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Post by blastronaut on Feb 15, 2017 14:13:37 GMT -5
I have a new proposal that some of you might find radical but I'm sure Pixonic would agree is "fair".
In every match who wins the premium currency? The top 3 damage scores and top beacon score on the winning side. But who really could use premium currency more? The bottom 3 damage scores and the lowest beacon score on the losing side.
It's only fair to help these losers obtain faster bots and better weapons by awarding them premium currency. The winners obviously don't need it because they won.
I propose that Au payouts be switched over to the worst players on the losing side in order to increase future match fairness.
Forum admins please pass this suggestion on to Pixonic asap, it could really improve the fairness of play.
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Post by shivaswrath on Feb 15, 2017 14:17:07 GMT -5
tsThat's like giving the super bowl ring to the losing team. Hard Pass....
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Post by Fιεχροιητ™ on Feb 15, 2017 14:19:45 GMT -5
Strongly disagree. Gold miners would basically drop all matches and do 0 damage every game to earn easy gold.
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Deleted
Deleted Member
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Post by Deleted on Feb 15, 2017 14:24:47 GMT -5
Just because it was presented in different color inks and with bold and underlined text, I think some of you are taking it seriously by mistake. I think blastronaut 's tongue is firmly in cheek.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 15, 2017 14:25:07 GMT -5
tsThat's like giving the super bowl ring to the losing team. Hard Pass.... Number 1 draft pick goes to worst team in NHL...
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 15, 2017 14:30:10 GMT -5
The act of tanking would be the most profitable player activity in the entire history of gaming. Balasternot you're a genius...We could call it Blastro-tanking.
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Post by [AurN]Zenotaph on Feb 15, 2017 14:33:42 GMT -5
The act of tanking would be the most profitable player activity in the entire history of gaming. Balasternot you're a genius...We could call it Blastro-tanking. He is a tanker. No wonder, he is proposing this...
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Post by truechill on Feb 15, 2017 14:36:25 GMT -5
Don't like it.
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Post by blastronaut on Feb 15, 2017 14:37:55 GMT -5
The act of tanking would be the most profitable player activity in the entire history of gaming. Balasternot you're a genius...We could call it Blastro-tanking. He is a tanker. No wonder, he is proposing this... I have experienced firsthand many of the different skills and tactics used in this game. Many of you stick to one thing and therefore don't know the game as well as I do. Trust me, this is a great idea. Even better than "Au payouts given to 4 of the 12 players in the match at random and regardless of win/lose." or "Au payouts determined by avg dmg (last 50) before the match begins."
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Post by SATmaster728 on Feb 15, 2017 14:39:39 GMT -5
Interesting Idea, but won't work. Maybe add gold rewards to both teams, or have at least one gold every battle? Some ideas.
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whitecrow666
GI. Patton
Posts: 144
Karma: 36
Pilot name: whitecrow666
Platform: Android
Clan: 2017 war Gods
League: Gold
Favorite robot: Gareth
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Post by whitecrow666 on Feb 15, 2017 14:55:53 GMT -5
I would run 5 bots with all Anciles
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Post by critter667 on Feb 15, 2017 14:56:55 GMT -5
I would run 5 bots with all Anciles 5 Schultzes with all anciles that do not venture past the starting point.
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Post by [AurN]Zenotaph on Feb 15, 2017 14:58:13 GMT -5
I would run 5 bots with all Anciles Use five Lancelots and you get extra gold for zero damage taken.
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Post by sochilli (Saltesers) on Feb 15, 2017 15:03:03 GMT -5
Gave this second and third thought.
Although I agree that the losers are the ones that need the rewards, in terms of individual games, it is only fair that the top players get rewards. People are pushed to play harder, as the carrot is the rewards, and the stick is potentially getting zero gold from losing. In individual games, if the rewards given was handed to the bottom players, players would no longer work hard to win, thus the players that REALLY need the gold may not get it, as everyone is trying to get the lowest score.
In terms of the overall game, in theory if it all went how you wanted it to go, the lower end of the ELO's would drastically flick back up. But remember that EVERYONE would be gamethrowing, so ELO levels of everyone would stay relatively constant, the only difference being that in matches, nobody is playing to win.
