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Post by buzzard on Feb 20, 2017 20:05:25 GMT -5
And I promise you that once we have the info, if it turns out you are correct, I will be the first to acknowledge it! Seriously. As long as you are prepared for that inevitability... Hehe I will hand you the virtual gold crown and kneel before you! LOL
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Feb 20, 2017 20:52:57 GMT -5
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Post by Deleted on Feb 20, 2017 21:32:05 GMT -5
What I've been saying is that the similarity in the average damage is an effect of the new MM, but not the determinant for MM. I think i might be seeing this. What I've found that seems to be working for me is average damage management. With my current hangar, if I keep my damage roughly 300k, or slightly lower I am matched with nearly identical hangars, with regards to bot/weapon levels. This made it appear at first like damage was determining what I was matched with and against (at the very beginning of the new MM I thought it was weapon levels, but damage soon took over, as the potential core). However, because I now track my numbers like I never did before I have noticed that with this I am in the bottom three just about as often as I am in the top three. Win, or lose. So, just recently I've started to push for bottom three a couple of times, win or lose, after every damage spike that throws me into the #1 spot. Since doing that my win rate appears to have become more manageable. While I feel I am still achieving this through damage mangement I'm beginning to think it's more due to my ranking at the end. To me, this correlates more towards the league scores I saw a picture posted of recently over my average damage. I am now operating under this base assumption: Use damage to control rank and rank to control the MM. Or am I way off base here? Edited to correct typo.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Feb 20, 2017 21:41:16 GMT -5
das Veen , You are ahead of the curve. Damage management will be a key discipline in the new player paradigm.
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Post by BooBooKitty on Feb 20, 2017 22:02:56 GMT -5
What I've been saying is that the similarity in the average damage is an effect of the new MM, but not the determinant for MM. I think i might be seeing this. What I've found that seems to be working for me is average damage management. With my current hangar, if I keep my damage roughly 300k, or slightly lower I am matched with nearly identical hangars, with regards to bot/weapon levels. This made it appear at first like damage was determining what I was matched with and against (at the very beginning of the new MM I thought it was weapon levels, but damage soon took over, as the potential core). However, because I now track my numbers like I never did before I have noticed that with this I am in the bottom three just about as often as I am in the top three. Win, or lose. So, just recently I've started to push for bottom three a couple of times, win or lose, after every damage spike that throws me into the #1 spot. Since doing that my win rate appears to have become more manageable. While I feel I am still achieving this through damage mangement I'm beginning to think it's more due to my ranking at the end. To me, this correlates more towards the league scores I saw a picture posted of recently over my average damage. I am now operating under this base assumption: Use damage to control rank and rank to control the MM. Or am I way off base here? Edited to correct typo. I agree, everything I've seen and heard so far supports this.
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Post by BooBooKitty on Feb 20, 2017 22:19:24 GMT -5
Interesting, it appears they may have started incorporating statistics other than damage in their league point calculations. Or maybe the number of points assigned depends on what division you are in? I replied asking for a clarification about whether or not league points is the main determinant for MM, but I suspect I won't get a straight answer until leagues hit live server.
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Post by SoCalGrndR on Feb 21, 2017 0:01:18 GMT -5
After reading the last several pages debating how the MM will work. I do hope we do not have to (game) the MM by utilizing strategies that skew our performance to seed us in battles that we can compete / win etc.... My own evolution from just before the DROP of new MM. A look back at my hangers as I progressed and leveled: -Peak before MM: Attachment DeletedClose to my bottom and had purchased a Lancelot, the pinnacle knifer and I was so ready to quit the game. Just level bots & wait till MM was fixed etc.. Attachment DeletedWhere I am now. Attachment Deleted*I have, will, and always play to win. I play very aggressive to light beacons, defend beacons, and destroy Reds!! The one thing that has been constant is that I play to win everytime, with out a doubt - always. If after all that has occurred and waiting for (2.6 / leagues etc....) to have to manage my damage, change my play strategy, putting getting beacons over destroying reds, The time I spend playing will end quickly. I play to BLOW S-H-I-T UP. If I have MANAGE my damage, this is no longer the game I signed up to play. Hopefully I am completely wrong .
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Post by blastronaut on Feb 21, 2017 0:11:42 GMT -5
Well something has changed in the MM. After lowering my avg. damage to <40k and my kill rate to 0.2 I was still seeing lots of WSP and Au bots and weapons. Lowest level player I saw was 23. Generally weapon levels were around 6 but still encountered some 12/12 hangars. The bots in my hangar made zero difference in the competition I encountered. I did get a new personal record for low win rate at 14%. Perhaps the league scoring system has gone live, but we can't yet see our scores.
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Post by BooBooKitty on Feb 21, 2017 3:39:23 GMT -5
As long as you are prepared for that inevitability... Hehe I will hand you the virtual gold crown and kneel before you! LOL Do I get a crown for being the mostly-est correct?
