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Post by Orukal on Oct 25, 2016 23:29:06 GMT -5
The simplest solution, as I see it, would be to award Au as follows: Damage, 1st place - 5 Au Damage, 2nd place - 3 Au Damage, 3rd place - 1 Au Beacons, 1st place - 5 Au Beacons, 2nd place - 3 Au Beacons, 3rd place - 1 Au Now, if a player deals the most damage AND caps the most beacons on his team, he is awarded an additional 5 Au. I recommended that same thing in another thread and I agree. I think it would work well. Not the additional 5 though. If you can cap the most beacons and cause the most damage, then 10 gold should be your reward. You start handing out 15 gold for that and you might as well say goodbye to lower MM ranges as seal clubbers farm away.
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Post by Zhøu™ on Oct 25, 2016 23:34:15 GMT -5
The simplest solution, as I see it, would be to award Au as follows: Damage, 1st place - 5 Au Damage, 2nd place - 3 Au Damage, 3rd place - 1 Au Beacons, 1st place - 5 Au Beacons, 2nd place - 3 Au Beacons, 3rd place - 1 Au Now, if a player deals the most damage AND caps the most beacons on his team, he is awarded an additional 5 Au. I recommended that same thing in another thread and I agree. I think it would work well. Not the additional 5 though. If you can cap the most beacons and cause the most damage, then 10 gold should be your reward. You start handing out 15 gold for that and you might as well say goodbye to lower MM ranges as seal clubbers farm away. Agreed. 10g per game is max. Additional 3g if win together with squad, that is 13g per game for 3 games a day. Just squad with a random noob when you're farming for gold.
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Post by Ron Gaul on Oct 26, 2016 0:40:00 GMT -5
Well...let's face it, silver tier is badly infestooned with seal clubbers anyway. They hang out there because the hunting is too dangerous at higher levels - the targets are big and fat, but unfortunately have sharp teeth. A bonus for maxing both beacons and damage would affect all levels. Yes, you'd see a lot of clubbers going for the bonus. But is it even possible for there to be "more" bronze/silver tier clubbing at this point? They're already widespread to the point of absurdity.
So, fix the matchmaker and implement a better beacon Au bonus system. Too tired at the moment to really argue the point, but I think it'd be a nice addition to reward players for carrying their team. Maybe just give one extra Au for top beacons and damage, I dunno. It would serve to incentivize balanced hangars; specialize too heavily and you won't benefit from quite as much Au.
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Post by Kinetic1 on Oct 26, 2016 3:28:21 GMT -5
More to the OP, this just happened and made me feel a bit cheated... You think that's injustice, check this out- image
upload
for
forums
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
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Platform: Android
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Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Oct 26, 2016 17:24:17 GMT -5
Dude you are missing the point! Im saying grab a beacon at the beginning, dont wait. Then as you are fighting grab some more. You fight, you do your damage, you kill some BGs. Beacons are the most important thing, followed by damage. Sounds like all you care about is being 1st in gold. 2n and 3rd in beacons, if your teams wins is likely to still get you gold - not always, but on average. If thats not good enough, buy some gold. Yes, that's already what I do, but sometimes there's an uncontested beacon nearby that will take me about a minute away from the fighting to go get in a knife fighter. If I go get it, the team stands a better chance of winning, but I stand a worse chance of getting a top 3 damage award. Me, I just go get it anyway. I rarely play a game more than a few months, and the team win feels better than any gold (this game basically fills the void left by pickup basketball, where nobody keeps tracks of your personal stats). I make gold regularly enough from the tasks to feel like I'm making progress. But we all know those teammates that don't bother taking beacons, and the current system gives them little incentive to. They're actually better off sniping and shooting artillery to get that higher DPM. BTW - This is just some friendly advice, pick a new avatar. You have a pic of you and your entire family out there. Not a good thing in todays day and age. TMI! Admins dont even like some putting their age out - under 18 members. Just saying, its something to consider.
