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Post by Dredd77 on Feb 8, 2017 15:19:56 GMT -5
Here are some new and upcoming developments to the game, disclosed to this community by Pixonic as part of the Pixonic Insiders program.
1. Squad Clubbing
Pixonic is aware of an issue with the matchmaking system that is subject to exploit through squadding. With squads, the MM system is designed to take the rating of the highest player for purposes of determining opposition. In some cases, it may inadvertently be using the lowest instead (and be subject to exploit). There is a fix in the works to close this loophole.
2. Shields and damage
Pixonic clarified that damage that destroys a shield (say, on a Carnage) does not "carry over" to the robot. In other words, if that Carnage has 100 health left on its shield and gets hit with two Trident rockets, the first rocket will take down the shield but not damage the Carnage. The next rocket will, naturally.
3. Lancelot shield nerf
Pixonic felt that the Lancelot- with or without the Ancile- had become a little overpowered, even for a premium robot. Thus, a 10% nerf to the shield strength was implemented.
4. Leavers/Tankers
Pixonic is aware of the issue and community concern regarding people leaving matches to tank their rating. You may recall their recent social media poll about whether or not people leaving matches should be penalized. Although no details were disclosed, Pix confirmed that they will be implementing some form of protection for players against those abusing the system.
5. Power Hour abuse
Related to the previous point, Pixonic is aware that some players will "tank" their ratings before power hour and thus exploit the system. Again, a fix is in the works.
6. Measuring battlefield contribution
Pixonic mentioned that there will be a larger than usual update coming in the Spring, and they are discussing better ways to measure our ingame performance. Right now, damage dealt is a primary stat- that's what determines the rank on the table (as well as rewards). Moving away from strictly damage dealt, and looking for metrics that may more accurately measure a player's contribution to the game is a possible step.
7. Bot weight classes
Pixonic hinted that they are reviewing the traditional classifications of the bots (Light, Medium, and Heavy), and looking more at categorizing them by the roles they are designed to play on the battlefield.
8. No hidden nerf on Silver
Pixonic was asked about a possible hidden nerf to Silver generation based on some feedback, but confirmed there had been no change.
9. No hidden nerf on Orkans
As with the previous point, Pixonic confirmed there was no hidden nerf to Orkans.
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Please note that as with anything unreleased, any and all content discussed here is subject to change at any point and without warning. Nothing is "guaranteed" until it is actually released.
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Deleted
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Post by Deleted on Feb 8, 2017 15:32:58 GMT -5
"the MM system is designed to take the rating of the highest player for purposes of determining opposition."
What is it about averages Russians find so distasteful?
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Deleted
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Post by Deleted on Feb 8, 2017 15:42:08 GMT -5
"the MM system is designed to take the rating of the highest player for purposes of determining opposition." What is it about averages Russians find so distasteful? I think the idea is to avoid Lebron James and four toddlers facing a team of five 9th graders.
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Post by boomsplat on Feb 8, 2017 15:48:43 GMT -5
1. Sqad Clubbing Pixonic is aware of an issue with the matchmaking system that is subject to exploit through squadding. With squads, the MM system is designed to take the rating of the highest player for purposes of determining opposition. In some cases, it may inadvertently be using the lowest instead (and be subject to exploit). There is a fix in the works to close this loophole. Wow - our lowest ranked guy in the eyes of MM (we are mostly bot/wep level 8/9/10 players) must be an invisible 12/12 player that is on our squad. Must be helping us get those 12/12 squad opponents that deliver crushing defeats to us. I haven't heard about this exploit at all. I know we've had discussions about having the lowest ranked person be the squad leader as some have said it drives better match making.....we are unsure whether this is true as we have seen very little correlation to it. as anyone seen what this exploit is? I'm going to go out and recruit a couple of 6/6 players to be squad fillers asap!
