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Post by BlackGrouse on Jan 26, 2017 4:46:22 GMT -5
Now when the new Elo-system is revealed, let's think something else in the meantime. Main questions for this thread is:
How would War Robots evolve from this point ? How do you like it to evolve in the future ?
Try to keep MM -based opinions at minimum, think about basic mechanics of the game. I'll hope this thread would also help developers too.
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I'll start with my opinions.
What I want to see is, that game stays up and running and players don't quit playing it. No players - no game - worst case scenario. To keep player interested about War Robots we need few more maps in short-term. As I am self-taught coder (just for me/fun) I think that creating our own robots from given parts is not so hard to implement. Legs, upper torso, weapon hardpoints and physical shields has their own joint point so why not allow players to build own robot. I think that those parts are already coded and functioning as separate objects in the game. Of course there should be some limits so that you can't build way overpowered robot.
Some long-term thoughts what I like to see is support for Virtual Reality glasses. It would add whole new level of experience.
One uncertain but fascinating feature would be Pokemon GO -style gameapp: You log on to game and battle and you literally have to walk/run to move your robot and jump for jump ! And if it is large map (lenght say about 1500 meters... almost 1 mile) I think that would be good healt exercise at the same time - especially when all 5 robots are used. However this feature is out for desktop pc-players. Motion & GPS sensors are basically in the every phone/tablet.
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bearre
Destrier
Posts: 122
Karma: 78
Pilot name: Bearre
Platform: Android
Clan: None
League: Silver
Favorite robot: RDB Griffin
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Post by bearre on Jan 26, 2017 6:57:43 GMT -5
I would like to see more maps perhaps a forest or jungle map, an arctic map, a luner like cratered map, etc.
I would like to see mm resolved and fair even matches. I won't go into detail (did that in other threads )but the core of the game is to have fun in competitive challenging matches;without that there is no point.
I do not like the "pokemon" approach. I play this on my cell on the bus,on break between classes in the teachers lounge, and many other places where I can not run and jump around looking like an idiot.
I would also like to see clan tournaments. More performance based stats and rewards on both the clan and individual level would also be nice;such as: most beacons captured per month,most kills per month,most damage per month, highest win percentage per month etc.
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Post by Prowler on Jan 26, 2017 7:40:45 GMT -5
I would like or I wish for . . . Supply drops on the battle field, some silver/gold/wsp/hp. The option to buy extended time (not team health), in the last min 5 gold buys 1 extra min. A rear view mirror, so pilots stop walking into my line of fire blocking 80% of my orkan burst. Skins that make sense instead of a fox for a Boa,croc for a Gepard (lepard in german). Skins that to some extend include the weapons. See the hp of my team mates instead of the enemy. Fog of war, makes sense and should stop certain players for going after easy kills. Challenge mode, invite a player (like in squad) but be placed on opposite sides. See the level of the weapons on the bots that are not in my hangar. Just a little number would do. And new maps are always welcome. Multiple hangar slots.
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JstKnwImThad
Destrier
My strawberry yoghurt fills the void in my soul
Posts: 57
Karma: 32
Pilot name: ClMeThad
Platform: iOS
Clan: bMf3
League: Gold
Server Region: Asia
Favorite robot: Galahad
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Post by JstKnwImThad on Jan 26, 2017 8:05:46 GMT -5
I would want more gameplay modes. Just capture the flag is going to get old for many players as time goes by... asides from that(i hope i don't get hate for this) , i'd like explosive weapons to detonate where the enemy IS, not was. That would mean that we can't backpeddle anymore and only dodging is an option, because it's a lot more realistic.
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situmas
Destrier
Really do not enjoy the game... maybe in a month
Posts: 24
Karma: 17
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Post by situmas on Jan 26, 2017 10:04:39 GMT -5
Game needs more robot dynamics. I like cool weapons as much as anybody, but the arms/armor race will get boring. Having robots that can dodge, selectively hide , make calculated sudden movements, etc. would add to the strategy component of the game. I think it would fit well with their theme based robot development.
