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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Feb 16, 2018 10:32:36 GMT -5
warrobots.net/en/posts/215TL;DR 1. Scourge: 170% damage at point blank change to 250% (Presumably same damage at 600m, and more proportionally as you get closer) 2. Molot / Molot T: +10% Damage 3. Storm & Gust: +10% Damage 4. Redeemer: More damage, TBD 5. Shocktrain: Same damage, reload changed from 5 seconds to 7 seconds. Edit: Grammer, Formatting.
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Post by eco on Feb 16, 2018 10:51:39 GMT -5
Dont have a shock train but isn't reload now 8s and goes up to 10s?
That would be 20% dps nerf
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Post by Loganspawn on Feb 16, 2018 10:51:48 GMT -5
warrobots.net/en/posts/215TL;DR 1. Scourge: 170% damage at point blank change to 250% (Presumably same damage at 600m, and more proportionally as you get closer) 2. Molot / Molot T: +10% Damage 3. Storm & Gust: +10% Damage 4. Redeemer: More damage, TBD 5. Shocktrain: Same damage, reload changed from 5 seconds to 7 seconds. Edit: Grammer, Formatting. 「dookie」trains need way more nerfing than this! Pix is run by assclowns.
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1WURDA
Destrier
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Pilot name: 1WURDA
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Post by 1WURDA on Feb 16, 2018 10:56:13 GMT -5
warrobots.net/en/posts/215TL;DR 1. Scourge: 170% damage at point blank change to 250% (Presumably same damage at 600m, and more proportionally as you get closer) 2. Molot / Molot T: +10% Damage 3. Storm & Gust: +10% Damage 4. Redeemer: More damage, TBD 5. Shocktrain: Same damage, reload changed from 5 seconds to 7 seconds. Edit: Grammer, Formatting. 「dookie」trains need way more nerfing than this! Pix is run by assclowns. I'm sure they'll be less intimidating when the dashbots get nerfed as well EDIT: Just read the news and the shocktrain nerf is not quite as you say. The amount of charges will be upped from 5 to 7 (essentially increasing the reload time) but the DAMAGE will be NERFED in a proportional way such that 7 charges in the new shocktrain will equal 5 charges in the old. So, this effectively increases the "reload" (recharge?) time for the weapon. This will ALSO greatly decrease damage from the weapon if fired before fully charged, strongly incentivizing a playstyle more like a treb (which is how I originally envisioned the weapon, a bouncy treb) to wait for the right shot and then shoot, rather than dump out shots as fast as possible. Obviously, this playstyle was already possible and preferable, but these changes definitely make clear that is the space this weapon is intended to fill: a medium/close range treb, which rewards the closer range with bounce shots to other enemies. I honestly think this nerf (along with the corresponding buff of the other weapons) will allow the shocktrain to inch away from the controversial position it's in now.
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Post by codebrown on Feb 16, 2018 10:58:41 GMT -5
The Scourge buff is interesting. I've definitely found they're only really effective at 500-600m. At 250% dmg, that could get really nasty.
Molot: I'm not sure how I feel about this. I totally agree with their rationale, but the game is already chalk full of campers. I see lots of Molot Griffins incoming in 3.7.
Storm & Gust: Yep. They need it.
Redeemer: No opinion, never used it.
Shocktrain: LOL, seriously? Still not enough.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Feb 16, 2018 10:58:42 GMT -5
warrobots.net/en/posts/215TL;DR 1. Scourge: 170% damage at point blank change to 250% (Presumably same damage at 600m, and more proportionally as you get closer) 2. Molot / Molot T: +10% Damage 3. Storm & Gust: +10% Damage 4. Redeemer: More damage, TBD 5. Shocktrain: Same damage, reload changed from 5 seconds to 7 seconds. Edit: Grammer, Formatting. 「dookie」trains need way more nerfing than this! Pix is run by assclowns. I don't necessarily disagree but that's a 28% DPM nerf from the math I can figure, while each hit doesn't do less damage, its less hits per minute. That's a fairly significant nerf, IMO.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 16, 2018 11:04:39 GMT -5
「dookie」trains need way more nerfing than this! Pix is run by assclowns. I don't necessarily disagree but that's a 28% DPM nerf from the math I can figure, while each hit doesn't do less damage, its less hits per minute. That's a fairly significant nerf, IMO. And more than i expected considering the things that they mentioned... notably the amount of $$ already paid by so many. (Not that that wasn't their tactic from the beginning...)
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Post by noobcake on Feb 16, 2018 11:05:28 GMT -5
「dookie」trains need way more nerfing than this! Pix is run by assclowns. I don't necessarily disagree but that's a 28% DPM nerf from the math I can figure, while each hit doesn't do less damage, its less hits per minute. That's a fairly significant nerf, IMO. It is a good thing this thing is getting the nerf hammer. The only crappy part is that I just completed my set of three and will likely have them leveled up just in time to get nerfed... Damn you pixo
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Feb 16, 2018 11:08:45 GMT -5
I don't necessarily disagree but that's a 28% DPM nerf from the math I can figure, while each hit doesn't do less damage, its less hits per minute. That's a fairly significant nerf, IMO. It is a good thing this thing is getting the nerf hammer. The only crappy part is that I just completed my set of three and will likely have them leveled up just in time to get nerfed... Damn you pixo Same, but I'd rather have balance. I highly doubt you're going to see less shocktrains, but even if they're fractionally less relevant to the outcome of every battle that's a good thing.