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Post by SGT D00M! on Feb 21, 2017 4:40:18 GMT -5
Mostly-est correct only gets a tierra.
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Post by BooBooKitty on Feb 21, 2017 5:13:56 GMT -5
Mostly-est correct only gets a tierra. I would actually prefer a tiara XD Also, my numbers match up, cool!
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Post by SGT D00M! on Feb 21, 2017 6:07:20 GMT -5
Pffft spelling, whatever. Congrats on winning an internet argument. Now to figure out what this all means for game play and hangars...
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Post by buzzard on Feb 21, 2017 9:24:18 GMT -5
*Kneels and hands Bkitty a tiara*
It says "all of the above are involved with performance rating as primary". Your point is taken. Good find Bkitty. Is that from the test server facebook page?
Sgt Doom- I dont think it changes the current wisdom. Managing dmg is correlating directly with who your are being matched with. It is still pick a hangar you like and let MM settle into it. Slow changes are best, etc. We will be able to play around with things once the Leagues are completely live and transparent.
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Post by ewing411 on Feb 21, 2017 14:10:51 GMT -5
Pffft spelling, whatever. Congrats on winning an internet argument. Now to figure out what this all means for game play and hangars... Someone won an internet arguement... isn't that like a unicorn or a white whale?
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Post by blastronaut on Feb 21, 2017 14:17:44 GMT -5
Pffft spelling, whatever. Congrats on winning an internet argument. Now to figure out what this all means for game play and hangars... Someone won an internet arguement... isn't that like a unicorn or a white whale? I don't know, but I do know that I'll be telling this story to my grandkids in 50 years. I still can't believe it actually happened!
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Post by whatttupG on Feb 21, 2017 14:32:00 GMT -5
Mostly-est correct only gets a tierra. I would actually prefer a tiara XD Also, my numbers match up, cool! Wowowowow... you won with 95k?!?!?! Not sure.. not scientifically proven in stats.. but.. this might make you are the tank king!!
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Post by arakos on Feb 21, 2017 15:45:23 GMT -5
whatttupG... those numbers are the ones that Pixonic shows in their Leagues Guide Video
BoöBooKitty does indeed deserve the crown (or tiara). Winning an internet argument... I'm atonished!
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Post by BooBooKitty on Feb 21, 2017 23:48:50 GMT -5
*Kneels and hands Bkitty a tiara* It says "all of the above are involved with performance rating as primary". Your point is taken. Good find Bkitty. Is that from the test server facebook page? Sgt Doom- I dont think it changes the current wisdom. Managing dmg is correlating directly with who your are being matched with. It is still pick a hangar you like and let MM settle into it. Slow changes are best, etc. We will be able to play around with things once the Leagues are completely live and transparent. That was from an email I sent to pixo.
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Post by GreenFace on Feb 23, 2017 14:34:57 GMT -5
Cmiiw... So, moral of the story is: 1. The new MM favors the performance of the PLAYER more than the equipments. 2. If you don't have any sophisticated (gold/wsp) gears yet, but somehow you're "lucky" enough to be in the winning team often but never reach the top 3, then your can kiss your dream of buying those advanced gold/wsp gears goodbye. Because you win, get the performance rating high, but not the gold. 3. If you can't stand to be in the situation 2, then you can do two things: Stop playing, or SACRIFICE your real money. Is my assumption correct enough?
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Post by SGT D00M! on Feb 23, 2017 16:37:52 GMT -5
Cmiiw... So, moral of the story is: 1. The new MM favors the performance of the PLAYER more than the equipments. 2. If you don't have any sophisticated (gold/wsp) gears yet, but somehow you're "lucky" enough to be in the winning team often but never reach the top 3, then your can kiss your dream of buying those advanced gold/wsp gears goodbye. Because you win, get the performance rating high, but not the gold. 3. If you can't stand to be in the situation 2, then you can do two things: Stop playing, or SACRIFICE your real money. Is my assumption correct enough? Nope. You still get daily task Au, league upgrade gold and the same amount of WSP. And those super performers will be moving while you upgrade your own equipment. Just like the old MM. You sit on top for a bit, then upgrade to the bottom of the next tier and upgrade to the top again. There is actually more potential Au for the underperformers in the new MM. Also less farming potential for the over performers however.
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Post by KaneoheGrown on Feb 23, 2017 16:45:46 GMT -5
Au potential is theoretically higher in leagues for the average player.
Daily tasks = Au Moving up tiers = Au Match gold (consistency increases the higher you progress within your league) = Au
Gold farmers of the previous MM won't have the same Au generation they were used to seeing. The average/casual player is likely to see an increase in Au generation (at net).
