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Post by EatStinkyTofu on Feb 1, 2017 1:19:25 GMT -5
I've been playing around with Molot Galahad for fun (since the rest of my hangar is short range), and I've had a couple good runs with it harassing red support bots. Best was on canyon when I occupied a stalker, Boa, and treb fury for the first 3 minutes of the match. Another one on yamantau, I had the full attention of a RDB griff on me rather than center beacon.
Probably a product of my competition too. I am in a MM death spits currently, so not facing as many max hangars as I was a week ago.
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Deleted
Deleted Member
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Post by Deleted on Feb 1, 2017 1:50:52 GMT -5
I've been playing around with Molot Galahad for fun (since the rest of my hangar is short range), and I've had a couple good runs with it harassing red support bots. Best was on canyon when I occupied a stalker, Boa, and treb fury for the first 3 minutes of the match. Another one on yamantau, I had the full attention of a RDB griff on me rather than center beacon. Probably a product of my competition too. I am in a MM death spits currently, so not facing as many max hangars as I was a week ago. Mid-long range weapons that aren't rockets,Kwks or trebs do their job in ways the tale of the tape doesnt show. Mololots, spirals, hydras etc are weapons most players have two reactions to: A)Ignore: and write off your dammage because they're being lazy, then wonder what happened to 1/3rd of their health before they get into another engagement. B)Rabid rage:and chase you to the end of the earth, ignoring all other objectives. I'd say both reactions are what you want, as, even though your damage/captures may not top the charts, you're creating oppurtunities for your teammates that wouldnt have existed otherwise.
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whitecrow666
GI. Patton
Posts: 144
Karma: 36
Pilot name: whitecrow666
Platform: Android
Clan: 2017 war Gods
League: Gold
Favorite robot: Gareth
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Post by whitecrow666 on Feb 1, 2017 7:32:40 GMT -5
Im Leveling Molots up as i tested a Gareth with level 1 and 2 Molots.
I managed to suppress two Fury Tridents and carnage trident who all hid got cover.
If they new the level the wepons they would cried.
Seems amazing for suppresion fire.
I would prefer a Doc with 4 Molots if i could win one.
It would turn fury tridents into mince meat
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Post by EatStinkyTofu on Feb 1, 2017 9:25:02 GMT -5
@ttf. Yeah, I couldn't believe my good fortune that I could get HALF of the reds just focusing on me alone! Waaaay off to the side of the map, too. I thought I'd run that set-up once or twice and be done with it, but those matches are gonna make me level up my Molots and see how far I can take it.
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Post by Conflict's Student on Feb 1, 2017 10:06:36 GMT -5
Why galahad over griffin for this role? It seems like you are giving up 30% of a molot griffin's firepower for the ability to last longer in a support bot - when support bots already last long enough IMO.
Do you feel that galahad's speed outweighs griffin's jump for mobility in this role? Or is the physical shield worth losing the other medium hardpoint?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 1, 2017 10:23:32 GMT -5
Why galahad over griffin for this role? It seems like you are giving up 30% of a molot griffin's firepower for the ability to last longer in a support bot - when support bots already last long enough IMO. Do you feel that galahad's speed outweighs griffin's jump for mobility in this role? Or is the physical shield worth losing the other medium hardpoint? Personally, I tend to agree with your point on this. However, I have not run the Gala in that config yet. I just loaded one up with Molots, and will test it out this afternoon and see. TBH, I think the Griff will be the better choice, however, if you become an anti sniper bot instead of anti Trident, the Gala's Shield will be of immense use. I would say it depends on the Meta at the levels that he is at. Griff can stay beyond 600m of the Fury, and the extra Mk2 would likely make up for the loss of accuracy and spread that the Molot seems to encounter from 600m on, so it could easily shut down a TF. But snipers would eat it alive. Gala will survive and keep suppressing, and be able to withstand the inevitable Spydra Griff and Hydra Fujin that will try and get you while you are focused on the Treb/Kwk or Trident user.
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Post by [ധ¡к¡] oDDD on Feb 1, 2017 12:52:01 GMT -5
A molot gal operating at 600-800m just seems like a waste of a shield since your only worry seems to be tridents. Molot Griff can do said job much better. Now I have played with a Punisher Galahad, which Def makes great use of the shield, lumbering shield up towards a bot with punisher s blazing can be very effective.
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Post by [AurN]Zenotaph on Feb 1, 2017 16:56:27 GMT -5
Question: Why the Galahad? It always is a prime target for rocket- and missile-loadouts? Wouldn't a Griffin be a better choice, given the target priority of the red team?
