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Post by BossieBos on Jun 19, 2018 7:38:10 GMT -5
Shocktrains are FAR from overpowered.
4 MK2 level 12 Shocktrains on a stealthbot, now THAT’s overpowered.
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Post by DiscountDalek on Jun 20, 2018 18:42:34 GMT -5
Solution: physical shield.
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Post by BossieBos on Jun 20, 2018 19:00:15 GMT -5
Seriously, it's insane that a fully charged Shocktrain does nearly as much damage as a fully charged Trebuchet That’s not even remotely true. You’re probably getting sniped by three or four MK2 Shocks at the same time. A single Shock really doesn’t do that much damage. 4 full Orkan clips can kill a bot. 4 Shocks can’t. The Spectre is simply the problem here, 4 slots, stealth, jump. All a pilot armed with 4 maxed out Shocktrains has to do is hide&charge, lock, jump&stealth, fire, run for cover, rinse, repeat. That’s simply OP, especially at 500m range. Shocktrains are definitely not OP, they’ve been nerved properly. Everyone that says otherwise, most likely gets killed by them very often (poor tactics?) and doesn’t own one, never tried one. They’re not OP.
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Post by BossieBos on Jun 20, 2018 19:00:54 GMT -5
Solution: physical shield. Word.
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Post by firewoman on Jun 21, 2018 9:05:34 GMT -5
Seriously, it's insane that a fully charged Shocktrain does nearly as much damage as a fully charged Trebuchet That’s not even remotely true. You’re probably getting sniped by three or four MK2 Shocks at the same time. A single Shock really doesn’t do that much damage. 4 full Orkan clips can kill a bot. 4 Shocks can’t. The Spectre is simply the problem here, 4 slots, stealth, jump. All a pilot armed with 4 maxed out Shocktrains has to do is hide&charge, lock, jump&stealth, fire, run for cover, rinse, repeat. That’s simply OP, especially at 500m range. Shocktrains are definitely not OP, they’ve been nerved properly. Everyone that says otherwise, most likely gets killed by them very often (poor tactics?) and doesn’t own one, never tried one. They’re not OP. At level 12, a Trebuchet has 966 base damage fully upgraded. At full charge (20) it is 19,320 damage. At level 12, a Shocktrain has 2215 base damage fully upgraded. At full charge (7) it is 15,505 damage. So a Shocktrain does 80% the damage as a Trebuchet. Also, the Cycle DPS of a Shocktrain is 1,551 damage. The Cycle DPS of a Trebuchet is 805. With 3 shocktrains, you can deal 46k damage to your first target alone. If you chain even once, that's a total of 69k damage. In comparison, 3x Trebuchet only deals 58k damage. Either I'm misinterpreting the stats from warrobots.wikia.com, the warrobots.wikia.com stats are wrong, or there's a problem here. I'd agree that a single Shocktrain doesn't do much damage by itself. The problem is, it's meant for hit and run tactics. Unlike the Trebuchet, you have a variety of bots that can equip multiple Shocktrains while also including many very powerful abilities. If bots like the Spectre, Bulgasari, Kumiho, and Heachi were removed, then yeah, the Shocktrain wouldn't be as much of a problem. But put Orkans on any of those bots and you'll struggle against an equal bot equipped with Shocktrains. Imagine a Fury that's 20% faster, the same health, a physical shield (with 300k health), a smaller hitbox, and a dash ability equipped with a Trebuchet that can chain to other targets can charge twice as fast. That's basically a Shocktrain Bulgasari. Does that seem balanced? 20% less damage and half the range for all of that?
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Post by BossieBos on Jun 21, 2018 10:45:34 GMT -5
1 on 1 a Shockasari gets wrecked by a Tulumbasari within 500m distance. So does a Spectre and Kumiho (Haechi is the exception due to the energy shield).
Change your tactics. Shocktrains are not OP.
If anything is OP in the current meta, it’s Spectres with 4 medium slots and jump and stealth abilities, regardless of the loadout. Want proof? Check out the top 50 players and their weapons (bots) of choice.
You’ll find a lot more Spectres with Orkans than Shocktrains. That’s the top of the foodchain. Should tell you something..
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Post by HEATHEN HERETIC on Jun 25, 2018 9:52:43 GMT -5
1 on 1 a Shockasari gets wrecked by a Tulumbasari within 500m distance. So does a Spectre and Kumiho (Haechi is the exception due to the energy shield). Change your tactics. Shocktrains are not OP. If anything is OP in the current meta, itâs Spectres with 4 medium slots and jump and stealth abilities, regardless of the loadout. Want proof? Check out the top 50 players and their weapons (bots) of choice. Youâll find a lot more Spectres with Orkans than Shocktrains. Thatâs the top of the foodchain. Should tell you something.. I've been playing this game since it came out and the 「dookie」stain is definitely OP. The fact that it's basically a 「fluffernutter」ing magic wand that is able to do the impossible by any realistic physics makes it OP. It ruins teamwork, requires little to no player skill to utilize in damaging or destroying multiple targets at thd same time and makes cover a 「fluffernutter」ing joke if any of your teammates are in visual contact with you while they are being shot with it. It's a 「dookie」ty weapon all around.