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Post by sonofsam on Jan 26, 2017 11:30:44 GMT -5
MM WILL level out, I figure it will probably take a month or so, and shouldn't be a problem after that.
In the future I would like to see shields soak a percentage of damage instead of blocking all of it. Say you have a Brit bot/anicle and I fire a idk punisher at it and each round does 1k damage the shield soaks up 2/3 meaning the bot takes 333 damage. The shield should have the same life it does now just soak a percentage instead of blocking all of it. This makes all weapons viable again instead of doing something like firing a RDB Griffin at something only to watch it do zero damage because the opponent had an anicle and it will regenerate before your next salvo is ready. Not to mention he is now chasing you because he knows you can't hurt him. This makes weapons like Aphids or Thunder possibly be useful (though to a lesser extent) again on higher tiers l. Although I am actually happy with the Rhino shield working "as is" because they give up a huge chunk of firepower and ability to turn the turret quickly. This is enough of a handycap to level out the shield blocking everything.
Otherwise new game modes like "capture the flag" or one that gives 20 minutes to kill the other team (or closest in the time allowed, total team damage is tie breaker) without worrying about people not knowing what a beacon is.
Also pin/Pinta firing up/down so you can hit someone standing on a hill in the desert instead of just shooting the side of the hill.
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Post by critter667 on Jan 26, 2017 12:59:41 GMT -5
I would like...a war! Back on the Xbox 360 there was a mech game called Chromehounds. More customization for the mechs but battles were generally the same. you won by either killing your ememies, blowing up their base, or controlong the most Communication towers when time ran out.
However, there was a larger layer on top of this. There were 3 countries at was with each other. You picked a side to fight on and each map was a battle field. If ones side won enough fights on a battlefield, that field was won. A new map was opened and accessible and the winner was one step closer to capturing the other side's capital. If a side lost it's capital, they could only fight battles there until they fought their As your or threat ended. I started playing at was 20 and the game was on war 80something 2 years later when the server shutdown.
I want something like that where we pick a side and our victories help progress the was further. Of course this would also mean a lot more maps.
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Post by NokiaSåmsung on Jan 26, 2017 13:33:17 GMT -5
All maps to have only 1 beacon. All experienced bots will rush to these beacons. All beginners will follow suit since that's the only place to kill bots, nvm the beacons. This might even somehow give a purpose to noricums. And no frustration of beacons not being capped. Bwahahahahaha.
But semi-joke aside, Springfield beacons are NOT distributed fairly. 1 side has 3, the other has 2...those crossing the map from 2-beacon side are in disadvantage. With the exception that the 3-beacon side are noobs or OPed by 2-beacon side.
Someone said abt jungle map, I love that idea. Yes more maps. Someone also said other game modes, I think a 1 vs 1 mode might be useful. So many ppl here always arguing one is better than the other. Go kill each other in 1 vs 1. Throw in a wager option (bet au or bot/weapon) in the 1 vs 1.
Maybe capping beacon should not be given au since some players focuses only on capping, not exactly good for the team. This change perhaps can be compensated by slightly higher daily quest reward.
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Post by BlackGrouse on Jan 26, 2017 14:40:58 GMT -5
In the future I would like to see shields soak a percentage of damage instead of blocking all of it. Say you have a Brit bot/anicle and I fire a idk punisher at it and each round does 1k damage the shield soaks up 2/3 meaning the bot takes 333 damage. This is almost what I have been thinking for a while now. My variation to this would be new type of weapon which fires 2-phase bullets. When fired and bullet hits physical shield, it detonates first phase which causes damage to the shield and second phase with detonation causes damage to the robot. While it is basic firearm it's 2-phase detonation could damage also Ancile type shielded robots. First phase interferes shield with explosion and second phase causes damage to robot. I'm assuming that first phase creates full damage to shields (physical or Ancile) and second phase only - let's say - about 30% of maximum. Main purpose for these are to be against physical shield robots. But this is endless loop: new robots - new weapons against them - new robots against previous new weapons ... and so on Something better should be invent!
