Pix, PLEASE give us a tutorial!
Jan 20, 2017 7:33:09 GMT -5
Deadalready, ł⸰§ĦȺĐ◎ŴƧŦḀɌ, and 4 more like this
Post by frunobulax on Jan 20, 2017 7:33:09 GMT -5
Hi,
my daughter discovered War Robots and wants to play a bit. As she is too young to understand the complexities of the game, and I'm a bit wary that she may (accidentally) upgrade/purchase/sell some of my stuff, I thought I'd do a fun thing: Create a new account for her, and advance it to the point where she has some robots to play with. Now, I'm still pretty new to War Robots, but this gave me the chance to do everything right that I messed up when I started War Robots. So I went out and started. I had a free evening, and I discovered that it doesn't take that long to get to that point.
At first the games dragged on rather slowly, as you can't do a lot of damage in a Cossack with a level 2 Molot - and anything else but a Cossack is a bad idea, because in 90% of the games I was the only guy capping beacons. Then I finally reached level 10 or whatever and jumped on the package that gives me a Pinata Gepard for 5 bucks. At this point the game totally flipped for me: I was roaming the battlefield and captured beacons left and right, and in the rare cases where my Gepard was destroyed I could finish the game in the follow up robot, a Pinata Patton. It was not a rarity to finish the game in the leadoff Gepard, destroy 8 reds and capture 6 beacons in the process. But I realized one thing very clearly: 90% of the players had no clue what the game is about. They do not understand how the domination bar works, they do not understand that they have to cap beacons, and they do not understand that it's also important to defend beacons. It was quite usual that I headed to one side of the battlefield, capped a beacon, capped another beacon, and the beacon that was right next to the spawning point was still unclaimed after 3
minutes. I also think I had a game where I capped 10 beacons, because the enemy had two good Cossack pilots that did an excellent job of keeping out of my range, but whenever I would leave a beacon they would jump at it as soon as I was 400m away - the thing is, 4 of my teammates were still alive. What the hell were they doing all the time?
The point is: I'm not sure if this may cost us, since many new players might get frustrated and leave, and experienced players might get frustrated about their teams. Even now, there are plenty of silver tier matches where the majority of my team has no clue how to play (although I admit that the average skill level is rising).
So, Pixonic: It can't be that hard to explain the domination bar to the newbies? Explain that it is a good idea to agressively cap beacons if we're behind and to defend beacons if we're ahead. Explain that each player needs to know where contested and unclaimed beacons are, all the time. Explain that weapons have ranges, and depending on range it's a good idea to get close to a robot or stay out of reach. Explain that you can actually shoot, and hide while realoading if you have missiles. Explain that it's no use to try to kill somebody from 500m with a Thunder, while you don't have to get within 50m if you have Molots and Spirals.
It's a simple tutorial, maybe simply a series of tips that appear after each match or so until you are level 20. Please, please, please? Of course, even better would be a real tutorial in the first battle, like tasks you have to do in your very first battle if you create a new account (move, turn and shoot)
Oh, one other note: The MM appeared to work well, even though it was supposed to be pre-Elo (I play Android). As I ascended from level 10 to level 20 within a few hours (that Pinata Gep did some massive damage), the opposition would get significantly stronger in that time even though both my hangar and my win rate was constant, up to the point where my Pinata Gep was no longer the ultimate weapon that could win a match alone. So maybe player level and number of wins were a factor in the old MM.
F.
my daughter discovered War Robots and wants to play a bit. As she is too young to understand the complexities of the game, and I'm a bit wary that she may (accidentally) upgrade/purchase/sell some of my stuff, I thought I'd do a fun thing: Create a new account for her, and advance it to the point where she has some robots to play with. Now, I'm still pretty new to War Robots, but this gave me the chance to do everything right that I messed up when I started War Robots. So I went out and started. I had a free evening, and I discovered that it doesn't take that long to get to that point.
At first the games dragged on rather slowly, as you can't do a lot of damage in a Cossack with a level 2 Molot - and anything else but a Cossack is a bad idea, because in 90% of the games I was the only guy capping beacons. Then I finally reached level 10 or whatever and jumped on the package that gives me a Pinata Gepard for 5 bucks. At this point the game totally flipped for me: I was roaming the battlefield and captured beacons left and right, and in the rare cases where my Gepard was destroyed I could finish the game in the follow up robot, a Pinata Patton. It was not a rarity to finish the game in the leadoff Gepard, destroy 8 reds and capture 6 beacons in the process. But I realized one thing very clearly: 90% of the players had no clue what the game is about. They do not understand how the domination bar works, they do not understand that they have to cap beacons, and they do not understand that it's also important to defend beacons. It was quite usual that I headed to one side of the battlefield, capped a beacon, capped another beacon, and the beacon that was right next to the spawning point was still unclaimed after 3
minutes. I also think I had a game where I capped 10 beacons, because the enemy had two good Cossack pilots that did an excellent job of keeping out of my range, but whenever I would leave a beacon they would jump at it as soon as I was 400m away - the thing is, 4 of my teammates were still alive. What the hell were they doing all the time?
The point is: I'm not sure if this may cost us, since many new players might get frustrated and leave, and experienced players might get frustrated about their teams. Even now, there are plenty of silver tier matches where the majority of my team has no clue how to play (although I admit that the average skill level is rising).
So, Pixonic: It can't be that hard to explain the domination bar to the newbies? Explain that it is a good idea to agressively cap beacons if we're behind and to defend beacons if we're ahead. Explain that each player needs to know where contested and unclaimed beacons are, all the time. Explain that weapons have ranges, and depending on range it's a good idea to get close to a robot or stay out of reach. Explain that you can actually shoot, and hide while realoading if you have missiles. Explain that it's no use to try to kill somebody from 500m with a Thunder, while you don't have to get within 50m if you have Molots and Spirals.
It's a simple tutorial, maybe simply a series of tips that appear after each match or so until you are level 20. Please, please, please? Of course, even better would be a real tutorial in the first battle, like tasks you have to do in your very first battle if you create a new account (move, turn and shoot)
Oh, one other note: The MM appeared to work well, even though it was supposed to be pre-Elo (I play Android). As I ascended from level 10 to level 20 within a few hours (that Pinata Gep did some massive damage), the opposition would get significantly stronger in that time even though both my hangar and my win rate was constant, up to the point where my Pinata Gep was no longer the ultimate weapon that could win a match alone. So maybe player level and number of wins were a factor in the old MM.
F.