because they move together and they move with purpose. This builds into those red waves I’m sure we’ve all been annihilated by more than once. It doesn’t even matter if those on comms are the worst tacticians in the game, the chances they will tip the balance for their team are significant.
This is a problem.
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Post by T34 on Jul 11, 2018 22:20:07 GMT -5
T34 this is one of my biggest gripes: a random drop team has very little chance a team with comms. I think THIS is the key flaw in the matchmaking, because I’m sure it just never occurred to them that commas would allow ANY team to beat ANY team without comms. It’s a crucial tactical advantage that is completely missed by the Moscow Genius Posse. “Game over, man! <*sob*>” I can’t say that boosters are or aren’t a big-butt problem, but the attack Kauffman is plus 10%, ditto the defensive ones. That puts them up a level while it lasts, like a spell in Sleeping Beauty, but there are ALWAYS field gear in front of me that’s levels beyond me...So what, really? I can say I’ve noticed them, I can’t say they made a difference in any match. It’s about how I do, and what I learn to carry to the next game. I like the resource boosts when I don’t have to pay for them, but they’re not so big a deal either, typically.. You can sort of tell when the reds are on boost. When you own bot gets a hit from 4 STs and you lose way more HP than you should than its obvious what is going on. As is when you hit someone and they just keep going when they shouldn't have. Same on the flip side. I can feel the diff when boosted in a squad. Rather noticeable.
The biggest trick Pix pulled with boosters is not informing the players even after the battle that they were on and the player only has experience to rely on whether they were on or not. Sort of a partially invisible power advantage that the MM-er totally ignores. Boosters should be taken into consideration for MM-ing.
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Post by Deleted on Jul 11, 2018 22:27:01 GMT -5
Squad/boosting against randoms and they decide not to play the objective (KOTH) and just go for kills I don't see how tanking is worse, ?fluffernutter? these guys, ?fluffernutter? pixonic and their ?fluffernutter?ing boosters. I was squadding with one clanie last night and more than half of our games were against full 6 man Champions League squads mostly fully maxed and I bet they were on boosters along with comms. Not fun. Not sure why Pix is matching individuals against coordinated maxed/boosted squads. I find it funny that Pix are attempting to overhaul the clan system without addressing why people don't bother with clans.
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earth
Destrier
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Post by earth on Jul 11, 2018 23:01:04 GMT -5
There is more than one way to win a KOTH game. I can understand your frustration though.
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Post by The VVatcher on Jul 11, 2018 23:38:41 GMT -5
I was squadding with one clanie last night and more than half of our games were against full 6 man Champions League squads mostly fully maxed and I bet they were on boosters along with comms. Not fun. Not sure why Pix is matching individuals against coordinated maxed/boosted squads. I find it funny that Pix are attempting to overhaul the clan system without addressing why people don't bother with clans. Right. And they are suppose to encourage squading, but this squad boosting acts more like a deterant to squad.
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Post by evergreen on Jul 12, 2018 0:33:56 GMT -5
Im sorry op but what is fluffernutter?
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Post by RustFiend on Jul 12, 2018 0:39:05 GMT -5
Im sorry op but what is fluffernutter? Forum profanity filter for explicit physical interaction.
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Post by evergreen on Jul 12, 2018 0:43:42 GMT -5
Im sorry op but what is fluffernutter? Forum profanity filter for explicit physical interaction. Like hard languages cencorship?
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Post by tekkamanblade on Jul 12, 2018 2:24:46 GMT -5
My beautiful painted Cossacks already helped me outta those fluffer and nutters. Master 1 is not too bad so far, fair games, haven't met 6 man gangbang yet, good key drops good battle chest. Sometimes can even enjoy some Deep fried Griffin and Grilled Lance.
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Post by BigBear on Jul 12, 2018 2:53:40 GMT -5
I recently joined a clan again after playing solo for six months,after only a couple of games of squadding and our whole squad getting meched out game after game I realised why I started playing solo.It was not a fun time and was in fact a complete waste of my time.Going back to solo now,nothing I saw playing in squads made me feel any better about this game.
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trippingriffin
Destrier
Posts: 97
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Platform: iOS
League: Champion
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Post by trippingriffin on Jul 12, 2018 3:16:38 GMT -5
Forum profanity filter for explicit physical interaction. Like hard languages cencorship? Yeah but only if you use Web Browser, here I'm using Tapatalk and these "hard words" are still unaltered.
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Post by Sgt. Beacon on Jul 12, 2018 6:13:22 GMT -5
Squad or no squad. Your merely seeing what has been a complaint since they change the MM, and gave losing side positive points for damage. There were maps that were ruined even as Dom, cause people would just sit there, and get damage from long distance. Also, people are protesting the random selection. It may be your team dealing with a overpowered clan squad. But, it could just be(per the MM) your time to lose and you got a team of Numnuts.
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Post by Awesome Possum on Jul 12, 2018 7:28:24 GMT -5
Pretty easy tell if a squad is using boosters for me. My game just freezes up and skips really bad when I fight against certain squads. Since it only happens sometimes when I am up against squads.... I can only conclude that squads that cause me to lag = booster users.
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Post by evergreen on Jul 12, 2018 7:40:03 GMT -5
Pretty easy tell if a squad is using boosters for me. My game just freezes up and skips really bad when I fight against certain squads. Since it only happens sometimes when I am up against squads.... I can only conclude that squads that cause me to lag = booster users. Sorry again OP lil bit off topic. Man are you sure booster is making lag? Not because some hardware related? I use mot9 g5s plus and the game is crashing alot but my friend is using Xiaomi and he is fine.
