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Post by vin5240 on Nov 22, 2017 21:07:12 GMT -5
Hi guys, just wondering what the general consensus is for a HP buff for carnage. Right now at lvl.12 the carnage has 114k hp and 68k ancile. Not asking for a huge buff, but making the max like 125k or 130k would be nice. Plasma and zeus just melt the poor thing and the ancile isn't that strong as well.
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Post by cmdrperalta on Nov 22, 2017 21:17:37 GMT -5
Hi guys, just wondering what the general consensus is for a HP buff for carnage. Right now at lvl.12 the carnage has 114k hp and 68k ancile. Not asking for a huge buff, but making the max like 125k or 130k would be nice. Plasma and zeus just melt the poor thing and the ancile isn't that strong as well. I run carnages and I'd love it. It's such a glass cannon. I run a double tempest carnage and it can just dominate unless somene brings a gekko patton or gep. God forbid I see a quad treb butch or zeus carny sniper.
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Post by vin5240 on Nov 22, 2017 21:38:12 GMT -5
Hi guys, just wondering what the general consensus is for a HP buff for carnage. Right now at lvl.12 the carnage has 114k hp and 68k ancile. Not asking for a huge buff, but making the max like 125k or 130k would be nice. Plasma and zeus just melt the poor thing and the ancile isn't that strong as well. I run carnages and I'd love it. It's such a glass cannon. I run a double tempest carnage and it can just dominate unless somene brings a gekko patton or gep. God forbid I see a quad treb butch or zeus carny sniper. ikr...I alternate between thunder and zeus since I got both pairs of weapons at lvl.11, but my carnage is only lvl.9 and in E2, a mk2 treb butch decided to mark me and right at the start, I'm left with less than 10k hp left smh lol.
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Post by Deleted on Nov 22, 2017 23:38:09 GMT -5
Well Fujin at level 8 has about 105k HP and 105k Ancile shield HP IIRC so it should be equal for the Carnage too.
Though a Dual Zeus Carnage is still a deadly force to be reckoned with.
Like the Level 12 Carnage with level 12 Dual Zeus's on my team that was sucking the enemys bots HP rapidly fast at 600m in Shenzen. Yes he was a tanker in silver league.
But why is the Carnage's HP and ancile shield lower then Fujin anyway? They're both new generation bots.
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Post by Amleth on Nov 23, 2017 2:25:39 GMT -5
Because Carnage's shield is always on, and Fuujin's has to be manually activated and immobilises you. You get more shield to balance the relative disadvantage (and the fact you can't speed boost like Carnage).
(Although the ability to switch off and conserve ancile under fire in-cover is definitely an advantage, not being able to move while shielded is certainly a pretty big negative...)
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Post by BastionOW on Nov 23, 2017 2:47:09 GMT -5
Most of you are voting based off of how much you'd like it, and not how logical it actually is. The Carnage doesn't need any extra HP.
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Post by TravLar on Nov 23, 2017 2:55:22 GMT -5
Most of you are voting based off of how much you'd like it, and not how logical it actually is. The Carnage doesn't need any extra HP. In a way this is true. I'm a huge Zarny fan and I voted Yes and then thought - really? Its pretty balanced with strengths and weaknesses. But then if I consider it in the field with DIESS... It needs a serious buff. That's the problem right now, the whole balance in the game is gone. I'm mean it was just a few months ago that they buffed Golem to try make it relevant. Now they'd have to make it 55kph and 180hp to give it a place in the Meta. Even then you'd be better of with Haechi.
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Post by BastionOW on Nov 23, 2017 3:00:32 GMT -5
Most of you are voting based off of how much you'd like it, and not how logical it actually is. The Carnage doesn't need any extra HP. In a way this is true. I'm a huge Zarny fan and I voted Yes and then thought - really? Its pretty balanced with strengths and weaknesses. But then if I consider it in the field with DIESS... It needs a serious buff. That's the problem right now, the whole balance in the game is gone. I'm mean it was just a few months ago that they buffed Golem to try make it relevant. Now they'd have to make it 55kph and 180hp to give it a place in the Meta. Even then you'd be better of with Haechi. Based off of that logic, every bot should get a speed and HP buff because of the Kbots. It's not the other bots who need buffs, it's the Kbots who need nerfs.