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xj92
Destrier
Posts: 68
Karma: 37
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Post by xj92 on Jan 26, 2017 18:16:23 GMT -5
All maps to have only 1 beacon. All experienced bots will rush to these beacons. All beginners will follow suit since that's the only place to kill bots, nvm the beacons. This might even somehow give a purpose to noricums. And no frustration of beacons not being capped. Bwahahahahaha. But semi-joke aside, Springfield beacons are NOT distributed fairly. 1 side has 3, the other has 2...those crossing the map from 2-beacon side are in disadvantage. With the exception that the 3-beacon side are noobs or OPed by 2-beacon side. Someone said abt jungle map, I love that idea. Yes more maps. Someone also said other game modes, I think a 1 vs 1 mode might be useful. So many ppl here always arguing one is better than the other. Go kill each other in 1 vs 1. Throw in a wager option (bet au or bot/weapon) in the 1 vs 1. Maybe capping beacon should not be given au since some players focuses only on capping, not exactly good for the team. This change perhaps can be compensated by slightly higher daily quest reward. Did you just say that beacon cappers don't do any good? Are you OK man? Do I need to call an ambulance? BEACONS win games, I bet you are one of those special zenith/noricum natashas that just stand there and say "wohoo I got 200k dmg, im useful". Get a grip, priority 1: capture and hold beacons. Priority 2: destroy enemy robots. Dont be special, be useful and cap beacons!
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6pack
Destrier
Posts: 48
Karma: 14
Platform: Both
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Post by 6pack on Jan 26, 2017 18:38:39 GMT -5
Something I would like but would require too much re-coding:
Instead of just a flat upgrade to bots/weapons (level 1, 2, 3 etc) make different components. For example, different armor plates. Heavier armor you can slug it out more but slows your bot down. Lighter armor, faster movement but more fragile. Want to use Plasma weapons? How about having to install a fusion core. Like bullets instead? Larger ammo capacity, or better cooling fins. Better items could be made through Gold/WSP.
Just wishful thinking.
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Post by NokiaSåmsung on Jan 26, 2017 20:01:13 GMT -5
All maps to have only 1 beacon. All experienced bots will rush to these beacons. All beginners will follow suit since that's the only place to kill bots, nvm the beacons. This might even somehow give a purpose to noricums. And no frustration of beacons not being capped. Bwahahahahaha. But semi-joke aside, Springfield beacons are NOT distributed fairly. 1 side has 3, the other has 2...those crossing the map from 2-beacon side are in disadvantage. With the exception that the 3-beacon side are noobs or OPed by 2-beacon side. Someone said abt jungle map, I love that idea. Yes more maps. Someone also said other game modes, I think a 1 vs 1 mode might be useful. So many ppl here always arguing one is better than the other. Go kill each other in 1 vs 1. Throw in a wager option (bet au or bot/weapon) in the 1 vs 1. Maybe capping beacon should not be given au since some players focuses only on capping, not exactly good for the team. This change perhaps can be compensated by slightly higher daily quest reward. Did you just say that beacon cappers don't do any good? Are you OK man? Do I need to call an ambulance? BEACONS win games, I bet you are one of those special zenith/noricum natashas that just stand there and say "wohoo I got 200k dmg, im useful". Get a grip, priority 1: capture and hold beacons. Priority 2: destroy enemy robots. Dont be special, be useful and cap beacons! I agree with your priority #1. But successful capping of beacon is pointless if you cant maintain it. Seen many games where they rush for the beacon start of game (which is good) but they die out soon enough, not able to sustain it. That's why I suggested capping beacon should not be given au bonus. If you want au reward, win the game which is BOTH capping beacons and kill bots. As for the noricum part, once in a while I do that bwahahahaha.
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bct0073
Destrier
Posts: 28
Karma: 26
Pilot name: bct0073
Platform: Android
League: Silver
Favorite robot: Doc
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Post by bct0073 on Jan 26, 2017 20:07:34 GMT -5
So this is my first post. I've been following the forum for months, but this is the first place that I have really wanted to bring in some input. Here are some things that I would like to see (many have already been mentioned, but I just want to "second" their thoughts):
- More maps - maybe some with major elevation changes, with the center beacon at the bottom of a valley or something (easy to hit from everywhere). Maybe a map with water, like a river that divides the map, which would slow down the bots to travel through - making "jump" a big plus. Maybe put the center beacon on a small island in the middle of the river.
