|
Post by Rippington Steele on Feb 10, 2017 17:28:30 GMT -5
We need to talk about the speed of the game.
As heavy robots move at a snail's pace, and some of the larger maps can take what seems like an eternity to reach knife fighting range in a round of 10 minutes or less, perhaps it is time for Pix to consider shrinking the map sizes or increasing robot speed all around or both. I'm certain the slow speed has something to do with the play quality and the bandwidth availability of the servers, but C'mon. Or perhaps its not the best idea to have one and two shot kill options available on a game where players are limited to a max of 5 robots, with each loaded setup only being available once, and it literally takes all FRICKIN' day to reach the center beacon!!!!!%^$&$%#
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Feb 10, 2017 17:34:02 GMT -5
This is a post I made in another thread.
I think all maps should be 300m x 300m, no obstacles. Run what you got and come out firing. Of course you would need different backgrounds, and maybe some nice loop carpet in a multi-color hue or solid color might be nice also.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Feb 10, 2017 17:56:22 GMT -5
We need to talk about the speed of the game. As heavy robots move at a snail's pace, and some of the larger maps can take what seems like an eternity to reach knife fighting range in a round of 10 minutes or less, perhaps it is time for Pix to consider shrinking the map sizes or increasing robot speed all around or both. I'm certain the slow speed has something to do with the play quality and the bandwidth availability of the servers, but C'mon. Or perhaps its not the best idea to have one and two shot kill options available on a game where players are limited to a max of 5 robots, with each loaded setup only being available once, and it literally takes all FRICKIN' day to reach the center beacon!!!!!%^$&$%# Run an Au/Wsp medium. Heavies are slow BECAUSE they have insta Kill options. Faster gameplay would also cause control issues unless you're playimg through Memu or on a tablet using your index fingers like a wierdo.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Feb 10, 2017 17:59:05 GMT -5
@tinthefiend Joystick for control on Memu. Works like a charm.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Feb 10, 2017 18:17:55 GMT -5
@tinthefiend Joystick for control on Memu. Works like a charm. That's why I said UNLESS you're playing on PC or tablet, controls would be crap.
|
|
|
Post by Golden Sabre on Feb 10, 2017 18:27:47 GMT -5
@tinthefiend Joystick for control on Memu. Works like a charm. That's why I said UNLESS you're playing on PC or tablet, controls would be crap. I couldn't imagine trying to play on even a phablet. I have a hard enough time distinguishing a Gep from a Destrier @ 500M on my 10 inch Galaxy tab, let alone the controls !
|
|
|
Post by springeb on Feb 10, 2017 18:28:30 GMT -5
I would enjoy increasing the relative speed of time in the game. To clarify, many youtubers will speed up slow portions of matches by playing video at 1.5x or 2x. I think it would really differentiate the skillful players to have an event or tournament in which all play is 1.5x speed.
(I do think it would be important to speed all lights, weapons, and mediums by the same rate though)
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Feb 10, 2017 18:47:00 GMT -5
@tinthefiend sorry mis-read your post.
|
|
|
Post by Rippington Steele on Feb 10, 2017 19:47:53 GMT -5
Heavies are slow BECAUSE they have insta Kill options. Faster gameplay would also cause control issues unless you're playimg through Memu or on a tablet using your index fingers like a wierdo. But not all heavies are set up for exclusive one shots or major instant damage. Now if their heaviness was a major resistant to one shot kills that would be understandable, but you Stroll out in you PDB Rhino and get a couple of shots in whilst letting down your shield every 5 seconds to make right angle turns, and some red team member comes along armed to the teeth in its DB Griff and Bam, back to the drawing board. But it just took you literally 72 seconds of your life to get to the middle of the map only to be wasted in an instant. I realize this is likely to be largely an effect of the matchmaker's imbalance, but if the bot moves so slow then why not have the resistance. Ironically the practical equation would be that the more the bot is powered up with greater health power, the slower it becomes, because it is increasing the weight of its armor, only in the game increased Healht coincides with increased speed. In fact the former is precisely the explanation of why the heavies move slower than the lights and mediums. But I'm willing to suspend my disbelief on this one. I kind of figured that it may be a problem with faster play and controls or even just data transfer...But just for clarity how exactly would you see it having a negative effect on controls...more specifically what would be the effect it would have on the controls in your view? And is this a verifiable fact or are we just conjecturing that it would be problematic because it seems like the right assumption? No snark intended. I'm just really curious.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Feb 10, 2017 20:14:15 GMT -5
