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Post by cmdrperalta on Dec 26, 2017 15:01:00 GMT -5
I can’t stand it. I wish pix would quit pushing it.
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Post by hyderier on Dec 26, 2017 15:02:45 GMT -5
Missing option: have not played.
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Post by Nexsan on Dec 26, 2017 15:08:43 GMT -5
Yeah I don't hate it, great for those who do enjoy a gamemode without beacons, but I don't play it either. I prefer domination and would rather suffer through beacon rush than play TDM. It's just not my thing. I prefer running light and medium bots like the Jesse and Rog, and anything less than a heavy in TDM is more of a liability anyways.
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Post by Deleted on Dec 26, 2017 15:11:55 GMT -5
Me.
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Post by moflete on Dec 26, 2017 15:15:44 GMT -5
It's ok for when you get fed-up with bacon-chasing stress....
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Post by Estoplast on Dec 26, 2017 15:27:05 GMT -5
I occasionally try it. TDM would be great, but unfortunately even in champ i see hordes of hydras and long range there. Just today in Powerplant at one moment of lonelyness with closing Haechis i discovered my 5 teammates all in one spot at the wall with range. I just quit. Only had couple of decent games. When everybodys hangar is OK, then it is really awesome to play. So i really can't see it becoming a great addition.
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Post by cmdrperalta on Dec 26, 2017 15:35:26 GMT -5
I occasionally try it. TDM would be great, but unfortunately even in champ i see hordes of hydras and long range there. Just today in Powerplant at one moment of lonelyness with closing Haechis i discovered my 5 teammates all in one spot at the wall with range. I just quit. Only had couple of decent games. When everybodys hangar is OK, then it is really awesome to play. So i really can't see it becoming a great addition. Exactly. Totally boring. Favors campers.
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Post by U Camp = I Camp on Dec 26, 2017 16:08:37 GMT -5
Better now with cover, still not a great mode though. I sometimes play it at the end of a clan squad session when I still want to play but don't want to think anymore and prefer to continue chatting with clan members while 'kinda' playing. Yeah, that's the mode it is for me.
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hotew
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Post by hotew on Dec 26, 2017 18:04:39 GMT -5
Death Match has become a great way for tankers to tank quickly. Just keep switching 4 perfectly healthy bots and run at the reds and suddenly your team is down by 5. If Pix wants to push TDM, they must remove the switch robot option in TDM.
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Post by ogpondskum on Dec 26, 2017 18:28:51 GMT -5
Yeah I don't hate it, great for those who do enjoy a gamemode without beacons, but I don't play it either. I prefer domination and would rather suffer through beacon rush than play TDM. It's just not my thing. I prefer running light and medium bots like the Jesse and Rog, and anything less than a heavy in TDM is more of a liability anyways. I too prefer Dom and can suffer through BR versus playing TDM but I like big bots and normally run some form of sniper in my hanger as love hunting snipers. I liked TDM prior to them adding all of the extra cover. I felt TDM allowed you to learn how to take cover from snipers while learning how to navigate the map. Now with all of the covers I'll be backing up expecting to be able to move behind something only to be blocked by the new covers and then die. As a result, I've stopped playing TDM.
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Post by ѻﻭɼﻉ on Dec 26, 2017 18:50:14 GMT -5
I play a game called Guns of Boom, and they keep adding these new types of matches. What I’ve found is though initially I may prefer other modes, I try to enjoy figuring out the new maps and strategies. Same here, especially with the new cover, tdm, like the coming King of the Hill, requires us to explore new types of combat strategy to win. We had a squad running a bunch of tdm last night and we figured out some good strategies for winning, which included an element of camping, kiting, and bluffs. It is a lot more fun in squad on voice comms, but just in general I encourage you to give it more time and thought.
As for tankers, that’s unfortunate, and I agree that bot switching ability should be removed. Though it does have its strategic uses, removing it would resolve a few combat issues. And removing it isn’t that big a deal. In Guns of Boom for example, you don’t have the option to return to spawn to freshen up your equipment to jump back in, you simply have to die to use new equipment. I’ll say this though, my whole focus and attitude shifted in a positive direction when I decided to just do my best and get as much damage in as possible regardless of the teams I have or face. While certain situations are a let down, it’s temporary, and not all battles will be like that.
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Post by Deleted on Dec 26, 2017 19:54:56 GMT -5
I have a habit of choosing the mode, then having to cancel before match starts.
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Post by SGT D00M! on Dec 26, 2017 20:18:34 GMT -5
I would mind less if it wasn't in the middle of an event and if it was part of the random. Maybe "league" matches are random (better have a well balanced hangar) or "custom" where you choose but no league points.
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Post by Deleted on Dec 26, 2017 20:57:51 GMT -5
War Robots was not built around a TDM model which makes it complete crap to use TDM. Mostly it is camper heaven and even worse than before due to places for the campers to hide were increased.
I played a few times when it first came out and it was basically a bunch of campers versus a bunch of in line attackers so was useless then...as it is now.
This game is objective based and was built around objectives. TDM is built around kill count and he who has the biggest bat wins while the biggest bat doesn't help in a speed domination game.
