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Post by zman on Jan 24, 2017 17:47:49 GMT -5
Please add this to the game....
Any player that is disconnected, idles, ejects, or leaves a match in the first four minutes receives no rewards nor any Elo adjustment.
With this in place most of the new problems with people intentionally tanking their Elo to club on the upstride. At least make them spend ~5 minutes per game doing it and that amount of tedium should greatly reduce the practice.
This also fixes the unintentional problem of people with poor stands having tanked statistics and Elo due to a poor connection.
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 24, 2017 19:12:09 GMT -5
Good start, but it does not counter people doing barely any damage and idling for the entire remainder of the match.
I shouldn't say this, but next they'll be using scripts to 'twich' their bots and avoid idle detection too...
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Post by zman on Jan 24, 2017 20:02:12 GMT -5
Good start, but it does not counter people doing barely any damage and idling for the entire remainder of the match. I shouldn't say this, but next they'll be using scripts to 'twich' their bots and avoid idle detection too... It's a matter of degrees, by that point you'd have removed most the troublemakers.
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Post by frunobulax on Jan 25, 2017 5:42:21 GMT -5
I think we should collect reasonable suggestions for the new MM here. Biggest issue so far for me: Squad matchmaking should take the strength of all players into account, not the highest player. Squad battles for lower hangars (we run 6/8ish heavies) have become really frustrating, matching up against 10/10 to 12/12 players all the time. From another thread: 1) If you quit matches 2 times within 10 minutes of each other, you lose all experience, Au, and AG earned for the next 60 minutes. 2) If your robot sits idle (does not move, aim, nor fire) for more than 30 seconds, you get a 10 second countdown, if you still haven't moved at the end of the countdown you are booted from the server with NO Change to your win/loss or other stats (to prevent being gamed for quicker losses). 3) Quit or get idle-booted more than 10 times in a 24 hour period and your account is locked out (unable to connect to your hangar). For the next 48 hours. to which I commented (1) gives a free ticket to quit when a player doesn't want to continue playing anyway. Experience isn't a factor, so it's better to deduct AG (repair costs) instead of having it influence future matches. (2) There are some legit cases when this happens. For example, if I get a phone call or something similar happens while I play on the pad then I'll just keep the game running, in the hope that I can return to it after a few minutes (and sometimes I can). Maybe a 5 minute period would be better, or 50% of the battle time in case it ends early. Score a loss, but don't change MM (or award snowflakes/event currency). (3) Yes, I think that's reasonable. Quoting from this thread: Android got the new MM yesterday it seems. I used to switch robots between low silver/high bronze to high silver depending on who I would squad with in my clan, and I'm afraid that a player that usually runs a high silver or gold hangar will have a high Elo and draw good opponents even if he switches to a lower hangar. Yesterday we got matched up against 10/12 heavies with our low silver hangars - funny thing, I think all of us reported that the opponents were much fairer if they played solo. I guess it would make sense to introduce an "official" hangar score and combine it with a (visible) player rating. A sensible hangar score would be a level-dependant score that depends on the robot class, something like this: Hangar score for a single robot is a combined score for robot class and level, plus weapon slots, plus ability - 100 points for light, 140 for medium and 180 for large robots, and 6% extra for each level, corresponding to the 6% HP increase. (Do a speed bonus to finetune the system.)
- 20%-50% extra for each robot ability - Galahad is certainly better than Vityaz+20%, not all abilities should give the same bonus.
- 30 points for each small , 45 for each medium and 60 for each large weapon, 10% extra for each level
Then the Hangar score is simply the sum of the scores of all robots. The hangar score is then multiplied by the Elo score to give the player score. This allows to freely switch hangars, and even a gold player could go down to 3/7 Taran Cossacks, Thunder Schützes and Magnum Destriers and have fun.
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