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Post by duckdecoy on Feb 16, 2018 11:08:54 GMT -5
translation - FU F2P and small money players.
Balancing Shocktrain is a challenge in itself. One one hand, we have to tone it down it enough to make it manageable for those opposing it. On the other, we risk messing things up for those who already invested deep into this monster of a gun.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 16, 2018 11:10:31 GMT -5
To all the 「wee-wee」Train monkeys...
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Feb 16, 2018 11:10:52 GMT -5
translation - FU F2P and small money players.Balancing Shocktrain is a challenge in itself. One one hand, we have to tone it down it enough to make it manageable for those opposing it. On the other, we risk messing things up for those who already invested deep into this monster of a gun.Jesus, why is this always the reaction. Literally everyone could have at least 2 if they did the first christmas event. Some people have been grinding gold/wsp offers since the inception of STs to build a set. Don't just assume every player that has something outright bought it, unless it's within the first month.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 16, 2018 11:12:59 GMT -5
None of the new weapons are selling cause of cocktrain mania...Nerf it a ye shall sell more of the 'other guy' weapons.
OP content suckers let this be a lesson. You will get burned.
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Post by duckdecoy on Feb 16, 2018 11:14:35 GMT -5
Jesus, why is this always the reaction. Literally everyone could have at least 2 if they did the first christmas event. Some people have been grinding gold/wsp offers since the inception of STs to build a set. Don't just assume every player that has something outright bought it, unless it's within the first month. Gimme a break. Who the frack else "invested deep" in this weapon.. you because you got your weapon by tapping the touchscreen a 1000 times a day?
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Post by noobcake on Feb 16, 2018 11:17:01 GMT -5
It is a good thing this thing is getting the nerf hammer. The only crappy part is that I just completed my set of three and will likely have them leveled up just in time to get nerfed... Damn you pixo Same, but I'd rather have balance. I highly doubt you're going to see less shocktrains, but even if they're fractionally less relevant to the outcome of every battle that's a good thing. For real. I feel the exact same way. I'd rather see the shocktrain get nerfed to oblivion and in order to have better gameplay. The gust/storm and redeemer buffs are badly needed imo. The molot changes will bring the weapon more in-line with the tempest (not sure this is a good thing but we'll see). I am a little bit concerned about the scourge though. It is a pretty decent weapon which sees some high level play. Up close this thing could be the new beast at every range.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 16, 2018 11:19:09 GMT -5
Scourge is gonna tear up now at close range...
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Feb 16, 2018 11:21:01 GMT -5
Same, but I'd rather have balance. I highly doubt you're going to see less shocktrains, but even if they're fractionally less relevant to the outcome of every battle that's a good thing. For real. I feel the exact same way. I'd rather see the shocktrain get nerfed to oblivion and in order to have better gameplay. The gust/storm and redeemer buffs are badly needed imo. The molot changes will bring the weapon more in-line with the tempest (not sure this is a good thing but we'll see). I am a little bit concerned about the scourge though. It is a pretty decent weapon which sees some high level play. Up close this thing could be the new beast at every range. With the exception of bypassing anciles Scourge was outclassed by punisher in almost every way especially considering scourges only hit center mass and bullet spread can bypass physical shields at certain ranges and can still hit bots that are using partial cover/corner shooting. We will see if scourge becomes ridicuous now, but I've always said punishers are massively underrated as a weapon. I'd love to put 3 Punisher T's on a Haechi/Bulg and MK2 them.