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Post by Nexsan on Dec 26, 2017 21:19:36 GMT -5
I play a game called Guns of Boom, and they keep adding these new types of matches. What I’ve found is though initially I may prefer other modes, I try to enjoy figuring out the new maps and strategies. Same here, especially with the new cover, tdm, like the coming King of the Hill, requires us to explore new types of combat strategy to win. We had a squad running a bunch of tdm last night and we figured out some good strategies for winning, which included an element of camping, kiting, and bluffs. It is a lot more fun in squad on voice comms, but just in general I encourage you to give it more time and thought. As for tankers, that’s unfortunate, and I agree that bot switching ability should be removed. Though it does have its strategic uses, removing it would resolve a few combat issues. And removing it isn’t that big a deal. In Guns of Boom for example, you don’t have the option to return to spawn to freshen up your equipment to jump back in, you simply have to die to use new equipment. I’ll say this though, my whole focus and attitude shifted in a positive direction when I decided to just do my best and get as much damage in as possible regardless of the teams I have or face. While certain situations are a let down, it’s temporary, and not all battles will be like that. If the bot switching ability (i.e. self destruct) was removed from the game, then I would never destroy ranged opponents, particularly slow ones like Fury or Butch. That way you wouldn't have to worry about them going after beacons and could just maneuver around them. I agree that this feature allows tanking to be as convenient as it as, however even with the ability removed, the structure of the matchmaking system in place would still allow tankers to tank. Aside from a hangar-based matchmaking system (which will never happen), I think Pixonic should incorporate a timer on the ability. For instance, if you self-destruct to spawn in another bot, you can't self destruct again for another thirty seconds. It could be forty-five, a minute... As it stands, a tanker can be in and out of a match in under thirty seconds and still avoid Leavers Queue while reaping that -22 in the end. Incorporating a thirty-second (for example) timer would force a tanker to be in a match for at least two to two and a half minutes, while also acting as a possible disincentive and making tanking less rewarding/appealing. Those are my thoughts anyways. I just support the ability because there are times when my bot is in the right place at the wrong time and I need to eject in order to save time and be a more effective team player.
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Post by Cjax on Dec 26, 2017 22:00:33 GMT -5
Love the new spawn points and cover. Even on long maps you can start close enough to draw them out with mid-rangers.
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Post by SGT D00M! on Dec 26, 2017 22:16:50 GMT -5
I play a game called Guns of Boom, and they keep adding these new types of matches. What I’ve found is though initially I may prefer other modes, I try to enjoy figuring out the new maps and strategies. Same here, especially with the new cover, tdm, like the coming King of the Hill, requires us to explore new types of combat strategy to win. We had a squad running a bunch of tdm last night and we figured out some good strategies for winning, which included an element of camping, kiting, and bluffs. It is a lot more fun in squad on voice comms, but just in general I encourage you to give it more time and thought. As for tankers, that’s unfortunate, and I agree that bot switching ability should be removed. Though it does have its strategic uses, removing it would resolve a few combat issues. And removing it isn’t that big a deal. In Guns of Boom for example, you don’t have the option to return to spawn to freshen up your equipment to jump back in, you simply have to die to use new equipment. I’ll say this though, my whole focus and attitude shifted in a positive direction when I decided to just do my best and get as much damage in as possible regardless of the teams I have or face. While certain situations are a let down, it’s temporary, and not all battles will be like that. If the bot switching ability (i.e. self destruct) was removed from the game, then I would never destroy ranged opponents, particularly slow ones like Fury or Butch. That way you wouldn't have to worry about them going after beacons and could just maneuver around them. I agree that this feature allows tanking to be as convenient as it as, however even with the ability removed, the structure of the matchmaking system in place would still allow tankers to tank. Aside from a hangar-based matchmaking system (which will never happen), I think Pixonic should incorporate a timer on the ability. For instance, if you self-destruct to spawn in another bot, you can't self destruct again for another thirty seconds. It could be forty-five, a minute... As it stands, a tanker can be in and out of a match in under thirty seconds and still avoid Leavers Queue while reaping that -22 in the end. Incorporating a thirty-second (for example) timer would force a tanker to be in a match for at least two to two and a half minutes, while also acting as a possible disincentive and making tanking less rewarding/appealing. Those are my thoughts anyways. I just support the ability because there are times when my bot is in the right place at the wrong time and I need to eject in order to save time and be a more effective team player. Can't start a new game till previous match is complete. BAM! Tanking reduced.
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Post by Nexsan on Dec 26, 2017 22:20:15 GMT -5
If the bot switching ability (i.e. self destruct) was removed from the game, then I would never destroy ranged opponents, particularly slow ones like Fury or Butch. That way you wouldn't have to worry about them going after beacons and could just maneuver around them. I agree that this feature allows tanking to be as convenient as it as, however even with the ability removed, the structure of the matchmaking system in place would still allow tankers to tank. Aside from a hangar-based matchmaking system (which will never happen), I think Pixonic should incorporate a timer on the ability. For instance, if you self-destruct to spawn in another bot, you can't self destruct again for another thirty seconds. It could be forty-five, a minute... As it stands, a tanker can be in and out of a match in under thirty seconds and still avoid Leavers Queue while reaping that -22 in the end. Incorporating a thirty-second (for example) timer would force a tanker to be in a match for at least two to two and a half minutes, while also acting as a possible disincentive and making tanking less rewarding/appealing. Those are my thoughts anyways. I just support the ability because there are times when my bot is in the right place at the wrong time and I need to eject in order to save time and be a more effective team player. Can't start a new game till previous match is complete. BAM! Tanking reduced. What about a combination of both
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