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Deleted
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Post by Deleted on Feb 8, 2017 15:51:23 GMT -5
"the MM system is designed to take the rating of the highest player for purposes of determining opposition." What is it about averages Russians find so distasteful? I think the idea is to avoid Lebron James and four toddlers facing a team of five 9th graders. So the solution is to put the four toddlers up against six Lebron James? The averages calculation could include a failsafe which is triggered if the difference between the highest and lowest players exceeds a certain threshold.
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Deleted
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Post by Deleted on Feb 8, 2017 15:53:15 GMT -5
1. Sqad Clubbing Pixonic is aware of an issue with the matchmaking system that is subject to exploit through squadding. With squads, the MM system is designed to take the rating of the highest player for purposes of determining opposition. In some cases, it may inadvertently be using the lowest instead (and be subject to exploit). There is a fix in the works to close this loophole. Wow - our lowest ranked guy in the eyes of MM (we are mostly bot/wep level 8/9/10 players) must be an invisible 12/12 player that is on our squad. Must be helping us get those 12/12 squad opponents that deliver crushing defeats to us. I haven't heard about this exploit at all. I know we've had discussions about having the lowest ranked person be the squad leader as some have said it drives better match making.....we are unsure whether this is true as we have seen very little correlation to it. as anyone seen what this exploit is? I'm going to go out and recruit a couple of 6/6 players to be squad fillers asap! This came up on a thread... The title was "sorry to the little guys I just slaughtered" or something like that. I had one experience of this in a full 6 man clan squad, we were facing tough and fun matches for 5-6 in a row, and then bam, out of nowhere, we dropped into powerplant and spawn slaughtered a bunch of golems and other low level lights. We were all confused and went back to squad chat afterwards to try to figure what the heck had happened. It was not a great feeling. I can still hear their screams...
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Deleted
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Post by Deleted on Feb 8, 2017 15:54:46 GMT -5
I think the idea is to avoid Lebron James and four toddlers facing a team of five 9th graders. So the solution is to put the four toddlers up against six Lebron James? The averages calculation could include a failsafe which is triggered if the difference between the highest and lowest players exceeds a certain threshold. I think they want to keep LeBron from running with those toddlers to begin with. But your solution is probably better, but may be more difficult for them to code.
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Post by jazzykat on Feb 8, 2017 16:07:57 GMT -5
Any news on the alleged Galahad shield nerf?
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Post by amoebastudios on Feb 8, 2017 17:43:35 GMT -5
As I suspected before, your avg damage is the main deciding factor for MM. It's the one that makes the most sense as well.
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Deleted
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Post by Deleted on Feb 8, 2017 19:15:53 GMT -5
It seems Pix are working on problems that were entirely predictable given the MM approach they chose to implement. Also, we've been through the squad exploit already back in Halloween... they messed that up again? The lack of foresight is troubling.
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PitBull Warrior
Recruit
Posts: 1
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Pilot name: PitBull Warrior
Platform: iOS
Clan: [WAR]
League: Silver
Server Region: North America
Favorite robot: Leo
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Post by PitBull Warrior on Feb 8, 2017 20:00:16 GMT -5
Here are some new and upcoming developments to the game, disclosed to this community by Pixonic as part of the Pixonic Insiders program. 1. Sqad Clubbing Pixonic is aware of an issue with the matchmaking system that is subject to exploit through squadding. With squads, the MM system is designed to take the rating of the highest player for purposes of determining opposition. In some cases, it may inadvertently be using the lowest instead (and be subject to exploit). There is a fix in the works to close this loophole. 2. Shields and damage Pixonic clarified that damage that destroys a shield (say, on a Carnage) does not "carry over" to the robot. In other words, if that Carnage has 100 health left on its shield and gets hit with two Trident rockets, the first rocket will take down the shield but not damage the Carnage. The next rocket will, naturally. 3. Lancelot shield nerf Pixonic felt that the Lancelot- with or without the Ancile- had become a little overpowered, even for a premium robot. Thus, a 10% nerf to the shield strength was implemented. 