- Customized bots - I grew up playing ALL of the "Armored Core" games (on the original play station), and it was by far my favorite game. What I liked was being able to make my own robots - more customization than War Robots, IMO. I would like there to be an option to choose number and size of weapon slots, their locations on the rig, the speed of the rig, etc. Armored core balanced the play by having "faster legs" only able to hold a lower amount of weight (i.e., less or lighter weapons) and would be more vulnerable. Slower/stronger legs can then hold more weapons and would add more protection. Add native energy or Ecu shields options. The more/better options that you choose, the more Au/WSP that would be required. I know that this may not be realistic, but I can dream.
- A "flying" bot (e.g., short-duration rocket pack) - like the jump, but more maneuverable in the air and longer distance. This was another aspect of Armored Core that I loved. Would likely need to be a light bot similar to the stalker.
- 1 vs. 1 matches. You just pit 1, 2, or even 3 of your own bots vs. the same number from someone else. Would need to be from the same league (as Pix announced today). make it worth Au only (5 Au or nothing each match - no Ag). Maybe allow also allow players to challenge other specific players - like clan members challenging each other, or me challenging a personal friend that also plays the game. - The only problem that I see with personal challenges is people challenging each other to quickly gain Au for each other (one person throwing the match for the other ones benefit) - but making it Au/Ag/WSP bets instead of "free" Au may help with that.
- Maybe a new game mode where there are six players randomly spawned in different locations, and the game is everyone vs everyone with no beacons. Every minute the player that has done the least amount of damage gets eliminated - similar to racing games where the car in last place occasionally gets eliminated. Then the one player that lasts the longest (or doesn't run out of bots - though I hope that most can make it though a 5-6 minute melee) gets 8ish Au and the second place gets 3ish Au (Ag rewards based on damage for everyone else, similar to normal matches).
I don't know. These are just thoughts that I have had on and off since playing the game the last 6 months or so.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Jan 26, 2017 20:09:06 GMT -5
I am against 1v1 matches, because the winner would be determined by who has the most Stalkers or Trident Furies. Stalker has the potential to beat every single bot in a 1v1
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Post by NokiaSåmsung on Jan 26, 2017 20:33:13 GMT -5
I am against 1v1 matches, because the winner would be determined by who has the most Stalkers or Trident Furies. Stalker has the potential to beat every single bot in a 1v1 Then a stalker vs a stalker. That's skill. Besides, I'm not so sure stalker can always win on a 1-1 with say, Gareth. That too is skill. Also, in a 1 vs 1, it doesn't necessary need to be 5 slots. Doesn't necessary has to be 5 beacons (maybe 3?), and a smaller map ofc.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Jan 26, 2017 21:02:44 GMT -5
A couple of things I would like to see are:
More maps, maybe an outer space themed one, with less gravity, not any gravity at all, but a little less. With high, medium and lower levels. With certain jump off points at the beginning to get you going. Of course jump bots, like griffin could gain a significant advantage with their first jump. Also be open to long range if they use it.
A newer or different type of targeting system. As in some of the other shooter games that are around. I always liked the targeting system ( and I know this an older set of games) Unreal, Freelancer and Dark Star One.
My main priority that I would like to see and think would be easiest to accomplish. Since they started the profile, a spot where your 10 day activity would show.. For non-clan members they can only check after a battle in the team stats. If I remember correctly, clan member can just tap on their ID in the clan area and get it immediately.
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Post by terror420 on Jan 26, 2017 21:59:39 GMT -5
So my biggest concern is upgrades please make it so each robot slot you have you can upgrade and when rhe robot is upgrading it cant be changed from line up so you better like your line up
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Jan 26, 2017 22:16:42 GMT -5
10 million downloads on Google. The only good Mech game for phones and tablets. The math is pretty easy, unless the company screws up.