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Post by TravLar on Nov 23, 2017 3:04:54 GMT -5
In a way this is true. I'm a huge Zarny fan and I voted Yes and then thought - really? Its pretty balanced with strengths and weaknesses. But then if I consider it in the field with DIESS... It needs a serious buff. That's the problem right now, the whole balance in the game is gone. I'm mean it was just a few months ago that they buffed Golem to try make it relevant. Now they'd have to make it 55kph and 180hp to give it a place in the Meta. Even then you'd be better of with Haechi. Based off of that logic, every bot should get a speed and HP buff because of the Kbots. It's not the other bots who need buffs, it's the Kbots who need nerfs. Absolutely agree! Whatever else was wrong in the game in the past, at least they were serious about balance.
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Post by [CK]erazor on Nov 23, 2017 3:05:33 GMT -5
Instead of buffing the HP, I'd rather have the cooldown for the boost reduced to 10 seconds which would make the bot far more viable against dashes. Also a small buff to the ancile would be prudent as we're living in the Age of Orkans. But: Why should Pix improve an old bot?
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Post by Deleted on Nov 23, 2017 3:15:53 GMT -5
There has to be a balance between F2P and Paid contents in this game, to keep with up with each other.
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Post by mechtout on Nov 23, 2017 3:40:51 GMT -5
ancile has just enough to lay a full round of thunders on a leo before you have to run back to recharge. Agree, would be nice if rush recharge was shorten a bit.
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Post by The VVatcher on Nov 23, 2017 4:09:32 GMT -5
Instead of buffing the HP, I'd rather have the cooldown for the boost reduced to 10 seconds which would make the bot far more viable against dashes. Also a small buff to the ancile would be prudent as we're living in the Age of Orkans. But: Why should Pix improve an old bot? It's not really the Age of Orkans. It's quite split between Orkans, Tarans, and Shocktrain or Zeus. Notice majority of these are aiming to pass through Ancile. Thats because the Haechi is such a threat. And this doesn't bode well for Carnage. Anything trying to counter Haechi is double trouble for Carnage. I agree Carnage needs hp buff....along with many other bots.
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Post by [CK]erazor on Nov 23, 2017 4:25:55 GMT -5
Instead of buffing the HP, I'd rather have the cooldown for the boost reduced to 10 seconds which would make the bot far more viable against dashes. Also a small buff to the ancile would be prudent as we're living in the Age of Orkans. But: Why should Pix improve an old bot? It's not really the Age of Orkans. It's quite split between Orkans, Tarans, and Shocktrain or Zeus. Notice majority of these are aiming to pass through Ancile. Thats because the Haechi is such a threat. And this doesn't bode well for Carnage. Anything trying to counter Haechi is double trouble for Carnage. I agree Carnage needs hp buff....along with many other bots. I think the primary problem of War Robots right now is that the old world order has been removed with the dash bots. In the past you could go for: - low damage and high speed, low hp - average damage and medium speed, medium hp - high damage and low speed, high hp Today, you have it all in one bot. Insane damage output, insane speed/dodge ability and insane survivability. That is what made things go out of order. Just buffing the older bots won't solve this issue.
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Post by joshfishyu on Nov 23, 2017 4:56:05 GMT -5
I think all robots besides dash bots need some buffs; Shield bots need stronger shield, light bots need faster speed, and some heavy bots need much higher HP.
