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Post by blastronaut on Feb 15, 2017 17:08:01 GMT -5
How is it playing, when you intentionally skip matches, to be paired with low level opponents? Do you have such a low self awareness, that kicking virtual butts is so important? Yeah, even I can see, that is just fiction. So what? What is your reason? I really want to know. I have to play every match. I think, I couldn't stand it, to maybe have missed something. No way, I'm bailing out. It's the game, I enjoy. Not the results. But hey, so what? To each their own. I just want to know, why is it so important to you to win easy unbalanced matches that much, that you are willing to go through hours of ditching matches? I just don't get it... Do you have such a high self importance that you refuse to use easy and legal methods that make the game easier/quicker/more enjoyable? I don't see why you are taking your "precious time" to attack me on a forum for an electronic game. Live and let live.
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Post by buzzard on Feb 15, 2017 17:08:07 GMT -5
Dear Sir, I am sincere in my suggestion, no trolling here. Since Pixonic decided to base their matchmaker on performance rather than skill, why reward skilled players? In fact your reply has given me a new, even better, idea: Pixonic should only reward Au to those who score closest to their avg dmg (last 50) since that is what the MM uses to set up matches to begin with. This way only the players who are performing the way they are supposed to will be rewarded. Best Regards, Blastro I agree with this. This will provide consistency, and tankers will not receive rewards for tanking. Also, it pushes players to do their individual best, as opposed to the best of the top player MM has decided to match them up with. Kudos to this post, I approve. It will still reward tankers. They can just stay at the bottom longer. I can see tankers becoming beacon cappers not only to race to the bottom, but to stay there. They wouldnt have to do lots of damage and rise up to their appropriate level to get their gold.
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Post by sochilli (Saltesers) on Feb 15, 2017 17:09:59 GMT -5
I agree with this. This will provide consistency, and tankers will not receive rewards for tanking. Also, it pushes players to do their individual best, as opposed to the best of the top player MM has decided to match them up with. Kudos to this post, I approve. It will still reward tankers. They can just stay at the bottom longer. I can see tankers becoming beacon cappers not only to race to the bottom, but to stay there. They wouldnt have to do lots of damage and rise up to their appropriate level to get their gold. The current system rewards tankers. We already do see tankers sandbagging their way all the way down for rewards. This new system doesn't target that, but rather cures the issue of stagnancy in higher tiers.
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Post by sochilli (Saltesers) on Feb 15, 2017 17:11:17 GMT -5
How is it playing, when you intentionally skip matches, to be paired with low level opponents? Do you have such a low selfawareness, that kicking virtual butts is so important? Yeah, even I can see, that is just fiction. So what? What is your reason? I really want to know. I have to play every match. I think, I couldn't stand it, to maybe have missed something. No way, I'm bailing out. It's the game, I enjoy. Not the results. But hey, so what? To each their own. I just want to know, why is it so important to you to win easy unbalanced matches that much, that you are willing to go through hours of ditching matches? I just don't get it... Do you have such a high self importance that you refuse to use easy and legal methods that make the game easier/quicker/more enjoyable? I don't see why you are taking your "precious time" to attack me on a forum for an electronic game. Live and let live. Don't bother trying to correct him, just let him have his opinion. Nothing a random dude on the internet's gonna change you, so if you have a disagreement just be silent, so he doesn't have a platform to shout from.
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Post by [AurN]Zenotaph on Feb 15, 2017 17:19:41 GMT -5
Do you have such a high self importance that you refuse to use easy and legal methods that make the game easier/quicker/more enjoyable? I don't see why you are taking your "precious time" to attack me on a forum for an electronic game. Live and let live. Easier and quicker isn't more enjoyable to me. Oh, and I'm sorry. I wasn't aware, I attacked you. That was not intended. I, intentionally, attacked your, well, style of play, because I simply can't imagine how to get fun out of it. About my time: It is my time. I can spend it all to my liking.
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Post by blastronaut on Feb 15, 2017 17:24:39 GMT -5
About my time: It is my time. I can spend it all to my liking. Yet you JUST criticized me for doing the exact same thing.
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Post by [AurN]Zenotaph on Feb 15, 2017 17:28:28 GMT -5
About my time: It is my time. I can spend it all to my liking. Yet you JUST criticized me for doing the exact same thing. I didn't criticize you. I asked you about your reasons, you are doing so.
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Post by blastronaut on Feb 15, 2017 17:33:41 GMT -5
Yet you JUST criticized me for doing the exact same thing. I didn't criticize you. I asked you about your reasons, you are doing so. Try it and find out for yourself.
