S K I L L T I M E
Destrier
Posts: 23
Karma: 6
Pilot name: SKILLTIME
Platform: Multiple
Clan: [TeD]
League: Silver
Favorite robot: Strider
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Post by S K I L L T I M E on Dec 22, 2017 20:07:14 GMT -5
Hi, I am wondering if anyone has any ideas for new weapons and robots, I will send a few to pixonic for ideas thx
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S K I L L T I M E
Destrier
Posts: 23
Karma: 6
Pilot name: SKILLTIME
Platform: Multiple
Clan: [TeD]
League: Silver
Favorite robot: Strider
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Post by S K I L L T I M E on Dec 22, 2017 20:12:36 GMT -5
I have a few ideas already. The sonic, a medium weapon that has a 200m range, sends out sound waves, doing damage and knocking enemys back. Also the thrasher, a long ranged weapon that can hit up to 4 targets at once, it shoots lightning like the Zeus, but in 4 random directions, always changing, good for when you are sorounded #english
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Post by ezekielcrow on Dec 22, 2017 21:06:52 GMT -5
A pulse ability with a wide radius that scrambles incoming missiles and artillery. A pulse weapon that does little damage but also slows down control responsiveness for a short time. A flashbang weapon that snows out screens of players facing the detonation point for a few seconds. Partial ancile 120/180 degrees.
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Deleted
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Post by Deleted on Dec 22, 2017 23:32:24 GMT -5
I have some ideas in mind:
Grenade: 10s reload AOE damage 5k damage at lv5 400m for mid to short range.
Assault rifle: 10s reload 6.0 ROF Damage slightly higher then punisher's 600m for mid range to close range.
New cannon weapon: 6s reload AOE damage Damage lower then Nashorn by 20% 500m for mid to close range
Energy missiles: 6 missiles per second 10s reload 400m for mid to close range.
Jet thruster Dash for all silver and gold bots: Gives your robot the ability to dash around while it's in a forward flying motion without having to walk Dash speed is lower than the dashbots dashing ability speed by 5% Active at all times unless destroyed
Heavy bots have extra armor, medium bots slightly less and light bots none: -Leo for example will have higher durability, can withstand the Roachi's punishment and counter by aggressively attacking in a pack of 3 Leo's. -medium bots have balanced armor, but less then a heavy bot and mobility. -light bots have zero armor but are the most agile.
That's all for now.
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Post by mechtout on Dec 23, 2017 0:32:24 GMT -5
a sack of coal
ok got one idea, special ability is releasing mini drones that swarm the target. red would need to shoot the drones to clear them.
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Deleted
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Post by Deleted on Dec 23, 2017 1:00:20 GMT -5
a sack of coal ok got one idea, special ability is releasing mini drones that swarm the target. red would need to shoot the drones to clear them. Great idea, the sack of coal could be a flying drone in disguise, it can walk right into Roachi's energy shield and self destruct like nothing happened . Edit: speaking of self destruct, the new hellburner bot is on the test server and it might be the anti-roachi weapon with its kamikaze self destruct ability.
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Post by Ron Gaul on Dec 23, 2017 1:49:57 GMT -5
a sack of coal ok got one idea, special ability is releasing mini drones that swarm the target. red would need to shoot the drones to clear them. Coals must be lighted...wouldn't want our poor Russian friends freezing to death as they come up with new ways to fleece their gamers? Your idea (and most in this thread) would never be considered under current Pix management. They are - and I mean this without a hint of sarcasm - simply not overpowered enough for Pix to consider them remotely useful in their marketing schemes.
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Deleted
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Post by Deleted on Dec 23, 2017 2:06:24 GMT -5
a sack of coal ok got one idea, special ability is releasing mini drones that swarm the target. red would need to shoot the drones to clear them. Coals must be lighted...wouldn't want our poor Russian friends freezing to death as they come up with new ways to fleece their gamers? Your idea (and most in this thread) would never be considered under current Pix management. They are - and I mean this without a hint of sarcasm - simply not overpowered enough for Pix to consider them remotely useful in their marketing schemes. The Hellburner is a pretty handy bot for being able to ignite itself up to light the coals and self-destruct when it's close to a roachi at the same time. Yes, I'm aware and I just wanted to share some ideas that I took from a mobile game Destroy Gunners for fun :D.
