Post by whitecrow666 on Feb 5, 2017 6:39:33 GMT -5
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I got to 60% wins kept comeing up agasnt level 12 fury all level 12 trebs or tridents and loosening back down 47% wins.
I was getting my ?bum-bum? handed to me by furys with the new match makeing system.
So I added a level 2 and 1 Molots to my Gareth.
Straight away I could see it was makeing the furys panic and try get cover but hardly was doing much damage.
Now my Molots are level 7 6 and the panic is mega there health bar vanishing the furys try chase my Gareth but I am to fast,
The fury trebs try shoot me but can hardly hit me due cornour shooting and my sheild.
The furys are useless the whole game trying get cover not shooting not effective at all.
I had atleast 5 furys just destroy them self's as they new I was gone kill them nothing they can do.
They were useless on battlefield and even though my damage was very poor my kill rate gone down my damage gone down.
My winrate went back up to 74%
I can keep furys out action most game and behind cover.
There so distracted by the a Molots getting cover normally a team m8 sneaks in range finished them off.
If reds has good team and hunt me down kill me .
It means furys can come out cover play again.
I would love try Doc 4 Molots to rip fury apart but realise it would be weak to snipers unlike the Gareth which has sheild can cornour shoot can change postion quicker.
If you want kill furys just level some Molots but beware the sniper spider bot with Tridents does not come in you range or RDB,
What's people views on New Molots buff and damage rate .
What's fury users views of it .
I wounder what it be like when Molots leveled up more.
And also I find this setup struggles more on 2 map Shenzen dead city.
People may say why not use a Galahad. But you need speed run away Trident Carnage 'RDB 'Aphid Gepard.
Or why not Griff with it's extra firepower jump. But no sheild from snipers no cornor shooting no fast speed get away
And people will come after you when they see you takeing out there furys.
I got to 60% wins kept comeing up agasnt level 12 fury all level 12 trebs or tridents and loosening back down 47% wins.
I was getting my ?bum-bum? handed to me by furys with the new match makeing system.
So I added a level 2 and 1 Molots to my Gareth.
Straight away I could see it was makeing the furys panic and try get cover but hardly was doing much damage.
Now my Molots are level 7 6 and the panic is mega there health bar vanishing the furys try chase my Gareth but I am to fast,
The fury trebs try shoot me but can hardly hit me due cornour shooting and my sheild.
The furys are useless the whole game trying get cover not shooting not effective at all.
I had atleast 5 furys just destroy them self's as they new I was gone kill them nothing they can do.
They were useless on battlefield and even though my damage was very poor my kill rate gone down my damage gone down.
My winrate went back up to 74%
I can keep furys out action most game and behind cover.
There so distracted by the a Molots getting cover normally a team m8 sneaks in range finished them off.
If reds has good team and hunt me down kill me .
It means furys can come out cover play again.
I would love try Doc 4 Molots to rip fury apart but realise it would be weak to snipers unlike the Gareth which has sheild can cornour shoot can change postion quicker.
If you want kill furys just level some Molots but beware the sniper spider bot with Tridents does not come in you range or RDB,
What's people views on New Molots buff and damage rate .
What's fury users views of it .
I wounder what it be like when Molots leveled up more.
And also I find this setup struggles more on 2 map Shenzen dead city.
People may say why not use a Galahad. But you need speed run away Trident Carnage 'RDB 'Aphid Gepard.
Or why not Griff with it's extra firepower jump. But no sheild from snipers no cornor shooting no fast speed get away
And people will come after you when they see you takeing out there furys.