Heavies are slow BECAUSE they have insta Kill options. Faster gameplay would also cause control issues unless you're playimg through Memu or on a tablet using your index fingers like a wierdo. But not all heavies are set up for exclusive one shots or major instant damage. Now if their heaviness was a major resistant to one shot kills that would be understandable, but you Stroll out in you PDB Rhino and get a couple of shots in whilst letting down your shield every 5 seconds to make right angle turns, and some red team member comes along armed to the teeth in its DB Griff and Bam, back to the drawing board. But it just took you literally 72 seconds of your life to get to the middle of the map only to be wasted in an instant. I realize this is likely to be largely an effect of the matchmaker's imbalance, but if the bot moves so slow then why not have the resistance. Ironically the practical equation would be that the more the bot is powered up with greater health power, the slower it becomes, because it is increasing the weight of its armor, only in the game increased Healht coincides with increased speed. In fact the former is precisely the explanation of why the heavies move slower than the lights and mediums. But I'm willing to suspend my disbelief on this one. I kind of figured that it may be a problem with faster play and controls or even just data transfer...But just for clarity how exactly would you see it having a negative effect on controls...more specifically what would be the effect it would have on the controls in your view? And is this a verifiable fact or are we just conjecturing that it would be problematic because it seems like the right assumption? No snark intended. I'm just really curious. Pdb Rhino vs DB griff: Griff jumps at about 70kmph to a range about 100-150M for a distance of about the same length, being within that killzone is your fault, getting flanked that badly, also your fault. RDB setup makes Griff's effective engagement range closer to 700M, which is why RDB Griff is considered more of athreat (on top of being best pick of Ag only setups) Turning is already wonky on devices less than 7inches long, with sensitivity being too little or too much when altered, good luck getting those crosshairs on the enemy in the red box (as is mandatory for plasma) or leading shots properly(rockets) when every heavy is a galahad, every medium is a stalker, and every light bot may as well teleport. Welcome to spiral/hydra/RDB/Trident hell, as cannon weapons would miss without being made instantaneous, and every bot can dodge aphids /rockets.
|
|
riznfire
Destrier
Official Warning
Posts: 108
Karma: 39
|
Post by riznfire on Feb 10, 2017 22:34:20 GMT -5
I played a test server where they increased the speed of all the heavys, it was so fun, rhinos hauled 「bum-bum」, looked like they were jogging and destroyed everything quickly, so they abandoned the idea because everyone said it made the rhino too op
|
|
|
Post by Strayed on Feb 10, 2017 22:52:42 GMT -5
I kinda want a speed boost for the Rhino to be honest, the britbots & other effective rhino counters are already in the game...
Playing the current version does require skill though, so it's still pretty fun even if it's not the king of the game anymore.
|
|
|
Post by Strayed on Feb 10, 2017 22:56:35 GMT -5
Also, guys, it would do you well to remember that this is a western mech game based off of positioning. Heavies are powerful because they can exploit good positions for quite a bit of time due to their health & firepower. They need that speed nerf so that you can kill them before they get into position. It's also why the Rhino was so op back then. It was the only heavy bot that could get into position extremely quickly and it had a shield that protected it before it got into position.
Heavies actually used to be slower(about 8mph slower), I actually liked them when they were slower because getting them into effective positions required a lot more skill and you couldn't just rush out without being destroyed by kiting mediums. The heavy speed buff kind of just shafted the mediums. Now, the griffin at max level is around as fast as the old Patton was at max level.
|
|
riznfire
Destrier
Official Warning
Posts: 108
Karma: 39
|
Post by riznfire on Feb 11, 2017 3:08:36 GMT -5
I kinda want a speed boost for the Rhino to be honest, the britbots & other effective rhino counters are already in the game... Playing the current version does require skill though, so it's still pretty fun even if it's not the king of the game anymore. I miss them days when rhinos ruled, I had 4 maxed and it was so fun because everyone was in everyone's faces, snipers were non existent, and we would push Natasha's around with stalkers, lol. I sold 3 of my rhinos and mostly run Griff's now, but I still have 1 that I'll never sell!
|
|
riznfire
Destrier
Official Warning
Posts: 108
Karma: 39
|
Post by riznfire on Feb 11, 2017 3:10:52 GMT -5
I would love to see a 5% speed increase to all bots, I think it would make everything more fun!
|
|