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Post by porcupyne on Feb 13, 2017 12:01:50 GMT -5
I've been after this for awhile now. Came close under the old system but just as I was closing in on the magic fifty wins a row, a clan of 12/4 gep mags would rob me of the streak. I discovered that timing played a factor too. Weekend mornings until 8am to 10am and weekdays 4pm to 6pm (US Pacific) seemed to be the windows when the clubber clans were elsewhere (or at least I wasn't being matched with them). 10am and 6pm on the dot - out came the 5x12/4 gep clans With the new system I tried a few new tactics none of which got me close, and then tried beacon running with the Stalker and using aphids to safely pound anything else beacon running (geps, stalkers, cossacks). If we started to lose, chuck in the Galahad and Rhino to retake key beacons and hold them (oddly just retaking a center beacon with a shielded bot often seemed to rally my side. People stopped fleeing the fight or cowering in cover and got stuck in, turning the direction of the battle). And if we still kept losing, break out the Vityaz and Golem to stomp around in a panic, retaking and killing often to win by a whisker. This tactic kept average damage low for the most part, even bringing it down on the occasions where only the Stalker saw combat and damage seems to be the big determining factor in Matchmaking - wins and hanger made no difference from what I saw from 32% wins where I started out to 100%, and my hanger didn't change once except in the last few matches where I swapped out the Aphids. Even when I got into 90% a battle or two where I didn't do much damage (-100K) suddenly saw Destriers and Cossacks on both sides, a decent amount (100-300K) brought out the Vits and Golems, and if I did a a lot (300-500K) the next battle saw Stalkers, Rhinos and Britbots all over the place. So it's not a case of tanking or dropping out, it was just showing some restraint. If we were winning, no need to keep blasting so focus on the beacons to ensure the win and watch the damage average drop and keep the opposition in the next match at a beatable level. It was an interesting experiment that came to an end with battle 63 when, of course, a clan appeared and mopped the floor with us. Anyhoo, enough of this capping crap, time to start blasting again.
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Post by Team Alpha Strike on Feb 13, 2017 12:19:09 GMT -5
Congrats on the 100% win.
I could never restrain myself to limiting damage to be able to use this tactic.
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Post by SlowReflexes on Feb 13, 2017 12:25:42 GMT -5
This is smurfing (tm). Aka strictly minimizing damage done in order to get easier matches. It's not tanking because you're still trying to win.
Trying to train myself to do it, but it's incredibly difficult.
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Post by petevb on Feb 13, 2017 12:28:50 GMT -5
Interesting. We've heard that the matchmaker accounts for how highly you're ranked on your team, win or lose. It seems likely that by keeping your damage low you're in the lower half (or bottom) of your team on paper, which in turn makes the matchmaker think you're not pulling your weight. Seems fairly easy to exploit this loophole, if not for silver then for gold and wins. Which seems an issue, though I wonder how many will bother if they don't cash out heavily? Bots that help your team without doing much damage seem ideal: Gareth, ECU stalker, 2x Ancile/ Ecu Natasha, 2x Ancile Raijin, etc. Personally I've been playing normally, and can only hope to get to 100% leaning heavily on my clan. Typically I'm in a real fight when I solo- I enjoy it, but can only pull out the win around 75% of the time. Of course I'm averaging well over 700k damage soloing and nearly always topping my team, which must not be helping.
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Deleted
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Post by Deleted on Feb 13, 2017 12:29:00 GMT -5
Nice. My win rate is sitting at 34% now, and I'm still trying to figure out how people get above a 50% win these days.
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Post by gr3ygh05t on Feb 13, 2017 13:39:32 GMT -5
i.imgur.com/mm05Rvb.jpg
Wow, look at all those fancy shields. Ow wait a minute what the heck is that trident fury doing there? lol.
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Post by porcupyne on Feb 13, 2017 14:31:53 GMT -5
It was indeed tough to not start throwing barrages out when we clearly had the win in the bag. But I was running an experiment It wasn't Gandhi style as I wasn't committed to non-violence, maybe it was Bruce style. Don't fight, unless you're getting your arse kicked, in which case pummel everyone without relent.
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Post by Dredd77 on Feb 13, 2017 15:45:29 GMT -5
Nice. My win rate is sitting at 34% now, and I'm still trying to figure out how people get above a 50% win these days. Simple, win more than you lose.
No no, no need to thank me.