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Post by Strayed on Jan 26, 2017 23:45:26 GMT -5
I think a heat and limited ammo system similar to Mechwarrior would be beneficial to overall game balance and not be much of a burden on the system.
Heat would automatically cool down slowly and you would have to refill ammo at a friendly beacon(You will have to wait at a beacon for a certain amount of time, say 5-10 seconds? Would also put more emphasis on beacon capping.).
For example: Plasma: High damage, very high heat gen, unlimited ammo Laser: Low-Medium damage, unlimited ammo, medium heat gen Rockets: High damage, low heat gen, very low ammo count Machine guns: Medium damage, low heat gen, very high ammo count Long range cannons: Low damage, medium heat gen, medium ammo count Thunder: Very High damage, high heat gen, low ammo count Missiles: Low damage, low heat gen, medium ammo count
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Post by Rippington Steele on Jan 27, 2017 5:04:45 GMT -5
I think it'd be cool to see some improvements to the User Experience of the game.
There are several UX issues I've noticed, including the weapons and robot inventories using long side-scrolling search methods that can get totally disorganized. Rearranging bots in your hanger is a mess, let alone the fact that ordering your inventory is nearly impossible if you win a lot of bots during special events.
Also, it would be nice to have a side-scrolling menu to look at post game player profiles rather than the delayed profile view with the pop up dialog box before you enter, only to exit back to your personal game stats when going back to see other player profiles. This takes quite some time and is full of redundancies. If you could just look at someone's profile then slide to the next player that would be really helpful.
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Post by Prowler on Jan 28, 2017 17:44:03 GMT -5
Maybe capping beacon should not be given au since some players focuses only on capping, not exactly good for the team. What ? ? ? That is 1 of 2 ways to win dude !
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Post by boomsplat on Jan 28, 2017 18:00:12 GMT -5
I see two new maps to go with custom game options based on some of the matches I've experienced over the past 10 days:
1. Rabbit hunt: 25 light bot players are dropped into an open field in a pitch black game space. Five H12/12 pilots are dropped in and each of their TT Furys have a searchlight with a 5 sec on option before needing a 10 sec recharge on them. If the "rabbit" light bot driver happens to be looking at the heavy bot when the searchlight snaps on, the light bot freezes for 5 secs and the fury driver can take a shot. The light bot can throw everything they have at the Fury in that timeframe. If the light bot drivers survive the onslaught for 10 minutes, they get a stack of gold and an instant upgrade voucher. It just makes a custom match out of what is happening out there on the fields now.
2. Skeet shoot: the objective is for Cossack, Rogata and Griffin drivers to get from one side of the map to the other. There are 5 obstacles they need to clear with jumps that also expose them to trident shooters. While on the ground, they have cover...however, Trident shooters have 5 pushes of a "jump" button that forces a random red bot to pop up but it doesn't go against the jump timer of the red bot. For each red bot that makes it across, they get 15 gold.
Cheers!
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kouaku
Recruit
Posts: 1
Karma: 0
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Post by kouaku on Jan 30, 2017 18:59:37 GMT -5
In short-time though, I would like to play War Robots on PC. Why not? Bigger screen, bigger fun.
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Post by sochilli (Saltesers) on Jan 30, 2017 19:21:23 GMT -5
All maps to have only 1 beacon. All experienced bots will rush to these beacons. All beginners will follow suit since that's the only place to kill bots, nvm the beacons. This might even somehow give a purpose to noricums. And no frustration of beacons not being capped. Bwahahahahaha. But semi-joke aside, Springfield beacons are NOT distributed fairly. 1 side has 3, the other has 2...those crossing the map from 2-beacon side are in disadvantage. With the exception that the 3-beacon side are noobs or OPed by 2-beacon side. Someone said abt jungle map, I love that idea. Yes more maps. Someone also said other game modes, I think a 1 vs 1 mode might be useful. So many ppl here always arguing one is better than the other. Go kill each other in 1 vs 1. Throw in a wager option (bet au or bot/weapon) in the 1 vs 1. Maybe capping beacon should not be given au since some players focuses only on capping, not exactly good for the team. This change perhaps can be compensated by slightly higher daily quest reward. Hey look man I don't want to antagonise you but capping beacons does more damage than exchanging barrel discharge. Shooting robots won't bring down the beacon bar, which wins 90% of games.