Appreciate it, but I figure the pic is way too small for anybody to identify us, especially with no real names attached. The baby is a baby, you can't even see half of the older one's face, and my wife is no pushover. Besides, kids playing unrealistic war games like this one are nothing but talk (and if anybody were stupid enough to cross the line, well, that'd be a quick way to have this whole game shut down by the Feds in no time). I have far more to fear being in an interracial couple in the South than from any of y'all. Besides, I've been in enough political flame wars to know how to conduct myself professionally no matter what's thrown at me.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Oct 26, 2016 17:29:03 GMT -5
Problem: players focus too often on damage and leave beacons untouched. Resulting in many matches lost when one team or the other neglects to cap or recap beacons. The simplest solution, as I see it, would be to award Au as follows: Damage, 1st place - 5 Au Damage, 2nd place - 3 Au Damage, 3rd place - 1 Au Beacons, 1st place - 5 Au Beacons, 2nd place - 3 Au Beacons, 3rd place - 1 Au Yeah, I like it! That's a lot simpler and clearer and should have pretty much the same impact. Heck, yours is better, because some games are borderline between domination/robots, and under my system, folks'd whine about getting robbed of gold because someone died right before the bar went down or whatnot.
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Deleted
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Post by Deleted on Oct 26, 2016 19:12:41 GMT -5
I have far more to fear being in an interracial couple in the South than from any of y'all. Besides, I've been in enough political flame wars to know how to conduct myself professionally no matter what's thrown at me. Gotta love how much progress we have made!
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Oct 26, 2016 19:25:32 GMT -5
Yeah, it was quite a stark difference from California. I just love knowing that my wearing a cowboy hat must really get under their whiter-than-thou skin!
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sublimethunder
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Post by sublimethunder on Oct 26, 2016 20:24:36 GMT -5
I often damage enemies till 10% let them get a beacon white an recap it just for the 5 gold. Quit telling my secrets. (: Me too!
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sublimethunder
Destrier
This is a land of confusion.
Posts: 23
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Post by sublimethunder on Oct 26, 2016 20:28:19 GMT -5
That's a recipe for ending up 2nd or 3rd in beacons. This is worthless on the scoresheet right now, and my point is that it shouldn't be. If you're in a knife-fighter, you're never going to keep up with the faster bots in terms of beacons, but every beacon you do grab is tremendous and is worth something more than zero to the team effort. Dude you are missing the point! Im saying grab a beacon at the beginning, dont wait. Then as you are fighting grab some more. You fight, you do your damage, you kill some BGs. Beacons are the most important thing, followed by damage. Sounds like all you care about is being 1st in gold. 2n and 3rd in beacons, if your teams wins is likely to still get you gold - not always, but on average. If thats not good enough, buy some gold. THIS is why I run a few geps. I at least have a fighting chance...except for those damnable trebs, whose population seems to be incresing exponentially.
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Post by The Püsle on Jan 10, 2017 11:00:10 GMT -5
I'd have to disagree with this one. At its core, it's a simple game. No need to muck it up by having a Griffin break out a yard stick to get maximum points. People like us make it more complicated than it needs to be. A couple of considerations: 1) even if a player runs around capping beacons and then quits, he/she is giving the team an important strategic advantage, both in terms of territory occupation and in changing reds' strategies/tactics for that match, such as exposing themselves to enemy fire while attempting to recap those beacons (in Yamantau, don't you hate when a fast runner caps your beacon A, forcing you to chase the pest and reclaim what's yours?); 2) capping beacons is not enough, holding them really matters: today I lost a match in Power Station with +800K damage, 9 kills and 7 beacons just because my teammates were not able to defend them...
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Jan 10, 2017 11:30:21 GMT -5
Whoa, this brings me back. I think this thread might've been my first post here, or close to it! It actually wasn't me who said that, it was Orukal , saying my beacon-reward proposal was too complicated (although others proposed simpler variants I also liked). I pretty much agree with all that. I think I originally suggested making damage worth more near beacons, although now thinking with more experience now, pushing enemies back away from beacons is also valuable, and there are often key locations away from beacons. Any model can never be perfect, though. It will always have to simplify a player's contribution to the team/win. I think we all agree that beacons are generally worth more than damage, though.
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Post by [AurN]Zenotaph on Jan 10, 2017 13:04:44 GMT -5
I go with Ron Gaul this time. Nice thinking there.
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Post by rags on Jan 10, 2017 22:48:52 GMT -5
We're in robot battle with highly sophisticated weaponry brah, we're too busy makin fools blow up to play capture the flag. So we kill everything and get five gold, you can hop around in your light bots and get five gold too. Seems like a fair deal.
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