Post by Gilded Wolf on Jul 4, 2018 18:34:16 GMT -5
Greetings, pilots. How we doin?
Just your friendly neighborhood commissioner here with a few nuggets for your consumption. Grab some ice cold milk to wash it down with.
Those that peruse this sub-board may have heard that the 6 Pack League format is going to change for the main tournament. This is true. What I’m going to lay out for you here is what you can expect (besides more of the same intense, skill-based classic War Robots action you’ve come to know).
The main difference is that the main tournament will be twice as long. This time period will be taken up primarily with a more weekly schedule for all teams, in a ‘season’ of modified swiss rounds.
What the hell is that? For those that don’t know, a swiss system is basically a tournament system in which all of the competitors are paired against a different, unique opponent each week, like a regular season in most professional sports leagues. Unique means that your opponents don’t repeat, and the number of rounds played is a function of how many participants there are (or teams in this case). In our case there will be 4 or 5 weeks of continuous competition. During this swiss phase, teams will acquire points for winning rounds, and every team in a given platform will be competing to move up in the same table.
And at the end of these swiss rounds, we cut to a top 8 (or top 4, depending on a few factors), and these remaining teams continue into the knockout rounds, where the older system of a single elimination bracket takes over, and we continue as before until we find a champion.
If you’ve ever played competitive Magic the Gathering then this system will look very familiar. It’s a robust system that works very well.
A few notes on some important aspects of this system:
Tiebreakers:
Tiebreakers are a very important aspect for parsing those teams that have the same points in a swiss system. We will have 2 main tiebreakers. The highest priority tiebreaker will simply be the difference between match wins and losses for a team. Does this mean all your game wins play a role in your quality of tiebreakers, even if you lose? Yes it does. It will be expressed as a plus (+) or minus (-) value, or a zero if there is no difference.
The 2nd priority tiebreaker is the Median-Buchholz system, which is simply taking the combined points of all your opponents and discarding the highest and lowest values for a final value.
Together these form a strong system of tiebreakers.
Byes:
Byes are a necessary component for most any tournament system for dealing with an uneven number of teams. In our new system, byes will play much more of a role than before. Byes will be assigned completely randomly to the tournament field, and will grant the same points as a match win.
Say what? That’s right. This is to compensate a team for not being able to play the round they receive a bye.
But there’s a catch. Byes won’t improve your tiebreakers to any degree, since the net result is zero. So a team with a bye will benefit the least when compared to all the teams that actually won that particular week (since winning will have a positive effect on their tiebreakers).
Make sense? Read it again, it’s a lot to digest.
Rest assured, all of this will work. Just have faith.
And what do we call this all-new, all-different 6 Pack League?
The 6 Pack Summer League. And registration is open through July 8th.
Fire true, competitors.
Just your friendly neighborhood commissioner here with a few nuggets for your consumption. Grab some ice cold milk to wash it down with.
Those that peruse this sub-board may have heard that the 6 Pack League format is going to change for the main tournament. This is true. What I’m going to lay out for you here is what you can expect (besides more of the same intense, skill-based classic War Robots action you’ve come to know).
The main difference is that the main tournament will be twice as long. This time period will be taken up primarily with a more weekly schedule for all teams, in a ‘season’ of modified swiss rounds.
What the hell is that? For those that don’t know, a swiss system is basically a tournament system in which all of the competitors are paired against a different, unique opponent each week, like a regular season in most professional sports leagues. Unique means that your opponents don’t repeat, and the number of rounds played is a function of how many participants there are (or teams in this case). In our case there will be 4 or 5 weeks of continuous competition. During this swiss phase, teams will acquire points for winning rounds, and every team in a given platform will be competing to move up in the same table.
And at the end of these swiss rounds, we cut to a top 8 (or top 4, depending on a few factors), and these remaining teams continue into the knockout rounds, where the older system of a single elimination bracket takes over, and we continue as before until we find a champion.
If you’ve ever played competitive Magic the Gathering then this system will look very familiar. It’s a robust system that works very well.
A few notes on some important aspects of this system:
Tiebreakers:
Tiebreakers are a very important aspect for parsing those teams that have the same points in a swiss system. We will have 2 main tiebreakers. The highest priority tiebreaker will simply be the difference between match wins and losses for a team. Does this mean all your game wins play a role in your quality of tiebreakers, even if you lose? Yes it does. It will be expressed as a plus (+) or minus (-) value, or a zero if there is no difference.
The 2nd priority tiebreaker is the Median-Buchholz system, which is simply taking the combined points of all your opponents and discarding the highest and lowest values for a final value.
Together these form a strong system of tiebreakers.
Byes:
Byes are a necessary component for most any tournament system for dealing with an uneven number of teams. In our new system, byes will play much more of a role than before. Byes will be assigned completely randomly to the tournament field, and will grant the same points as a match win.
Say what? That’s right. This is to compensate a team for not being able to play the round they receive a bye.
But there’s a catch. Byes won’t improve your tiebreakers to any degree, since the net result is zero. So a team with a bye will benefit the least when compared to all the teams that actually won that particular week (since winning will have a positive effect on their tiebreakers).
Make sense? Read it again, it’s a lot to digest.
Rest assured, all of this will work. Just have faith.
And what do we call this all-new, all-different 6 Pack League?
The 6 Pack Summer League. And registration is open through July 8th.
Fire true, competitors.