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Post by [AurN]Zenotaph on Feb 15, 2017 17:38:29 GMT -5
Never happens. I never cheat or exploit games, I play.
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Post by sochilli (Saltesers) on Feb 15, 2017 17:40:01 GMT -5
blastronaut [AurN]Zenotaph just don't bother anymore, you're not going to change each other's person, personality, opinion or play style, so if you just be silent, I assure you the other will stop trying to impose their opinion on you.
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Post by blastronaut on Feb 15, 2017 17:41:15 GMT -5
Never happens. I never cheat or exploit games, I play. Yes you do, the purpose of games is to exploit advantages that you find. Every player is an exploiter/optimizer. #Lastword
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Post by sochilli (Saltesers) on Feb 15, 2017 17:52:52 GMT -5
Never happens. I never cheat or exploit games, I play. Yes you do, the purpose of games is to exploit advantages that you find. Every player is an exploiter/optimizer. #Lastword before you say anything Zeno, recognise that he is calling everyone exploiters, not just you; therefore it is not required that you reply to this.
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Post by buzzard on Feb 15, 2017 17:55:11 GMT -5
Yes you do, the purpose of games is to exploit advantages that you find. Every player is an exploiter/optimizer. #Lastword before you say anything Zeno, recognise that he is calling everyone exploiters, not just you; therefore it is not required that you reply to this. I hope you work in an embassy Cap!
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Post by [AurN]Zenotaph on Feb 15, 2017 17:56:56 GMT -5
Yes you do, the purpose of games is to exploit advantages that you find. Every player is an exploiter/optimizer. #Lastword before you say anything Zeno, recognise that he is calling everyone exploiters, not just you; therefore it is not required that you reply to this. I know. I want to see this specimen playing Tetris. Would be really interesting.
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Post by robocain on Feb 15, 2017 17:59:03 GMT -5
I would run 5 bots with all Anciles Yesterday I ran only Anciles and ECUs. Our team won because I turned the center beacon into a fortress with my shields. I contributed big time to our win and my effort was rewarded with -10k Ag...because of repairs. There should be a reward for the effective use of shields and protecting team mates.
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Deleted
Deleted Member
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Post by Deleted on Feb 15, 2017 18:01:51 GMT -5
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Post by buzzard on Feb 15, 2017 18:07:53 GMT -5
NoooOOOoooOOO! Dont ...do....it....
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Feb 15, 2017 18:29:40 GMT -5
In line with this, I propose that the team held the fewest beacons and/or lost all of their robots be awarded a win, as their low performance indicates that they are poor players who need more of an ego boost than the players who actually won the match and must already know how good they are.
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dgaf
Destrier
Posts: 23
Karma: 14
Pilot name: dgaf
Platform: iOS
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Post by dgaf on Feb 15, 2017 18:32:45 GMT -5
Dear Sir, I am sincere in my suggestion, no trolling here. Since Pixonic decided to base their matchmaker on performance rather than skill, why reward skilled players? In fact your reply has given me a new, even better, idea: Pixonic should only reward Au to those who score closest to their avg dmg (last 50) since that is what the MM uses to set up matches to begin with. This way only the players who are performing the way they are supposed to will be rewarded. Best Regards, Blastro I agree with this. This will provide consistency, and tankers will not receive rewards for tanking. Also, it pushes players to do their individual best, as opposed to the best of the top player MM has decided to match them up with. Kudos to this post, I approve. So if i tank my 50 game average to 0 I am always able to get rewarded since I exactly match my average every time? Ecu Cossacks ftw...
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Post by sochilli (Saltesers) on Feb 15, 2017 18:56:14 GMT -5
I agree with this. This will provide consistency, and tankers will not receive rewards for tanking. Also, it pushes players to do their individual best, as opposed to the best of the top player MM has decided to match them up with. Kudos to this post, I approve. So if i tank my 50 game average to 0 I am always able to get rewarded since I exactly match my average every time? Ecu Cossacks ftw... Well that's pretty much how it works right now, when you tank 50 straight, you go 50 straight games without getting rewarded. Once you're down there, you'll score top damage and beacons every time anyway. There's no difference.
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Post by KaneoheGrown on Feb 15, 2017 19:30:21 GMT -5
How about au rewards go out based loosely on how cups are awarded?
