LeonF
Destrier
Posts: 118
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Post by LeonF on Oct 18, 2016 18:30:50 GMT -5
I'm rapidly falling out of love with the 3 bigger maps. I used to like these because of the different challenges compared to the smaller setups but in the last few days it's suddenly just become a complete waste.
We all know that Zeus/Trident/Treb/RDB will cause pain on Yamantou, Springfield, and Canyon but it's really getting ridiculous.
I've dropped 20%+ for no better reason than rather than the inevitable 1 or 2 sniper/support bots have multiplied to 4, 5 or even 6 at a time with the inevitable result that whoever grabs centre beacon first almost always dominates as you simply can't get near it again.
Whatever has caused this has totally wiped out any advantage I had with my balanced hanger. Has there been a sneaky buff of longer range weapons I've missed? Has the world decided it can't be bothered to fight undear 600m any more?
Time to resurect an Arty Natasha, maxed it out, and spam them in to oblivion. I can imagine the howls of disgust, especially from the Carnage pilots who will be lit up like Xmas trees decorations.
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Deleted
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Post by Deleted on Oct 19, 2016 21:01:43 GMT -5
I noticed that too. Seems the long range guys are packing more punch. Also, seems like we are playing the same maps in a row too much. I could go for some new maps.
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Post by SlowReflexes on Oct 20, 2016 9:14:55 GMT -5
Still enjoying spiral plant?
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Post by Divine Thunder on Oct 20, 2016 10:15:29 GMT -5
Yes, i too or actually, three have noticed an increase of long range snipers.
Makes the game more challenging, especially with short range weapon hanger. But they can be beat.
Yesterday, dropped into Springfield. The reds had two treb snipers on the dam. They controlled the entire region to their left. The only way to get to them was through the jumble on their right. We got in there and forced the snipers to come down and fight point blank. They still won because by the time we figured out that strategy as a team, we had lost too many robots.
Had to do the same thing in power plant, when three reds took up sniping with trebs and tridents. They controlled the area around two beacons, but they had to come to us for the third.
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Post by Team Alpha Strike on Oct 20, 2016 12:46:40 GMT -5
I think the Protolot will make seriously diminish the long range snipping setups that really don't do much for this game.
The Protolot is a what I believe is Pixonic's attempt to remedy the problem of mid and long range cannons on wide open maps and the poor gaming experience that results from it.
What I like about the Protolot is that it will allow every pilot to use the weapon's vast effective range on common silver bots to fight at knifer range (alone with Orks or Tarans) to long range (with Molots or Gekkos) --- so it will allow low tier pilots to fight on all maps and higher tier pilots to counter Tridents/Zeus Furies.
I really think that Furies will under a lot of pressure from the shear number of Protolots that will be pelting them a long distance AND executing them at close range. I can't wait for this he new weapon to ge here!
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Post by Strayed on Oct 20, 2016 13:00:33 GMT -5
I personally don't want the protolot to get here because of how unbalanced it is. You said yourself that it is more versatile than the thunder, which is the king of heavy slots. It has the power of a short range weapon with more than twice the range. It can destroy a rhino's shield in five seconds, which is more than 50k damage per second.
In my opinion, the prototype should never see the light of day the way it is now. A weapon being powerful is fine, but a weapon that will completely change the game after introduction such as the pre nerf and pre rhino taran should not happen again. A medium slot has around 1.5x the dpm of a light slot. A heavy slot is roughly two times as powerful as a light slot going off of the relationship between the trident and the crv. Two normal molots do not even come close to the protolot.
It seems that pixonic has realized this as well, as they have apparently stopped testing the firearms buff. It will reappear, but in a different, and hopefully much less overpowered form.
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Post by Orukal on Oct 20, 2016 21:50:49 GMT -5
The Protolot is a what I believe is Pixonic's attempt to remedy the problem of mid and long range cannons on wide open maps and the poor gaming experience that results from us. I have to disagree with his simple statement only because if they were worried about a poor gaming experience for us, changes would have been made to the Gepard. This is about money.
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Post by KaneoheGrown on Oct 31, 2016 17:31:27 GMT -5
To add, the prolot was crazy at point blank range. It was taran level dps up close and personal. I smoked quite a few bots when I came around a corner in my prolot Carnage on test. It was way op, and I agree with Strayed on it being kept from live server.
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Post by pilotp2ltb on Nov 1, 2016 0:57:58 GMT -5
I am glad that there is an increased role for long and medium range bots. From my limited experience and reading through the forum it doesn't seem like the current incarnation can possibly be what the devs had intended. It is dominated by knife fighting, one style of combat, a handful of optimized sets of equipment. Usually games of this style have a checks and balances system, with a slightly overpowered flavor of the month to drive sales. And they all have snipers and the snipers can sometimes one shot the lighter vehicles. Having a game so utterly focused on one aspect of gameplay to disregard much of the weapons and equipment isn't healthy. Maybe it is nice for a focused team to be able to deny access to an area.
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Post by Strayed on Nov 1, 2016 10:03:00 GMT -5
This is a mech game, not an fps game. Having the snipers able to one shot mechs when the pace of the game is so slow and there is auto aim would be bad for gameplay itself. In my opinon, short range being so effective is a much better decision, as it adds much more importance to skill. Mid range is also extremely powerful.
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Post by Deadalready on Nov 1, 2016 21:21:46 GMT -5
Yamatou is agonising at best, a huge open map that takes absolutely ages to traverse with almost no cover. By design it favours the long ranged and puts the other ranges at a severe disadvantage.
My hanger is built for capping/knife fighting but I get ripped apart on Yamatou. If I wasn't so stubborn I would just rage quit it.
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Post by Orukal on Nov 1, 2016 22:54:37 GMT -5
Yamantau is easily my least favorite map, but I'm not the quitting kind, regardless of what I see.
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Post by Tripzter on Nov 7, 2016 2:03:42 GMT -5
Would be nice if they add all the maps to the rotation. I have been playing the same 2-3 maps for the past 2 weeks.
Armored warfare had the same issue where it was "random" map but quite often you'd get the same 2 maps. How they got around it is they made it where all the servers run a fixed map rotation. One map would run for 5 minutes, then they run the next, then the next. That way when you get out of one game you'll jump into the next map on the next rotation.
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