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Post by sonofsam on Feb 5, 2017 11:43:14 GMT -5
Oh you can say that the map needs this or that will fix it. The truth is that you can't fix stupid. OK I spawn and see 3 stalkers a RDB Griffin and a sniper tosh I drop my PDB Griffin expecting to go to the center beacon. Here is a Panama of the view I received with my second bot. My first not I tried to get to the corner but a Griffin isn't fast enough (fastest I run). That's right boys and girls all 3 stalkers raced for the same beacon. At least maybe the midrange and snpiper did their job? nope they are over there too. Oh maybe I'm making this up? Nope, notice the time left and the blue bar? It ended right after I took this. I figured taking pics was as effective as anything the rest of my team was doing. Posting them here as a "how not to play Springfield" is way more effective than anything they did. Why do I hate Springfield? Because, I keep getting teams like this or teams who want to shoot across the map until the timer has 3 minutes left and we have 10-20% blue bar and the reds have 75%. Then they are like "wow I think we are behind on beacons maybe I should run across the middle and give the reds some target practice. The match before this was also on Springfield with the same spawns. At least someone capped the corner beacon on it. I was running heavys and capped the center twice nobody else moved from the cover side (except the guy who went to the corner..once) This is my least favorite map but seems to be the MM's favorite to throw me on for 3-5 matches in a row.
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Post by Dredd77 on Feb 5, 2017 11:45:20 GMT -5
MODERATION: Moving to Rants.
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Post by osang on Feb 5, 2017 11:58:29 GMT -5
I love this map! Blasting the Red Team with my Fury's Nashorn.
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Post by Deleted on Feb 5, 2017 13:35:35 GMT -5
Stupid is foeva!
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Post by Deleted on Feb 5, 2017 13:52:35 GMT -5
The only time I like Springfield is when my team has throws all beacon cappers in at the start. Rarely that happens
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pyguyofdoom
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yo dawg heard u like py
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Post by pyguyofdoom on Feb 5, 2017 15:21:33 GMT -5
I actually like springfield compared to some other maps *cough* Yammantu *cough
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Post by Golden Sabre on Feb 5, 2017 15:35:05 GMT -5
I actually like springfield compared to some other maps *cough* Yammantu *cough +1 .......I don't like SF, I DESPISE Yama
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Post by Sgt. Beacon on Feb 5, 2017 18:38:26 GMT -5
I've seen this a lot lately. A month or so ago, the fight would of been for the center and corresponding beacon-good math- 2 vs 1. And don't get the idea that reds spawn there, no one will be able to hold.
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Post by moody on Feb 5, 2017 20:09:06 GMT -5
Had a game in springfield the other day. I got the opposite spawn to this (other end of the city vs. reds at this end).
We dropped 5 knifers and a stalker.
Somehow we all had a like mind. The stalker went off to cap beacons, the other 5 of us boxed in and mopped up the reds. Seriously just got stuck in and didn't let them move. Any time they sent out a runner for beacons we got them. Ended up winning on beacons 3/1.
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Post by blognio on Feb 5, 2017 20:23:20 GMT -5
I got Springfield 3 times in a row. It gets fustrating sometimes but as long as we win, I'm fine
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Post by whatttupG on Feb 6, 2017 0:58:09 GMT -5
I hate Springfield because it's a dumb layout that gets worse if you draw an even worse spawn point.
Still, even at its worst, it's a variety store of awesomeness compared to Yamantau, that pile of crap map is the most boring and repetitious curse this game has... unless you're a camper sniper type, or run a zenit noricum tasha... then you likely love it.
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Post by Thunderkiss on Feb 7, 2017 9:59:39 GMT -5
I hate any map that has clearly *good* and clearly *bad* spawn points.
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Post by Lionheart on Feb 7, 2017 13:44:30 GMT -5
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Post by AηɗυηєɗнєƖ [ǀƬA] on Feb 8, 2017 13:05:21 GMT -5
I actually hate all the center beacon brawl ones. Yamantau and Shenzen in particular.
Springfield and powerplant you can actually manouver and use tactic. The other 4 eventually is invariably who has the heaviest weapons and biggest bots (unless you are on comm with your clanmates).
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Post by moody on Feb 8, 2017 21:13:22 GMT -5
I actually hate all the center beacon brawl ones. Yamantau and Shenzen in particular. Springfield and powerplant you can actually manouver and use tactic. The other 4 eventually is invariably who has the heaviest weapons and biggest bots (unless you are on comm with your clanmates). Totally agree with this. Though very different the centre beacon maps just encourage sniping and all out assault.
