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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 24, 2017 10:40:50 GMT -5
Full disclaimer, this is a rant and is not intentend to be reasonable, rational, nor "nice" in any way. It will, however be filled with emotions like frustration and hostility. This is a RANT, you have been warned.
QUITTERS ARE RUINING THE GAME.
And it's not just pilots bailing at the beginning of the match. This is some Poodlecorp level of 「fluffernutter」ery. (For reference, poodlecorp is a self named script-kiddie group formed from a bunch of Overwatch cheaters that got ban hammered last year and have been DDOS-ing them to no avail every since). So what we have here are pilots that start playing the match enough to get a modicum of damage and/or a single capture point, and then just SIT THERE for the rest of the match. These arseholes are already trying to compensate for quitter-hammers that don't even exist yet.
Understanding there is a detectable difference between deliberately sabotaging your team and being disconnected from the server, I propose the immediate implementation of the following ban-hammers:
1) If you quit matches 2 times within 10 minutes of each other, you lose all experience, Au, and AG earned for the next 60 minutes.
2) If your robot sits idle (does not move, aim, nor fire) for more than 30 seconds, you get a 10 second countdown, if you still haven't moved at the end of the countdown you are booted from the server with NO Change to your win/loss or other stats (to prevent being gamed for quicker losses).
3) Quit or get idle-booted more than 10 times in a 24 hour period and your account is locked out (unable to connect to your hangar). For the next 48 hours.
So, let's discuss. Because if I can calm down enough, I'll take the best from this discussion and drop it on Pixo's lap.
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Post by Golden Sabre on Jan 24, 2017 11:17:36 GMT -5
Suggestion : stricter punishments, I'm firetrucking sick and tired of it as well. And it'll get worse during the event this week. The only comfort I get is the fact that it'll mean more coins for me.
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Post by Dredd77 on Jan 24, 2017 11:19:27 GMT -5
they're nothing but low-down, double-dealing, backstabbing, larcenous perverted worms! Hanging's too good for 'em. Burning's too good for 'em! They should be torn into little bitsy pieces and buried alive!
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 24, 2017 11:26:37 GMT -5
Thanx Dredd, I needed a laugh.
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Quitters!
Jan 24, 2017 11:33:22 GMT -5
via mobile
Post by nocluevok on Jan 24, 2017 11:33:22 GMT -5
Just had a match with 3 quitters at the start. 15 total bots gone on 1 team. My win rate is now 24%. I wonder why? So much for a level playing field.
I can imagine the new event is only going to make things worse.
On a side note... apparently you can no longer roll daily challenges to the next day. Don't finish them, tough cookies. Win 8 battles? Yeah, right. I'll get right on that as soon as I quit being forced into losing.
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Post by Trogon on Jan 24, 2017 11:44:13 GMT -5
I have no problems with what you proposed. Your measures seem pretty reasonable and by not making it instant ban on 1st incidence you've accounted for the occasional issue like getting interrupted by RL in the middle of a match, or intermittent network problems.
I would actually make it less than 10 for point #3.
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Post by Trogon on Jan 24, 2017 11:55:15 GMT -5
On a side note... apparently you can no longer roll daily challenges to the next day. Don't finish them, tough cookies. Win 8 battles? Yeah, right. I'll get right on that as soon as I quit being forced into losing. I don't want to thread-hijack, but this sucks if true. I haven't noticed yet... Why don't they just make it that the only way to get gold is with RM - seems like that's where this is headed...
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Post by frunobulax on Jan 24, 2017 11:56:50 GMT -5
(1) gives a free ticket to quit when a player doesn't want to continue playing anyway. Experience isn't a factor, so it's better to deduct AG (repair costs) instead of having it influence future matches.
(2) There are some legit cases when this happens. For example, if I get a phone call or something similar happens while I play on the pad then I'll just keep the game running, in the hope that I can return to it after a few minutes (and sometimes I can). Maybe a 5 minute period would be better, or 50% of the battle time in case it ends early. Score a loss, but don't change MM (or award snowflakes/event currency).
(3) Yes, I think that's reasonable.
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Post by DIeGo100% on Jan 24, 2017 11:58:48 GMT -5
Stop complaining about others players, play the game, do your job and if you lose, doesnt matter, is a game anyways
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Quitters!
Jan 24, 2017 12:02:31 GMT -5
via mobile
Post by nocluevok on Jan 24, 2017 12:02:31 GMT -5
On a side note... apparently you can no longer roll daily challenges to the next day. Don't finish them, tough cookies. Win 8 battles? Yeah, right. I'll get right on that as soon as I quit being forced into losing. I don't want to thread-hijack, but this sucks if true. I haven't noticed yet... Why don't they just make it that the only way to get gold is with RM - seems like that's where this is headed... A clanmate mentioned it this morning. He had 3 unfinished daily challenges and you were allowed to have 5. They disappeared. Sucks as he can only get a few matches during the workweek.
