extermisinferno
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Chocolate comes from cocoa, which is a tree. That makes it a plant, which means chocolate is a salad
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Post by extermisinferno on Feb 6, 2017 8:54:35 GMT -5
So, I wanted to farm gold for a new hanger slot and even though I have a lvl 1 Vityaz(Stock Thunder+ Stock Pin+ Lvl5 molot), lvl 1 Cossak(lvl 4 punisher Mk2) and a lvl2 patton(2x lvl4 spirals and 2x lvl3 spirals) I play with Griffins and Natashas and Stalkers. BTW I played only one match??
Do I play more matches until I reach bronze or is something wrong?
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Post by duckdecoy on Feb 6, 2017 9:02:58 GMT -5
6/5 Ag heavies are the new normal for players Level 2 to 20+. I'm guessing you're already way above that. Farm Ag and whip out the Mastercard for Au.
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funyun
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Post by funyun on Feb 6, 2017 9:20:04 GMT -5
Tiers don't exist anymore and the new MM is junk.
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Post by critter667 on Feb 6, 2017 9:37:52 GMT -5
It's not that the new Match Maker is junk. The new Match Maker operates using different evaluations to determine your tab/who you face.
We have not been given the definitive formula and probably never will to make it harder to game the system. Still, based on the deb blog and such,the general formula involves more than just hangar setup.
In the least, the new method includes info from: Weapon levels (rates higher than last MM systen) Bot level (rates a little lower) Bot type Performance rating developed over time
Now since all you did was switch hangar and at that you only used low bots and mid weapons, you did not do enough to move to the lower level fights.
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extermisinferno
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Chocolate comes from cocoa, which is a tree. That makes it a plant, which means chocolate is a salad
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Post by extermisinferno on Feb 6, 2017 9:46:58 GMT -5
It's not that the new Match Maker is junk. The new Match Maker operates using different evaluations to determine your tab/who you face. We have not been given the definitive formula and probably never will to make it harder to game the system. Still, based on the deb blog and such,the general formula involves more than just hangar setup. In the least, the new method includes info from: Weapon levels (rates higher than last MM systen) Bot level (rates a little lower) Bot type Performance rating developed over time Now since all you did was switch hangar and at that you only used low bots and mid weapons, you did not do enough to move to the lower level fights. So what more should I do?
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Post by critter667 on Feb 6, 2017 10:28:38 GMT -5
What you can of is debatable. It may be that between the new MM and the fact that we have not seen the new league system that is supposedly coming, you may not be able to game the system to go back to farming gold at a lower tier/level.
The real sticking point is the personal skill level part that gets factored in may limit your actions. Unless you purposefully play poorly, your skill will always keep you at a certain rank regardless of bot and weapon levels. And even if you derank/tank your level by losing, the moment you start trying to win to gain gold, you'll rank right back up.
So basically, the old method of farming gold may be gone. You may just have to play a lot and strive for top damage/beacon caps to get gold.
That said, no one knows for certain. The change happened in the past few weeks, there was a temporary rollbackb then a return to the new MM. It takes time for the performance stat to balance out and we have a new event ongoing which may mess things up. There really hasn't been a lot of time to test the system. Additionally, most threads have complained but few offer any concrete suggestions.
One option that may work but has not been tested would be to use level 1 weapons but high level bots. Since the new MM focus more on weapon strength having low wea0ins and high bot level may let you play against lower skilled opponents. You won't kik then quickly but your senility to last may help you get the gold slots. But again, that may not work.
Really there is not much you can do as the new MM was designed to limit the exploit of the old system and no one has figured out of you can game the new system. Plus Given that we have only the new MM and not the added leagues yet, it all may change.
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Feb 6, 2017 10:37:52 GMT -5
You cannot farm in what used to be bronze or silver. If you are at level 30, any attempt to use hangars with equipment levels below 5 will get you matched against max hangars (based on the highest level of any equipment that you own).
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Post by Deleted on Feb 6, 2017 10:48:14 GMT -5
Though, new players can also fight a lot of wierd bots. After starting anew from jigging an account on MM rollout, it's pretty obvious that bot and weapon level are calculated marginally at best. The best way to perform these days is to fill as many different roles as you can, 5x damage dealers will ensure that you'll be cut above the rest, even with a lv 3-5 hangar.