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Post by BossieBos on Jun 25, 2018 10:41:23 GMT -5
1 on 1 a Shockasari gets wrecked by a Tulumbasari within 500m distance. So does a Spectre and Kumiho (Haechi is the exception due to the energy shield). Change your tactics. Shocktrains are not OP. If anything is OP in the current meta, itâ??s Spectres with 4 medium slots and jump and stealth abilities, regardless of the loadout. Want proof? Check out the top 50 players and their weapons (bots) of choice. Youâ??ll find a lot more Spectres with Orkans than Shocktrains. Thatâ??s the top of the foodchain. Should tell you something.. I've been playing this game since it came out and the ?dookie?stain is definitely OP. The fact that it's basically a ?fluffernutter?ing magic wand that is able to do the impossible by any realistic physics makes it OP. It ruins teamwork, requires little to no player skill to utilize in damaging or destroying multiple targets at thd same time and makes cover a ?fluffernutter?ing joke if any of your teammates are in visual contact with you while they are being shot with it. It's a ?dookie?ty weapon all around. You want to talk realistic physics in a game with enormous robots being propelled by rocket boosters with energy shields? Okeyyyyyy... next.
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Post by Zero Jee on Jun 25, 2018 11:35:53 GMT -5
ST build are now common in Silver. At that level they are OP. One ST Spectre, or Bulg will easily carry the team.
Like a lot of other newer weapons, there is no skill involved. Simply get line of site, and press the button. Instant gratification.
Even on the test server, every game was decided by which team was running more ST builds.
Yes there are counters, but by and large, not many can or even understand how to counter them in lower leagues.
I say remove it from the game along with scourge. But the real problem is the MM. I think there should be a seperation of what we can use in each league. . . will never happen though!
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Post by kevmac on Jun 25, 2018 23:33:36 GMT -5
I think Shocktrains are overpowered and need to been toned down either by making the reload time longer the hit's less strong or the ricochet do a lot less damage. The way it stands now it's an unfair weapon. Compare it to a Zeus that's a heavy weapon. With just about every weapon released by Pix now being a powerful long range one I think Shocks aren't the concern it once may have been. My Orken Haechi can just about get into shooting range with any hp left after a foray through the pretty Disco Lights. Mk 2 and enhancement rentals, Healer bots,time's coming when you'll wish Shocktrains were all there was to worry about .
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Post by kevmac on Jun 25, 2018 23:49:04 GMT -5
yes i think shocktrain very overpowered and not cool. battle is a process, but with shocktrain only kill in 1 second. nothing strategy moved or timing.. i dont know why pixonic not repair this bug(shocktrain damage).. i think because user pay for this weapon.. its about money friend.. The only Shocktrains that one shot kill are 3 or 4 at mk2 L12 unless you have very low health.
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Post by gonomicrowave on Jun 26, 2018 1:29:05 GMT -5
Solution: physical shield. Word. Even though STs don’t damage the bot with a physical shield, do STs still reduce the health of that shield? Also, do STs still do collateral damage to other bots when it hits the physical shield? Thanks.
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Post by BossieBos on Jun 26, 2018 5:51:42 GMT -5
Yeah, it does, on both accounts. Might be the only thing they should change, the ricochet after impact on physical shield.
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Post by HEATHEN HERETIC on Jun 26, 2018 9:14:58 GMT -5
I've been playing this game since it came out and the ?dookie?stain is definitely OP. The fact that it's basically a ?fluffernutter?ing magic wand that is able to do the impossible by any realistic physics makes it OP. It ruins teamwork, requires little to no player skill to utilize in damaging or destroying multiple targets at thd same time and makes cover a ?fluffernutter?ing joke if any of your teammates are in visual contact with you while they are being shot with it. It's a ?dookie?ty weapon all around. You want to talk realistic physics in a game with enormous robots being propelled by rocket boosters with energy shields? Okeyyyyyy... next. The game started out with realistic weapons and such. Realistic physics and actual possibility is part of what attracts a lot of players to War Robots to begin with. If we had wanted magic wands and super-fantastical items we'd be playing games with wizards and monsters instead. We all know it is not real but that does not preclude it being possible. We have homing and tracking missiles right now in reality. Rocket assisted take-off for planes. Just look at the directional firing grenades you can shoot from shotguns. Even directional exploding artillery and direct fire cannon shells. Missiles that can change direction, actually make a full 180 degree turn, with small rocket boosters under their warheads. A lot of things that are possible right now are being used in the game. People complain about the Spirals and Hydras but we have such weapons in our armies today, in reality. But physics is something that is defined and the 「dookie」stain simply defies the laws of photonics and light properties in every way. There is no possible way to make light reflect off of multiple jagged edged surfaces. Let alone inflict damage to those surfaces while also reflecting from them in a precisely targeted manner at the same time. It's as I stated, a 「fluffernutter」ing magic wand, and it does not belong in War Robots.