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Post by leviathan on Feb 13, 2017 16:46:09 GMT -5
Nice. My win rate is sitting at 34% now, and I'm still trying to figure out how people get above a 50% win these days. You aim with the aiming thing at the enemy and then press the red button. Then wait for about 10 sec behind cover and repeat. I hope that helps
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Post by Deleted on Feb 13, 2017 16:49:52 GMT -5
Nice. My win rate is sitting at 34% now, and I'm still trying to figure out how people get above a 50% win these days. You aim with the aiming thing at the enemy and then press the red button. Then wait for about 10 sec behind cover and repeat. I hope that helps Not when my team mates are not capping beacons. Every game has been a loss now.
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Post by DirtyLikaRat® on Feb 13, 2017 16:53:22 GMT -5
Nice. My win rate is sitting at 34% now, and I'm still trying to figure out how people get above a 50% win these days. Simple, win more than you lose.
No no, no need to thank me.
Heh heh SMART A - DOUBLE S
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Post by sochilli (Saltesers) on Feb 13, 2017 17:00:59 GMT -5
You aim with the aiming thing at the enemy and then press the red button. Then wait for about 10 sec behind cover and repeat. I hope that helps Not when my team mates are not capping beacons. Every game has been a loss now. Look at my name. then back at what you just said. now back at my name. and back at what you just said. enough said? let's game.
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Deleted
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Post by Deleted on Feb 13, 2017 17:08:13 GMT -5
Not when my team mates are not capping beacons. Every game has been a loss now. Look at my name. then back at what you just said. now back at my name. and back at what you just said. enough said? let's game. Never saw a cossack since the matchmaking change.
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Post by sochilli (Saltesers) on Feb 13, 2017 17:10:18 GMT -5
Look at my name. then back at what you just said. now back at my name. and back at what you just said. enough said? let's game. Never saw a cossack since the matchmaking change. Clan invite incoming
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Post by GuitarGuy on Feb 13, 2017 17:17:26 GMT -5
Actually, the object of the game is to capture and hold beacons, Killing is only supposed to be to protect the beacons from recapture. Of course many players enjoy going for maximum damage and only bother with beacons if its is needed to win, many will also intentionally only take the minimum beacons to run the game as long as possible to achieve the highest damage possible and hopefully "mech out" the red team entirely. I deal with these two mindsets as leader of my clan all the time. I have players who can get 1M damage fairly regular, but usually have win stats in the 30% to 50% range and have been playing the game as long as I have (about a year) and only have a few thousand wins. I have never broke the 1M range (close, 935K) that is because like the Ops post, I concentrate on beacons and a win more than damage. Im currently at over 7100+ victories. It all in how you approach the game.
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Post by 3castle on Feb 13, 2017 20:11:45 GMT -5
Never saw a cossack since the matchmaking change. Clan invite incoming u have garage with all lvl 12 cossacks?
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Post by Heishiro on Feb 13, 2017 20:29:44 GMT -5
but by doing this, your win % will go up but im not sure if you are earning any gold after the match. limiting your damage that low will also decrease your trophy and silver reward after match.
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Post by SGT D00M! on Feb 13, 2017 23:24:25 GMT -5
Look at my name. then back at what you just said. now back at my name. and back at what you just said. enough said? let's game. Never saw a cossack since the matchmaking change. I'm running one right now...
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kevz
Destrier
Posts: 13
Karma: 3
Pilot name: KevZwar
Platform: Android
League: Silver
Favorite robot: gareth
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Post by kevz on Feb 14, 2017 1:22:03 GMT -5
Nice. My win rate is sitting at 34% now, and I'm still trying to figure out how people get above a 50% win these days. Simple, win more than you lose.
No no, no need to thank me.
win more than losing...how can it be 100%...because if u lose 1...shouldn't it be 99% max??
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kevz
Destrier
Posts: 13
Karma: 3
Pilot name: KevZwar
Platform: Android
League: Silver
Favorite robot: gareth
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Post by kevz on Feb 14, 2017 1:24:10 GMT -5
btw, having high% victories, will there be extra gold or bonus attached to it? all i feel that if you win 2-3 in a row, there will be a tougher match up that will try to make u loss.
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Post by Ѕπλκε✵Σψεs on Feb 14, 2017 2:03:23 GMT -5
I'm happy for a few seconds when I'm over 50%, then I get steamrolled by maxed hangers and it's back to below 50%
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Post by sochilli (Saltesers) on Feb 14, 2017 2:16:09 GMT -5
Simple, win more than you lose.