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Post by BlackGrouse on Jan 31, 2017 0:57:23 GMT -5
In short-time though, I would like to play War Robots on PC. Why not? Bigger screen, bigger fun. I'm sorry, but I think above quote has an error - I haven't write that quoted text earlier in this thread. And actually I play War Robots only with pc through MEmu emulator ! Aiming with mouse is more accurate in my opinion.
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Post by Prowler on Jan 31, 2017 15:11:36 GMT -5
All maps to have only 1 beacon. All experienced bots will rush to these beacons. All beginners will follow suit since that's the only place to kill bots, nvm the beacons. This might even somehow give a purpose to noricums. And no frustration of beacons not being capped. Bwahahahahaha. But semi-joke aside, Springfield beacons are NOT distributed fairly. 1 side has 3, the other has 2...those crossing the map from 2-beacon side are in disadvantage. With the exception that the 3-beacon side are noobs or OPed by 2-beacon side. Someone said abt jungle map, I love that idea. Yes more maps. Someone also said other game modes, I think a 1 vs 1 mode might be useful. So many ppl here always arguing one is better than the other. Go kill each other in 1 vs 1. Throw in a wager option (bet au or bot/weapon) in the 1 vs 1. Maybe capping beacon should not be given au since some players focuses only on capping, not exactly good for the team. This change perhaps can be compensated by slightly higher daily quest reward. Hey look man I don't want to antagonise you but capping beacons does more damage than exchanging barrel discharge. Shooting robots won't bring down the beacon bar, which wins 90% of games. I think it actually does make the bar go down faster is you are shooting/damaging the red bots. A 3-2 beacon advantage with nobody shooting the red bar does not go down as fast as when you take HP away from the red bots. At least that is what I have observed. Can someone confirm ?
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Post by sochilli (Saltesers) on Jan 31, 2017 16:01:47 GMT -5
Hey look man I don't want to antagonise you but capping beacons does more damage than exchanging barrel discharge. Shooting robots won't bring down the beacon bar, which wins 90% of games. I think it actually does make the bar go down faster is you are shooting/damaging the red bots. A 3-2 beacon advantage with nobody shooting the red bar does not go down as fast as when you take HP away from the red bots. At least that is what I have observed. Can someone confirm ?
lol no. Maybe on android. Damage does not influence the beacon bar in the slightest.
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Post by pilotlockout on Feb 7, 2017 11:21:50 GMT -5
So this is my first post. I've been following the forum for months, but this is the first place that I have really wanted to bring in some input. Here are some things that I would like to see (many have already been mentioned, but I just want to "second" their thoughts): - More maps - maybe some with major elevation changes, with the center beacon at the bottom of a valley or something (easy to hit from everywhere). Maybe a map with water, like a river that divides the map, which would slow down the bots to travel through - making "jump" a big plus. Maybe put the center beacon on a small island in the middle of the river. - Customized bots - I grew up playing ALL of the "Armored Core" games (on the original play station), and it was by far my favorite game. What I liked was being able to make my own robots - more customization than War Robots, IMO. I would like there to be an option to choose number and size of weapon slots, their locations on the rig, the speed of the rig, etc. Armored core balanced the play by having "faster legs" only able to hold a lower amount of weight (i.e., less or lighter weapons) and would be more vulnerable. Slower/stronger legs can then hold more weapons and would add more protection. Add native energy or Ecu shields options. The more/better options that you choose, the more Au/WSP that would be required. I know that this may not be realistic, but I can dream. - A "flying" bot (e.g., short-duration rocket pack) - like the jump, but more maneuverable in the air and longer distance. This was another aspect of Armored Core that I loved. Would likely need to be a light bot similar to the stalker. - 1 vs. 1 matches. You just pit 1, 2, or even 3 of your own bots vs. the same number from someone else. Would need to be from the same league (as Pix announced today). make it worth Au only (5 Au or nothing each match - no Ag). Maybe allow also allow players to challenge other specific players - like clan members challenging each other, or me challenging a personal friend that also plays the game. - The only problem that I see with personal challenges is people challenging each other to quickly gain Au for each other (one person throwing the match for the other ones benefit) - but making it Au/Ag/WSP bets instead of "free" Au may help with that. - Maybe a new game mode where there are six players randomly spawned in different locations, and the game is everyone vs everyone with no beacons. Every minute the player that has done the least amount of damage gets eliminated - similar to racing games where the car in last place occasionally gets eliminated. Then the one player that lasts the longest (or doesn't run out of bots - though I hope that most can make it though a 5-6 minute melee) gets 8ish Au and the second place gets 3ish Au (Ag rewards based on damage for everyone else, similar to normal matches). I don't know. These are just thoughts that I have had on and off since playing the game the last 6 months or so.