I KNOW I'm a cut above where any real newbie is. Me: Lv 20, 3/5 lights/mediums
Most of red, 6/6-8/8 heavy bots.
All I can say, is that my personal playstyle and skillset is the only reason I earn 1-8 Au a game, and the only reason the games feel fair on my end.
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Post by Conflict's Student on Feb 6, 2017 10:52:11 GMT -5
I think it's pretty obvious that the developer doesn't want farming in this PvP game. Single-player games are good for farming while in PvP allowing some players to take advantage of others isn't good for business.
I'm sure if you dig around enough you'll find new exploits that allow you grind gold away from the other players in your matches, but don't be surprised when Pixonic follows you around shutting down each new loophole after it is found. In the interests of accelerating both processes (helping you find the new way to farm and helping Pixonic find a new way to shut it down), the current "farmer meta" is to settle for MoC gold by grabbing beacons, while never doing much damage so your player rating tanks (win or lose). Bronze tier is no longer viable.
Have "fun" if that's what you call grinding... different strokes for different folks.
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Post by Deleted on Feb 6, 2017 10:55:04 GMT -5
I think it's pretty obvious that the developer doesn't want farming in this PvP game. Single-player games are good for farming while in PvP allowing some players to take advantage of others isn't good for business. I'm sure if you dig around enough you'll find new exploits that allow you grind gold away from the other players in your matches, but don't be surprised when Pixonic follows you around shutting down each new loophole after it is found. In the interests of accelerating both processes (helping you find the new way to farm and helping Pixonic find a new way to shut it down), the current "farmer meta" is to settle for MoC gold by grabbing beacons, while never doing much damage so your player rating tanks (win or lose). Bronze tier is no longer viable. Have "fun" if that's what you call grinding... different strokes for different folks. ALL players on the winning side gain rating, so, getting MoC still puses you up.
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Post by Conflict's Student on Feb 6, 2017 10:57:22 GMT -5
ALL players on the winning side gain rating, so, getting MoC still puses you up. Aha. Well that certainly will make gold farming inefficient!
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Post by Deleted on Feb 6, 2017 11:05:01 GMT -5
One thing I don't get about all of the complaints...
Everyone complains that it feels like amateur vs Professional.
Everyone wants to be paid like the professional.
Many get salty when they find out they're the amateur.
The previous MM catered to a lot of things,many of them unhealthy, I feel like most of the backlash is from a lot of people losing the "You're #1!!!1" feeling.
The same feeling that 4/12 gepard clubber gets when dropping into a 12/12 fray, is the same feeling someone that has played 4/6 6/8 DB and plasma for the better part of a year is getting.
No more comfort zones, just the way I like it lol
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Post by Deleted on Feb 6, 2017 12:49:23 GMT -5
One thing I don't get about all of the complaints... Everyone complains that it feels like amateur vs Professional. Everyone wants to be paid like the professional. Many get salty when they find out they're the amateur. The previous MM catered to a lot of things,many of them unhealthy, I feel like most of the backlash is from a lot of people losing the "You're #1!!!1" feeling. The same feeling that 4/12 gepard clubber gets when dropping into a 12/12 fray, is the same feeling someone that has played 4/6 6/8 DB and plasma for the better part of a year is getting. No more comfort zones, just the way I like it lol I play with a 6/6 hangar currently. Last night I was consistently matched with and against 7/8 or higher (there's a fair number of 9/9 to 11/11 bots in the mix). I am almost always the lowest geared player in my matches. Even if my team wins, because of the gear discrepancy I often don't make any Au anymore (hard for a level 6 anything to consistently compete for damage against 5 other players all with level 8 weapons or higher). I'd rather compete against other 6/6 hangars. For some reason people like you think my desire to have my 6/6 hangar compete against other 6/6 hangars means I lack skill, or am a clubber, which is facile bull「dookie」. This is not about comfort zones. This is about a different perception of fair competition. People like me have the perception that fair competition is the use of equal gear and leaving skill to sort out top and bottom players. You're perception is based upon win rate. People like you prefer better players to be handicapped, so there are no top or bottom players. You prefer equality of outcomes versus equality of opportunity, while I feel my opportunity to win should be equal to every other player's in my matches. For people like me the new MM removed that opportunity and effectively lowered the 'fun' found in the game. I'm just waiting to see if Pix corrects the current MM at all. These days I just play enough to get my tasks done while I wait a day for one item to upgrade one level. I don't even care if I win, or lose anymore. The MM always seems to level me out, regardless of the effort I invest.