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 24, 2017 12:05:30 GMT -5
Please bear in mind I am making a clear distinction between quitting and disconnecting. While it is possible to fake getting disconnected, there is no way to fake NOT hitting the quit button.
I'm surprised somebody didn't point out the obvious disconnect exploit, however, where somebody deliberately interrupts their own internet connection in an attempt to exploit lag effects, or in my scenario to avoid being tagged as a quitter. My experiences in Overwatch which has a very similar system (my inspiration) has shown me the dark side of D/C banning. Overwatch HAD to because of cheaters using lag switches and forced disconnects to tank their competitive ratings. I got banned for 24 hrs from playing because my ISP, Crapcast, and my $150/mo Internet connection decided to ?poo-poo? the bed one day. It sucked, but I got over it.
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Post by boomsplat on Jan 24, 2017 12:08:56 GMT -5
Hey, Daemon Lillity - just a clarification.
By quitting, you mean actually dropping in the match and being in longer than 30 seconds, correct?
You can still opt to leave a map before dropping and none of what you state matters, true? If not, you will have "certain map haters" or those who see 6 Trident Furies opposite of them up in arms. Just want to be clear on the criteria.
I would say you have to be in a match for 2 minutes for it to count either way as a win or loss. What we discovered with the snowflake event was when we mech'ed out opponents in way under 2 minutes (yes, I was a gep pilot in a silver clan), the snowflake reward didn't materialize for either squad across the board (so we learned to stretch the matches to hit 2 minutes). That would immediately slow down some of the manipulation happening right now and seems to be a fairly straightforward approach (to my simple little mind).
The only other question I have is on #3....some of my clan members are in areas where they have so so wifi connections or the War Robots server they use is goofy. On some days, they drop out of a number of matches because of DCs when we squad....solos they are perfectly fine. As long as Pixo can tell between the a DC and a wifi issue and intentional idling (I get they can tell the quit because the player has to hit the button), then fine.
Cheers!
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 24, 2017 12:09:27 GMT -5
Stop complaining about others players, play the game, do your job and if you lose, doesnt matter, is a game anyways This is the rant section, where bitter complaining is allowed. You must be one of the cheaters, so please enjoy your sour grapes. Creating a forum account to tell somebody else to STFU in a rant thread in the rant section? How old are you? You are not contributing anything of value and so I ask you to leave.
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Post by [AurN]Zenotaph on Jan 24, 2017 12:13:22 GMT -5
Since we squad almost every day, a quitter in our group doesn't matter that much, but I feel sorry for our reds, every time, they had one or more. I think, punishment is ok for them...
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 24, 2017 12:24:46 GMT -5
Hey, Daemon Lillity - just a clarification. By quitting, you mean actually dropping in the match and being in longer than 30 seconds, correct? Absolutely. This is an attempt to create a filtration rule set to eliminate deliberate manipulative actions.You can still opt to leave a map before dropping and none of what you state matters, true? If not, you will have "certain map haters" or those who see 6 Trident Furies opposite of them up in arms. Just want to be clear on the criteria. There is already an existing system in place, in that you can quit a match within 30 seconds and have a chance at being replaced. I do not know what the consequences to your stats are in that case, however.I would say you have to be in a match for 2 minutes for it to count either way as a win or loss. What we discovered with the snowflake event was when we mech'ed out opponents in way under 2 minutes (yes, I was a gep pilot in a silver clan), the snowflake reward didn't materialize for either squad across the board (so we learned to stretch the matches to hit 2 minutes). That would immediately slow down some of the manipulation happening right now and seems to be a fairly straightforward approach (to my simple little mind). That's sounds like another hidden control vector that will synergize well with my ideas, thanks for mentioning it. On Android, I used to be a gold farmer (at least, I wasn't an all out clubber ) so don't be ashamed of your past (not that you would anyway, but general purpose). The system itself was changed to make that type of activity contrary to the intentions of the system, so it's 'a brave new world' now. At least you can have a reasonable discussion with folks The only other question I have is on #3....some of my clan members are in areas where they have so so wifi connections or the War Robots server they use is goofy. On some days, they drop out of a number of matches because of DCs when we squad....solos they are perfectly fine. As long as Pixo can tell between the a DC and a wifi issue and intentional idling (I get they can tell the quit because the player has to hit the button), then fine. Yeah, I just replied along those lines to another poster, and I agree, that is a major concern of mine. Disconnect exploitation still happens on XBox1 MMO games too, sp that part is what I'm struggling with the most.Cheers! All in all, this is the kind of feedback I'm looking for, thanks again!