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Deleted
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Post by Deleted on Dec 23, 2017 3:19:13 GMT -5
Can we send them herpes?
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S K I L L T I M E
Destrier
Posts: 23
Karma: 6
Pilot name: SKILLTIME
Platform: Multiple
Clan: [TeD]
League: Silver
Favorite robot: Strider
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Post by S K I L L T I M E on Dec 23, 2017 21:48:19 GMT -5
Thanks guys, I will take a few ideas and send them to pixonic as suggestions for upcoming updates! I chose so far: the pulse ability by ezekielcrow, and the asualt rifle by pilot6zng0m. Also mechtout’s drone idea. I am still looking, once I get enough ideas I will chose 3 to send to pixonic THANKS SO MUCH for submitting your ideas.
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Post by ezekielcrow on Dec 24, 2017 6:10:01 GMT -5
A two light hardpoint light mech with stealth and 1 long dash. Independently triggered. A fast two legged light mech with 2 light hardpoints that switches to 4 light hardpoints and gains ancile in bastion mode. No ability cooldown. A rogatka with jump stealth.
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revonix
Destrier
There's no harm in capping beacons
Posts: 79
Karma: 23
Pilot name: New Revonix (iOS)/CrypticShadow (Android)/Shadow6105 (FBGR)
Platform: Multiple
Favorite robot: Rogatka. No regrets since owning one.
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Post by revonix on Dec 24, 2017 8:06:48 GMT -5
Maybe a robot that regens HP after, let us say, 20 or 30 seconds. Then it can regen about 1000 or 2000 HP per second.
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S K I L L T I M E
Destrier
Posts: 23
Karma: 6
Pilot name: SKILLTIME
Platform: Multiple
Clan: [TeD]
League: Silver
Favorite robot: Strider
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Post by S K I L L T I M E on Dec 27, 2017 23:05:52 GMT -5
Thanks guys, i will now chose some more: Energy missiles by pilot6zng0rm, 2 light hardpoint robot with jump and dash by ezekielcrow, and revonix's HP regen bot thanks
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S K I L L T I M E
Destrier
Posts: 23
Karma: 6
Pilot name: SKILLTIME
Platform: Multiple
Clan: [TeD]
League: Silver
Favorite robot: Strider
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Post by S K I L L T I M E on Dec 27, 2017 23:11:54 GMT -5
i have chosen three things, these will get sent to pixonic: Mechtout's drone idea, the pulse ability by ezekielcrow, and... the HP regen bot by Revonix. I will be asking around for more soon, so don't feel like you have missed out. Thanks for putting in your ideas.
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Post by Payxonic on Dec 27, 2017 23:12:48 GMT -5
6 heavy slots ancile + stealth + physical shield
cost: 1000$
one thing i learned is that pix loves OP setups
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S K I L L T I M E
Destrier
Posts: 23
Karma: 6
Pilot name: SKILLTIME
Platform: Multiple
Clan: [TeD]
League: Silver
Favorite robot: Strider
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Post by S K I L L T I M E on Dec 27, 2017 23:18:08 GMT -5
i will also use Payxonic's idea for the OP settup
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S K I L L T I M E
Destrier
Posts: 23
Karma: 6
Pilot name: SKILLTIME
Platform: Multiple
Clan: [TeD]
League: Silver
Favorite robot: Strider
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Post by S K I L L T I M E on Dec 28, 2017 0:30:11 GMT -5
i have sent the ideas I selected to pix, thanks guys. I will let u know if they get back 2 me. =<'.'>= <--cat
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Deleted
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Post by Deleted on Dec 28, 2017 1:44:04 GMT -5
how do you create threads? I forgot :( There is a Create Thread button.
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Post by ezekielcrow on Dec 28, 2017 2:48:38 GMT -5
How about, multi mode weapons. Imagine a mega weapon that is made of two to three weapons mounted on light hardpoints. They can be fired separately (shorter range, higher damage) at a target or together torward a fixed point in front of the bot. From there an arc similar to a zeus fires at the target (longer range with a little less damage. Two light hard points can produce a little more damage than a shocktrain (no chaining), 3 light hardpoints, a little less than a zeus in damage. Similar range similar recharge time.