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Post by SlowReflexes on Feb 6, 2017 12:58:55 GMT -5
I think it's pretty obvious that the developer doesn't want farming in this PvP game. Single-player games are good for farming while in PvP allowing some players to take advantage of others isn't good for business. I'm sure if you dig around enough you'll find new exploits that allow you grind gold away from the other players in your matches, but don't be surprised when Pixonic follows you around shutting down each new loophole after it is found. In the interests of accelerating both processes (helping you find the new way to farm and helping Pixonic find a new way to shut it down), the current "farmer meta" is to settle for MoC gold by grabbing beacons, while never doing much damage so your player rating tanks (win or lose). Bronze tier is no longer viable. Have "fun" if that's what you call grinding... different strokes for different folks. ALL players on the winning side gain rating, so, getting MoC still puses you up. You're ignoring a couple of things. You don't win every game. Win or lose, the more damage you do the more positive effect on your player rating. Beacons have no effect on your player rating at all, they just get you gold. Put those two together.... Altering your hangar and play style to trade some damage done for beacons captured does seem to be a positive optimization wrt the MM.
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Post by Conflict's Student on Feb 6, 2017 13:08:34 GMT -5
Beacons have no effect on your player rating at all, they just get you gold. I think his point is that because (a) it's impossible to win gold without winning, and (b) it's impossible to win without your player rating going up, then (c) even winning gold through MoC must be accompanied by an increase in player rating. Even doing zero damage but winning MoC will result in a +2 to your player rating. Of course you only have to tank one match to balance out 10 MoCs so long as you always score zero damage... under the current player rating algorithm. I'm sure that will change shortly as Pix continues to play whack-a-mole with gold farmers.
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Post by Deleted on Feb 6, 2017 13:12:42 GMT -5
One thing I don't get about all of the complaints... Everyone complains that it feels like amateur vs Professional. Everyone wants to be paid like the professional. Many get salty when they find out they're the amateur. The previous MM catered to a lot of things,many of them unhealthy, I feel like most of the backlash is from a lot of people losing the "You're #1!!!1" feeling. The same feeling that 4/12 gepard clubber gets when dropping into a 12/12 fray, is the same feeling someone that has played 4/6 6/8 DB and plasma for the better part of a year is getting. No more comfort zones, just the way I like it lol I play with a 6/6 hangar currently. Last night I was consistently matched with and against 7/8 or higher (there's a fair number of 9/9 to 11/11 bots in the mix). I am almost always the lowest geared player in my matches. Even if my team wins, because of the gear discrepancy I often don't make any Au anymore (hard for a level 6 anything to consistently compete for damage against 5 other players all with level 8 weapons or higher). I'd rather compete against other 6/6 hangars. For some reason people like you think my desire to have my 6/6 hangar compete against other 6/6 hangars means I lack skill, or am a clubber, which is facile bull?poo-poo?. This is not about comfort zones. This is about a different perception of fair competition. People like me have the perception that fair competition is the use of equal gear and leaving skill to sort out top and bottom players. You're perception is based upon win rate. People like you prefer better players to be handicapped, so there are no top or bottom players. You prefer equality of outcomes versus equality of opportunity, while I feel my opportunity to win should be equal to every other player's in my matches. For people like me the new MM removed that opportunity and effectively lowered the 'fun' found in the game. I'm just waiting to see if Pix corrects the current MM at all. These days I just play enough to get my tasks done while I wait a day for one item to upgrade one level. I don't even care if I win, or lose anymore. The MM always seems to level me out, regardless of the effort I invest. Equality of outcome IS equality of oppurtunity. If you're a player that just dogfights to try for that 5 au, MM is going to put you against bots/players doing the damage you were doing at your lesser levels. If you're not doing any better than last place, then yes, it is your hangar. If you're seeking to win 10 Au with any regularity, then that is not an "equal oppurtunity" as that means 5 other players will regularly earn 3-nothing at whatever level you want to be the 'top dog' of. Even with 3x 3/5 bots I find my damage regularly in the top 3 vs 8/8 bots, even when I see Gary, Gala, Rhino, and fujin on both sides, with the most common thing on the field being Mag/pinata/aphid Leos and plasma griffins. Quality, not quantity.
