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Post by BlackGrouse on Jan 30, 2017 5:03:34 GMT -5
CANCELLED on February 20th ---- I started series of tests where I'm testing new MM behaviour starting from the bottom: level 1 robots and weapons as well as player level 1. Tests are run in Android platform. Main purpose of these tests are to see how new MM will match players. These tests are not going to be extreme spefic, but I try to observate players levels & stats compared to mine. More detailed info (by zman ) about new MM can be found here: New MM Explained: Theory and ExperienceMy plan is to play game like I do on my primary account: weapon upgrades first, then robots. Gold is saved as much as possible to open new slots. I'm recording every gameplay and they are added to my YouTube channel. Gameplay notes are visible on video description, so I'm not going to repeat them on here forum - unless something unexpected is happened. At the time I wrote this, there is three gameplay videos and as a teaser level 6 robot with weapon level 1-5 was in my team when playing third round. I upload new videos as soon as possible (2 pending on my computer now). I will be "WRF-Tester" pilot now in these tests
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Post by BlackGrouse on Jan 30, 2017 5:04:36 GMT -5
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Post by BlackGrouse on Jan 30, 2017 5:06:48 GMT -5
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Post by duckdecoy on Jan 30, 2017 7:29:22 GMT -5
So, putting a higher level player in with the noobs to kick them around is a feature and not a bug. Same with what I saw in my game with the Level 30 MagGep guy and the Level 2,3,and 4 noobs (which is also how I got to be in there as well).
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funyun
Destrier
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Post by funyun on Jan 30, 2017 11:19:51 GMT -5
So, putting a higher level player in with the noobs to kick them around is a feature and not a bug. Same with what I saw in my game with the Level 30 MagGep guy and the Level 2,3,and 4 noobs (which is also how I got to be in there as well). LoL, now you can club without trying to, hilariously sad. Also, the shot at 3min should have cleared the ground, and it did visually, but it still got stopped. This game is overtly broken.
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Post by critter667 on Jan 30, 2017 11:27:58 GMT -5
How about a test to see the impact of having bots level 2 higher than weapons.
If the MM now favors weapon score higher than bot, it may be advantageous for new players to upgrade bits so they can last longer without upgrading weapons that pull them into a higher tier.
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Post by BlackGrouse on Jan 30, 2017 12:38:57 GMT -5
If the MM now favors weapon score higher than bot, it may be advantageous for new players to upgrade bits so they can last longer without upgrading weapons that pull them into a higher tier. You are right, that would be good to test. Maybe I create another hangar where weapon levels are higher than robot levels.
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Post by BlackGrouse on Jan 30, 2017 12:50:37 GMT -5
So, putting a higher level player in with the noobs to kick them around is a feature and not a bug. Same with what I saw in my game with the Level 30 MagGep guy and the Level 2,3,and 4 noobs (which is also how I got to be in there as well). My reply does not relate to you fully, but I just find out that this Lunar event can cause unexpected weapons and robots to see in the battles - even when playing at low levels. Lunar event is opened when player reaches level 5. I did reach level 5 and won from Bronze chest Tulumbas (level 5) and I was able to put it into Golem. Normally, Tulumbas can be bought only when player level is 9 or higher. So now I'm thinking is there any point to continue test because of this ? I have 5 more gameplays and notes so far pending.
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Post by BlackGrouse on Jan 30, 2017 14:37:15 GMT -5
Two new videos. In testrun 5 I encountered one Gepard with Magnums levels 4-6 and his player level was 30.
My player level was 4.
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funyun
Destrier
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Post by funyun on Jan 30, 2017 14:47:40 GMT -5
So, putting a higher level player in with the noobs to kick them around is a feature and not a bug. Same with what I saw in my game with the Level 30 MagGep guy and the Level 2,3,and 4 noobs (which is also how I got to be in there as well). My reply does not relate to you fully, but I just find out that this Lunar event can cause unexpected weapons and robots to see in the battles - even when playing at low levels. Lunar event is opened when player reaches level 5. I did reach level 5 and won from Bronze chest Tulumbas (level 5) and I was able to put it into Golem. Normally, Tulumbas can be bought only when player level is 9 or higher. So now I'm thinking is there any point to continue test because of this ? I have 5 more gameplays and notes so far pending. Its better like this, you can see how the MM works without artificial limits like lvl restricted weapons or WSP. Events are common enough anyways.