Or a module that charges up to produce energy effects such as ancile, ancile for energy, or a high damage weapon. Abilities can only be used one at a time though. Great protection for early cappers that transitions to offense. Using abilities depletes the module which must recharge.
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Post by robocain on Dec 28, 2017 5:05:14 GMT -5
How about, multi mode weapons. Imagine a mega weapon that is made of two to three weapons mounted on light hardpoints. They can be fired separately (shorter range, higher damage) at a target or together torward a fixed point in front of the bot. From there an arc similar to a zeus fires at the target (longer range with a little less damage. Two light hard points can produce a little more damage than a shocktrain (no chaining), 3 light hardpoints, a little less than a zeus in damage. Similar range similar recharge time. Or a module that charges up to produce energy effects such as ancile, ancile for energy, or a high damage weapon. Abilities can only be used one at a time though. Great protection for early cappers that transitions to offense. Using abilities depletes the module which must recharge. Just thought about the heavy slot Ancile while reading your post...imagine the Ancile had the ability to either protect you or to damage your opponent. I imagine the energy required to absorb ammunition could also be used for a heavy strike against reds.
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Post by ezekielcrow on Dec 28, 2017 5:07:01 GMT -5
How about, multi mode weapons. Imagine a mega weapon that is made of two to three weapons mounted on light hardpoints. They can be fired separately (shorter range, higher damage) at a target or together torward a fixed point in front of the bot. From there an arc similar to a zeus fires at the target (longer range with a little less damage. Two light hard points can produce a little more damage than a shocktrain (no chaining), 3 light hardpoints, a little less than a zeus in damage. Similar range similar recharge time. Or a module that charges up to produce energy effects such as ancile, ancile for energy, or a high damage weapon. Abilities can only be used one at a time though. Great protection for early cappers that transitions to offense. Using abilities depletes the module which must recharge. Just thought about the heavy slot Ancile while reading your post...imagine the Ancile had the ability to either protect you or to damage your opponent. I imagine the energy required to absorb ammunition could also be used for a heavy strike against reds. That should work but it'd speed up the drain rate of the ancile.
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S K I L L T I M E
Destrier
Posts: 23
Karma: 6
Pilot name: SKILLTIME
Platform: Multiple
Clan: [TeD]
League: Silver
Favorite robot: Strider
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Post by S K I L L T I M E on Dec 28, 2017 18:31:58 GMT -5
Thanks guys, I am still taking more ideas for later on
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Post by anjian on Dec 29, 2017 5:09:59 GMT -5
We need more quads I think. Here is my idea.
Tarantul --- That's Tarantula in Russian.
Two Medium Slots Two Light Slots
Special Ability --- Time limited Stealth when activated.
Karakurt - That's Black Widow spider in Russian.
Two Heavy Slots Two Light slots
Special Ability --- The Sting. Explosion out to a 300 meter radius, splash damaging all opponents except with energy shield. Ability takes out 10% of the bot's HP.
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Deleted
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Post by Deleted on Dec 29, 2017 5:59:06 GMT -5
New robot "Ronaldo"
Ability kick, makes bots fly up to 1100 meters. Best used on blue campers
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Post by ezekielcrow on Dec 29, 2017 6:39:41 GMT -5
Khameleon: Medium Mech One medium hardpoint, 2 light hardpoints. 58kmh speed One dash 12 seconds recharge. Dash activates stealth and unit ID dissapears from opponents screen. Stealth Lasts 5 seconds.
Prizrak: Light Mech Three light hardpoints. 64kmh speed. Ability: blizzard Activating ability causes a stationary area effect dampener for 6 seconds 50m radius. Anything inside or outside the field cannot be locked on. Missiles lose lock. Only splash damage will penetrate. Field is not visible to enemies.
Fantom: Heavy Mech 2 Medium hardpoint 2 light hardpoints 35kmh speed 1 dash. 20 second cooldown. Or just upgrade the griffin to have 1 dash with slightly shorter cool down and its usual jump. Its always been a mystery how it could have those jet nozzles and not do both.
Revised dash mechanic. Dash drives should have a 3 second lag between pressing the button and activating to allow the drive to spool up.
New equipment: Nano shield. Same hp as ancile. 1st shot absorbed. Next two passes through without damage. The rest reduced by 50% til shield is discharged. Shield regens like ancile.