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Post by SlowReflexes on Feb 6, 2017 13:21:56 GMT -5
Beacons have no effect on your player rating at all, they just get you gold. I think his point is that because (a) it's impossible to win gold without winning, and (b) it's impossible to win without your player rating going up, then (c) even winning gold through MoC must be accompanied by an increase in player rating. Even doing zero damage but winning MoC will result in a +2 to your player rating. Of course you only have to tank one match to balance out 10 MoCs so long as you always score zero damage... under the current player rating algorithm. I'm sure that will change shortly as Pix continues to play whack-a-mole with gold farmers. Well sure. But imagine someone who finishes second in damage and beacons every game, vs someone who finishes fourth in damage and first in beacons every match, over the course of 50 matches where they each win half the time.
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Post by lilryry on Feb 6, 2017 13:43:28 GMT -5
One thing I don't get about all of the complaints... Everyone complains that it feels like amateur vs Professional. Everyone wants to be paid like the professional. Many get salty when they find out they're the amateur. The previous MM catered to a lot of things,many of them unhealthy, I feel like most of the backlash is from a lot of people losing the "You're #1!!!1" feeling. The same feeling that 4/12 gepard clubber gets when dropping into a 12/12 fray, is the same feeling someone that has played 4/6 6/8 DB and plasma for the better part of a year is getting. No more comfort zones, just the way I like it lol I play with a 6/6 hangar currently. Last night I was consistently matched with and against 7/8 or higher (there's a fair number of 9/9 to 11/11 bots in the mix). I am almost always the lowest geared player in my matches. Even if my team wins, because of the gear discrepancy I often don't make any Au anymore (hard for a level 6 anything to consistently compete for damage against 5 other players all with level 8 weapons or higher). I'd rather compete against other 6/6 hangars. For some reason people like you think my desire to have my 6/6 hangar compete against other 6/6 hangars means I lack skill, or am a clubber, which is facile bull?poo-poo?. This is not about comfort zones. This is about a different perception of fair competition. People like me have the perception that fair competition is the use of equal gear and leaving skill to sort out top and bottom players. You're perception is based upon win rate. People like you prefer better players to be handicapped, so there are no top or bottom players. You prefer equality of outcomes versus equality of opportunity, while I feel my opportunity to win should be equal to every other player's in my matches. For people like me the new MM removed that opportunity and effectively lowered the 'fun' found in the game. I'm just waiting to see if Pix corrects the current MM at all. These days I just play enough to get my tasks done while I wait a day for one item to upgrade one level. I don't even care if I win, or lose anymore. The MM always seems to level me out, regardless of the effort I invest. very well said
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Post by lilryry on Feb 6, 2017 13:45:21 GMT -5
I play with a 6/6 hangar currently. Last night I was consistently matched with and against 7/8 or higher (there's a fair number of 9/9 to 11/11 bots in the mix). I am almost always the lowest geared player in my matches. Even if my team wins, because of the gear discrepancy I often don't make any Au anymore (hard for a level 6 anything to consistently compete for damage against 5 other players all with level 8 weapons or higher). I'd rather compete against other 6/6 hangars. For some reason people like you think my desire to have my 6/6 hangar compete against other 6/6 hangars means I lack skill, or am a clubber, which is facile bull?poo-poo?. This is not about comfort zones. This is about a different perception of fair competition. People like me have the perception that fair competition is the use of equal gear and leaving skill to sort out top and bottom players. You're perception is based upon win rate. People like you prefer better players to be handicapped, so there are no top or bottom players. You prefer equality of outcomes versus equality of opportunity, while I feel my opportunity to win should be equal to every other player's in my matches. For people like me the new MM removed that opportunity and effectively lowered the 'fun' found in the game. I'm just waiting to see if Pix corrects the current MM at all. These days I just play enough to get my tasks done while I wait a day for one item to upgrade one level. I don't even care if I win, or lose anymore. The MM always seems to level me out, regardless of the effort I invest. Equality of outcome IS equality of oppurtunity. If you're a player that just dogfights to try for that 5 au, MM is going to put you against bots/players doing the damage you were doing at your lesser levels. If you're not doing any better than last place, then yes, it is your hangar. If you're seeking to win 10 Au with any regularity, then that is not an "equal oppurtunity" as that means 5 other players will regularly earn 3-nothing at whatever level you want to be the 'top dog' of. Even with 3x 3/5 bots I find my damage regularly in the top 3 vs 8/8 bots, even when I see Gary, Gala, Rhino, and fujin on both sides, with the most common thing on the field being Mag/pinata/aphid Leos and plasma griffins. Quality, not quantity. there is so much wrong with this post
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Post by whatttupG on Feb 6, 2017 13:50:25 GMT -5
LOL.. you must be used to winning or something.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 6, 2017 13:52:02 GMT -5
You cant get in because its not there anymore. We all play in the same mud puddle now.