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Post by ignacij on Feb 16, 2018 11:24:26 GMT -5
What means TBD for reedemer?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 16, 2018 11:25:55 GMT -5
For real. I feel the exact same way. I'd rather see the shocktrain get nerfed to oblivion and in order to have better gameplay. The gust/storm and redeemer buffs are badly needed imo. The molot changes will bring the weapon more in-line with the tempest (not sure this is a good thing but we'll see). I am a little bit concerned about the scourge though. It is a pretty decent weapon which sees some high level play. Up close this thing could be the new beast at every range. With the exception of bypassing anciles Scourge was outclassed by punisher in almost every way especially considering scourges only hit center mass and bullet spread can bypass physical shields at certain ranges and can still hit bots that are using partial cover/corner shooting. We will see if scourge becomes ridicuous now, but I've always said punishers are massively underrated as a weapon. I'd love to put 3 Punisher T's on a Haechi/Bulg and MK2 them.I like the way you think.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Feb 16, 2018 11:26:26 GMT -5
What means TBD for reedemer? They're increasing the damage but they don't know by how much yet
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Post by yhwhnazarite on Feb 16, 2018 11:26:58 GMT -5
It is a good thing this thing is getting the nerf hammer. The only crappy part is that I just completed my set of three and will likely have them leveled up just in time to get nerfed... Damn you pixo Same, but I'd rather have balance. I highly doubt you're going to see less shocktrains, but even if they're fractionally less relevant to the outcome of every battle that's a good thing. Agreed... I have a Bulg shock mk2 lvl 11, and some games it just doesn't seem fair having it. Other games I go against an entire clan where 50% have them and I still get smoked. So yes, balance is necessary even though I own them. Also like the redeemer buff... but no Ember nerf lol? And the scourge getting increased with closer proximity is a good thing, will be a more versatile weapon for sure. Thanks for sharing this news!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 16, 2018 11:27:59 GMT -5
TBD = To Be Determined
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 16, 2018 11:31:24 GMT -5
And I am stoked about the Scourge... it's a 「deteriorated bum-bum」ed Bulge accoutrement. Great for smacking down uppity Kumis and Haechis. And for annoying or killing Zarnages and Hydrujins. Right now I think they are a tad under powered... the buff they are suggesting... well, would have to play it to decide.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Feb 16, 2018 11:34:53 GMT -5
And I am stoked about the Scourge... it's a 「deteriorated bum-bum」ed Bulge accoutrement. Great for smacking down uppity Kumis and Haechis. And for annoying or killing Zarnages and Hydrujins. Right now I think they are a tad under powered... the buff they are suggesting... well, would have to play it to decide. I think it will be fine, it'd be marginally better at long range (like tiny percentages) but still worse than Taran/Orkan and to a smaller extent Storm at very close range but still serviceable. Someone should re-work that chart of Scourge vs Taran damage at 0-600m... can't rememeber where I saw it. Edit: I type too fast I guess.
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Post by Eurobercik on Feb 16, 2018 11:39:25 GMT -5
I'm happy with Scourge buff, because they were underperfoming. I don't think that they will be OP - at 250+, Tarans still will be more powerful. And below 500m, Scourge is not threat. And don't forget, that they need 3s to aim, and it's very easy for them to lose the target at close range, if enemy is fast. Happy about Redemeer too, they might have been nice alternative to ultraclose range Thunder and slow Ember, but they were too weak. I think that even 50% buff wouldn't break the balance. Someone should re-work that chart of Scourge vs Taran damage at 0-600m... can't rememeber where I saw it. This chart is on Scourge page on war robots wiki.
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mccawesome
Destrier
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Favorite robot: Bulg SHOCKTRAIN!!
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Post by mccawesome on Feb 16, 2018 11:53:30 GMT -5
They said “Don’t get them” ...... “Don’t waste time on them” .......” Definitely don’t put them on your Heachi” .......”Scourges don’t do enough damage......................................................THEY WERE WRONG ?
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Post by gman4hire on Feb 16, 2018 12:00:17 GMT -5
woop i have a scourge on my lance that i use just for aiming up my zeus/st shots... and ive a shottie gary i love! im glad this lil guy will get a boost I cause carnage at 1st beacon already : )
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Post by noobcake on Feb 16, 2018 12:02:15 GMT -5
And I am stoked about the Scourge... it's a 「deteriorated bum-bum」ed Bulge accoutrement. Great for smacking down uppity Kumis and Haechis. And for annoying or killing Zarnages and Hydrujins. Right now I think they are a tad under powered... the buff they are suggesting... well, would have to play it to decide. I am excited about Scourge as well and I also think it is a bit under powered. My concern is that power level doesn't exist in a vacuum--it is relative to all other weapons and bots. For example, the Bulgasari didn't shine until the Haechi got nerfed. Now the humble Bulgasari is arguably number one. The Shocktrain nerf by itself will likely rearrange the mid-range weapon meta. The combination of a Shocktrain nerf and a Scourge buff might tip the scale. Granted there is no way to predict which way the meta will go as a result. Only time will tell.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 16, 2018 12:18:17 GMT -5
And I am stoked about the Scourge... it's a 「deteriorated bum-bum」ed Bulge accoutrement. Great for smacking down uppity Kumis and Haechis. And for annoying or killing Zarnages and Hydrujins. Right now I think they are a tad under powered... the buff they are suggesting... well, would have to play it to decide. I am excited about Scourge as well and I also think it is a bit under powered. My concern is that power level doesn't exist in a vacuum--it is relative to all other weapons and bots. For example, the Bulgasari didn't shine until the Haechi got nerfed. Now the humble Bulgasari is arguably number one. The Shocktrain nerf by itself will likely rearrange the mid-range weapon meta. The combination of a Shocktrain nerf and a Scourge buff might tip the scale. Granted there is no way to predict which way the meta will go as a result. Only time will tell. Not to mention that the Mid-Range portion of the Scourge damage arc is still too low to rival the ST.
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Post by Deleted on Feb 16, 2018 12:23:38 GMT -5
So that's all the "great round of rebalance, nerfs and buffs" of the 3.7 update. Hahahahah, ridiculous.
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