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Post by leavemealone on Dec 29, 2017 7:42:34 GMT -5
how aboout a weapon shoot out money? every will go run and get it. great weapon to ambush them.
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Post by anjian on Dec 30, 2017 22:52:54 GMT -5
Here is another.
Dasha ---
Russian themed Dash Robot
Robot has two Light Points, two Medium points, low health pool with a single dash + energy shield activated for 5 seconds after the end of the dash.
The Vlad ---
Energy shock weapon
Single shot energy weapon that also resets any counter for special ability.
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Post by ᒪΛᏟIΛ on Dec 31, 2017 5:16:29 GMT -5
Karakurt - That's Black Widow spider in Russian. Two Heavy Slots Two Light slots Special Ability --- The Sting. Explosion out to a 300 meter radius, splash damaging all opponents except with energy shield. Ability takes out 10% of the bot's HP. Karakurt means black wolf in turkish
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₣₳₮₣ⱠɄ₣₣Ɏ₱Ɇ₦₲Ʉł₦
Destrier
Common sense? Bah. Who needs that anymore?
Posts: 96
Karma: 69
Pilot name: Ark_eus
Clan: Fury Thunders
League: Diamond
Server Region: Asia
Favorite robot: Bulgasari
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Post by ₣₳₮₣ⱠɄ₣₣Ɏ₱Ɇ₦₲Ʉł₦ on Dec 31, 2017 5:26:04 GMT -5
I originally posted this in a thread I made, which you can go to here: war-robots-forum.freeforums.net/thread/17839/new-robot-idea?page=1#ixzz52ph9YyshAnyways, without further ado, I present to you, the Hoygraf. The Hoygraf is a medium robot. LEVEL 1 STATS: HP: 76k Speed: 32km/h Slots: One Medium, Three Light Cost: 13k WP SPECIAL ABILITY: Wall Break Hoygraf can activate it's special ability, dashing 50m forward in the direction of the crosshair while completely going through any obstructions like walls, buildings and other bots. This can be used to finish off a bot that is hiding or destroy a bot which is pointing it's shield towards you. If the obstruction is more than 50m long, Hoygraf will not go through the wall but instead retain it's original position. If there is no obstruction, Hoygraf will dash 50m without further effect. Wall Break has a 16 second recharge. Potential in Game: Hoygraf has the potential to be a game-changer. For example, if a bot is hiding behind an obstruction, holding a beacon, Hoygraf can wall break and destroy the bot if there is no time to go around the obstruction (because the beacon would give the enemy enough points to win in the time it takes). Hoygraf could also destroy heavily injured bots hiding behind cover, should it be required in, say, Team Deathmatch. Hoygraf could also have a very good potiental to be a flanking/ambush bot, but in a different way than the Rhino (the other flanking/ambush bot), as Hoygraf could skirt the map and Wall Break at a certain angle so that the bot could not see it coming. Its slots could be fitted with an Orkan and three Pinatas to make it a brawler or a Taran and three Magnums to surprise enemies when the Taran reload finishes. A Punisher or Molot loadout is even possible. Why I thought of the Hoygraf: In my 1 and 1/2 years of playing War Robots, one thing that has annoyed me greatly was bots, on minimal health, hide behind cover. It was extremely annoying, and if you were extremely close, they could ditch. I dreamed of a bot that could pass the wall and thought of the Hoygraf. Another thing that was annoying was when both team's beacon meters were down and only a sliver of points were needed to win. However, enemies behind walls were hiding and keeping the beacons on their side (this was especially prominent on the Moon map- when the center beacon was held by an enemy above you). Another thing was the Raijin on low health. They would put their shield up (I was using Tarans) but what if you could surprise it by Wall Break and get off some shots and kill them? Rough Sketch (I'm sure Pixonic can do better than me):
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ardente
Recruit
Posts: 4
Karma: 2
Pilot name: Ardente 14
Platform: Android
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Post by ardente on Dec 31, 2017 5:31:22 GMT -5
Hi to all. Actualy the game is all about attacking weapons and need some balance with countermeasures, like electronic warfare, flares, ghosts, patriots, ... that will put more chalenge, strategy aproach and team cooperation.
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