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Post by Conflict's Student on Feb 6, 2017 14:11:23 GMT -5
People like you prefer better players to be handicapped, so there are no top or bottom players. You prefer equality of outcomes versus equality of opportunity, while I feel my opportunity to win should be equal to every other player's in my matches. Pretty sure we all play the same game. The only thing the new MM took away was your ability to be selective about your opposition (well, that plus the possible exploit of using P2W aphid gepards against F2P players stuck with all-Ag setups). Feel however you want about the new matchmaker, but don't pretend you were were achieving high win percentages in matches with equal opportunity. Most of those people you were beating would have waxed the map with you if they had access to 5 trimag and/or triaphid gepards and you didn't - but they didn't have access to those bots while you did, so you were able to get predictably easy wins. And patted yourself on the back about you good you were, apparently. It's funny how people can be so blind to the lopsided nature of the contests they win, chalking the wins up to their superiority... while bitterly complaining about the slightest disadvantage when the tables turn. It's a behavior commonly found in the tens of millions of Ayn Rand disciples out there who all believe they're John Galt... despite common sense telling you that if John Galt respresents rare talent, the rest of them must be more like Walter Mitty.
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Post by whatttupG on Feb 6, 2017 14:48:15 GMT -5
People like you prefer better players to be handicapped, so there are no top or bottom players. You prefer equality of outcomes versus equality of opportunity, while I feel my opportunity to win should be equal to every other player's in my matches. Pretty sure we all play the same game. The only thing the new MM took away was your ability to be selective about your opposition (well, that plus the possible exploit of using P2W aphid gepards against F2P players stuck with all-Ag setups). Feel however you want about the new matchmaker, but don't pretend you were were achieving high win percentages in matches with equal opportunity. Most of those people you were beating would have waxed the map with you if they had access to 5 trimag and/or triaphid gepards and you didn't - but they didn't have access to those bots while you did, so you were able to get predictably easy wins. And patted yourself on the back about you good you were, apparently. It's funny how people can be so blind to the lopsided nature of the contests they win, chalking the wins up to their superiority... while bitterly complaining about the slightest disadvantage when the tables turn. It's a behavior commonly found in the tens of millions of Ayn Rand disciples out there who all believe they're John Galt... despite common sense telling you that if John Galt respresents rare talent, the rest of them must be more like Walter Mitty. playing bots a couple levels too high isn't what I would call a great way to even up my win rate... plus, you might as well go Stockholm syndrome if you want deep references, pretty sure nobody is going to get your drift or make 4 searches to resolve your point
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Post by Deleted on Feb 6, 2017 14:52:46 GMT -5
Equality of outcome IS equality of oppurtunity. If you're a player that just dogfights to try for that 5 au, MM is going to put you against bots/players doing the damage you were doing at your lesser levels. If you're not doing any better than last place, then yes, it is your hangar. If you're seeking to win 10 Au with any regularity, then that is not an "equal oppurtunity" as that means 5 other players will regularly earn 3-nothing at whatever level you want to be the 'top dog' of. Even with 3x 3/5 bots I find my damage regularly in the top 3 vs 8/8 bots, even when I see Gary, Gala, Rhino, and fujin on both sides, with the most common thing on the field being Mag/pinata/aphid Leos and plasma griffins. Quality, not quantity. There's so much wrong with suggesting that outcomes define opportunity that I'm not even going to get into it. Your real failure though is to acknowledge that the 'balance' you're so pleased with is not the end game. These types of match-ups are not a permanent state within the game and are only possible when the hangar is below a certain level. Once a hangar is 12/12 you're theory, as to the unfairness of battling against equal bots goes right out the window and mine becomes reality. In fact, the end game is exactly what you oppose. It's evenly geared battles with the only variation being skill. If that's the end game why do you so adamantly