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Post by BastionOW on Nov 23, 2017 5:03:53 GMT -5
Instead of buffing the HP, I'd rather have the cooldown for the boost reduced to 10 seconds which would make the bot far more viable against dashes. Also a small buff to the ancile would be prudent as we're living in the Age of Orkans. But: Why should Pix improve an old bot? It's not really the Age of Orkans. It's quite split between Orkans, Tarans, and Shocktrain or Zeus. Notice majority of these are aiming to pass through Ancile. Thats because the Haechi is such a threat. And this doesn't bode well for Carnage. Anything trying to counter Haechi is double trouble for Carnage. I agree Carnage needs hp buff....along with many other bots. Or the Haechi, along with the other Dash bots, needa nerf...
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Post by The VVatcher on Nov 23, 2017 7:08:10 GMT -5
It's not really the Age of Orkans. It's quite split between Orkans, Tarans, and Shocktrain or Zeus. Notice majority of these are aiming to pass through Ancile. Thats because the Haechi is such a threat. And this doesn't bode well for Carnage. Anything trying to counter Haechi is double trouble for Carnage. I agree Carnage needs hp buff....along with many other bots. I think the primary problem of War Robots right now is that the old world order has been removed with the dash bots. In the past you could go for: - low damage and high speed, low hp - average damage and medium speed, medium hp - high damage and low speed, high hp Today, you have it all in one bot. Insane damage output, insane speed/dodge ability and insane survivability. That is what made things go out of order. Just buffing the older bots won't solve this issue. Yup they broke their own rules. Don't forget weapons that bypass both types of shield like Ember and Shocktrain. I think you three above are right. There's exists a balance outside of the new stuff. Better yet they even added balance mechanics to the old meta that didn't exist back then like shield breaking bonus to kinetics. And the buffing of machineguns and auto reloading Tulumbas/pins. Stuff that counter the Brit bot meta. But all this stuff came out after that meta and they sabotaged themselves with the new stuff.
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Post by Shockwave on Nov 23, 2017 7:33:42 GMT -5
Hi guys, just wondering what the general consensus is for a HP buff for carnage. Right now at lvl.12 the carnage has 114k hp and 68k ancile. Not asking for a huge buff, but making the max like 125k or 130k would be nice. Plasma and zeus just melt the poor thing and the ancile isn't that strong as well. It doesn't work like that. Every bot needs to have a advantage and disventage in order to have some sort of balance, Then we have the new bots which have more advantages than disventages but that's because you're PAYING for them. They need to have some sort of advantage over free bots. The Carnage is above averange speed and even faster with the ability, has a energy shield and two weapon slots but the disventage is that he's fragile. When people are going to understand that Free bots (Ag/WSP) can't be as good as Paid/Premium/Expensive Bots (Au/$).it's like these people who wants the Griffin to be as good as a Heachi. That's impossible. If this was true why would anyone paid $300 for a bot when you can have the same for free. Everyone wants their favorite bots get a buff to stand against the Korean bots at equal level for free but that can't happend. There need to be a certain advantage for those who actually pay. The harder to get the objects are the better should be above the averange stuff.
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Post by wildboar on Nov 23, 2017 7:49:22 GMT -5
That is the definition of Pay to Win ...
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Post by vin5240 on Nov 23, 2017 8:35:22 GMT -5
Instead of buffing the HP, I'd rather have the cooldown for the boost reduced to 10 seconds which would make the bot far more viable against dashes. Also a small buff to the ancile would be prudent as we're living in the Age of Orkans. But: Why should Pix improve an old bot? Well, they got the time to design bots that people barely use and make paint jobs for destriers lol. The CD idea is nice though.
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Post by vin5240 on Nov 23, 2017 8:37:02 GMT -5
That is the definition of Pay to Win ... Asking people's opinions on a small hp buff for the carnage is pay to win? It's a wsp bot so unless you are spending a lot of gold for wsp to buy one, I don't see how it's pay to win...