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Post by BlackGrouse on Feb 4, 2017 14:56:13 GMT -5
Today two new videos (7,8). In testrun 8 there was one level 21 player with GI Patton with mid-range setup - four level 5 Pins. Also Vityaz with level 6 Thunder.
My stats after this battle:
No weapons or robots in use from Lunar event chests.
Robots, levels and stats:
- Golem L1: Nashorn L3, Molot Mk2 L2, Molot L3 - Cossack L2: Molot Mk2 L2 - Destrier L1: Spiral L2 x2
Player level 6
Destroyed 1.5, Damage average 85 948, Victories 100%
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Post by BlackGrouse on Feb 12, 2017 16:45:11 GMT -5
Two new videos (9,10). Both test runs not so interesting or unexpected. In testrun 10 there was one pilot with player level 22 and piloted Natasha with Thunders and Pinatas (all level 5).
Robots, levels and stats after this battle:
- Golem L1: Nashorn L3, Molot Mk2 L3, Molot L3 - Cossack L2: Molot Mk2 L2 - Vityaz L1: Spiral L2 x2, Nashorn L3
Player level 8 Destroyed 1.6, Damage average 105 672, Victories 100%
Now when 10 test runs are complete, I have to say that I haven't seen yet anything odd or very unexpected robots/weapons on lower levels. Only remarkable thing was that level 6 robot in testrun 3. But in average all matches has been in line with player skills. Of course some pilots I do have spotted who have better skills and situational awerness compared to others.
Tests are running still, let's see what is coming...
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Deleted
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Post by Deleted on Feb 12, 2017 19:19:41 GMT -5
You should note the min/max average damage stats of your competition, as pix has stated the MM is going off of damage. It may not be wise to keep your bots under-leveled, as hangar score isn't a thing and, in one way or another, your damage output is the only thing the MM is considering. You may also expand the trial games to more than 50 games before you upgrade any weapon(damage potential) to see where your actual matchup range is by stabilizing your avg damage to your current set. I started over a few days after the MM came out, currently at: My weapon level hasn't changed for about 30 games, but the competition has been slowly growing stronger as my average damage gets closer to the damage that I am actually putting out from game to game. Instead of using truly specialized bots (weapon type/ranges) I took to being the most inconvenient thing to kill, focusing primarily on team play. Most of the hangars I'm running into are within 50k average damage AND are between 5/5(mixed bots/types) and 7/7(all heavies). I haven't had a single game I would consider unfair that didn't involve tankers.
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Post by BlackGrouse on Feb 13, 2017 4:33:21 GMT -5
@tinthefiend You have good points related to testing. I purposelly pushed to 100% win rate, now with 13 testruns. As today changed my strategy very aggressively from damage dealing to only beacon capping making 0 damages in battle. Running with Destrier (2x Ecus), Cossac (Ecu) and Schutze (Nashorn but not in use) which are level 2 currently and my player level is 9. In testrun 17 encountered following pilot in blue team: My average damage have not yet dropped much, now about 84k and win% 94. Upgrading my bots now to higher levels. To thread followers: I don't have any spefic plan how I test because I'm not doing very "deep" observations here. These tests are made more like for curiosity. However I hope these minor observations are helpful for someone else who is making samekind of testing or figuring out how MM works.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Feb 13, 2017 6:26:32 GMT -5
I commend the spirit, but these are no tests, they are -at best- very random sampling. There's no hypothesis to test, nor any practical conclusion that can be drawn here. It would be relatively more useful if your hangar never changed for, say, 20 tests and there could be a listing of, at least, the level and average bot/weapons level of the opponents to see if the wi % has any influence there.
Just saying.
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Post by BlackGrouse on Feb 13, 2017 8:24:22 GMT -5
I commend the spirit, but these are no tests, they are -at best- very random sampling. There's no hypothesis to test, nor any practical conclusion that can be drawn here. Thanks for comment ! Yes, I realize that my "tests" or whatever is too small and randomness plays big role here. I admit that to be real tester I should have a better plan. As now I can't recommend these testruns to be conclusion to how MM works. I'll run my "beacon-capture-only" matches till the end and make some final conclusion. @tinthefiend testruns are more planned than mine !
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