oppose it in the lower tiers? Also, your comments about how it's unfair to people to lose with equal hangars fall into the category you're trying to push on the people who are seeing unequal bot matches, which is learn to play. If someone has a 7/7 hangar and loses to someone with a 7/7 hangar the answer isn't to push the loser onto 5/5 hangars to up their win rate. That's really not doing them any favors. The answer is for the loser to develop skills the same way you're telling the winners to develop skills. By persisting and learning to improve their game. The weaker players don't get to do that with the new MM though, because even at 12/12 if they can't hang they'll be pushed onto those in the lower tiers effectively becoming gold clubbers just to hold a 50% win rate. There's just no way to convince me that's morally right.
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Post by lilryry on Feb 6, 2017 14:54:23 GMT -5
People like you prefer better players to be handicapped, so there are no top or bottom players. You prefer equality of outcomes versus equality of opportunity, while I feel my opportunity to win should be equal to every other player's in my matches. Pretty sure we all play the same game. The only thing the new MM took away was your ability to be selective about your opposition (well, that plus the possible exploit of using P2W aphid gepards against F2P players stuck with all-Ag setups). Feel however you want about the new matchmaker, but don't pretend you were were achieving high win percentages in matches with equal opportunity. Most of those people you were beating would have waxed the map with you if they had access to 5 trimag and/or triaphid gepards and you didn't - but they didn't have access to those bots while you did, so you were able to get predictably easy wins. And patted yourself on the back about you good you were, apparently. It's funny how people can be so blind to the lopsided nature of the contests they win, chalking the wins up to their superiority... while bitterly complaining about the slightest disadvantage when the tables turn. It's a behavior commonly found in the tens of millions of Ayn Rand disciples out there who all believe they're John Galt... despite common sense telling you that if John Galt respresents rare talent, the rest of them must be more like Walter Mitty. hahahahaha, post #259374727 assuming if you're anti the new mm you obviously had a hanger full of 2/12 mag geps...before the new mm I was facing competition my level and winning a large % of the time...now I'm out geared by everyone and the mm is keeping me bouncing above/below 50% which is its intention, I suppose the best college football team should be forced to play pro teams because you know, gotta play fair competition and win% is all that matters :/
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Post by BlackGrouse on Feb 6, 2017 14:56:01 GMT -5
I play with a 6/6 hangar currently. Last night I was consistently matched with and against 7/8 or higher (there's a fair number of 9/9 to 11/11 bots in the mix). I'm quoting you just as a reference for my post. It's funny how differently MM works for me. Since the new MM released, my average damage starts to clime up slowly. At first I thought it was just that MM is not settled down yet and I'm facing lower ranked players. But it is still doing it and I'm not facing any poor skilled players; their robot and weapon levels moves around in +-2 compared to mine. Matches are commonly very intense. My last 10 matches goes like this: Rank: 2, 2, 6, 3, 1, 3, 1, 2, 2, 1 wich gives average 2,3 Damage: 422, 528, 338, 557, 583, 354, 618, 425, 556, 425 which gives average 480,6 k My current hangar is visible in Progress LogI'm NOT here to brag or something like that - I'm just wondering why I'm getting very decent matches? I know how frushtrating it is to compete all the time against higher level robots & weapons. Maybe my hangar is in some sweet spot now. edit: forgot to mention that I play only with random teams, not a clan member (yet, maybe someday)
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Post by Deleted on Feb 6, 2017 15:04:52 GMT -5
