May not be the correct forum for this, but...
Feb 11, 2018 12:55:02 GMT -5
Cdr. Crimmins, Gdu4ever, and 4 more like this
Post by Ron Gaul on Feb 11, 2018 12:55:02 GMT -5
I'll give it a shot anyway. Because it does pertain to War Robots, albeit in a somewhat roundabout manner. If a mod sees fit to move it, please know in advance that I repent in dust and ashes.
Except for Poopface. He's a new mod...this should give him something to do. Must exercise our new moderators to be sure they are properly trained and have their rabies shots. And flea collars.
To begin:
Folks, just when you thought it couldn’t get worse…
THEY PROVED YOU WRONG!!!
No, seriously. They did. This, however, does not refer solely to Mail.F-U. In spite of the recent nosedive War Robots has taken since the advent of 3.7. Talk about going over like a lead balloon...
I like, literally do not understand how, like, some game companies can create an awesome FTP game and stay afloat. And like, other game companies think that they have to, like, bleed their player base dry of cash because cash is going out of style. Soon we will undoubtedly all be paying with turnips.
Okay. I’m done with the whole “like” thing. Don’t know what got into me this morning...probably too much coffee.
Definitely too much coffee.
Moving on…
There are currently two games installed on my Free-To-Play-though-I-may-pay-if-I-like-your-game-a-lot-and-I’m-not-broke iPad. Those two games are Arena of Valor and Rules of Survival. They have effectively replaced Mobile Legends: Bang Bang and War Robots, respectively.
Why do you care?
You probably don’t. However this is a comparison strictly for the purpose of provoking thought.
Actually, I just like to listen to myself talk. Though technically this is typing…
ANYWHO…
AoV and MLBB are virtually identical MOBA’s. 5V5 multiplayer tower/lane gaming, etc. However one of these things is not like the other thing. One, AoV, is balanced with all heroes being usable in gameplay. Any power differences are minor at best; there is nothing game-breaking. However MLBB is vastly different. Broken and OP heroes abound; only about half of all characters (at best!) are usable at any given time. Focus is on in-game events and hyping new character releases. True, they also from time to time will revamp an older hero who doesn’t get much use; unfortunately this often has the effect of turning the revamped hero into the next OP hero to have.
And then there’s War Robots. Which I had already discarded permanently, and then I found Rules of Survival. For those of you not currently familiar with that game, it’s a very simple concept: free-for-all matches, all day every day. Each player parachutes onto the battlefield with one goal: to last as long as possible before being killed or all other players are dead. You start each match without any gear, however gear may be acquired on the battlefield. There are plenty of assorted guns and ammo scattered throughout, plus armor, medical packs, storage packs, and some vehicles. Might sound a little boring or familiar, especially given the fact there are currently only two game modes and two maps, both of which are islands and one of which was just released. However those maps are HUGE, the larger one being 8x8km. The game is made more interesting by the fact that random parts of the map are bombed periodically, and as the game progresses the map begins to be irradiated in all but a designated safe zone, which is randomly selected and which shrinks as the match goes on. The radiation deals damage over time, with damage amping up as the game progresses, and it will eventually kill you if you don’t get to the safe zone. Thus, players are forced toward each other as the safe zone shrinks, leaving no possibility of a never-ending match.
Did I mention the matches consist of 120 players for the smaller map and up to 300 for the larger one? Such awesome...much carnage...very death. To beat out all or most of the other players in a single match is no small feat. Even if you only make it to the top 20, that’s quite something!
And there’s a Zombie game mode, where you randomly spawn as either human or zombie. Humans play the game as usual; zombies cannot pick up or use gear, but they regen health over time and deal heavy melee damage. Plus they can jump much higher than humans, affording them increased mobility.
And it’s completely FTP, if you want. The only things to buy in the game are customized looks for your character. If you want powerful gear, you have to find it on the battlefield...every game! If you want to look cool, you can slowly acquire apparel for your character through earning currency by playing. Or you can spend RWD and buy what you want right away. However you don’t gain any major advantage from spending money. The only thing the various apparel has any effect on is your visibility; some of it makes you stand out less, so you may be able to see your enemies before they see you. Even that, however, is no guarantee if your situational awareness isn’t up to par.