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Post by Pilot Moby_dic on Feb 1, 2017 20:51:35 GMT -5
I've been playing around with Molot Galahad for fun (since the rest of my hangar is short range), and I've had a couple good runs with it harassing red support bots. Best was on canyon when I occupied a stalker, Boa, and treb fury for the first 3 minutes of the match. Another one on yamantau, I had the full attention of a RDB griff on me rather than center beacon. Probably a product of my competition too. I am in a MM death spits currently, so not facing as many max hangars as I was a week ago. Mid-long range weapons that aren't rockets,Kwks or trebs do their job in ways the tale of the tape doesnt show. Mololots, spirals, hydras etc are weapons most players have two reactions to: A)Ignore: and write off your dammage because they're being lazy, then wonder what happened to 1/3rd of their health before they get into another engagement. B)Rabid rage:and chase you to the end of the earth, ignoring all other objectives. I'd say both reactions are what you want, as, even though your damage/captures may not top the charts, you're creating oppurtunities for your teammates that wouldnt have existed otherwise. Faced a Griffin Spiral / Hydra (lvl 10 weeps) camped on Shenzhen rooftop behind a pillar. We raced into a beacon lead but then his constant artillery nailed us - we totally ignored him. Then a few of us got road rage - he finished top damage with 580k. He got both reactions from us :-)
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Post by EatStinkyTofu on Feb 1, 2017 20:59:36 GMT -5
Why galahad over griffin for this role? It seems like you are giving up 30% of a molot griffin's firepower for the ability to last longer in a support bot - when support bots already last long enough IMO. Do you feel that galahad's speed outweighs griffin's jump for mobility in this role? Or is the physical shield worth losing the other medium hardpoint? Speed gets me to enemy side beacon or flanking position easier. Shield blocks treb shots which otherwise melt my non-shielded bots Idea was to be a nuisance and distraction (or bot to use during the end-game), so losing some firepower is less important than positioning. Anyways, my level 8 Molots were pretty pitiful at close range, so I abandoned my experiment for now. But planning to level them up to 10s to see how well it can work.
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Post by EatStinkyTofu on Feb 1, 2017 21:02:08 GMT -5
Question: Why the Galahad? It always is a prime target for rocket- and missile-loadouts? Wouldn't a Griffin be a better choice, given the target priority of the red team? I target Griffins preferentially because they are fat, slow (after they land), and have no shields.
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Post by EatStinkyTofu on Feb 1, 2017 21:03:32 GMT -5
A molot gal operating at 600-800m just seems like a waste of a shield since your only worry seems to be tridents. Molot Griff can do said job much better. Now I have played with a Punisher Galahad, which Def makes great use of the shield, lumbering shield up towards a bot with punisher s blazing can be very effective. I tried punishers but didn't feel like they did any extra damage compared to plasma. I was hoping the would "penetrate" shields more but didn't notice much of a difference
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Post by Thunderkiss on Feb 1, 2017 21:38:13 GMT -5
Question: Why the Galahad? It always is a prime target for rocket- and missile-loadouts? Wouldn't a Griffin be a better choice, given the target priority of the red team? He has 300 meters on rocket setups. Missiles vs a galahad is a joke. Griffins suffer to all of these in comparison. Not that my galahad would be caught dead with molots, but I haven't tried them either, so I won't disparage the set up.
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Post by frunobulax on Feb 2, 2017 6:52:05 GMT -5
I've been playing around with Molot Galahad for fun (since the rest of my hangar is short range), and I've had a couple good runs with it harassing red support bots. Best was on canyon when I occupied a stalker, Boa, and treb fury for the first 3 minutes of the match. Another one on yamantau, I had the full attention of a RDB griff on me rather than center beacon. I tried both Molot Griff and Molot Galahad and quickly dismissed both. The damage output just isn't there. First, you need a wide open map to constantly stay in range 630-800m with line of sight. You can forget about that in DC, PP and Shenzen, and even Yama and Springfield that's not achieved easily. That leaves Canyon. Second, damage from that distance drops if the target is moving, even if it is moving slowly. Third, you become a prime target just as a midrange Fury, and a shielded robot will not hesistate to rush you head on as it has nothing to fear. Fourth, as you deal no splash you have no chance hitting an enemy behind cover. Tridents are much better here. Finally, a Griffin is too slow to get away if rushed, and a Galahad has not enough firepower to make a difference. None of these points is a knockout punch to the idea, but all considered it would be a robot that works both only on special maps and in special situations.Too many ifs for me.
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Post by K A Z on Feb 2, 2017 6:59:23 GMT -5
I've tried the Molot Patton...better config than I expected and cheap as dirt.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Feb 2, 2017 9:26:28 GMT -5
UPDATE: Tried it for several games, hated it. I guess if there was not another platform to use for mid-range in your hanger, go for it. But, I found it a waste of the Galas strengths, even if it does negate the Gala's weaknesses due to keeping it at a further range than any splash could hit. I won't go into details in this post... but I am of the firm opinion, now, that Molots won't make it back onto any of my bots until at least, level 10. Probably 11, as long as the matchups still match my 7/9s against 12/12s. Suppression still works, to a point, but it would be more effective to load up a Tulumbus and CRV Pins, a setup I don't particularly like on the Gala, either. (In fact, I actually had good luck in the Rog Tulumbus I was running due to a different thread.)
IMO... Gala needs to shine by ignoring or evading damage and dishing it right back out, at close range. That is what it is good at, that is what it is meant for.
YMMV
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