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Post by clarionscall on Dec 12, 2017 13:23:22 GMT -5
Ok. This guy sniped our entire team to the point where we just gave up without even moving on canyon. Sat there 1 shotting our team. Even the bounce damage was ridiculous. I was still taking almost 40k per hit on bounce. Rediculous. Rant over. Haechi with 3 mk12 shocktrains.
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Post by Deleted on Dec 12, 2017 13:25:00 GMT -5
If you take 40k per hit on bounce, that's not OP - that's a bug. Not disagreeing that the weapon is too strong, just saying that you should not take that much damage on a bounce.
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Post by clarionscall on Dec 12, 2017 13:30:30 GMT -5
Then that's 1 he'll of a bug. I watched my galahad go down in 3 hits with my shield up.
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Post by NerFB on Dec 12, 2017 14:35:36 GMT -5
If you take 40k per hit on bounce, that's not OP - that's a bug. Not disagreeing that the weapon is too strong, just saying that you should not take that much damage on a bounce. 3 times Mk2 Shocktrains should do 56k first hit, and 30% (?) for bounce - I think.... You should get 16k damage. My bloke maths are 3 shocktrains 3100 damage * 5 cells at L12. + 10% + 10% Mk2
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Post by Koalabear on Dec 12, 2017 14:44:54 GMT -5
Dayum. I want this weapon now! But I've shifted my focus to getting an Ember instead cause I'm more a knife fighter than mid range sniper. Plus, I can make do with 1 Ember, but would need at least 2 or 3 Shocktrains...
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Post by Deleted on Dec 12, 2017 14:51:18 GMT -5
If you take 40k per hit on bounce, that's not OP - that's a bug. Not disagreeing that the weapon is too strong, just saying that you should not take that much damage on a bounce. 3 times Mk2 Shocktrains should do 56k first hit, and 30% (?) for bounce - I think.... You should get 16k damage. My bloke maths are 3 shocktrains 3100 damage * 5 cells at L12. + 10% + 10% Mk2 it should be 50% reduction per hit, was nerfed in last update.
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Post by seanh on Dec 12, 2017 19:53:02 GMT -5
3 times Mk2 Shocktrains should do 56k first hit, and 30% (?) for bounce - I think.... You should get 16k damage. My bloke maths are 3 shocktrains 3100 damage * 5 cells at L12. + 10% + 10% Mk2 it should be 50% reduction per hit, was nerfed in last update. op, sorry for the half hijack, but @nixpilot what is the range on subsequent hits? I get the 500m and then 150m but does the second hit have to be within an overall 500 m of the red Shocktrain or does it extend it out by 150 each hit? In short am I safe at over 500m or can a chain of blues mean I still get hit 800m away? have been trying to stay away from the damn things but seems near impossible. Got hit srright out of spawn on moon earlier, no idea how that can happen?
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Post by ezekielcrow on Dec 12, 2017 20:07:21 GMT -5
I'm running 2 lv7 shocks on my Rog and so far its been pretty effective against kbots and other light mechs. Anything bigger is a protracted engagement.
Interested in the range of secondary hits as well. I think its 150m from last target wether primary or secondary. I've seen it travel the width of dead city. Annoying as you now have to worry about cover from yourteam mates as well as the reds.
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Post by T34 on Dec 12, 2017 21:58:24 GMT -5
I am pretty sure its 150 from the last red it hit and keeps going til there is a red within 150m. The effect is really fast but I hit a red standing near the tunnel on the moon from D beacon. it went all the way back to spawn by the looks of things.
This is a really strange weapon due to the chain effect and the capability it brings on an optimal platform with three mount points. It discharges really fast and reloads really fast too. IMO the primary hit in terms of damage and firing rate is fine when considering the capability of other premium weapons (and orks / tarans). Then that leaves the subsequent damage potential. Not sure how you would balance that because what damage it deals is not only depends on its power but also on the situation in respect to how the reds are positioned and tactically approach the game.
Looking at the IOS legends league a lot of players were running lots of STs prior to the nerf. Lordex was running 5 ST setups when I happened to look a few times. Nowdays in general they and Lordex run one ST setup and mostly on a Bulgi. Seems to suggest the nerfing had a considerable effect.
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Post by F-A-H-Q on Dec 12, 2017 22:34:07 GMT -5
These things are absurd! I now have three, 2@ mk1 lvl 12 and one at lvl 5. There are some interesting things like double kills or kills on the weaken bots that are near the primary target that you can do. Totally OP and, un fair and not conducive to team play.
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Post by WilsonK on Dec 12, 2017 22:39:42 GMT -5
Oh well... I've gotten used to being flanked by 3 Haechis/Bulgasaris with Mk.II shocktrains.. left, right and middle. Sucks. lol
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Post by FlashAhAhh on Dec 12, 2017 23:06:05 GMT -5
I have to say I don't mind them and think the nerf was fine. They aren't causing me a lot of trouble. That 100m lesa range than other midrange is a huge disadvantage for a midranger.
Premium weapons hurt a lot and if you are getting caught unaware... well.. zeus, orkans, tarans, thunder, ember and scourge will all trash you in seconds if you let the person shooting you get you in the right position for that weapon.
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Post by T34 on Dec 12, 2017 23:23:30 GMT -5
I have to say I don't mind them and think the nerf was fine. They aren't causing me a lot of trouble. That 100m lesa range than other midrange is a huge disadvantage for a midranger. Premium weapons hurt a lot and if you are getting caught unaware... well.. zeus, orkans, tarans, thunder, ember and scourge will all trash you in seconds if you let the person shooting you get you in the right position for that weapon. I think the issue is that premium weapons hurt too much in general. Bot HP needs a review.
