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Post by hi5 on Nov 28, 2017 17:39:51 GMT -5
Not sure if I missed this in other threads, but have noticed the chain damage hits/kills my Stalker even when in stealth mode. Combined with the inconsistent way this weapon damages some physical shielded bots and not others, it feels like they didn’t really do their dillegence here. Has there been any comments from Pix on this - is this a bug or intentional?
Hate to create yet another shocktrain thread but thought this was an important piece of info.
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Post by Cjax on Nov 28, 2017 17:57:14 GMT -5
That weapon is bs. Once in my lance I noticed the hit would bounce through me but I took no damage, like my shield was blocking the damage to me, but not the jumping effect of the beam. Took a couple of hits like that, then started noticing damage taken, not because it broke my shield. The beam would bounce through me (seemingly still doing no damage), hit a couple friendlies behind me, bounce back to me and hit me in the back.
I clearly saw the beam in 3 directions simultaneously, once fired at me, 2nd leaving me to the left, and a 3rd returning to me from the right. Either I had another red behind me I didn't see firing at exactly the same time as the one in front of me for about 3 rounds, or they put out the most broken weapon ever, you decide.
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Post by T34 on Nov 28, 2017 18:14:00 GMT -5
Did you just cloak your stalker when you got hit?
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Post by Deleted on Nov 28, 2017 19:04:12 GMT -5
Yup, it works like that. Hits stealthed Inquisitors as well.
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Post by hi5 on Nov 28, 2017 19:10:31 GMT -5
T34 yeah I stealthed up before exposing myself and was half way through the timer when I got tagged. Thanks @nixpilot for confirming.
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weaksauce
Destrier
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Post by weaksauce on Nov 28, 2017 19:19:01 GMT -5
Are you kidding? Shocktrain hits everything! I can even bounce it off fellow blues to hit you at your home beacon as you spawn! Stealth?! Bwahahhhahahahhahhaha! What is this "stealth" you speak of?? It means nothing to me! Muhahhahahaha (<----- evil laugh)
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Post by AηɗυηєɗнєƖ [ǀƬA] on Nov 28, 2017 19:23:21 GMT -5
I was definitely hit in my Stalker when cloacked. And, probably it is paranoia, but I think I was actually hit twice by the same zap at least once.. is it actually possible?
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Post by seanh on Nov 28, 2017 19:33:35 GMT -5
That weapon is bs. Once in my lance I noticed the hit would bounce through me but I took no damage, like my shield was blocking the damage to me, but not the jumping effect of the beam. Took a couple of hits like that, then started noticing damage taken, not because it broke my shield. The beam would bounce through me (seemingly still doing no damage), hit a couple friendlies behind me, bounce back to me and hit me in the back. I clearly saw the beam in 3 directions simultaneously, once fired at me, 2nd leaving me to the left, and a 3rd returning to me from the right. Either I had another red behind me I didn't see firing at exactly the same time as the one in front of me for about 3 rounds, or they put out the most broken weapon ever, you decide. Exact same experience, sometimes when it hits the lance I register damage, sometimes I donât. Always appears to register damage through the Bulgasari shield. A few times it has hit me, bounced to the bot beside be, then hit me in the 「bum-bum」 again? Not sure if damage registered on bot hits, but the graphic showed it hitting twice. Also not sure on the range, does the subsequent hits increase the range by 150m or do all targets have to be inside the initial max range? I really have no idea what to do against these yokes?
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Post by Ron Gaul on Nov 28, 2017 20:00:35 GMT -5
Hmm. Since the shocker and versus both operate on the same Tesla principal, they should both be unaffected by stealth. So why is the Zeus’s lock defeated by stealth and the shocker is not?
Oh yeah, never mind. This is pixonic we’re talking about, after all.
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Post by ѻﻭɼﻉ on Nov 28, 2017 20:44:23 GMT -5
You wanna know what else it hits? Your team on moon map BEFORE they have even left first spawn and the reds are still at their spawn. Can somebody explain that ? to me!?!
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Post by Pulse Hadron on Nov 28, 2017 20:54:03 GMT -5
Are these hits in stealth mode ever the first strike or is it always the ricochets?
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Post by hi5 on Nov 28, 2017 22:14:04 GMT -5
Are these hits in stealth mode ever the first strike or is it always the ricochets? I was only hit on the ricochet - I’d guess that you can’t lock on when in stealth so you can’t get hit on the first shot.