No no, no need to thank me.
win more than losing...how can it be 100%...because if u lose 1...shouldn't it be 99% max?? He's referring to keeping his win% over 50%. if you still don't understand: 25 wins, 25 losses = 50%, tf 26 wins, 24 losses (where wins > losses) = 52% (52>50).
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tonosama
Destrier
Posts: 71
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Platform: iOS
League: Expert
Server Region: North America
Favorite robot: Gareth
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Post by tonosama on Feb 14, 2017 2:56:32 GMT -5
I think this is a tip, not a rant. I've been focusing on beacons also and only do much more damage when my side is losing.
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Post by sonofsam on Feb 14, 2017 10:33:54 GMT -5
Nice. My win rate is sitting at 34% now, and I'm still trying to figure out how people get above a 50% win these days. The secret to getting your win% up is that you have to be willing to sacrifice a bot or two. You may not be on top of the board as often, but your team will probably win more often. I run heavys and only heavys. I was running them before MM because they suit my style (actually had a hanger full of 6/4-6/5 at one point). Here are a few examples If you take a heavy into the middle of Shinzin it WILL die over 90% of the time, but if you see someone heading for the beacon go ahead and escort them. The odds of him getting the beacon go up and the two of you will usually knock down several reds while you are at it. Many times your team will see this and actually try to hold the beacon while you respawn. Springfield (just mentioning that map makes me cringe) if both sides spawn on the cover side and most of the reds head to the middle of side beacon. It's time for a spawn raid. Don't just run in blazing because fighting bravely and dieing quickly doesn't help you team. Instead grab the beacon only if they leave you a free beacon. Otherwise use cover, your goal is to see how long you can harass 2-3 reds and keep them busy. This gives your team a chance to capture the side beacon and dig in on the middle one. You would be amazed how many times I've kept 2-3 reds busy for 2 minutes++ Dead city wait until the battle is starting to settle. If the reds are camping in the middle go for their side beacon. I bet you pull at least 2 away from your teammates that are trying to grab the middle beacon. If you actually succeed in grabbing the beacon you can draw people from the opposite side of the map too. I'm not saying just run out and die. I'm saying sometimes there are things that you can do to put the reds in a bad place knowing that it will cost you a bot to do so. Some of the most successful stalker pilots have mastered the art of being bait and luring you into the cross hairs of their buddies.
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Post by porcupyne on Feb 14, 2017 10:53:00 GMT -5
but by doing this, your win % will go up but im not sure if you are earning any gold after the match. limiting your damage that low will also decrease your trophy and silver reward after match. Yep, the silver was pretty feeble because of the low damage. Always got 5 gold for the beacons and sometimes a few extra for damage, but my only goal was to reach 100%. If I had to dish out damage to ensure we won, the next match or two saw tougher opponents and these were pretty grueling from trying to ensure victory without escalating my damage and ensuring even tougher enemies next time. I think these were the most intense matches I've ever had, and I am definitely glad to be back to just wandering around blasting stuff for fun, not caring about victory % anymore.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 14, 2017 11:18:53 GMT -5
Did this play style earn much gold?
This would be a case of fighting a battle much smarter...The entire War Robots paradigm and thought process has been firmly behind doing max damage in the shortest time frame = win... This experiment seems to upend that.
Its also worth discussing a gold reward multiplier based on win rate percentage to encourage this kind of play...
Limiting your damage ensured much lower skilled pilots as your adversaries. But as you said, you were looking at win rate only, everything else mattered not.
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Post by porcupyne on Feb 14, 2017 12:05:10 GMT -5
Did this play style earn much gold? This would be a case of fighting a battle much smarter...The entire War Robots paradigm and thought process has been firmly behind doing max damage in the shortest time frame = win... This experiment seems to upend that. Its also worth discussing a gold reward multiplier based on win rate percentage to encourage this kind of play... Limiting your damage ensured much lower skilled pilots as your adversaries. But as you said, you were looking at win rate only, everything else mattered not. Mostly just the 5 gold for beacon capping. One thing that helped keep the wins coming in and the damage low, especially in Shenzhen and Dead City was running straight out to snag the central beacon and then keep going to get 'behind enemy lines' so to speak. This seemed to cause real panic. Running around in those back buildings caused a decent chunk of the opposing team to pointlessly trudge around back there trying to get my Stalker. Leaving my team to outnumber and overcome the leftovers with ease. Oddly, heavies were especially easy to drag into this scenario. Cloaking and then running out to slam some aphids into them, even though the damage was negligible seemed to rile them up and keep them back there pointlessly hunting me when they could have been pummeling the central area and supporting their beacon runners.
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