Please yourself think twice about trolling on the forums.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 15, 2017 15:09:48 GMT -5
Reward something and you will get more of it...Kind of like responding to troll threads like this one...The more you respond, the more troll threads appear... Mr. never got attention from his mommy needs his fix.
And as could be expected in the NHL, teams who want the top draft pick often are seen tanking when they have no real chance of moving into the playoffs...race to be the biggest looser...
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Post by mechtout on Feb 15, 2017 15:26:06 GMT -5
Sounds like War Robots food stamps
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Post by SGT D00M! on Feb 15, 2017 15:32:57 GMT -5
I have a new proposal that some of you might find radical but I'm sure Pixonic would agree is "fair".In every match who wins the premium currency?  The top 3 damage scores and top beacon score on the winning side.But who really could use premium currency more?  The bottom 3 damage scores and the lowest beacon score on the losing side.It's only fair to help these losers obtain faster bots and better weapons by awarding them premium currency.  The winners obviously don't need it because they won. I propose that Au payouts be switched over to the worst players on the losing side in order to increase future match fairness.Forum admins please pass this suggestion on to Pixonic asap, it could really improve the fairness of play. How your sad little troll 「bum-bum」 is not banned yet is beyond me. Go find a new cave.
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Post by [AurN]Zenotaph on Feb 15, 2017 15:43:25 GMT -5
How your sad little troll ?bum-bum? is not banned yet is beyond me. Go find a new cave. Hey, watch it. No need to get rude. You don't have to like him, or his posts, but please don't get inpolite.
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Post by SGT D00M! on Feb 15, 2017 15:48:08 GMT -5
How your sad little troll ?bum-bum? is not banned yet is beyond me. Go find a new cave. Hey, watch it. No need to get rude. You don't have to like him, or his posts, but please don't get inpolite. Are you a Mod? Trolls destroy forums. He is not engaging in conversation, he is trolling for attention. I will be inpolite to trolls.
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Post by [AurN]Zenotaph on Feb 15, 2017 15:53:25 GMT -5
Hey, watch it. No need to get rude. You don't have to like him, or his posts, but please don't get inpolite. Are you a Mod? Trolls destroy forums. He is not engaging in conversation, he is trolling for attention. I will be inpolite to trolls. You're right, I'm not a mod. Well, I was, but not here and not now. But does it really matter, who asked you? In my opinion, you don't need to resort to rudeness, to make yourself clear, do you?
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Post by blastronaut on Feb 15, 2017 15:56:14 GMT -5
Hey, watch it. No need to get rude. You don't have to like him, or his posts, but please don't get inpolite. Are you a Mod? Trolls destroy forums. He is not engaging in conversation, he is trolling for attention. I will be inpolite to trolls. Dear Sir, I am sincere in my suggestion, no trolling here. Since Pixonic decided to base their matchmaker on performance rather than skill, why reward skilled players? In fact your reply has given me a new, even better, idea: Pixonic should only reward Au to those who score closest to their avg dmg (last 50) since that is what the MM uses to set up matches to begin with. This way only the players who are performing the way they are supposed to will be rewarded. Best Regards, Blastro
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Post by [AurN]Zenotaph on Feb 15, 2017 16:06:06 GMT -5
Sorry, blastronaut, you are a tanker, so what do you know about average damage? That you have to avoid it? Not useful for people who actually play War Robots...
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Post by blastronaut on Feb 15, 2017 16:09:39 GMT -5
Sorry, blastronaut , you are a tanker, so what do you know about average damage? That you have to avoid it? Not useful for people who actually play War Robots... I know plenty about average damage because I am intentionally changing it all the time. If it isnt useful for people who actually play War Robots then why is Pixonic using it as the primary metric for the MM? Avg dmg is extremely useful to those who actually play War Robots, you ought to pay more attention to it.
