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Post by kukurukukuk on Feb 26, 2018 8:22:09 GMT -5
It is a good thing this thing is getting the nerf hammer. The only crappy part is that I just completed my set of three and will likely have them leveled up just in time to get nerfed... Damn you pixo Don't worry, your Shocktrains will still be great. The extra time just means that you're forced to hide more and wait for the perfect shot. I believe that's true. Imagine if they nerfed the Zeus by increasing cooldown to, let's say, 7 secs. Theoretically, that is almost 30% decrease in damage output potential, but in real conditions that would make no real difference because it is very rare to find a good shot every 5 sec. If anything, it will discourage sloppy Shocktrain use and possibly make the Shocktrain bots more difficult to bring down.
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Post by Koalabear on Feb 26, 2018 10:02:10 GMT -5
@kukurukukuk That's my thought too. I've moved my ST Bulg to my big map hangar and I'm already getting much more mileage playing at 500m vs the 300 - 400m range that I used to play it at.
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Post by endyu on Feb 26, 2018 12:41:52 GMT -5
Don't worry, your Shocktrains will still be great. The extra time just means that you're forced to hide more and wait for the perfect shot. I believe that's true. Imagine if they nerfed the Zeus by increasing cooldown to, let's say, 7 secs. Theoretically, that is almost 30% decrease in damage output potential, but in real conditions that would make no real difference because it is very rare to find a good shot every 5 sec. If anything, it will discourage sloppy Shocktrain use and possibly make the Shocktrain bots more difficult to bring down. One thing it will do is make the ST Bulg an easier target to take down when targeted, but yeah, it's easily remedied by being more careful in the ST Bulg and not playing as aggressively as it's played now. I also just completed my ST's to lv12 and I'm contemplating if I want to MK2 it.
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Post by ganjaspartan on Mar 5, 2018 11:53:10 GMT -5
The Redeemer needs something Fast rate of fire or the dmg boost. The timing of it throws everything off
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Post by bronzeknee on Mar 12, 2018 11:00:12 GMT -5
The Redeemer needs something Fast rate of fire or the dmg boost. The timing of it throws everything off I agree. They should match the fire rate it has to the Taran, so you can pop in and out of cover and time the shots properly.
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Post by typhoon12oscar on Mar 13, 2018 6:31:57 GMT -5
The Redeemer needs something Fast rate of fire or the dmg boost. The timing of it throws everything off I agree. They should match the fire rate it has to the Taran, so you can pop in and out of cover and time the shots properly. It is a good thing that the firing interval got faster, but you do not have to set the same firing interval as Taran. Is Magnum and Taran (firing interval) together? No, they are different.
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Post by ganjaspartan on Mar 13, 2018 9:08:51 GMT -5
The Redeemer needs something Fast rate of fire or the dmg boost. The timing of it throws everything off I agree. They should match the fire rate it has to the Taran, so you can pop in and out of cover and time the shots properly. Either that or increase the range. Is it just me being crazy or does it seem like the Redeemer does less damage then it did 2 weeks ago? Idk I've benched my leo gust Redeemer for my RDP till whatever update.
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Post by Sky Woman on Mar 30, 2018 22:52:35 GMT -5
I just watched Manni-Gaming's YouTube "Early Test Server News Vlog" about the new heavy weapon Exodus, as well as weapon rebalance changes to Nashorn, Kang Dae, and Trident.
I think Adrian and/or Tony from Foggy1Gaming also mentioned it, but can't remember which.
Anyway, what are everyone's thoughts about all the upcoming changes?
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Post by kennedygaming on Apr 4, 2018 14:19:51 GMT -5
Im grateful for the rebalance, it’s was inadequate before. The minus 100 on trident has yet to be tested but I’m sure it’ll be fine
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 4, 2018 15:50:23 GMT -5
I just watched Manni-Gaming's YouTube "Early Test Server News Vlog" about the new heavy weapon Exodus, as well as weapon rebalance changes to Nashorn, Kang Dae, and Trident. I think Adrian and/or Tony from Foggy1Gaming also mentioned it, but can't remember which. Anyway, what are everyone's thoughts about all the upcoming changes? I think the Nashorn's drop in range is ridiculous. Kang Dae should not lose ANY damage but the RoF increase is nice. Trident losing 100m is a horrible idea. Keep the changes to Damage and the reload while firing mechanism, but leave the range reduction on the drawing room floor. My thoughts, IMO, YMMV.
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Post by shivaswrath on Apr 5, 2018 7:48:37 GMT -5
I love the reload Trident...i'll bring them back for sure!
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Post by codebrown on Apr 5, 2018 8:01:36 GMT -5
The Trident was always a little weird, it's missiles and splash are a lot like Pins/Tumbalas, but reload timer is set for 600m. Making Trident into a heavy version of the Pin/Tumbalas is a good idea, imho. I'll definitely see more use that way.
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Post by Roninsedge on Apr 5, 2018 9:10:05 GMT -5
Anyone have a link to these changes?
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Post by Deleted on Apr 8, 2018 15:53:35 GMT -5
Did someone mention a change to Kang Dae? What are they doing to it?
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Post by RedRaider on Apr 8, 2018 16:03:10 GMT -5
Frankly I like it! I jsut got 2 ST's so I can deal out what I ahve been getting for so long!! Love the Scourge change and the Molot... I can now use them cuz before they were worthless. Just dont screw withthe ION! and soon I will have the Dragoon so dont screw with it either!!
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