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Post by GreenFace on Feb 23, 2017 18:23:18 GMT -5
Nope. You still get daily task Au, league upgrade gold and the same amount of WSP. And those super performers will be moving while you upgrade your own equipment. Just like the old MM. You sit on top for a bit, then upgrade to the bottom of the next tier and upgrade to the top again. There is actually more potential Au for the underperformers in the new MM. Also less farming potential for the over performers however. Hmmm... I can see your point. I just think that maybe the scoring will be fairer if it's judged by personal performances, not by the winning/losing team's performance. I mean, there must be some good enough pilots on the losing team (who lost their points just because they are unlucky to have great, strong teammates). On the other hand, there must be some not good enough pilots on the winning team (like me...lol), who win their points just because we're lucky to have strong, fancy teammates. There were too many times, all I can do is beacon running 99% of the time, not because it's my responsibility in the team, but more likely because I can't matched the Orkan/Taran/Griffin/etc with my own lv 5 Pinata/Punisher. Just my two cents
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Post by KaneoheGrown on Feb 23, 2017 18:27:16 GMT -5
Top two of losing team still "gain" points, only the back end players "lose" league points.
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Post by SGT D00M! on Feb 23, 2017 18:34:33 GMT -5
For the brief 4 hours you could see the league points, it made more sense and you could see how long going up would take, plus there was some sort of challenge prior to leveling up to insure the player was ready. Hopefully that will all return soon. Otherwise the new MM makes little sense.
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Post by SlowReflexes on Feb 23, 2017 18:37:22 GMT -5
Top two of losing team still "gain" points, only the back end players "lose" league points. It's very important not to be one of the last 2 guys to stop trying in a loss. I can never get over that, how this system punishes you for not quitting fast enough.
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Post by SGT D00M! on Feb 23, 2017 19:00:32 GMT -5
Top two of losing team still "gain" points, only the back end players "lose" league points. It's very important not to be one of the last 2 guys to stop trying in a loss. I can never get over that, how this system punishes you for not quitting fast enough. If you get AU for going up in leagues, how, exactly, are you being punished?
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Post by SlowReflexes on Feb 23, 2017 19:14:18 GMT -5
It's very important not to be one of the last 2 guys to stop trying in a loss. I can never get over that, how this system punishes you for not quitting fast enough. If you get AU for going up in leagues, how, exactly, are you being punished? Couple of ways. You can theoretically get a small gold reward 「i want to snuggle you」 manage to Peter Principle yourself up a league. And in exchange you get screwed in several ways. Having your player rating increase in losses is an express ticket to reaching a *really* punitive state in the MM where you are essentially useless and overmatched and have miserable matches but keep your hangar score just high enough to *stay* that way. So, flat out miserable matches. If you actually go down in rating when you lose, in the aggregate your matches will be easier than if your rating goes up when you lose. Meaning you'll get easier matches on average, which translates to your average gold earned per win will be higher. Over the span of *each and every match* you win that can amount to quite a bit of additional gold. So less gold earned per match over every match you play. -- So ask yourself, is fun something you want? And more gold when you win? If so, it's in your interest to quit early when you lose. Which is very, very sad.
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Post by SGT D00M! on Feb 23, 2017 19:36:41 GMT -5
Sounds to me like the same logic that makes players quit when they fail to get all the beacons in the first minute or to quit if there are other strong hangars because maybe they won't get first in damage. It's kinda all or nothing. I think it will look less bleak and black and white once the league system is visable again. But I do see what you are saying, and it's why I think damage alone is a poor metric of "skill".
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Post by Deleted on Feb 24, 2017 0:47:37 GMT -5
For the brief 4 hours you could see the league points, it made more sense and you could see how long going up would take, plus there was some sort of challenge prior to leveling up to insure the player was ready. Hopefully that will all return soon. Otherwise the new MM makes little sense. The new MM will never make sense if it keeps throwing these guys at my 7/8 hangar: This was 5 mins ago. I really want to know what damn league I got placed in, because its not all that enjoyable getting my face kicked in on a regular basis.
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Post by SGT D00M! on Feb 24, 2017 5:59:09 GMT -5
For the brief 4 hours you could see the league points, it made more sense and you could see how long going up would take, plus there was some sort of challenge prior to leveling up to insure the player was ready. Hopefully that will all return soon. Otherwise the new MM makes little sense. The new MM will never make sense if it keeps throwing these guys at my 7/8 hangar: This was 5 mins ago. I really want to know what damn league I got placed in, because its not all that enjoyable getting my face kicked in on a regular basis. Yeah, I would too. I remember from video you posted earlier that you like similar weapon lay-outs and play style to myself and you are a better pilot than I am, but not THAT much better. I don't understand why you are seeing those TT hangars and I am not. I see 9/11 rarely but never 12/12. P.S. Time of day that I play has strong effect on the level of bots in play, just like the old MM.
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