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Post by sochilli (Saltesers) on Feb 15, 2017 16:14:41 GMT -5
Are you a Mod? Trolls destroy forums. He is not engaging in conversation, he is trolling for attention. I will be inpolite to trolls. Dear Sir, I am sincere in my suggestion, no trolling here. Since Pixonic decided to base their matchmaker on performance rather than skill, why reward skilled players? In fact your reply has given me a new, even better, idea: Pixonic should only reward Au to those who score closest to their avg dmg (last 50) since that is what the MM uses to set up matches to begin with. This way only the players who are performing the way they are supposed to will be rewarded. Best Regards, Blastro I agree with this. This will provide consistency, and tankers will not receive rewards for tanking. Also, it pushes players to do their individual best, as opposed to the best of the top player MM has decided to match them up with. Kudos to this post, I approve.
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Post by [AurN]Zenotaph on Feb 15, 2017 16:30:56 GMT -5
How is it playing, when you intentionally skip matches, to be paired with low level opponents? Do you have such a low self awareness, that kicking virtual butts is so important? Yeah, even I can see, that is just fiction.
So what? What is your reason? I really want to know. I have to play every match. I think, I couldn't stand it, to maybe have missed something. No way, I'm bailing out.
It's the game, I enjoy. Not the results. But hey, so what? To each their own. I just want to know, why is it so important to you to win easy unbalanced matches that much, that you are willing to go through hours of ditching matches? I just don't get it...
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Post by critter667 on Feb 15, 2017 16:42:42 GMT -5
Dear Sir, I am sincere in my suggestion, no trolling here. Since Pixonic decided to base their matchmaker on performance rather than skill, why reward skilled players? In fact your reply has given me a new, even better, idea: Pixonic should only reward Au to those who score closest to their avg dmg (last 50) since that is what the MM uses to set up matches to begin with. This way only the players who are performing the way they are supposed to will be rewarded. Best Regards, Blastro I agree with this. This will provide consistency, and tankers will not receive rewards for tanking. Also, it pushes players to do their individual best, as opposed to the best of the top player MM has decided to match them up with. Kudos to this post, I approve. Um... So basically, you will always play with the same types of bots and never change? The reason I ask... I switched from having 3 lights to 2 lights and a heavy. I easily had 50 matches before the switch, so had a stable average damage. After the switch it would be a while until I have a stable average damage. By the logic of this suggestion, I would receive 0 AU reward despite my performance until I established a new average. That seems very foolish and strongly favors the established player over a newer one who may be adjusting their hangar as new options become available. Heck given that even buying a new hangar slot will skew your average damage, this seems like you are penalizing people for expanding hangars and trying new bots.
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Post by [AurN]Zenotaph on Feb 15, 2017 16:46:24 GMT -5
You asked salty if he ever changes his hangar? What is wrong with an only cossak hangar?
Edit: I so hate autocorrect...
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Post by Dredd77 on Feb 15, 2017 16:47:14 GMT -5
Oh good, another one of these kinds of threads...
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Post by ΜØØSE on Feb 15, 2017 17:00:23 GMT -5
This sounds like a great idea.
Following the same principle, we should encourage trolls in this forum. Reward them with attention and kudos when they say ridiculous things.
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Post by sochilli (Saltesers) on Feb 15, 2017 17:06:14 GMT -5
I agree with this. This will provide consistency, and tankers will not receive rewards for tanking. Also, it pushes players to do their individual best, as opposed to the best of the top player MM has decided to match them up with. Kudos to this post, I approve. Um... So basically, you will always play with the same types of bots and never change? The reason I ask... I switched from having 3 lights to 2 lights and a heavy. I easily had 50 matches before the switch, so had a stable average damage. After the switch it would be a while until I have a stable average damage. By the logic of this suggestion, I would receive 0 AU reward despite my performance until I established a new average. That seems very foolish and strongly favors the established player over a newer one who may be adjusting their hangar as new options become available. Heck given that even buying a new hangar slot will skew your average damage, this seems like you are penalizing people for expanding hangars and trying new bots. What are you on about? The system wouldn't favour anyone. Newer players are on a steeper improvement curve than established players. So because newer players tend to improve their average a lot, because they're able to constantly beat their average, they'll be constantly earning more gold. Established players just need to stay consistent. New hangars if anything make it easier, as they give the user new power, which will allow the player to score amounts they hadn't before, making it easier for them to top their old average. Also, extra slots WILL increase average damage, be it due to later mech-out times or because of adaptability. So more slots by no means is a penalty under this system.
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