The game has surpassed 1m registered accounts as of this month. Finding a match takes at most a minute. Enjoyable? Very. Balanced game play? Perfectly. Do people pay? You bet! With a player base over 1m, it’s absurd to assume a good portion of them aren’t spending some money.
Contrast that with War Robots, which...yeah. We all know what War Robots is like. Pix needs a dollar, a dollar, a dollar is what Pix needs…
Conclusion to be drawn?
The FTP model WORKS!!! You can build a balanced, successful game without requiring organ donations to pay for in-game content. And without forcing players to try to acquire characters and/or gear that is ridiculously more powerful than everything else. Sure, being killed is frustrating when you’ve survived 20 minutes, you’re in the Safe Zone and there’s only five enemies left...but the loss was all on YOU. A War Robots or MLBB loss used to make me want to throw my iPad across the room, or punch it (a couple broken screens later, I no longer punch my tablet); losing in RoS just makes me want to play another round and do better! Maybe if I’d been more careful and made my enemy charge me, I’d have taken him out. No matter; I lost because my enemy beat me, fair and square.
Granted, in AoV (or any team-based game) it’s a little different because teammates do sometimes let you down. Horribly so. There are also trolls at times. But, trolls are rarely encountered in really good games, which AoV is. And if you lose, you know it wasn’t because the enemy had a character/item which gave them a major edge in power. You lost because you weren’t as good, or your team wasn’t as good. The next match...do better yourself, and in the long run you’ll get as many good teammates as bad ones.
Again, you can make a good FTP game and still make money off it. The business model works. Create a game players love, and they’ll spend a ton of time playing. Time in-game will sooner or later lead to revenue for the developers. If they have a good enough product, it’ll lead to more revenue.
So then.
Pix has no excuse. No game company does, if they create a game designed only to bleed their player base.
Don’t get stuck on a game just because you like it a lot. Don’t SETTLE for a game that treats its player base like garbage. If we do, other companies will follow suit when they see how gullible and easily manipulated the players are. Bad games need to die in order for good ones to remain good. If bad games survive and thrive...eventually all games will follow that model. Neither can live while the other survives, to borrow a phrase that only sort of fits the situation. But it sounds good.
You get a cookie if you can tell what that quote is from.
Cheers. Kudos if you made it this far.
Rongaulius Maximus
Except for Poopface. He's a new mod...this should give him something to do. Must exercise our new moderators to be sure they are properly trained and have their rabies shots. And flea collars.
To begin:
Folks, just when you thought it couldn’t get worse…
THEY PROVED YOU WRONG!!!
No, seriously. They did. This, however, does not refer solely to Mail.F-U. In spite of the recent nosedive War Robots has taken since the advent of 3.7. Talk about going over like a lead balloon...
I like, literally do not understand how, like, some game companies can create an awesome FTP game and stay afloat. And like, other game companies think that they have to, like, bleed their player base dry of cash because cash is going out of style. Soon we will undoubtedly all be paying with turnips.
Okay. I’m done with the whole “like” thing. Don’t know what got into me this morning...probably too much coffee.
Definitely too much coffee.
Moving on…
There are currently two games installed on my Free-To-Play-though-I-may-pay-if-I-like-your-game-a-lot-and-I’m-not-broke iPad. Those two games are Arena of Valor and Rules of Survival. They have effectively replaced Mobile Legends: Bang Bang and War Robots, respectively.
Why do you care?
You probably don’t. However this is a comparison strictly for the purpose of provoking thought.
Actually, I just like to listen to myself talk. Though technically this is typing…
ANYWHO…
AoV and MLBB are virtually identical MOBA’s. 5V5 multiplayer tower/lane gaming, etc. However one of these things is not like the other thing. One, AoV, is balanced with all heroes being usable in gameplay. Any power differences are minor at best; there is nothing game-breaking. However MLBB is vastly different. Broken and OP heroes abound; only about half of all characters (at best!) are usable at any given time. Focus is on in-game events and hyping new character releases. True, they also from time to time will revamp an older hero who doesn’t get much use; unfortunately this often has the effect of turning the revamped hero into the next OP hero to have.