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Post by pilotlockout on Feb 7, 2017 11:38:28 GMT -5
I also grew up playing Armored Core and in later versions of that game they had bot cores that had built in missile defense. It didn't get all the missiles but quite a few. Maybe we could get that as a 'weapon' in which a laser or CIWS type phalanx gun shoots off automatically destroying some missiles. Useful when faced with Gepards, Leos and Pattons coming with all Aphids. I personally use a FuJin with 3 Hydras and fire one pod at a time so it's continuous fire. A missile intercept system would make me fire all at once to insure some got through. I would also love to see a heavy weapon that fired fuel airburst rockets or thermobaric type rockets. For the Molot heavy I think the APEX rounds that Saab developed IRL would be amazing. These rounds contain armor piercing, incendiary, and high explosives into one round. The Molot is essentially a 25mm chain gun anyway. I saw earlier someone said a 2 stage bullet like a Raufoss round used in .50 caliber bullets. That also would work. The Mk2 Molot and Punishers should fire different rounds than single guns. Or make the single guns have the better rounds. With the introduction of the Brit bots, gunfighter like me need better weapons to crack those shields.Tridents work ok on the lower 2, but a Lancelot or Lancile configured bot is nearly impossible.
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Post by DirtyLikaRat® on Feb 7, 2017 11:58:47 GMT -5
Now when the new Elo-system is revealed, let's think something else in the meantime. Main questions for this thread is: How would War Robots evolve from this point ? How do you like it to evolve in the future ?Try to keep MM -based opinions at minimum, think about basic mechanics of the game. I'll hope this thread would also help developers too. ----- I'll start with my opinions. What I want to see is, that game stays up and running and players don't quit playing it. No players - no game - worst case scenario. To keep player interested about War Robots we need few more maps in short-term. As I am self-taught coder (just for me/fun) I think that creating our own robots from given parts is not so hard to implement. Legs, upper torso, weapon hardpoints and physical shields has their own joint point so why not allow players to build own robot. I think that those parts are already coded and functioning as separate objects in the game. Of course there should be some limits so that you can't build way overpowered robot. Some long-term thoughts what I like to see is support for Virtual Reality glasses. It would add whole new level of experience. One uncertain but fascinating feature would be Pokemon GO -style gameapp: You log on to game and battle and you literally have to walk/run to move your robot and jump for jump ! And if it is large map (lenght say about 1500 meters... almost 1 mile) I think that would be good healt exercise at the same time - especially when all 5 robots are used. However this feature is out for desktop pc-players. Motion & GPS sensors are basically in the every phone/tablet. Love the build your own bots idea buddy. The paintjobs have added a little personalization to the game, but building your own would be awesome. I'm not so on board with the Pokemon Go style of play, as I have a few disabilities that make walking even a tough activity. Maybe as a secondary downloadable game for you nimble, agile young bucks. Also tons more maps and in-game comms would be phenomenal. Thunderwalker CTF mod for Quake I use to play, had a simple, text based messaging system. And it was a necessity.
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