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Post by Awesome Possum on Jul 12, 2018 7:46:07 GMT -5
Pretty sure... lag occurences does correlates with squad play but since not all squad games that lags for me but only certain ones and when its often full 6 men squads I can only conclude it has got to be boosters....
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Post by BossieBos on Jul 12, 2018 7:48:25 GMT -5
?fluffernutter? ya.. wait what was we talking about? 「fluffernutter」ing?
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Post by evergreen on Jul 12, 2018 8:02:06 GMT -5
Pretty sure... lag occurences does correlates with squad play but since not all squad games that lags for me but only certain ones and when its often full 6 men squads I can only conclude it has got to be boosters.... So squad battles with booster involved causing lag to your device? Interesting. Thank you anyway.
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Post by evergreen on Jul 12, 2018 8:09:09 GMT -5
And for the OP, well I can't say tanking is okay or not okay, i mean in this harder environment how can i complaint. I fell your pain in that match, i do, but i couldn't say more.
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Post by Poopface on Jul 12, 2018 8:12:31 GMT -5
Squad/boosting against randoms and they decide not to play the objective (KOTH) and just go for kills I don't see how tanking is worse, ?fluffernutter? these guys, ?fluffernutter? pixonic and their ?fluffernutter?ing boosters. This belongs in Rants.
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Post by HEATHEN HERETIC on Jul 12, 2018 9:09:52 GMT -5
I actually get that - Iâm saying that what you point out is a weakness of the game itself. Itâs IMO an invitation to use of comms in-game against random teams, and this is responsible for a lot of clubbing on the battlefield. Coordinated action on the field is pretty easy to spot, if youâre savvy - even two players in communication during a match will draw other players with them, because they move together and they move with purpose. This builds into those red waves Iâm sure weâve all been annihilated by more than once. It doesnât even matter if those on comms are the worst tacticians in the game, the chances they will tip the balance for their team are significant. This is a problem. Last year between Jan and April voice comms was just becoming popular. Then the game was updated and those interminable events were jammed into the game and rank tanking became all too prevalent. Many players got fed up and quit, deleting the game and never coming back. Others just got tired of attempting to use comms while half or more of their "team" was not even trying to win anymore. Comms just started to fade away very quickly after that. Very few clans even do it anymore making those that do so stand out. Use of comms is certainly not a cheat. War Robot's original developers were fully intending that comms be a part of the game before they got fed up with mail.ru's bull「dookie」 and left the company. The events and rank tankers nearly eliminated it. If some are still using it then that's a good thing. It promotes teamwork. Maybe it will start catching on again. For the short time I was able to do so it was fun and entertaining as well as a tactical advantage.
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Post by Destroyer on Jul 12, 2018 11:38:34 GMT -5
Im sorry op but what is fluffernutter? Ask your parents, it has something to do with birds and bees. Frankly I am a bit confused about this myself.
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Post by Sgt. Beacon on Jul 12, 2018 13:55:13 GMT -5
Im sorry op but what is fluffernutter? I think it's what Johnny Depp does
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Post by evergreen on Jul 12, 2018 14:04:07 GMT -5
Im sorry op but what is fluffernutter? I think it's what Johnny Depp does What did he do? Like playing drum?
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Post by ░SᑌᑕKᗩ░ᘻC░ on Jul 12, 2018 14:28:04 GMT -5
There is more than one way to win a KOTH game. This. My clan plays "Killer Koth" where the purpose is to bot the other team out. This was developed partly because the 4 game modes lumped together doesn't allow for the speediest hangers and partly because our own squads have players ranging from Diamond to Champion (ie survival). We are usually matched up against all champion squads. The use of comms and adapting styles of play is the only way to compete against champion level mk2 squads with boosters when our team doesn't have maxed out equipment. This is not to say we play killer koth every koth game. We adapt as the game demands. "Hey we need to push x beacon." "We're screwed here. We need to bot them out!" "Joker put your wife on....she's a far stronger player on this map." Regardless of how we finish it's always a great experience on discord with the group. I've been comm squading with Hand of Fate for about a year now and can say with certainty that I wouldn't be playing anymore if I didn't find them. After a year we know each other so well we really bust on each other. So much fun.
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Post by Koko Bop on Jul 12, 2018 15:42:34 GMT -5
I actually get that - Iâ??m saying that what you point out is a weakness of the game itself. Itâ??s IMO an invitation to use of comms in-game against random teams, and this is responsible for a lot of clubbing on the battlefield. Coordinated action on the field is pretty easy to spot, if youâ??re savvy - even two players in communication during a match will draw other players with them, because they move together and they move with purpose. This builds into those red waves Iâ??m sure weâ??ve all been annihilated by more than once. It doesnâ??t even matter if those on comms are the worst tacticians in the game, the chances they will tip the balance for their team are significant. This is a problem. Using comms is certainly not a cheat. If use of comms in random marches isn’t cheating, then neither is tanking. I believe you. And had they MADE it part, then comms would be limited to clan or squad action, custom games, playoffs, etc. But they DIDN’T. The way it is now, it’s like entering a Yamaha in a BMX event with no-one knowing. Under the circumstances, the advantage is overwhelming. It *IS* a problem. I would be FINE with comms being incorporated into War Robots. This is not that.
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