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Post by vin5240 on Nov 23, 2017 8:43:19 GMT -5
Hi guys, just wondering what the general consensus is for a HP buff for carnage. Right now at lvl.12 the carnage has 114k hp and 68k ancile. Not asking for a huge buff, but making the max like 125k or 130k would be nice. Plasma and zeus just melt the poor thing and the ancile isn't that strong as well. It doesn't work like that. Every bot needs to have a advantage and disventage in order to have some sort of balance, Then we have the new bots which have more advantages than disventages but that's because you're PAYING for them. They need to have some sort of advantage over free bots. The Carnage is above averange speed and even faster with the ability, has a energy shield and two weapon slots but the disventage is that he's fragile. When people are going to understand that Free bots (Ag/WSP) can't be as good as Paid/Premium/Expensive Bots (Au/$).it's like these people who wants the Griffin to be as good as a Heachi. That's impossible. If this was true why would anyone paid $300 for a bot when you can have the same for free. Everyone wants their favorite bots get a buff to stand against the Korean bots at equal level for free but that can't happend. There need to be a certain advantage for those who actually pay. The harder to get the objects are the better should be above the averange stuff. A small hp buff doesn't make the carnage op in anyway. Right now, it dies with 2 rounds from a treb butch, but with the small hp buff, I would have something like 3-5k hp left after taking that hit and be able to get a couple more hits in before it dies. And I agree with you that the paid bots should have more advantages otherwise why bother spending money on them when there's a silver or wsp bot that can be just as good? Also, a Griffin can be just as good as a haechi in some circumstances like if it's out in the open with orkan setup, I barrage it with my PDB Griffin and it's hp goes down pretty fast. Thanks everyone for all your opinions! Much appreciated!
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Post by wildboar on Nov 23, 2017 9:03:16 GMT -5
That is the definition of Pay to Win ... Asking people's opinions on a small hp buff for the carnage is pay to win? It's a wsp bot so unless you are spending a lot of gold for wsp to buy one, I don't see how it's pay to win... no I was responding to this line by having the paid for Bots better than the "free" bots - you pay (more) money you get better equipment - that is Pay to Win
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Post by vin5240 on Nov 23, 2017 9:11:00 GMT -5
Asking people's opinions on a small hp buff for the carnage is pay to win? It's a wsp bot so unless you are spending a lot of gold for wsp to buy one, I don't see how it's pay to win... no I was responding to this line by having the paid for Bots better than the "free" bots - you pay (more) money you get better equipment - that is Pay to Win oh okay my apologies I misread.
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Post by wildboar on Nov 23, 2017 10:02:50 GMT -5
No worries ... wouldn't mind my Zarnage having a little more HP
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Post by moolamu on Nov 23, 2017 10:26:19 GMT -5
Totally agree that some sort of unspoken balancing rule has been broken by the Dashes.
Lance was pushing it back then. Its permanent napkin shield is pretty unfair compared to the Rhino's. However, it is slow as a brick. The Rush mode is not a speed-up, but more like a catch-up.
The Dashes just got everything.
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Post by Radar love on Nov 23, 2017 12:17:03 GMT -5
There has to be a balance between F2P and Paid contents in this game, to keep with up with each other. No. If I we're laying down big bucks to improve my hangar I expect to be better off than most. There is two levels of balance. One for the p2p the other for f2p. Same reason why I get better results with my $600 Gary Fisher bike compared to my old huffy. I played for a better bike so it pedals better.
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Post by Nexsan on Nov 23, 2017 13:23:04 GMT -5
I suppose a slight HP buff is in order, but its shield should really be improved. It's the weakest built-in energy shield compared to the Haechi. Fujin doesn't really count because it has to be immobile. Carnage's shield should have a larger capacity and higher regen rate.
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Post by moflete on Nov 23, 2017 15:48:43 GMT -5
Even before the arrival of the Cash Bots, Carnage was famous for being a glass cannon, so the issue of its notorious fragility (in spite of its strengths) has always been on the table, to my recollection. A slight adjustment (i.e. bit more HP OR cooldown shorten OR more ancile) would be nice and, if smartly done, would not be OP.
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Post by noobcake on Nov 23, 2017 17:46:04 GMT -5
The carnage is fine as is. It isn’t doing well right now because plasma is in favor right now. The second the meta shifts to something else will be when there is a carnage resurgence. Also note, that the zaparnage is very much alive and well.
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