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Post by Lionheart on Feb 10, 2017 2:01:38 GMT -5
I actually hate all the center beacon brawl ones. Yamantau and Shenzen in particular. Springfield and powerplant you can actually manouver and use tactic. The other 4 eventually is invariably who has the heaviest weapons and biggest bots (unless you are on comm with your clanmates). Totally agree with this. Though very different the centre beacon maps just encourage sniping and all out assault. Totally feelin ya. Shenzen is fun, because I have a great strategy there for my favorite weapons. And no, they aren't hydra, spirals, or aphids. Homie don't play that. The Yamantau and Shenzen center beacons really shine when you have those 'fearless' players on both teams. It basically turns them into a highly entertaining robotic cluster@#$% from about 1:30 in till match end.
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Post by zeus on Feb 10, 2017 4:19:10 GMT -5
Are Yamantau and Springfield maps weighted more heavily in the RNG? I just played 4 yamantau maps in a row, saw a Springfield, decided I wasn't up to it after 4 Yamantau, and left it in the first 15s. I left another 1 Yamantau and 3 more Springfield in a row after that. What the flying ?firetruck?. That's 5 Yamantau and 4 Springfield in 10 games.
The last was Shenzhen which I gladly played, with my heart full of gratitude and tears brimming with joy.
I usually play Springfield, but I would leave if I see blues on the unfavourable side of the AE spawn. That spawn requires a good coordinated team to compete on even grounds. That rare occurrence isn't able to soothe the disappointment that has become the norm on that side.
Honourable mention to this guy I see on Springfield. Cambodia Monster, is his tag, iirc. When I was in silver, he played a treb Natasha in that map and he stayed in it the entire game. Recently, I saw him again and he's now in a Treb Fury, he still stays in it the entire game. Progress! I think he only has one bot slot.
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Post by Deleted on Feb 10, 2017 4:21:55 GMT -5
I actually like Springfield. It is the toughest map with the placement of the beacons, it's design, and varying spawn points. I have some of my best wins there and some of my worst defeats. (Thank-you Tech Warriors of iOS. You, oh you..)
It is challenging to say the least and with a team full of random's can be a total nightmare as there is no plan. On those occasions I look and see where anybody is headed. No don't all of you go that way! I have said more than once. As I see 2 or 3 of the opposition moving my way.
So I adjust my game and do the best I can. Sometimes it works, sometimes it is a snowball chance in Hades, that we will come out victorious.
Could there be some minor tweaks needed, sure I guess. I wouldn't hazard a guess though as to what they might be. Except scraping it completely and coming up with a new map named Springfield.
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Post by [AURA] Pîśtäçhįø on Feb 10, 2017 5:31:05 GMT -5
This map...........
I hate it
Just..........to.........many..........gare.......gareths......in.........my....games
Plz remove that spawn in barn and platform
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Post by Lionheart on Feb 10, 2017 13:21:07 GMT -5
Springfield was the first map ever for me and was played alot back in the day, so it holds a special place in my heart. Now it holds a special place for my Tridents Ah, nostalgia...I can almost still feel the thrill of my Destrier firing off my spiral, then running out all brave with a freshly reloaded molot. And the hysterical antics of the other newbs as they act like it's the first video game they've ever played. XD
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odin63
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Post by odin63 on Feb 12, 2017 2:55:26 GMT -5
I hate Springfield because it's a dumb layout that gets worse if you draw an even worse spawn point. Still, even at its worst, it's a variety store of awesomeness compared to Yamantau, that pile of crap map is the most boring and repetitious curse this game has... unless you're a camper sniper type, or run a zenit noricum tasha... then you likely love it. I usually end up at one of the crappy spawns. The spawn on the hill is best, because you can most easily reenforce/capture center beacon. Up on the dam is 2nd best because of center beacon proximity, and the other spawns are trash, almost guaranteed losses with most random teams.