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Post by Zero Jee on Jun 26, 2018 10:14:45 GMT -5
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Post by kevmac on Jun 26, 2018 17:19:54 GMT -5
You want to talk realistic physics in a game with enormous robots being propelled by rocket boosters with energy shields? Okeyyyyyy... next. The game started out with realistic weapons and such. Realistic physics and actual possibility is part of what attracts a lot of players to War Robots to begin with. If we had wanted magic wands and super-fantastical items we'd be playing games with wizards and monsters instead. We all know it is not real but that does not preclude it being possible. We have homing and tracking missiles right now in reality. Rocket assisted take-off for planes. Just look at the directional firing grenades you can shoot from shotguns. Even directional exploding artillery and direct fire cannon shells. Missiles that can change direction, actually make a full 180 degree turn, with small rocket boosters under their warheads. A lot of things that are possible right now are being used in the game. People complain about the Spirals and Hydras but we have such weapons in our armies today, in reality. But physics is something that is defined and the ?dookie?stain simply defies the laws of photonics and light properties in every way. There is no possible way to make light reflect off of multiple jagged edged surfaces. Let alone inflict damage to those surfaces while also reflecting from them in a precisely targeted manner at the same time. It's as I stated, a ?fluffernutter?ing magic wand, and it does not belong in War Robots. Well get ready for freeze rays and heal bots.
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Post by HEATHEN HERETIC on Jun 26, 2018 18:48:58 GMT -5
The game started out with realistic weapons and such. Realistic physics and actual possibility is part of what attracts a lot of players to War Robots to begin with. If we had wanted magic wands and super-fantastical items we'd be playing games with wizards and monsters instead. We all know it is not real but that does not preclude it being possible. We have homing and tracking missiles right now in reality. Rocket assisted take-off for planes. Just look at the directional firing grenades you can shoot from shotguns. Even directional exploding artillery and direct fire cannon shells. Missiles that can change direction, actually make a full 180 degree turn, with small rocket boosters under their warheads. A lot of things that are possible right now are being used in the game. People complain about the Spirals and Hydras but we have such weapons in our armies today, in reality. But physics is something that is defined and the ã??dookieã?Âstain simply defies the laws of photonics and light properties in every way. There is no possible way to make light reflect off of multiple jagged edged surfaces. Let alone inflict damage to those surfaces while also reflecting from them in a precisely targeted manner at the same time. It's as I stated, a ã??fluffernutterã?Âing magic wand, and it does not belong in War Robots. Well get ready for freeze rays and heal bots. Electro-magnetic pulse weapons and...well hell...another 「fluffernutter」ing sorcererous trick bot. :/
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Post by firewoman on Jun 26, 2018 20:17:37 GMT -5
1 on 1 a Shockasari gets wrecked by a Tulumbasari within 500m distance. So does a Spectre and Kumiho (Haechi is the exception due to the energy shield). Change your tactics. Shocktrains are not OP. If anything is OP in the current meta, it’s Spectres with 4 medium slots and jump and stealth abilities, regardless of the loadout. Want proof? Check out the top 50 players and their weapons (bots) of choice. You’ll find a lot more Spectres with Orkans than Shocktrains. That’s the top of the foodchain. Should tell you something.. By "Change your tactics" you mean change your hangar. I don't have a Bulgasari, and my Tulumbas are all level 6. The thing with Shocktrains is that players will just go into cover. Using dashbots, it's not hard to go out, shoot, and go back into cover before too many Tulumbas rockets can hit you. Sure, it's a okay counter as far as counters go. But it's not 100%. And it doesn't work as well outside of 1v1. Shocktrain users will usually have other bots within range, so it'll be difficult to maintain that range long enough to kill the target before it can go back into cover. I mean, 25k damage every 20 seconds isn't going to get an enemy bot down too fast. You'll need over 2 minutes to finish off a level 12 Bulgasari with level 12 Tulumbas. If it wasn't for the physical shield, the Shocktrain would actually kill faster than the Tulumbas (by around 14 seconds). Regardless, the fact remains that the Shocktrain outperforms weapons like the Trebuchet (a heavy weapon) by a huge margin. Really, look at my analysis. A shocktrain is already comparable to heavy weapons. It should not be allowed as a medium hardpoint.
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