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Post by DIeGo100% on Jan 24, 2017 12:25:58 GMT -5
Stop complaining about others players, play the game, do your job and if you lose, doesnt matter, is a game anyways This is the rant section, where bitter complaining is allowed. You must be one of the cheaters, so please enjoy your sour grapes. Creating a forum account to tell somebody else to STFU in a rant thread in the rant section? How old are you? You are not contributing anything of value and so I ask you to leave. i am not a cheater, i also have to face this guys, but it doesnt matter, i dont win every game, sometimes the half of the other team quits and is truly unfair, my point is that war robots is a great game and you people get to seriuos
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Post by boomsplat on Jan 24, 2017 12:38:30 GMT -5
Hey, Daemon Lillity - just a clarification. By quitting, you mean actually dropping in the match and being in longer than 30 seconds, correct? Absolutely. This is an attempt to create a filtration rule set to eliminate deliberate manipulative actions.You can still opt to leave a map before dropping and none of what you state matters, true? If not, you will have "certain map haters" or those who see 6 Trident Furies opposite of them up in arms. Just want to be clear on the criteria. There is already an existing system in place, in that you can quit a match within 30 seconds and have a chance at being replaced. I do not know what the consequences to your stats are in that case, however.I would say you have to be in a match for 2 minutes for it to count either way as a win or loss. What we discovered with the snowflake event was when we mech'ed out opponents in way under 2 minutes (yes, I was a gep pilot in a silver clan), the snowflake reward didn't materialize for either squad across the board (so we learned to stretch the matches to hit 2 minutes). That would immediately slow down some of the manipulation happening right now and seems to be a fairly straightforward approach (to my simple little mind). That's sounds like another hidden control vector that will synergize well with my ideas, thanks for mentioning it. On Android, I used to be a gold farmer (at least, I wasn't an all out clubber ) so don't be ashamed of your past (not that you would anyway, but general purpose). The system itself was changed to make that type of activity contrary to the intentions of the system, so it's 'a brave new world' now. At least you can have a reasonable discussion with folks The only other question I have is on #3....some of my clan members are in areas where they have so so wifi connections or the War Robots server they use is goofy. On some days, they drop out of a number of matches because of DCs when we squad....solos they are perfectly fine. As long as Pixo can tell between the a DC and a wifi issue and intentional idling (I get they can tell the quit because the player has to hit the button), then fine. Yeah, I just replied along those lines to another poster, and I agree, that is a major concern of mine. Disconnect exploitation still happens on XBox1 MMO games too, sp that part is what I'm struggling with the most.Cheers! All in all, this is the kind of feedback I'm looking for, thanks again! Nice (and by the way, I'm not ashamed of running geps as I truly enjoyed the game play and still miss it....smacking new players is mind numbing so don't want to see that happen in any system - but the fluid nature of gep vs gep clan battles was one of the truest test of skills I've run into in War Robots so far oustide of what I see can happen in 12/12 matchups). My only other wish is that Pixo moves quickly to kill off this intentional match drop tactic. Good luck and fully supportive!
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Post by WE034 on Jan 24, 2017 12:44:09 GMT -5
Full disclaimer, this is a rant and is not intentend to be reasonable, rational, nor "nice" in any way. It will, however be filled with emotions like frustration and hostility. This is a RANT, you have been warned. QUITTERS ARE RUINING THE GAME. And it's not just pilots bailing at the beginning of the match. This is some Poodlecorp level of ?firetruck?ery. (For reference, poodlecorp is a self named script-kiddie group formed from a bunch of Overwatch cheaters that got ban hammered last year and have been DDOS-ing them to no avail every since). So what we have here are pilots that start playing the match enough to get a modicum of damage and/or a single capture point, and then just SIT THERE for the rest of the match. These arseholes are already trying to compensate for quitter-hammers that don't even exist yet. Understanding there is a detectable difference between deliberately sabotaging your team and being disconnected from the server, I propose the immediate implementation of the following ban-hammers: 1) If you quit matches 2 times within 10 minutes of each other, you lose all experience, Au, and AG earned for the next 60 minutes. 2) If your robot sits idle (does not move, aim, nor fire) for more than 30 seconds, you get a 10 second countdown, if you still haven't moved at the end of the countdown you are booted from the server with NO Change to your win/loss or other stats (to prevent being gamed for quicker losses). 3) Quit or get idle-booted more than 10 times in a 24 hour period and your account is locked out (unable to connect to your hangar). For the next 48 hours. So, let's discuss. Because if I can calm down enough, I'll take the best from this discussion and drop it on Pixo's lap. I agree daemon, until Pix puts some sort of limiter function,i.e. A penalty or some sort, into place to make dropping not worth it to those trying to game the system, its only going to get worse. It's like the butt hurt immature clubber types, like the 「bum-bum」 clown above with no balls, are determined to bring the house down. I really do hope someone from Pix has been reading the Forum and has observed the unintended consequences of the game changes. Not out of juvenile satisfaction, but in the hopes they can tweak the system somehow. In the overall picture from Pix's view point, it holds water to do this sooner rather than later. The business model is built on providing an enjoyable introductory experience for new players, which is subverted by the artificially tanked scores of the neoclubbers dropping to steamroll them. Also, us RM paying customers/contract opposition players are getting frustrated and either not playing, or timing out, or leaving. The ripple effects of this causal loop are going to be amplified by by the event coming up. Who knows, it may actually be, in effect, a culling of sorts. In many social constructs/systems, there are those member units that tend to diverge into adversarial state and lose dynamic elasticity to become a contributing member again(incorrigible), or are otherwise no longer of benefit to the greater good in some way. The spacing system then deems they be purged. A company pensioning off the senior cohorts, military forcibly retiring soldiers, etc. regardless, it an issue. It seems we really have gone full tilt boogie int the Prisoner's Dilemma...?