4. Leavers/Tankers Pixonic is aware of the issue and community concern regarding people leaving matches to tank their rating. You may recall their recent social media poll about whether or not people leaving matches should be penalized. Although no details were disclosed, Pix confirmed that they will be implementing some form of protection for players against those abusing the system. 5. Power Hour abuse Related to the previous point, Pixonic is aware that some players will "tank" their ratings before power hour and thus exploit the system. Again, a fix is in the works. 6. Measuring battlefield contribution Pixonic mentioned that there will be a larger than usual update coming in the Spring, and they are discussing better ways to measure our ingame performance. Right now, damage dealt is a primary stat- that's what determines the rank on the table (as well as rewards). Moving away from strictly damage dealt, and looking for metrics that may more accurately measure a player's contribution to the game is a possible step. 7. Bot weight classes Pixonic hinted that they are reviewing the traditional classifications of the bots (Light, Medium, and Heavy), and looking more at categorizing them by the roles they are designed to play on the battlefield. 8. No hidden nerf on Silver Pixonic was asked about a possible hidden nerf to Silver generation based on some feedback, but confirmed there had been no change. 9. No hidden nerf on Orkans As with the previous point, Pixonic confirmed there was no hidden nerf to Orkans. ----- Please note that as with anything unreleased, any and all content discussed here is subject to change at any point and without warning. Nothing is "guaranteed" until it is actually released.
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Deleted
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Post by Deleted on Feb 8, 2017 20:49:17 GMT -5
No nerf on midrange splash?
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Post by Heishiro on Feb 8, 2017 22:17:48 GMT -5
8. No hidden nerf on Silver Pixonic was asked about a possible hidden nerf to Silver generation based on some feedback, but confirmed there had been no change. they can easily say no change, but thats not what im seeing after each match
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Post by tsunisterbr on Feb 8, 2017 22:24:34 GMT -5
4. Leavers/Tankers Pixonic is aware of the issue and community concern regarding people leaving matches to tank their rating. You may recall their recent social media poll about whether or not people leaving matches should be penalized. Although no details were disclosed, Pix confirmed that they will be implementing some form of protection for players against those abusing the system. So, instead of fixing the reason why people is getting so frustrated (an unfair, performance-based MM), they will think in ways of punishing people who quit these very matches?.. The future, it seems so bright right now!
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kingzam
Destrier
Posts: 56
Karma: 51
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Post by kingzam on Feb 8, 2017 22:52:15 GMT -5
Im done with this game, looking for something else to play
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Deleted
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Post by Deleted on Feb 8, 2017 23:15:00 GMT -5
They are gonna mess things up so bad, its scary.
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leee
Destrier
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Post by leee on Feb 8, 2017 23:44:29 GMT -5
Here are some new and upcoming developments to the game, disclosed to this community by Pixonic as part of the Pixonic Insiders program. 1. Sqad Clubbing Pixonic is aware of an issue with the matchmaking system that is subject to exploit through squadding. With squads, the MM system is designed to take the rating of the highest player for purposes of determining opposition. In some cases, it may inadvertently be using the lowest instead (and be subject to exploit). There is a fix in the works to close this loophole. 2. Shields and damage Pixonic clarified that damage that destroys a shield (say, on a Carnage) does not "carry over" to the robot. In other words, if that Carnage has 100 health left on its shield and gets hit with two Trident rockets, the first rocket will take down the shield but not damage the Carnage. The next rocket will, naturally. 3. Lancelot shield nerf Pixonic felt that the Lancelot- with or without the Ancile- had become a little overpowered, even for a premium robot. Thus, a 10% nerf to the shield strength was implemented. 4. Leavers/Tankers Pixonic is aware of the issue and community concern regarding people leaving matches to tank their rating. You may recall their recent social media poll about whether or not people leaving matches should be penalized. Although no details were disclosed, Pix confirmed that they will be implementing some form of protection for players against those abusing the system. 5. Power Hour abuse Related to the previous point, Pixonic is aware that some players will "tank" their ratings before power hour and thus exploit the system. Again, a fix is in the works. 