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Post by ChillyTempurrrrr on Feb 12, 2017 3:19:08 GMT -5
Springfield was the first map ever for me and was played alot back in the day, so it holds a special place in my heart. Now it holds a special place for my Tridents Ah, nostalgia...I can almost still feel the thrill of my Destrier firing off my spiral, then running out all brave with a freshly reloaded molot. And the hysterical antics of the other newbs as they act like it's the first video game they've ever played. XD Springfield is the first map for everyone and is one of the only maps that you can play at the start
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Post by sochilli (Saltesers) on Feb 12, 2017 6:01:58 GMT -5
I actually hate all the center beacon brawl ones. Yamantau and Shenzen in particular. Springfield and powerplant you can actually manouver and use tactic. The other 4 eventually is invariably who has the heaviest weapons and biggest bots (unless you are on comm with your clanmates). Woah bruv Shenzhen isn't centre-brawl... its about who can sneak the side beacons better and set them in check so you can waltz to centre.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Feb 12, 2017 11:22:19 GMT -5
Which you can do when on comms with your mates, hence the parenthesis. When you are soloing and you go for the side beacons alone without cover you are dead quick.
I remain of my, qualified, opinion.
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Post by DirtyLikaRat® on Feb 12, 2017 11:26:14 GMT -5
I thought this was gonna be a Simpsons thread. Hey, where can one,such as myself... Find a map listing, if one was so inclined? As I am... So inclined.
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Post by [AurN]Zenotaph on Feb 12, 2017 11:48:22 GMT -5
In the wiki?
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Post by whatttupG on Feb 13, 2017 13:36:37 GMT -5
Know what, I wanna change my vote a little. I'm replacing yam as my most hated, to Springfield. I haven't found a decent diversion to this one yet, but I'm not out of ideas either...maybe I should experiment.. I could be selling shenzen short.
On yam, instead of insta dropping the match, I take my capper out for long drives. When conditions are ripe.. seems often in random play.. I'll snatch beacons before Natasha or Cossack nabs them, then fly to center, steal it, then head to the edge of the map the long way, and I mean long, circling way around to the back of red spawn seeing how many reds I can screw with or sneak up on.
I pulled up behind red sniper like nothing.. wow, forgot this pick too.. and held the button. About half an HP bar later, he finally stopped firing and started panning around. It was too funny.
I was trolling around looking for a second camper when I stirred up a Lance on accident... oopsey... but still roasted half his bar before he caught me.
This new style of play doesn't work on Springfield, but it sure has brought a new dimension to yam. Oh sure, yam is still boring and repetitious, but trolling such a huge map works well and honestly, those 5 min spent getting there is so rewarding when you surprise Tasha from behind.
Know what, I'm gonna alter my play today on yam with a priority on another photo op.
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[AurN] perfectlyGoodInk
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Post by [AurN] perfectlyGoodInk on Feb 13, 2017 13:51:29 GMT -5
The problem isn't just Springfield, it's the overemphasis on rewards for damage over beacons. For many players, their optimal strategy for the team will be to go to where they are most likely to tip a battle so as to result in taking/keeping a beacon, and that will often be center and sometimes a corner.
However, undertaking such a strategy often means traveling a long distance with little or no targets in range, reducing the likelihood of getting a top damage spot. Much like with the side beacon near the ship in Power Plant, players will actually have a better chance of earning gold if they ignore center and just go after reds, hoping that other players on their team will cap it (i.e., tragedy of the commons issue).
Trudging to the corner with a knife fighter is essentially a recipe for greatly helping your team win but ending up last or close-to-last in damage and 2nd or 3rd in beacons. I’ll gladly take that trade-off every time, because my gold from tasks greatly outweighs gold from matches, but I imagine few other players do. As I’ve said many times before, there needs to be gold rewards for 2nd or 3rd in beacons, perhaps less than that for 2nd or 3rd in damage, but at least something.
Certainly, Springfield faces its own share of issues, like unbalanced spawn points where one team is closer to center than the other. And clearly it was intended to strike a balance between cover and openness. However, because there is no cover available when approaching the center beacon from the city and loading dock, it ends up very skewed to the open side.
And of course, since there is actually a perverse bonus in this MM for tanking matches, the above issues makes Springfield a map that many players leave, worsening the balance issue.
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Post by [AURA] Pîśtäçhįø on Feb 25, 2017 18:06:42 GMT -5
Then let pix removed this map and let prayers pray that moon base ( prototype map ) should come out along with protolot
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Post by boomsplat on Feb 25, 2017 18:27:05 GMT -5
Naw, I like the map, especially with the changes Pixo prototyped on the test server.
Why get rid of a map when the demand is for more variety? I'm at the point where I like to play on all the maps....
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