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Post by ŞĆĦŇIŦŽ€Ł on Jan 24, 2017 14:06:17 GMT -5
I suggest: quit intentionally/stay idle the whole match = no Au/Ag, Win rate stays same, and (in the case they get attacked by reds) 2x repair costs
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Jan 24, 2017 14:09:57 GMT -5
I suggest: quit intentionally/stay idle the whole match = no Au/Ag, Win rate stays same, and (in the case they get attacked by reds) 2x repair costs That, plus what Dredd77 said.
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Post by ShutUpAndSmokeMyWeed on Jan 24, 2017 14:32:16 GMT -5
I've already suggested to Pixo that players who quit after the map-skipping window be dropped into their previous match when hitting the "to battle" button. I can't see any downsides to it, sandbagging is effectively killed while still allowing for map skipping and it has the upside of letting unintentionally disconnected/crashed players rejoin the battle.
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Post by boomsplat on Jan 24, 2017 15:02:28 GMT -5
I've already suggested to Pixo that players who quit after the map-skipping window be dropped into their previous match when hitting the "to battle" button. I can't see any downsides to it, sandbagging is effectively killed while still allowing for map skipping and it has the upside of letting unintentionally disconnected/crashed players rejoin the battle. Great idea....I hate when I get DC'ed at the start of a battle. I know my clan buddies think I perform at my best when I'm standing there idling for a couple of minutes, but it would be awesome to be able to rejoin the platoon in match after a DC. This seems to be the simplest and most elegant solution to solve multiple issues.
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Post by WE034 on Jan 24, 2017 15:16:21 GMT -5
I think this may be the phenomenon they game-gamers are trying to advantage. I solicit thoughts and musings if anyone has them.
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Post by Deleted on Jan 24, 2017 15:24:25 GMT -5
Man WE034, that made my head hurt reading that.
Old man needs an Advil maybe 2 or 3 and shot of strong spirits ( in case any minors are around that means root beer).
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Post by WE034 on Jan 24, 2017 16:04:52 GMT -5
Man WE034, that made my head hurt reading that. Old man needs an Advil maybe 2 or 3 and shot of strong spirits ( in case any minors are around that means root beer). You're tellin me... my two brain cells are talkin bout going on strike till I stop reading? It's four here, that's retired folk happy hour, so I just poured the libation of the evening. Drinking a toast to poor poor rocket Gary and plasma Galahad; they've both died many times during this most recent unpleasantness. Ah the life of a bullet catcher... you know, they say God loves the Infanty... 'Cause nobody else will!!! ?
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Post by WE034 on Jan 24, 2017 16:13:55 GMT -5
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Quitters!
Jan 24, 2017 17:28:10 GMT -5
via mobile
Post by CΛΜΡΞΓ™ on Jan 24, 2017 17:28:10 GMT -5
I suggest: quit intentionally/stay idle the whole match = no Au/Ag, Win rate stays same, and (in the case they get attacked by reds) 2x repair costs falsified winrates would increase significantly, 5000 win streaks for everyone ?.
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Post by Deleted on Jan 24, 2017 17:45:39 GMT -5
I suggest: quit intentionally/stay idle the whole match = no Au/Ag, Win rate stays same, and (in the case they get attacked by reds) 2x repair costs falsified winrates would increase significantly, 5000 win streaks for everyone ?. Oh my. Can still feel your weapons from here. Definitely a player to look out for. Congrats on your and yours clan play. sorry for the high jack of thread. Just had to say that before I look for cover.
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