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Post by FlashAhAhh on Dec 12, 2017 23:34:41 GMT -5
I have to say I don't mind them and think the nerf was fine. They aren't causing me a lot of trouble. That 100m lesa range than other midrange is a huge disadvantage for a midranger. Premium weapons hurt a lot and if you are getting caught unaware... well.. zeus, orkans, tarans, thunder, ember and scourge will all trash you in seconds if you let the person shooting you get you in the right position for that weapon. I think the issue is that premium weapons hurt too much in general. Bot HP needs a review. Now thats an idea!
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Post by FlashAhAhh on Dec 12, 2017 23:39:23 GMT -5
I think the issue is that premium weapons hurt too much in general. Bot HP needs a review. Now thats an idea! Actually on second thoughts that just makes life a lot harder for the plankton and their punisher (etc) builds...
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Post by T34 on Dec 13, 2017 0:44:31 GMT -5
Actually on second thoughts that just makes life a lot harder for the plankton and their punisher (etc) builds... increase bot HP across the board. make no difference in reality when you pit a golem against a haechi.
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Post by darkknight on Dec 13, 2017 0:54:57 GMT -5
I have to say I don't mind them and think the nerf was fine. They aren't causing me a lot of trouble. That 100m lesa range than other midrange is a huge disadvantage for a midranger. Premium weapons hurt a lot and if you are getting caught unaware... well.. zeus, orkans, tarans, thunder, ember and scourge will all trash you in seconds if you let the person shooting you get you in the right position for that weapon. Yes it does but if a peep is running it with bulg he can avoid zues and tarans,orks etc need to come closer while he can always dash out..also very few peeps use tridents and rdb at higher leaugue so unless you break bulg sheild or catch him off guard you don’t have chance to kill it till his physical sheild breaks which is by far strongest physical sheild in the game
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Post by FlashAhAhh on Dec 13, 2017 1:17:06 GMT -5
I have to say I don't mind them and think the nerf was fine. They aren't causing me a lot of trouble. That 100m lesa range than other midrange is a huge disadvantage for a midranger. Premium weapons hurt a lot and if you are getting caught unaware... well.. zeus, orkans, tarans, thunder, ember and scourge will all trash you in seconds if you let the person shooting you get you in the right position for that weapon. Yes it does but if a peep is running it with bulg he can avoid zues and tarans,orks etc need to come closer while he can always dash out..also very few peeps use tridents and rdb at higher leaugue so unless you break bulg sheild or catch him off guard you don’t have chance to kill it till his physical sheild breaks which is by far strongest physical sheild in the game I agree but not with Orks. The dash refresh and walking speed leaves him wiiiiide open to splash. As long as you aren't silly and dump your whole clip early (which admittedly 99% of ork users do) it's advantage to any ork user with a bit of speed. Not saying its not a formidable build, it definately is, grinding mine as we speak. But I also don't think it's as totally op as people believe.
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Post by Deleted on Dec 13, 2017 8:43:02 GMT -5
it should be 50% reduction per hit, was nerfed in last update. op, sorry for the half hijack, but @nixpilot what is the range on subsequent hits? I get the 500m and then 150m but does the second hit have to be within an overall 500 m of the red Shocktrain or does it extend it out by 150 each hit? In short am I safe at over 500m or can a chain of blues mean I still get hit 800m away? have been trying to stay away from the damn things but seems near impossible. Got hit srright out of spawn on moon earlier, no idea how that can happen? Yes, T34 is right, you can get hit (theoretically) 1250 away.
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abarus39
Destrier
Posts: 39
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Pilot name: Abarus
Platform: Facebook
Clan: WP0
League: Champion
Server Region: North America
Favorite robot: Lancelot
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Post by abarus39 on Dec 13, 2017 9:21:49 GMT -5
I was in a squad with clan mates last night and three of us in Tarancilots went down left flank... A pair of shocktrain Bulgasari wiped us all three out before we could even get shots off... was absolutely ridiculous. Im not spending the cash on imaginary robots and I don't have the time to get shocktrains/bugasari from the events unfortunately.... It just seems that giving away loads of these ridiculous weapons is going to make this game unplayable. I cant imagine how awful a game will be when 4+ reds drop shocktrain K-Bots....zap zap zap zap from 500+ meters and half your team is dead just as you are exiting the spawn point...rinse and repeat.... Once tons of shock trains are out there this game is going to turn into a sniper camp fest.... Guess I should start leveling some Zeus and Trebs...
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Post by T34 on Dec 13, 2017 16:06:40 GMT -5
I was in a squad with clan mates last night and three of us in Tarancilots went down left flank... A pair of shocktrain Bulgasari wiped us all three out before we could even get shots off... was absolutely ridiculous. Im not spending the cash on imaginary robots and I don't have the time to get shocktrains/bugasari from the events unfortunately.... It just seems that giving away loads of these ridiculous weapons is going to make this game unplayable. I cant imagine how awful a game will be when 4+ reds drop shocktrain K-Bots....zap zap zap zap from 500+ meters and half your team is dead just as you are exiting the spawn point...rinse and repeat.... Once tons of shock trains are out there this game is going to turn into a sniper camp fest.... Guess I should start leveling some Zeus and Trebs... I am concerned about that too. Re run of the situation after the tulu buff
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