6. Measuring battlefield contribution Pixonic mentioned that there will be a larger than usual update coming in the Spring, and they are discussing better ways to measure our ingame performance. Right now, damage dealt is a primary stat- that's what determines the rank on the table (as well as rewards). Moving away from strictly damage dealt, and looking for metrics that may more accurately measure a player's contribution to the game is a possible step. 7. Bot weight classes Pixonic hinted that they are reviewing the traditional classifications of the bots (Light, Medium, and Heavy), and looking more at categorizing them by the roles they are designed to play on the battlefield. 8. No hidden nerf on Silver Pixonic was asked about a possible hidden nerf to Silver generation based on some feedback, but confirmed there had been no change. 9. No hidden nerf on Orkans As with the previous point, Pixonic confirmed there was no hidden nerf to Orkans. ----- Please note that as with anything unreleased, any and all content discussed here is subject to change at any point and without warning. Nothing is "guaranteed" until it is actually released. Have a question about encil You mean that if 10000damage aphid strikes the 1000health encile. It will penetrate 9000damage? Or every aphid blocked by shield?
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Post by sonofsam on Feb 9, 2017 7:46:24 GMT -5
Does #7 mean the bots are gonna get classifications like tank,capper,ect.. leee the way I understand it is that the if an anicle has 5k life and you fire an aphid that does 1500 per missile. The first 4 missiles will hit the anicle and do zero damage to the bot although it actually blocked 6k damage. The last 2 missiles will cause 3k damage to the bot itself. My question is what happens if missiles tie? Example anicle has 1k life yet and I fire two sets of the aphids that do 1500 per missile by hitting the red button does it block both missiles that arrive first simultaneously (block 3k though just one at 1500 would break it)?
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Post by buzzard on Feb 9, 2017 9:35:27 GMT -5
Here are some new and upcoming developments to the game, disclosed to this community by Pixonic as part of the Pixonic Insiders program. 1. Sqad Clubbing Pixonic is aware of an issue with the matchmaking system that is subject to exploit through squadding. With squads, the MM system is designed to take the rating of the highest player for purposes of determining opposition. In some cases, it may inadvertently be using the lowest instead (and be subject to exploit). There is a fix in the works to close this loophole. 2. Shields and damage Pixonic clarified that damage that destroys a shield (say, on a Carnage) does not "carry over" to the robot. In other words, if that Carnage has 100 health left on its shield and gets hit with two Trident rockets, the first rocket will take down the shield but not damage the Carnage. The next rocket will, naturally. 3. Lancelot shield nerf Pixonic felt that the Lancelot- with or without the Ancile- had become a little overpowered, even for a premium robot. Thus, a 10% nerf to the shield strength was implemented. 4. Leavers/Tankers Pixonic is aware of the issue and community concern regarding people leaving matches to tank their rating. You may recall their recent social media poll about whether or not people leaving matches should be penalized. Although no details were disclosed, Pix confirmed that they will be implementing some form of protection for players against those abusing the system. 5. Power Hour abuse Related to the previous point, Pixonic is aware that some players will "tank" their ratings before power hour and thus exploit the system. Again, a fix is in the works. 6. Measuring battlefield contribution Pixonic mentioned that there will be a larger than usual update coming in the Spring, and they are discussing better ways to measure our ingame performance. Right now, damage dealt is a primary stat- that's what determines the rank on the table (as well as rewards). Moving away from strictly damage dealt, and looking for metrics that may more accurately measure a player's contribution to the game is a possible step. 7. Bot weight classes Pixonic hinted that they are reviewing the traditional classifications of the bots (Light, Medium, and Heavy), and looking more at categorizing them by the roles they are designed to play on the battlefield. 8. No hidden nerf on Silver Pixonic was asked about a possible hidden nerf to Silver generation based on some feedback, but confirmed there had been no change. 9. No hidden nerf on Orkans As with the previous point, Pixonic confirmed there was no hidden nerf to Orkans. ----- Please note that as with anything unreleased, any and all content discussed here is subject to change at any point and without warning. Nothing is "guaranteed" until it is actually released. Have a question about encil You mean that if 10000damage aphid strikes the 1000health encile. It will penetrate 9000damage? Or every aphid blocked by shield? Nope. As I read it In your example one volley would take down the shield and the next would do damage.