And then there’s War Robots. Which I had already discarded permanently, and then I found Rules of Survival. For those of you not currently familiar with that game, it’s a very simple concept: free-for-all matches, all day every day. Each player parachutes onto the battlefield with one goal: to last as long as possible before being killed or all other players are dead. You start each match without any gear, however gear may be acquired on the battlefield. There are plenty of assorted guns and ammo scattered throughout, plus armor, medical packs, storage packs, and some vehicles. Might sound a little boring or familiar, especially given the fact there are currently only two game modes and two maps, both of which are islands and one of which was just released. However those maps are HUGE, the larger one being 8x8km. The game is made more interesting by the fact that random parts of the map are bombed periodically, and as the game progresses the map begins to be irradiated in all but a designated safe zone, which is randomly selected and which shrinks as the match goes on. The radiation deals damage over time, with damage amping up as the game progresses, and it will eventually kill you if you don’t get to the safe zone. Thus, players are forced toward each other as the safe zone shrinks, leaving no possibility of a never-ending match.
Did I mention the matches consist of 120 players for the smaller map and up to 300 for the larger one? Such awesome...much carnage...very death. To beat out all or most of the other players in a single match is no small feat. Even if you only make it to the top 20, that’s quite something!
And there’s a Zombie game mode, where you randomly spawn as either human or zombie. Humans play the game as usual; zombies cannot pick up or use gear, but they regen health over time and deal heavy melee damage. Plus they can jump much higher than humans, affording them increased mobility.
And it’s completely FTP, if you want. The only things to buy in the game are customized looks for your character. If you want powerful gear, you have to find it on the battlefield...every game! If you want to look cool, you can slowly acquire apparel for your character through earning currency by playing. Or you can spend RWD and buy what you want right away. However you don’t gain any major advantage from spending money. The only thing the various apparel has any effect on is your visibility; some of it makes you stand out less, so you may be able to see your enemies before they see you. Even that, however, is no guarantee if your situational awareness isn’t up to par.
The game has surpassed 1m registered accounts as of this month. Finding a match takes at most a minute. Enjoyable? Very. Balanced game play? Perfectly. Do people pay? You bet! With a player base over 1m, it’s absurd to assume a good portion of them aren’t spending some money.
Contrast that with War Robots, which...yeah. We all know what War Robots is like. Pix needs a dollar, a dollar, a dollar is what Pix needs…
Conclusion to be drawn?
The FTP model WORKS!!! You can build a balanced, successful game without requiring organ donations to pay for in-game content. And without forcing players to try to acquire characters and/or gear that is ridiculously more powerful than everything else. Sure, being killed is frustrating when you’ve survived 20 minutes, you’re in the Safe Zone and there’s only five enemies left...but the loss was all on YOU. A War Robots or MLBB loss used to make me want to throw my iPad across the room, or punch it (a couple broken screens later, I no longer punch my tablet); losing in RoS just makes me want to play another round and do better! Maybe if I’d been more careful and made my enemy charge me, I’d have taken him out. No matter; I lost because my enemy beat me, fair and square.
Granted, in AoV (or any team-based game) it’s a little different because teammates do sometimes let you down. Horribly so. There are also trolls at times. But, trolls are rarely encountered in really good games, which AoV is. And if you lose, you know it wasn’t because the enemy had a character/item which gave them a major edge in power. You lost because you weren’t as good, or your team wasn’t as good. The next match...do better yourself, and in the long run you’ll get as many good teammates as bad ones.
Again, you can make a good FTP game and still make money off it. The business model works. Create a game players love, and they’ll spend a ton of time playing. Time in-game will sooner or later lead to revenue for the developers. If they have a good enough product, it’ll lead to more revenue.
So then.
Pix has no excuse. No game company does, if they create a game designed only to bleed their player base.
Don’t get stuck on a game just because you like it a lot. Don’t SETTLE for a game that treats its player base like garbage. If we do, other companies will follow suit when they see how gullible and easily manipulated the players are. Bad games need to die in order for good ones to remain good. If bad games survive and thrive...eventually all games will follow that model. Neither can live while the other survives, to borrow a phrase that only sort of fits the situation. But it sounds good.
You get a cookie if you can tell what that quote is from.
Cheers. Kudos if you made it this far.
Rongaulius Maximus