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Post by hon_shu on Nov 28, 2017 23:24:29 GMT -5
Most pre-mature weapon ever released. Completely out of balance and buggy as heck. My guess is the folks over at Pix were running out of caviar and needed cash quickly.
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ma'ElKoth
GI. Patton
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Post by ma'ElKoth on Nov 29, 2017 3:03:29 GMT -5
Hmm. Since the shocker and versus both operate on the same Tesla principal, they should both be unaffected by stealth. So why is the Zeus’s lock defeated by stealth and the shocker is not? I'd say the difference is exactly what you state. Stealth affects targeting, Zeus needs a target lock. (I assume) you cannot fire a the shocktrain at a stealth'ed bot because you cannot lock on it - however, the consecutive hits of a shocktrain do not require that bot to be targeted.
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Post by Ron Gaul on Nov 29, 2017 3:31:53 GMT -5
Hmm. Since the shocker and versus both operate on the same Tesla principal, they should both be unaffected by stealth. So why is the Zeus’s lock defeated by stealth and the shocker is not? I'd say the difference is exactly what you state. Stealth affects targeting, Zeus needs a target lock. (I assume) you cannot fire a the shocktrain at a stealth'ed bot because you cannot lock on it - however, the consecutive hits of a shocktrain do not require that bot to be targeted. Yes, but. A Tesla coil wouldn't target using radar; it "aims" by targeting an object's electric charge, essentially turning the target into a lightning rod. A mech equipped with a Zeus might not be able to get a radar lock...but it wouldn't need to in order to target with a Zeus, anyway.
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Post by SuperHero on Nov 29, 2017 4:04:24 GMT -5
Pix has admitted that the Shocktrain has a bug that lets it bypass physical shields. Will only be fixed in 3.5
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Post by Deleted on Nov 29, 2017 4:09:48 GMT -5
The Shocktrain also goes trough some physical shields (Galahad, Rhino, not sure about Gareth and Raijin). The only bot which can block it effectively is the Lancelot...and that's because Pixonic rushed the release of this OP weapon without testing it enough. With the latest updates they introduced a lot of new content, but most of them are low quality product: there are a lot of bugs, more than before.
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Post by SuperHero on Nov 29, 2017 5:14:17 GMT -5
I'd say the difference is exactly what you state. Stealth affects targeting, Zeus needs a target lock. (I assume) you cannot fire a the shocktrain at a stealth'ed bot because you cannot lock on it - however, the consecutive hits of a shocktrain do not require that bot to be targeted. Yes, but. A Tesla coil wouldn't target using radar; it "aims" by targeting an object's electric charge, essentially turning the target into a lightning rod. A mech equipped with a Zeus might not be able to get a radar lock...but it wouldn't need to in order to target with a Zeus, anyway. Based on that logic the Zeus would be liable to hit your teammates too! Lol.... as would the shocktrain. Bwahahahahaah mind blown
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Post by AηɗυηєɗнєƖ [ǀƬA] on Nov 29, 2017 5:35:44 GMT -5
Yes, but. A Tesla coil wouldn't target using radar; it "aims" by targeting an object's electric charge, essentially turning the target into a lightning rod. A mech equipped with a Zeus might not be able to get a radar lock...but it wouldn't need to in order to target with a Zeus, anyway. We could just assume the stealth function is electromagnetically based (the thing that gets out of the bot) and makes the stalker electromagnetic field fluctuate enough to make it impossible to establish an electrical arch (missing the exact english terms, sorry)
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Post by SuperHero on Nov 29, 2017 6:48:24 GMT -5
Are we seriously trying to justify the science in a computer game?
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Post by SATmaster728 on Nov 29, 2017 7:43:20 GMT -5
Not sure if I missed this in other threads, but have noticed the chain damage hits/kills my Stalker even when in stealth mode. Combined with the inconsistent way this weapon damages some physical shielded bots and not others, it feels like they didn’t really do their dillegence here. Has there been any comments from Pix on this - is this a bug or intentional? Hate to create yet another shocktrain thread but thought this was an important piece of info. splash can hit it as well. stealth disables auo target, but you can still be hit.
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Post by Ron Gaul on Nov 29, 2017 10:08:24 GMT -5
Are we seriously trying to justify the science in a computer game? It helps to assuage the sorrowful reality of our pitiful existences.
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