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poisonelf
Destrier
4 fair matches, not what exists today
Posts: 43
Karma: 10
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Post by poisonelf on Feb 9, 2017 10:07:45 GMT -5
For the Ancil by experience one aphid at a time, as a full combo some of the damage seemed to be combined in a block.
This is just sad they think they can drive for money by trying to make everyone pay to get level 12. If you don't they are going to throw all the level 12 against you until you do. Happy I am stubborn, not a single dime will go to this by me and their screw everyone attitude. Even if I was to pay, what do I get to look forward to then, playing cossacks in unfair matches they put 12's in, pff, these guys are idiots.
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Post by Dredd77 on Feb 9, 2017 10:25:40 GMT -5
Happy I am stubborn, not a single dime will go to this by me and their screw everyone attitude. Of all the threads you could have posted this opinion in, the thread that's based on their open channel of dialogue with the community, the exchange of concerns and feedback between developers and consumers, is probably the one least suited to it.
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Post by SGT D00M! on Feb 9, 2017 11:11:22 GMT -5
I'm disappointed they chose damage as the only metric as it leads to the same requirement for heavy bots and non varied hangars as the last MM and empowers snipers. I am glad they recognize it and I hope the change comes soon.
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Post by Heishiro on Feb 9, 2017 11:42:54 GMT -5
I'm disappointed they chose damage as the only metric as it leads to the same requirement for heavy bots and non varied hangars as the last MM and empowers snipers. I am glad they recognize it and I hope the change comes soon. this can also be a good idea, for weak hangar they will be in separate place and will not be mixed with higher hangar. im running 9/12 now, but if i will drop my average damage i can farm again to lower tier using cossack + taran another way of clubbing again! LOL
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Post by SGT D00M! on Feb 9, 2017 12:13:25 GMT -5
I'm disappointed they chose damage as the only metric as it leads to the same requirement for heavy bots and non varied hangars as the last MM and empowers snipers. I am glad they recognize it and I hope the change comes soon. this can also be a good idea, for weak hangar they will be in separate place and will not be mixed with higher hangar. im running 9/12 now, but if i will drop my average damage i can farm again to lower tier using cossack + taran another way of clubbing again! LOL When this MM madness began, I was running a Destrier and Schutze hangar w/ level 5 bots and level 9 weps. Horrible hangar but I was still able to fight way above my weight class even when better cappers were on my team. I enjoyed the challenge of it greatly, but with things starting to settle along damage lines, I'm forced back in a play style I am not great at or particularly enjoy. I'm actually reverse tanking to drive up my damage average until the end of the week when I will go back to experimental light and mixed hangars. Reed
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brudeldischarge
Destrier
Club or be clubbed welcome to the new mm
Posts: 55
Karma: 16
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Post by brudeldischarge on Feb 9, 2017 12:58:59 GMT -5
4. Leavers/Tankers Pixonic is aware of the issue and community concern regarding people leaving matches to tank their rating. You may recall their recent social media poll about whether or not people leaving matches should be penalized. Although no details were disclosed, Pix confirmed that they will be implementing some form of protection for players against those abusing the system. So, instead of fixing the reason why people is getting so frustrated (an unfair, performance-based MM), they will think in ways of punishing people who quit these very matches?.. The future, it seems so bright right now! Think what pix is after is these people just leave this game altogether. Not the wisest marketing move. But then neither is the new mm. Sadly now all I expect from pixonic is more chaos since that is all they seem to deliver. New league system already seems to have flaws......oh the Horrror
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Post by buzzard on Feb 9, 2017 13:03:10 GMT -5