I play with a 6/6 hangar currently. Last night I was consistently matched with and against 7/8 or higher (there's a fair number of 9/9 to 11/11 bots in the mix). I'm quoting you just as a reference for my post. It's funny how differently MM works for me. Since the new MM released, my average damage starts to clime up slowly. At first I thought it was just that MM is not settled down yet and I'm facing lower ranked players. But it is still doing it and I'm not facing any poor skilled players; their robot and weapon levels moves around in +-2 compared to mine. Matches are commonly very intense. My last 10 matches goes like this: Rank: 2, 2, 6, 3, 1, 3, 1, 2, 2, 1 wich gives average 2,3 Damage: 422, 528, 338, 557, 583, 354, 618, 425, 556, 425 which gives average 480,6 k My current hangar is visible in Progress LogI'm NOT here to brag or something like that - I'm just wondering why I'm getting very decent matches? I know how frushtrating it is to compete all the time against higher level robots & weapons. Maybe my hangar is in some sweet spot now. You're playing well, people with the same hangar facing the same opposition that just run at the beacons/opposition and try to out-dps everything they find are usually the ones QQing about bot level.
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Post by Deleted on Feb 6, 2017 15:13:07 GMT -5
People like you prefer better players to be handicapped, so there are no top or bottom players. You prefer equality of outcomes versus equality of opportunity, while I feel my opportunity to win should be equal to every other player's in my matches. Pretty sure we all play the same game. The only thing the new MM took away was your ability to be selective about your opposition (well, that plus the possible exploit of using P2W aphid gepards against F2P players stuck with all-Ag setups). Feel however you want about the new matchmaker, but don't pretend you were were achieving high win percentages in matches with equal opportunity. Most of those people you were beating would have waxed the map with you if they had access to 5 trimag and/or triaphid gepards and you didn't - but they didn't have access to those bots while you did, so you were able to get predictably easy wins. And patted yourself on the back about you good you were, apparently. It's funny how people can be so blind to the lopsided nature of the contests they win, chalking the wins up to their superiority... while bitterly complaining about the slightest disadvantage when the tables turn. It's a behavior commonly found in the tens of millions of Ayn Rand disciples out there who all believe they're John Galt... despite common sense telling you that if John Galt respresents rare talent, the rest of them must be more like Walter Mitty. The only thing the MM changed was people's ability select their opposition? That's just a stupid comment. The MM clearly changed more than that. It's also funny how people can just make 「dookie」 up, like oh, pretty much all of your post here. You just made a bunch of 「dookie」 up. So much so that I can safely say you're full of 「dookie」. I'll give you an opportunity to prove me wrong though. Please quote from my original post where I commented about my previous win rate and its validity towards my skill, or where I posted about my "5 trimag and/or triaphid gepards," which I don't own. You seemed to have focused quite a bit on that topic. If you can't you just made a bunch of 「dookie」 up and you're comments about my high win rate and all of the assumptions around it are simply outright lies.
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Post by Deleted on Feb 6, 2017 15:26:41 GMT -5
I play with a 6/6 hangar currently. Last night I was consistently matched with and against 7/8 or higher (there's a fair number of 9/9 to 11/11 bots in the mix). I'm quoting you just as a reference for my post. It's funny how differently MM works for me. Since the new MM released, my average damage starts to clime up slowly. At first I thought it was just that MM is not settled down yet and I'm facing lower ranked players. But it is still doing it and I'm not facing any poor skilled players; their robot and weapon levels moves around in +-2 compared to mine. Matches are commonly very intense. My last 10 matches goes like this: Rank: 2, 2, 6, 3, 1, 3, 1, 2, 2, 1 wich gives average 2,3 Damage: 422, 528, 338, 557, 583, 354, 618, 425, 556, 425 which gives average 480,6 k My current hangar is visible in Progress LogI'm NOT here to brag or something like that - I'm just wondering why I'm getting very decent matches? I know how frushtrating it is to compete all the time against higher level robots & weapons. Maybe my hangar is in some sweet spot now. edit: forgot to mention that I play only with random teams, not a clan member (yet, maybe someday) The first thing that I noticed was your weapon levels. They are mostly 9. That means that the maximum variation you'll see is +3 levels, since bots are borderline meaningless in the new MM. You're levels aren't radically removed from your bots, so your bots have enough health to use your solid combat skills to avoid excess damage while still being competitive with your own damage output. At least that's how I look at it. I'm trying to get to the 7+/9 range specifically to reduce the variables. I think that is the start of the better experience these days.