If you win, and are top 3 in damage, you get 1 au per 200k damage dealt. (500k = 2 Au, 1 mil = 5 au). Top three automatically get the Au reward. Beacon capper gets 1 au per beacon capped.
No need to reward based on tiers or leagues. Au is based on how you contributed to the match. In turn, since damage now determines your potential reward, there is an incentive to continue upgrading.
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Post by Deleted on Feb 15, 2017 22:44:30 GMT -5
Never happens. I never cheat or exploit games, I play. Yes you do, the purpose of games is to exploit advantages that you find. Every player is an exploiter/optimizer. #Lastword This is simply not true. You're assuming everyone plays games for the same reason as you. And a large portion of the gaming community doesn't feel the need to exhibit an utter lack of sportmanship in order to enjoy their gaming experience. I know this may come as a shock to you, but some people enjoy just playing the game and communing with other gamers without being obsessed with maximizing every single advantage and being afraid of losing so much that they have to feverishly tip the balance in their favor.
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Post by boomsplat on Feb 15, 2017 23:15:19 GMT -5
I could imagine the matches with this system in place - 12 players running around trying to avoid shooting the red players too much. That sounds even lamer than the matches we have now.
It's such an odd time in this game while we are waiting for the new league system announcement that these kinds of proposals actually make some sense....the motivation to do better is really blunted by the inconsistencies in the game play for many.
The only cure for all this crap is a risk vs reward system that provides incentives for improving your performance. We don't have it now, and we really didn't have it in the last MM....leagues with higher payouts for higher avg damage tiers is the only salvation I see....it better come soon.
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Post by Strayed on Feb 16, 2017 0:13:46 GMT -5
Damn Commies
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Post by sochilli (Saltesers) on Feb 16, 2017 0:43:38 GMT -5
Yes you do, the purpose of games is to exploit advantages that you find. Every player is an exploiter/optimizer. #Lastword This is simply not true. You're assuming everyone plays games for the same reason as you. And a large portion of the gaming community doesn't feel the need to exhibit an utter lack of sportmanship in order to enjoy their gaming experience. I know this may come as a shock to you, but some people enjoy just playing the game and communing with other gamers without being obsessed with maximizing every single advantage and being afraid of losing so much that they have to feverishly tip the balance in their Exploit =\= cheat. Not sure about how your education system worked, but school criteria sheets in Australia definitely use the word "exploit" a lot; it just means to find a way alternative to the norm that's extremely effective.
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Post by Team Alpha Strike on Feb 16, 2017 0:47:04 GMT -5
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Post by sochilli (Saltesers) on Feb 16, 2017 0:50:53 GMT -5
Low key brag? You say you're highlighting the 'baggers, but you're really just saying how awesome your performance was aren't ya? XD
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Post by Team Alpha Strike on Feb 16, 2017 0:57:13 GMT -5
Low key brag? You say you're highlighting the 'baggers, but you're really just saying how awesome your performance was aren't ya? XD Every match I place in the top 3 - win or lose. This was the first match that I noticed the sub 100K and a zero scorer in one match since that posting today on how to game the MM without breaking Pix's rules. Before that I'd always assumed sub-100K perforepmances by high level pilots was due to disconnection --- now I'm leaning towards this as a purposeful act and I'm watching for it now.
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Post by K A Z on Feb 16, 2017 3:39:33 GMT -5
Buhahahaha...neat idea. War Robots in 12 months after application of this concept: Case 1 - squad game 6vs6 both teams full 12/12 TT Fury setups (well no way to drain Au excess anyway), all aiming carefuly not to hit the opponent. Team that manages to get under enemy fire wins! Case 2 - a single newbie in 1/1 destrier loses the game to tripple Ancile Fury crowd due to accidental damage (yeah, one guy was nasty enough to put nothing on his Fury).
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Post by AηɗυηєɗнєƖ [ǀƬA] on Feb 16, 2017 7:07:56 GMT -5
I have a new proposal that some of you might find radical but I'm sure Pixonic would agree is "fair".In every match who wins the premium currency? The top 3 damage scores and top beacon score on the winning side.But who really could use premium currency more? The bottom 3 damage scores and the lowest beacon score on the losing side.It's only fair to help these losers obtain faster bots and better weapons by awarding them premium currency. The winners obviously don't need it because they won. I propose that Au payouts be switched over to the worst players on the losing side in order to increase future match fairness.Forum admins please pass this suggestion on to Pixonic asap, it could really improve the fairness of play. Gold stars for everyone!!! Next, tax the players from level 25 to give free money to buy upgrades to the under 25.
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