So, instead of fixing the reason why people is getting so frustrated (an unfair, performance-based MM), they will think in ways of punishing people who quit these very matches?.. The future, it seems so bright right now! Think what pix is after is these people just leave this game altogether. Not the wisest marketing move. But then neither is the new mm. Sadly now all I expect from pixonic is more chaos since that is all they seem to deliver. New league system already seems to have flaws......oh the Horrror They haven't implemented the leagues yet.... I dunno, I am hopeful at this point.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Feb 9, 2017 13:04:00 GMT -5
6. Measuring battlefield contribution Pixonic mentioned that there will be a larger than usual update coming in the Spring, and they are discussing better ways to measure our ingame performance. Right now, damage dealt is a primary stat- that's what determines the rank on the table (as well as rewards). Moving away from strictly damage dealt, and looking for metrics that may more accurately measure a player's contribution to the game is a possible step. Well, they ought to start looking at beacons, obviously. Maybe they could also look to see if your teammates are more or less effective when you are nearby, kind of like +/- for hockey. Quick question. Is Leagues still coming very soon, or has it been delayed to this Spring update?
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Post by hyderier on Feb 9, 2017 13:57:41 GMT -5
This is just sad they think they can drive for money by trying to make everyone pay to get level 12. If you don't they are going to throw all the level 12 against you until you do. Happy I am stubborn, not a single dime will go to this by me and their screw everyone attitude. Even if I was to pay, what do I get to look forward to then, playing cossacks in unfair matches they put 12's in, pff, these guys are idiots. I don't know how or where some people are playing, or what they are expecting, but I'm just seeing none of this kind of thing. Matches are ok at levels 6-8 (bot and weapon) without paying a dime, winning some, being in top 3 often enough etc. Only sad thing is un-usability of the light bots I have, but the heavier Ag- and WSP bots I have seem perfectly adequate. The only actually useful Au use so far have been having 4 hangar slots (saving for 5th now...) and one Aphid, and one Orkan (will get a full set of both after 5th slot). I've "wasted" gold on Gepard, 2 Geckos and a Zeus (I mean, they're fun to take out sometimes, but don't really help me winning). The daily tasks provide enough gold for me to actually see meaningful progress towards that 5k Au mark, plus a little extra from wins (squad up with random players of same level for a bit extra Au, too!). I'm not telling you "stop whining", but I just don't understand this kind of comments, because it doesn't match what I see.
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L I N O L E U M
Destrier
All Your Beacons Are Belong To Us
Posts: 33
Karma: 7
Pilot name: Linoleum
Platform: Android
Clan: Metal Rain ... for now anyways
League: Silver
Favorite robot: Stalker or Cossack
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Post by L I N O L E U M on Feb 9, 2017 14:06:25 GMT -5
Losses due to 0 point scored leavers should not count against last 50 game average. Imho So many leavers due to misguided thoughtso thatthey will get event coins. They used to, but now they don't. Every event period the leavers shoot way up. This past 2 weeks have been brutal. 40% of my matches are leaver central. I'm down to 70% in my 50 vs my average average 82% ..#humble brag
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WorstAimEver
GI. Patton
Posts: 134
Karma: 74
Platform: iOS
Clan: Ancient Warriors
League: Champion
Favorite robot: Bulgasari
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Post by WorstAimEver on Feb 9, 2017 15:15:44 GMT -5
Losses due to 0 point scored leavers should not count against last 50 game average. Imho So many leavers due to misguided thoughtso thatthey will get event coins. They used to, but now they don't. Every event period the leavers shoot way up. This past 2 weeks have been brutal. 40% of my matches are leaver central. I'm down to 70% in my 50 vs my average average 82% ..#humble brag But only on the blue team, of course. Red team will always have perfectly choreographed beacon capping from all 6 players, despite their random team composition
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