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Post by Deleted on Feb 6, 2017 15:32:48 GMT -5
Equality of outcome IS equality of oppurtunity. If you're a player that just dogfights to try for that 5 au, MM is going to put you against bots/players doing the damage you were doing at your lesser levels. If you're not doing any better than last place, then yes, it is your hangar. If you're seeking to win 10 Au with any regularity, then that is not an "equal oppurtunity" as that means 5 other players will regularly earn 3-nothing at whatever level you want to be the 'top dog' of. Even with 3x 3/5 bots I find my damage regularly in the top 3 vs 8/8 bots, even when I see Gary, Gala, Rhino, and fujin on both sides, with the most common thing on the field being Mag/pinata/aphid Leos and plasma griffins. Quality, not quantity. There's so much wrong with suggesting that outcomes define opportunity that I'm not even going to get into it. Your real failure though is to acknowledge that the 'balance' you're so pleased with is not the end game. These types of match-ups are not a permanent state within the game and are only possible when the hangar is below a certain level. Once a hangar is 12/12 you're theory, as to the unfairness of battling against equal bots goes right out the window and mine becomes reality. In fact, the end game is exactly what you oppose. It's evenly geared battles with the only variation being skill. If that's the end game why do you so adamantly oppose it in the lower tiers? Also, your comments about how it's unfair to people to lose with equal hangars fall into the category you're trying to push on the people who are seeing unequal bot matches, which is learn to play. If someone has a 7/7 hangar and loses to someone with a 7/7 hangar the answer isn't to push the loser onto 5/5 hangars to up their win rate. That's really not doing them any favors. The answer is for the loser to develop skills the same way you're telling the winners to develop skills. By persisting and learning to improve their game. The weaker players don't get to do that with the new MM though, because even at 12/12 if they can't hang they'll be pushed onto those in the lower tiers effectively becoming gold clubbers just to hold a 50% win rate. There's just no way to convince me that's morally right. At 12/12 a player has (or should have) all of the skills and equipment necessary to use the skills they've attained. At 12/12 there is nowhere to go but down in terms of equipment. So, if you are in TT, and your winrate is still terribad, then it is definitely on you. In the previous version of MM, there were still plenty of bronze tier heavies with garbage win rates. The only difference bad players see is wondering how their 6/7 plasma Griffin got bested by a 4/5 Orkan Cossack down low. In the previous version of MM, players (including everyone on wiki with 2 weapon levels over bot levels) were gaming the hangar system to fight opponents with inferior firepower (as the majority of War Robots players are NOT on the wiki/forums). With the current point distribution, the top spots of the losing team are GAINING points, it literally has to be that poor B-tard that scores bottom 4 with inferior gear (or tanks like a coward) to reduce your player ranking. At lower levels, it's not being pegged down for 3/4ths of the players, it's the people scoring at the top being slingshotted further up while 3-6 on the winning side and 1-2 on the losing side are just gainimg less points. The people doing well with low level gear are accrueing points quickly enough to get within spitting distance of mediocre mid level players. The people doing well with mid level gear are accrueing points fast enough to run into mediocre players with high level gear. Only the truly unskilled/Tankers are dropping rank. As a game for all ages, and with a few people here that have children that play (that they INVEST in their kids game as well as their own) I'm not opposed to the prepubescent players in leos and griffins getting lobbed down with easier competition. Even if you're the worst of 12/12 players, unless you actively tank, you're fighting very good lv8+ itemed players, or other 12/12 players. With the MM, WHEN PEOPLE JUST PLAY THE GAME IT GETS BETTER. And by play the game, I mean both objectives through different bots and tactics. If you're not keen on adapting your playstyle, you'll always be discontent with any changes that may come.
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